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Danaru posted:The comedic timing on his simple launchers research couldn't have been better if it was planned Yeah that was amazing.
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# ¿ Feb 2, 2020 22:14 |
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# ¿ May 13, 2024 23:02 |
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GamingHyena posted:I've had it hit as one of the first events sometimes and you might as well restart if you do because you probably aren't going to come back from that game. This is how I feel about elemental assault. If it happens early, you should just restart. I’ve had that be the second event from Randy. There’s no stopping it if that happens. Later on it’s fine though.
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# ¿ Feb 3, 2020 17:39 |
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More like bore guy.
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# ¿ Feb 4, 2020 17:52 |
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What mod let’s me set priorities?
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# ¿ Feb 5, 2020 05:49 |
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Maybe don’t name your ship the Event Horizon?
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# ¿ Feb 12, 2020 23:26 |
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What’s the best way to get advanced components so I can make the bench I need to make regular (and eventually advanced) components? I’m kinda stuck here until they decide to randomly spawn on a trader.
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# ¿ Feb 17, 2020 16:45 |
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Tiny Bug Child posted:Is there a way not to have food in a prison cell automatically "reserved for prisoners"? I implanted ovipositors into my prisoners with Genetic Rim, but the eggs are all marked reserved so they don't get hauled.
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# ¿ Feb 23, 2020 20:46 |
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How are y’all playing mods if hugslib and the other basic mod tools one that I can’t remember right now aren’t updated yet? Also any word on when Androids+++++ will work again?
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# ¿ Feb 26, 2020 20:37 |
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Do I organize my fuses in this way: Generator -> fuses -> batteries -> base Or Generator -> batteries -> fuses -> base Or, the more complicated Generator -> fuses -> batteries -> back out through the fuses -> base ?
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# ¿ Mar 2, 2020 21:46 |
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isndl posted:Dude railing about mods getting obsoleted by getting rolled into the base game clearly hadn't been playing earlier releases of Rimworld because there's a whole lot of other mods that got that treatment. I think you’ll find that if you’d read his previous posts, each of which have over 200 replies you’ll know where he’s coming from. Furthermore...
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# ¿ Mar 2, 2020 22:22 |
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Y’all never heard of Rothko apparently.
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# ¿ Mar 6, 2020 00:00 |
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jokes posted:Fuuuuuuucking sapper. Broke through a wall, guy lobbed a Molotov at an animal, and I lost my entire ranch and most of my housing. Quit building out of wood.
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# ¿ Mar 6, 2020 22:53 |
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Lladre posted:Anyone else having issues that when you send your noble guy on a caravan they forget they have a throne? Have you built a palanquin?
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# ¿ Mar 7, 2020 03:28 |
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Y’all know you can just build a 4 walls thick wall with 4 stacked doors and they’ll wear themselves out against the outer wall for a good long while. Like years.
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# ¿ Mar 10, 2020 14:50 |
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What’s the point of batteries if you have consistent power? They don’t even help during solar flares
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# ¿ Mar 16, 2020 20:55 |
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Just make your walls 3 granite walls thick. They tire themselves out breaking through the first layer then leave in a huff. It’s hilarious.
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# ¿ Mar 23, 2020 19:33 |
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nessin posted:Anyone have, or know of on the workshop, any scenario setups that take the standard crashlanded build and just accelerate it? I am thinking of something that allowed me to jump start past the basic initial research (batteries, solar power, autodoors, gunsmithing, etc...) and give enough resources to build a solid starter base (bedrooms, kitchen, storage, a few workshops) without having to start small and harvest a ton manually. I don't have a lot of fun in the early game buildup and just want to jump forward to where I can be looking at the hi-tech/plasteel phase within half an hour. Have you checked out just cheating in the stuff you want to start with via the dev panel?
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# ¿ Mar 29, 2020 07:16 |
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Gadzuko posted:The cults mod has been updated. Time for a new tribal start! But I just got my colony where I want it!!!!
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# ¿ Apr 6, 2020 20:13 |
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Cease to Hope posted:you really, really should put up an outer wall around your base you mean a coward's line? no thank you.
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# ¿ Apr 22, 2020 02:28 |
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Please keep me updated about the adventures of weedmouse.
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# ¿ Apr 22, 2020 22:24 |
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Get the pet prosthetics mod?
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# ¿ Apr 24, 2020 03:39 |
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i stan weedmouse and his majestic horn.
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# ¿ Apr 24, 2020 21:08 |
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Chronomage is one of the best most broken types of mage.
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# ¿ Apr 24, 2020 23:04 |
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8 Ball posted:Kind of a big ask but are there any essential mods from the last uh year or so? Just looking for vanilla+ stuff, not extra races or anything. Feels like I need to spend half a day just going through the workshop before I start playing again Dub’s bad hygiene, Rimfeller, I don’t know when they came out but those are basically vanilla to me.
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# ¿ May 4, 2020 17:36 |
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Rimatomics is also cool!
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# ¿ May 4, 2020 18:18 |
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Had a colony die because a single raider in power armor spawned with a gun that lit people on fire, and 15 shooting. I threw all 8 colonists at it and didn’t even scratch the guy.
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# ¿ Jul 2, 2020 15:02 |
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Can someone walk me through producing plasteel? I have Rimfeller and I’ve made synthamide, I have an autoclave, and I set up plasteel production at my fabrication bench. For some reason it will never create more synthamide, and I’m constantly out of materials for plasteel construction. I’m not sure if something is bugged or if I’m just not doing it correctly, but a step by step or insights would be awesome. It’s the only thing holding me back from going full Skycore with my 7 android, 2 human colony.
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# ¿ Jul 13, 2020 15:31 |
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Oh poo poo, I didn’t hook up water. I’ll try that when I get home, thanks! Are there any other means of producing plasteel other than deep drills?
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# ¿ Jul 13, 2020 15:40 |
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But what about my colonist Michael ‘Mike’ Hawk that I get every third play through??
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# ¿ Jul 20, 2020 20:15 |
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If you need more colonists, just build them at your Android workbench. *continues slowly building toward a fully automated gay Skymind
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# ¿ Jul 25, 2020 03:59 |
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Moon Slayer posted:I stand corrected, the Vanilla Brewing Expanded lets you make energy drinks, so I'm going to make a colony full of addicts running around punching holes in walls. Ah yes, Kyleville.
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# ¿ Aug 5, 2020 20:12 |
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Coolguye posted:has anyone been able to come up with a good argument for making beer? even as a trade good it just seems like a giant waste of effort. grow tons of corn for the bulk traders and cocaine for the combat traders. then just do art if you want a luxury good for the exotic traders. What else will they drink while playing dnd in the downtime from committing war crimes and worshiping Dagon?
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# ¿ Aug 6, 2020 06:27 |
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My end game is when I have a fully functional skymind and a maxxed out mega entity running a dozen souped up robot bodies to make a perfect colony guarded by hacked mechanoids. edit: Bonus points if I can upload my original colonist on a one-person start, and become eternal.
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# ¿ Jun 22, 2021 19:00 |
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Moon Slayer posted:
Eugh those faces. Gross.
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# ¿ Jun 29, 2021 04:50 |
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Tias posted:Does Psychology still work? It seems to give an error now. The new one is called 1 2 3 personalities or something.
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# ¿ Jul 1, 2021 17:49 |
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Yeah I was gonna say, better label that colony Chicago because it’s aching for a big fire.
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# ¿ Jul 10, 2021 01:52 |
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Looking at everyone's bases, it seems my strategy of 'always build by hollowing out the inside of a giant mountain' is not as popular as I thought it would be. I guess I do waste a lot of time digging each time I build a room. Also the bugs aren't that great, once they come. Though I keep my base well lit so they're less of a problem.
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# ¿ Jul 12, 2021 00:17 |
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Away all Goats posted:So could I theoretically leave a dark, hollowed out area filled with Incendiary shell IEDs to encourage infestations to spawn there instead of the rest of my well lit base? Yes. And that is what I do. Edit: no idea about the guy on the last page but 95% of my infestations are neatly handled in my ‘gently caress off, bugs’ room. However it’s a game with a billion mods so there’s always some weird interactions and I might be a lucky type with my mod list.
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# ¿ Jul 13, 2021 04:46 |
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Tenzarin posted:I like to keep dark and cold mine shafts deep in the mountain to force the infestation spawn there beyond the choke point I build to fight them. Unlike scaling raids, a huge infestation is alot easier to manage because they arn't made of plasteel. also you can fill those tunnels with a variety of wooden things and light it with a molotov
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# ¿ Jul 13, 2021 22:13 |
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# ¿ May 13, 2024 23:02 |
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Just install one of the various mine or quarry mods?
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# ¿ Jul 14, 2021 22:02 |