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Danaru
Jun 5, 2012

何 ??

Gadzuko posted:

I had a lone genius event but the moment he stepped foot onto the map he was hunted and instantly killed by a timber wolf :rip:

Couldn't have been that smart then

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Danaru
Jun 5, 2012

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There used to be a mod that put survival meals below paste in priority, but I can't find it anymore :smith:

Danaru
Jun 5, 2012

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What mod is this I lost it

Danaru
Jun 5, 2012

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Of course it was a Dubs mod, I downloaded three of them without looking at his full list :argh: Thank you it was driving me crazy

Danaru
Jun 5, 2012

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A dark scholar asked to join my crew and he can make creatures explode into a pile of meat. He says he only uses it to butcher animals and I'm like buddy I'm already thinking about how to use that against raiders

Danaru
Jun 5, 2012

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Colonists frantically searching the Ideology dev logs to see if eating a talking horse raider counts as cannibalism or not

Danaru
Jun 5, 2012

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Honestly I considered installing it because the idea of magical friendship horses launching rockets at my fortifications is rib crushingly hilarious but

GaylordButts posted:



Don't worry, it looks like the author has already thought of everything

The shocking revelation that the brony is a pervert makes me worried about what else is in it

Danaru
Jun 5, 2012

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Lmao I thought "Cannon bone" was just a hediff so they could hold weapons

Danaru
Jun 5, 2012

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Torrannor posted:

I don't understand why they are a pervert, but I can't parse the screenshot at all. Do I need to know what RJW is in order to understand this?

It's the porn mod, he wants to gently caress the horses

Danaru
Jun 5, 2012

何 ??
My dark scholar dude was just like "Alright I'm all set, see you later" and bounced out. Not a mental break or anything, it looks like the thing he was hiding was that he was going to move on in a few weeks

Like at least he wasn't a traitor but I liked the guy :saddumb:

Danaru
Jun 5, 2012

何 ??
https://steamcommunity.com/sharedfiles/filedetails/?id=3223932605&searchtext=

:barf: What is WRONG with some people

Danaru
Jun 5, 2012

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The Lone Badger posted:

I feel like they should live in monster closets that open behind invaders.

:hai: The classics are the classics for a reason. Big empty room with a keycard in the middle, no raider can resist that

Danaru
Jun 5, 2012

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We have such sights to show you

Danaru
Jun 5, 2012

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Kate Lockwell posted:

His target was his original self

We'll never know what would happen, his sanguophage wife ran up and Gallagher'd his head with one swing of her plasteel warhammer

Happy wife, happy life indeed

Danaru
Jun 5, 2012

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Chronophagy sounds great to me considering I was complaining a while back about how many times I had to pod my seniors to stop getting bad backa. Still use the pods for age maintainable but the onboarding process will be a lot quicker

Danaru
Jun 5, 2012

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:staredog: That seems super obvious in hindsight but drat I never would have thought of it

Danaru
Jun 5, 2012

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Is there a list of what can cause metal horrors to spread? Like can they spread just from being nearby or do they have to perform an action on someone?

Danaru
Jun 5, 2012

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Bread Enthusiast posted:

I had it done via food from a compromised cook

Oh god I didn't even think of that

More reasons to stick to paste :lofty:

Danaru
Jun 5, 2012

何 ??
Zombies attacking my god drat walls I AM SETTING UP MY NUCLEAR PLANT RIGHT NOW STOP INTERRUPTING ME I NEED MORE POWER

How is a man supposed to do mad science like this who keeps creating them

Danaru
Jun 5, 2012

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I lucked into Locust armour and a charge minigun fairly early so I've mostly had my hussar blasting the swarm, leaping away, and blasting at them again. It's just slow and I have to keep the game speed low or risk leaping too late :argh:

Danaru
Jun 5, 2012

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I saw people say that surgical checks won't find a metal horror unless you've already found evidence of them, is that the case? I've been checking all my newcomers just in case

Danaru
Jun 5, 2012

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That is a genius and also deeply upsetting way of implementing that, god drat

Danaru
Jun 5, 2012

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Not sure about eating but I had a colonist mad about wearing boots made of some horror

Which sucks because there's no wardrobe option for that

Danaru
Jun 5, 2012

何 ??

OwlFancier posted:

Yeah it's like human flesh, gotta just avoid making them.

Some rear end in a top hat raider was wearing them when he died on my property :argh: I had to get them outside, forbid them, and hit them with the flamethrower. See you in hell you stupid boot

Danaru
Jun 5, 2012

何 ??
I do the same thing when I stub my toe

poo poo hurts

Danaru
Jun 5, 2012

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QuarkJets posted:

If you forbid gear pawns won't wear it but you can still sell it

I used to do that but I have a habit of randomly clicking "unforbid all" to pick up any corpses I might have forgotten about. Fire became a more permanent solution

Danaru
Jun 5, 2012

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Dwarf Fortress players just get that compulsion

Danaru
Jun 5, 2012

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drat kid that's some pretty advanced reading

Danaru
Jun 5, 2012

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"Yeah my friend is just super interested in other cultures it definitely isn't that he won't shut the gently caress up and stop complaining about our hospital food

Oh, yeah he super knows I'm making this offer do you want the prizes or not"

Danaru
Jun 5, 2012

何 ??


:stare: This is on a colonist with the Lush trait, which gives them a permanent alcohol addiction. It's just... gone

E: Aw I tried reloading and it came back :negative: I figured, but hey it'd work on normal addictions

Danaru
Jun 5, 2012

何 ??

zebez posted:

Those are some nice shelves, what mod is that?

Whoops I missed this, yeah it's LWM Deep Storage, the original isn't updated but there's an unofficial fork until it does



It's deeply satisfying if you get the same brain itches I do

Danaru
Jun 5, 2012

何 ??


Born to gently caress, unable to go to bed, what has science done

Danaru
Jun 5, 2012

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It seems obvious now but when "Kind" says the pawn doesn't judge by physical appearance, it means they don't get the opinion boost from pawns being beautiful. I somehow didn't realize that

Danaru
Jun 5, 2012

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Anybody check out Temperature Expanded? It looks pretty much like the temperature options from dubs hygiene, like nearly 1:1

Danaru
Jun 5, 2012

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Oh

Alright

Danaru
Jun 5, 2012

何 ??

George Sex - REAL posted:

My personal priority list for DLC

1. Ideology
Allows you to make the identity of your colonies more explicit. Essential for roleplaying your faction which is, in my mind, most core to improving Rimworld.

2. Biotech
There's so much in Biotech. I can see why it's others favorite. There's about double the content in here than in any other expansion. Genetics are very cool.

3. Anomaly
A lot of fun, but really steers you in one direction. Changes how the game feels if you pursue the anomaly route.

4. Royalty
Not bad. Actually pretty good. But by comparison to everything else, it is anemic.

Rimworld is, to my mind, one of the best games. The DLCs are more or less all bangers. You really can't go wrong.

:yeah: Pretty much mirrors my opinion, I can't remember what playing without Ideology was like and I don't want to

Danaru
Jun 5, 2012

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Cut his balls off jfc

Danaru
Jun 5, 2012

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Psychically deaf pawns can't use Chronophagy :negative: One of my Hussars has exactly 10% sensitivity because of his psychic bond with his wife, but the other one is poo poo out of luck. Get used to the biosculptor I guess

Danaru
Jun 5, 2012

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Is there a way to move the void monolith it's right in the way of my defensive line

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Danaru
Jun 5, 2012

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Oh poo poo bioferrite equipment boosts psychic sensitivity? I've mostly just been using it for rituals

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