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J.theYellow
May 7, 2003
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Letting Warren Spector keep the team in Austin was arguably the only good decision John Romero made as CEO of Ion Storm. There's been some speculation that the troubled development of Ultima 9 was what finally pushed Uncle Warren out of Origin, but I always expected there was more to it than that.

Looking forward to this one.

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J.theYellow
May 7, 2003
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Let's all sing along!

https://www.youtube.com/watch?v=6j8jMn2Kcgs

J.theYellow
May 7, 2003
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Actually, Warren Spector didn't "work" on Thief The Dark Project, he just got "Special Thanks." System Shock 1, which used the same engine as Thief:TDP, was published through Origin. Warren's job at Origin was producing externally-developed projects.

fixelbrumpf posted:

I believe you mean System Shock 2, which also used the "Dark Engine". System Shock 1 used a souped-up version of the Ultima Underworld engine.

Yeah. :)

J.theYellow fucked around with this message at 22:46 on Jan 6, 2014

J.theYellow
May 7, 2003
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M.Ciaster posted:

(fun fact: Alexander Brandon, the guy who made the soundtrack for this game, also did the soundtrack for Unreal and a bunch of other classic games)


Alex often gets credit for doing all the music for DX, when in fact he only did most of it, and partnered with Dan Gardopee and Michiel van den Bos, the latter of which did the UNATCO theme. The three worked together on the soundtrack for the first Unreal game.

Cooked Auto posted:

That is not The Synapse/Hong Kong streets. :colbert:

http://www.youtube.com/watch?v=uHQZNNajxOk&hd=1

Maybe you'll like Alex's updated remix of that track, which incorporates a bunch of other sounds from the game. "Siren" is a handle he uses.

https://www.youtube.com/watch?v=lOddfPsN_70

There's also the "Sonic Augmentation" project Alex collaborated on with OCRemix. Here's the playlist:

https://www.youtube.com/watch?v=Dy3dr13cSgY

J.theYellow fucked around with this message at 07:03 on Jan 10, 2014

J.theYellow
May 7, 2003
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Slimnoid posted:

The amount of hidden dialogue in this game is truly mind-boggling sometimes.

This one is another. I hadn't seen a couple of those.

J.theYellow
May 7, 2003
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Smoky Bandana posted:

:aaa: I didn't even know you could jump like that, I must be some kind of scrub. Real dedication even to check up there, let alone on IS's part to have a reward waiting.

You might also dig Sunglasses at Night, an anti-walkthrough.

J.theYellow
May 7, 2003
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This thread lacks hiphop. Deus Ex gonna give it to ya.

https://www.youtube.com/watch?v=BodNRjVCHjU

Hong Kong version

https://www.youtube.com/watch?v=QHEJ6fURMUg

Fresh Prince of Deus Ex

https://www.youtube.com/watch?v=zjQooP5z8qw

And an actually competent rap about Deus Ex. "Suuure."

https://www.youtube.com/watch?v=YFVJhJlzfl8

J.theYellow
May 7, 2003
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Magnetic North posted:

Can't wait for the chatty bartender in Hong Kong. I don't even remember what politics they talk about, but I remember being impressed both by the intelligence and relative believability of the conversation, and the fact that it was in a frigging video game, and most of all, that all that effort was put into something seemingly optional.

Sometime after that, JC becomes a borderline obnoxious sociopolisci nerd, at least when he's arguing with AIs about How Things Ought To Be.

J.theYellow
May 7, 2003
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GetWellGamers posted:

I've never made it past Paris doing a pacifist run. Just too many of the harder enemies and too little of the relevant ammo.

The truly insane runs are the no-item runs. It's possible to get through using only the key ring, but it involves a lot of environmental tactics such as setting enemies up to get metal boxes thrown atop their heads again and again until they die.

https://www.youtube.com/watch?v=kAVRpvgYVMg

J.theYellow
May 7, 2003
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unfair posted:

Belatedly, I know most people just consider it a "tranq dart crossbow", but I've heard that if you use the normal darts it's possible to get silent headshot kills. I'm not sure how many points you have to put into pistols to make that happen though (or if you need weapon mods).

The Shifter Mod improvement makes flare arrows set targets on fire, which is what Bobbin was thinking about.

J.theYellow
May 7, 2003
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unfair posted:

Yeah the stealth pistol is pretty crap unless you're a terrible shot in my opinion. (or want to waste a bunch of mods buffing it to the point where it's worthwhile) Silenced sniper rifle is the way to go if you want quiet.

I was a terrible shot, but by the midpoint of the game I had master rifle, and just did absolutely all my killin' with my silenced rifle, "Charlene."

J.theYellow
May 7, 2003
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Jay-Z Denton got a problem, Houston.

https://www.youtube.com/watch?v=VmQpXpeiPFo

J.theYellow
May 7, 2003
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The silenced sniper rifle is the most powerful weapon in DX, bar none. Master Rifle and a spec'd up sniper, JC is godly.

J.theYellow
May 7, 2003
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Xander77 posted:

Biomod. I'm going to pop-up and suggest that every single time, sorry. It's really quite good.

Seems like.
https://www.youtube.com/watch?v=ryec9Mo0XwY

J.theYellow
May 7, 2003
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Cerebral Bore posted:

JC has the nest voiceacting ever and I'll fight anyone who says otherwise.

JC Denton and Duke Nukem have the same voice actor.

J.theYellow
May 7, 2003
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Slimnoid posted:

Placing furniture around in Deus Ex is one of my favorite past times.



:911:

Let's take the opportunity to plug the Old Man Murray walkthrough of Deus Ex, which enthralled Ion Storm so much they had to build it into Invisible War.

https://www.youtube.com/watch?v=7SAujETBQwI

J.theYellow
May 7, 2003
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Here's a video that features both of the above. DEATH TO THE CLEANER BOT.

https://www.youtube.com/watch?v=omZE8ozyg-k

J.theYellow
May 7, 2003
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Livewire42 posted:

You know if you stay to fight Paul is completely invincible. You can just stand back and watch him murder his way through the whole building. You do have to keep him in your line of sight though, otherwise he teleports away.

And if you go out through the bedroom window, he will die no matter what. If you come back into the room after leaving through the window, you can see him die.

I often like to hide in the closet while Paul murders everyone.

J.theYellow
May 7, 2003
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Penakoto posted:

Tracer Tong replaces him near the end.

I don't think that's right. Tong has his own appearance near the end, but if Paul doesn't survive, the hologram emitter for him doesn't let anyone through.

There's one other place where you see Paul if he survives: the MJ12 bunker. If he survives the raid, he'll be alive and talking. If not, he'll be on the slab. Finding him is an objective.

J.theYellow
May 7, 2003
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Gantolandon posted:

The ultimate problem with Tong's vision is that it is hilariously over the top for something that doesn't even really solve the problem. The Illuminati ran the world before the Internet and nanofabrication were a thing and there is nothing preventing them from building another Helios. Hell, the world could as well laud them as saviors if they manage to build another global network and stop the chaos.

It does fit his character, though. The two points where you realize what kind of person Tong is, is when he tells JC something to the effect of, "The more power you think you have, the more it slips through your fingers," and then later when he has a brush with the Grey Death. The world is too complicated, and it frustrates him. He's basically the most anarchic of all the good-guy characters in the game.

Fun thing is, the "power ... slips" quote was delivered by Adam Jensen to a young Tracer Tong in a Gamestop-exclusive segment of Human Revolution (it's also enabled by getting The Missing Link DLC). Tong tells Adam, "I will ... try to remember that."

J.theYellow
May 7, 2003
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Gully Foyle is a character in Alfred Bester's 1956 SF novel, The Stars My Destination.
Gabriel Syme is a character in G.K. Chesterton's The Man Who Was Thursday.
Oberst Enzian is from Thomas Pynchon's novel Gravity's Rainbow.
Smilla Jasperson is from Peter Hoeg's novel Smilla's Sense of Snow.
Hippolyta "Lyta" Trevor Hall is the alter ego of the comic book character Fury, who originated in Wonder Woman but played a bigger role in Neil Gaiman's Sandman series as the mother of Daniel the dream child.

Cribbed from nuwen.net.

J.theYellow
May 7, 2003
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GoneWithTheTornado posted:

An interesting thing, Ford is actually supposed to appear in Smugglers place from now on (or maybe from the next time your in hell's kitchen), but some weird bug is preventing that. He's apparently supposed to give some fluff dialogue about nano augmentation/the gray death I think, and also give you an upgrade canister. I think you can still force him to spawn via the console when your at Smuggler's and he'll behave how he is supposed to.

The Shifter mod adds his dialogue back, and puts him and Smuggler on a couch instead of walking around. Also makes all the water in the MJ12 sewer area blood red so you know it's evilickynastybad.

Spoilers for later sequences, unless you just want to watch Ford talk about things that would make Human Revolution's plot pretty silly, or suggest it didn't happen. :ssh:

J.theYellow
May 7, 2003
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Hermetian posted:

I think you can block red beams with stuff and not set them off, but blue beams will trigger on anything.

More like, you can throw/move a crate into red beams and an alarm will go off, but you can bail and/or turn off the alarm at a panel, and if you come back the beams are still blocked, you can move through/past/around them by the space created by the crate.

J.theYellow
May 7, 2003
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JC "Sofa King" Denton.

J.theYellow
May 7, 2003
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In the past, Adam Jensen was able to reply to messages via InfoLink, simply by talking aloud. This is a skill rendered ineffectual to the N series units, but presumably it was less of a problem with him not looking like a jerk muttering to himself in a gravelly voice.

J.theYellow
May 7, 2003
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Taking it back to the start.

https://www.youtube.com/watch?v=8zVB01h3iAc

J.theYellow
May 7, 2003
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Night10194 posted:

Hope you KO, not kill, UNATCO guys. The game did a good job selling them as people with good intentions and bad bosses (and a kinda hosed up organizational culture, with the focus on rewards and lethal force) and it never sat right with me to gun them down.

Also, you get a different message from you-know-who if all the guards are incapacitated before the fact.

J.theYellow
May 7, 2003
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Bluhman posted:

I feel like Deus Ex itself takes a lot of influence from MGS; ranging from philosophical discussions about society and loyalty, stealthy gameplay, non-lethal ways to take out enemies, protagonists with deep voices, techy sidekicks that keep you informed, and (especially taking sound quality of original releases into account) rather similar sounding title themes. But that's just the impression I get from only discovering the original Deus Ex after knowing quite a bit about the MGS series, so who knows.

If there's one game that DX1 takes thematic cues from more than any other, it's SiN.

It's just more focused on the writing than the spectacle. More Alan Moore, less Rob Liefeld.

J.theYellow
May 7, 2003
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Holy poo poo.

J.theYellow
May 7, 2003
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The aftermath:

https://www.youtube.com/watch?v=RGqaDcJbnx4

J.theYellow
May 7, 2003
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tlarn posted:

Enlarged forebrains and thumbs, son. :smug:

https://www.youtube.com/watch?v=U1sZ0ek7LLk

J.theYellow
May 7, 2003
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RRRRRRRRRRRR. (The sound of a whole stack of thermoptic camo used at once.)

https://www.youtube.com/watch?v=1vO5HQErrUM

J.theYellow
May 7, 2003
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Youtube video's still private.

J.theYellow
May 7, 2003
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I ended up watching the Dailymotion version for the first time. Nicely done.

Fun bit: If the Karkians or Greasels have a body to munch on, they'll leave JC alone. But the bodies will eventually explode into dog food, so don't expect it to last long.

Also, if you stun the MiB in the control center of the nanotech lab, he's got an upgrade canister on him. Hard to pull that one off without anyone noticing, though, and that's actually something from the previous video.

Also, if Paul dies in the apartment raid, his body is on the slab where you find him alive. Somehow just looking at him is enough for Daedalus to declare that his "datavault" is accessed.

I would never have known that about Miguel.

J.theYellow
May 7, 2003
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Attestant posted:

The theme for UNATCO Return is one of my all time favourite video game songs, for whatever reason. For me it captures both the excitement and bittersweetness of the escape. The UNATCO basement revelation is a great twist if Paul isn't alive to spoil it for you.

The introductory rattle, like a rattlesnake. And then the rest is just a song about, holy poo poo I'm back in the UNATCO bunker. And now someone's going to have to die.

J.theYellow
May 7, 2003
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Bobbin Threadbare posted:

I just checked this, and while the MiB has a key for those shelves in the nanotech lab, he does not have a canister.

:ortiz: (No idea why I thought that was actually the case.)

J.theYellow
May 7, 2003
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edit: never mind.

J.theYellow
May 7, 2003
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Bobbin Threadbare posted:

Beyond that, there are no real bad guys in Deus Ex 2 since you can ultimately choose to support any side (or no side if you want a full apocalypse).

Bonus is that while Alex D. is not a silent protagonist, his/her mind is a capricious lump of clay in a world where the stakes are utterly meaningless.

J.theYellow
May 7, 2003
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Deus Ex gonna give it to ya.

https://www.youtube.com/watch?v=QHEJ6fURMUg

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J.theYellow
May 7, 2003
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The legend continues. "Middle finga to tha law"

https://www.youtube.com/watch?v=uoREOpany_Q

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