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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Thanks for the new thread and comprehensive OP. I feel like it's worth adjusting the section about alternative ways to play online to include Cockatrice, though; it's the main thing people use and there's actually a big goon sealed tournament going on right now

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

vOv posted:

Yeah, this is bullshit. I'd bet you that the app flip is more random than any die that's not casino-grade.

Sometimes, sometimes it's not. Cockatrice, the free MtG client, has a really, really bad RNG -- in my experience it shits itself if you try and roll a d2 (for a coin flip) and it's way better to roll a d20 and just call odds or evens. I know this is totally anecdotal and could be a freak occurrence but an opponent and I sat there rolling d2s back and forth for a minute and I rolled ten 1s and he rolled ten 2s. Whatever algorithm they use seems seriously hosed

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Hot Dog Day #42 posted:

On the subject of dicechat, this seems like a good place to mention Go First dice:

This is a really cool read even if you have no interest in the subject at hand, it's like a mathematical magic trick and even after reading the explanation I can't totally parse WHY it works

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Korak posted:

Not saying cockatrice's RNG couldn't be bad, but most like you and your opponent hit streaks that make your puny human brain see a pattern where none really exists.

Yeah, exactly, which is why I'm kind of embarrassed to bring it up, but it was enough o convince my puny, human brain that I should at least roll a d20 next time so it can FEEL like there's more variance. But yes there's always the possibility that Cockatrice has a really lazy RNG that relies on the system clock or something

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Just saw Judgecast mentioned and it sounds fun, even if I'm not a judge. I also listen to limited resources & drive to work -- what are other good MtG podcasts? I don't really care what formats or topics they cover, with two caveats -- #1, whoever's hosting has to have SOME sort of mic presence/listenable personality , and #2, I started playing pretty recently so I'd like to listen to a show where the hosts don't make a habit out of mentioning cards that came out five or six years ago and expect me to have the card text memorized. I understand this isn't an issue for a lot of long-term players, but I'm not one, and I rarely listen to podcasts while sitting in front of a computer so it's not that easy to look up unknown cards as I go.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Boxman posted:

Spike Feed is a show about two longer players getting someone up to speed who just started. This week they celebrated his first FNM win :3:

Sweet, totally sounds up my alley, thanks~ I'll check it out

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

The funniest part is that I honestly 100% believe he's being sincere & didn't think it could be interpreted any other way

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
But if the opponent did have the mana in their pool from, say, some big Nykthos activation, they'd have to do it right?

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Do we know what time to expect fall block spoilers? Since we're getting it so late it would be neat to see a little more than a name & a descriptive paragraph today.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Mob posted:

After the last quarterfinal. We're getting the name, setting, and some art for sure.

I don't know where the source is for this, but everyone on Reddit seems to think it's supposed to have an irregular block structure that we'll find more about today. MaRo apparently posted he was interested in hearing how people react to it, for whatever that's worth.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Here's a video for those who missed it. I had seen pictures of MaRo, and I've heard his voice a ton on podcasts but oh man seeing video of him is a whole thing altogether. I love that goofy dude.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

netcat posted:

All this art looks a lot better blown up like that. I think a lot of the "modern" art is hard to make out and looks kinda lovely on the cards even if it looks great in higher resolution.

Seriously. This is making me take a second look at a bunch of cards I previously didn't think were anything special, there's some really great detail here

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Lurchington posted:

hah, I had thought exploration was on the reserve list when I picked one up a bit ago. Oh well, for the best.

Excited for Conspiracy, not sure what I'm going to do in my cube for the conspiracies. The draft-matters creatures are going to get a shot I think, but they're at least "regular" card types

They were able to "save" 25% of the rares that were gonna go on the reserved list and Exploration was one of them. Poor Digiridoo :(

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

jassi007 posted:

Is that just a guess or based on some information somewhere? Not trying to be rude, just I've heard nothing about pack contents, as far as tokens, basic lands, distribution of conspiraces etc. They have rarities so I'm assuming they'll take the normal distribution spots of common, uncommon, rare-mythic

I can't find it right now but I swear it was in one of the columns that went up yesterday -- "cards that affect the drafting process" go in the basic land slot. Not sure if this includes conspiracies, or stuff like that rare land that just got posted, but it definitely includes all the Construct artifact creatures.

Gyshall posted:

Conspiracy looks fun as gently caress and I seriously hope they make more sets like it in the future.

The introductory column posted the other day called it the "inaugural set" and implied they had some ideas they were saving for a possible future set. I think if it's received well it's gonna be a no-brainer-- maybe they'll alternate between this & the commander sets every other summer?

goferchan fucked around with this message at 15:02 on May 21, 2014

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

LordSaturn posted:

Maybe it is YOU that is salty and bad.

Also, yeah, only banned as a Commander, for the same reason as Rofellos: Don't underestimate the power of the Command Zone. Tuck Or Die is not how EDH is supposed to be, according to the banlist.

I've never played EDH; can someone who does explain why Kokusho is on the banlist? I can see how the ability is pretty powerful in a multiplayer format but it doesn't seem as egregious as the other cards on the list.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

forbidden lesbian posted:

Why did MTG feel the need to make a card that represented racism?

It gets brought up every time but check out the gatherer ID # in the URL too :stare:

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Conspiracy was so much fun -- it was over before I knew it but just the drafting process itself was enjoyable enough that I easily felt like I got my money's worth.

I managed to snag 3 of the 2W sorcery that parleys and gives you a 1/1 spirit token for each nonland revealed, and named it with the conspiracy that copies an instant or sorcery. Pulled this off twice and then tried to drop Intangible Virtue to give my tokens +1/+1 and vigilance but it was countered and at that point the other players ganged up hard. One dropped the red spell that dealt 2 damage to each creature/player & wiped my board but at least I had an altar of dementia out and got to spite-mill him for 12 in response. Of course, the player to my right had a Soulcatcher out which was then pumped to a very respectable 13/13 and I was gone before the game came back around to me. Lots of fun and a very quick game -- I'm kind of surprised some people were reporting their experience being unpleasantly drawn-out, maybe I just got lucky(?) but my game was over long before I wanted it to be (and it only took one cycle of turns after I was out before a winner was decided).

Brings me to this, though -- I really want to play some more but with my schedule I can't usually make the drafts at my LGS & I also doubt that I can wrangle 7 other people to play at home, although 3 would probably be within reach. Does drafting work okay with just 4 people? Are there any modifications I need to make to the process to make things run more smoothly? I haven't been playing for too long and don't have a lot of experience in this area.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Team drafting sounds fun but wouldn't it be sort of bizzare in conspiracy? 6 people seems awkward too, in my experience with 3-person multiplayer games the decision of "who do you kill first" is made somewhat easier and it's a lot easier to get the feel-bads from the perception you're being ganged up on. maybe the dethrone mechanic will help with this a bit? I'll probably try a 4-person conspiracy draft soon and will report back, but yeah, I share your concerns about the card pool. I'm trying to wrap my head around the math, but would it gently caress things up somehow if we used four booster packs per player? In a normal set I feel like that could get a little tedious but I had as much fun drafting conspiracy as I did playing it & I don't think I would get bored if the process took a little longer.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Ramos posted:

Geez man, if you can't focus there, you're going to have trouble with Vintage Masters for sure. I guess the best course of action is just figuring out what archetypes there are and learning when to grab for them.

I think he means that the AI isn't so hot when Ancestral Recall is available for 3rd pick

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Serperoth posted:

I love those when they go so far as to not have the actual card they were named after in the deck. Like Affinity which often has no cards with actual Affinity for artifacts.

Dredge, too, right? Why's it called that when the mechanic is long gone?

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Nemico posted:

I need you guys to post all of the lovely combos that people have tried from the last few years of standard. It's for a project DO NOT ASK WHAT THE PROJECT IS

This is maybe the worst I have ever seen

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Zorak posted:

I was listening to one of the recent MagicTVs and they commented on the possibility and idea that had been put to Wizards to ban the fetches in Modern in order to reduce the sheer amount of shuffling in matches. Is it realistic that it could ever happen?

e: Same MagicTV also brought up the idea that they'd never be printed in Standard again for similar reasons.

I started playing recently so never got to play with them last time around but if fetches were in a Standard environment where the dual lands in rotation didn't have basic land types & there also weren't any landfall effects, would they even be a must-include? I think I understand their role in a Modern manabase (since with shock lands or whatever they can basically fetch any combination of colors) but without that, they don't seem all that helpful.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Zorak posted:

I was listening to one of the recent MagicTVs and they commented on the possibility and idea that had been put to Wizards to ban the fetches in Modern in order to reduce the sheer amount of shuffling in matches. Is it realistic that it could ever happen?

e: Same MagicTV also brought up the idea that they'd never be printed in Standard again for similar reasons.

I started playing recently so never got to play with them last time around but if fetches were in a Standard environment where the dual lands in rotation didn't have basic land types & there also weren't any landfall effects, would they even be a must-include? I think I understand their role in a Modern manabase (since with shock lands or whatever they can basically fetch any combination of colors) but without that, they don't seem all that helpful.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

mcmagic posted:

They are going for 15 and 12 bucks on TCG player which is insanity.

Seriously? Maybe my evaluation skills are off but Soul of Ravnica looks awful; 7 mana to maybe draw like 3 cards? When are you gonna make that worth it?

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Dungeon Ecology posted:

It's pretty clever, but it seems like an awful lot of hoops to jump through for flying 1/1s and the occasional indestructible.
It will likely be a lot of fun in limited, though.

Yeah, seriously -- I've come to expect "fun" rares to be overcosted but 1W to drop it with W for the activation cost seems to me like the sweet spot. It's gonna work real nicely with evoke, too -- really hope M15 ends up being a great set to draft.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Samael posted:

On a side note, I really missed this thread, tried to use MTGSalvation but it is the worst website for mtg opinions I have ever seen. Some of the primers are good though.

Basically the same experience on the MTG subreddit. I want to see THIS thread's wildly inaccurate predictions and card evaluations during spoiler week, drat it

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Sweet, Phyrexian Revoker reprint confirmed. There's our Pithing Needle replacement, I guess.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I am so excited for this core set. I'm really gonna be interested in how people who are, like, coming straight out of Duels & playing paper Magic for the first time find it -- that was my experience in M14 and it worked nicely as an introductory set but this one seems like it has a lot more going on. I hope it's well-received and a sign of things to come.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Lottery of Babylon posted:

Banding was way before my time, but looking back at it now it doesn't seem as bad as its Most Incomprehensible Ability Ever reputation would suggest? There's some clunkiness where it does different things depending on whether you're the attacker or the blocker, and the way it lets non-fliers block fliers feels a bit odd at first, but that doesn't seem that much worse than things like Protection or Regeneration. What made it so terrible that it had to be discontinued?

I think regeneration would make better sense with a different name, but I'm not sure what that would be -- maybe "survive" or possibly "persist" if that weren't already taken? The whole "remove from combat and tap it" thing is a little non-intuitive; I think the core of the mechanic could work well if it were adapted into a keyword that basically meant "gains indestructible until after what would be lethal damage would be assigned" -- but even writing that out, it's obviously clunky as gently caress and would require much better phrasing.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I saw a cool similar R/U budget deck on Reddit that uses Trait Doctoring for Guttersnipe burns, heroic triggers, and Elemental spell exiles, but it also has Peak Eruption which I thought was awesome

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Lord Of Texas posted:

The only thing I can think of "When an opponent casts a spell on their turn, exile [Creature]. Return [Creature] to the battlefield at the beginning of the next end step." Which obviously has limitations of its own.

I was thinking more along the lines of reverse-heroic -- a flicker or until-EOT indestructible or regeneration ability that can only be activated if the creature hasn't been the target of a spell or ability this turn. Still way too limited and clunky to see print, though.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Hot Soup was a total workhorse for me. I drew it basically every game and I never got hit with the drawback (there's VERY little direct damage in the set). I got it and Rogue's Gloves onto a Goblin Rabblemaster and managed to draw like 3 cards off it. I also managed to score 2 of the red Paragon in my pool and it was AWESOME to get out on the board with Rabblemaster, that +1/+1 turns those tokens into a serious threat. Krenko's Enforcer seems like something I'd pick in a draft but fell a little flat at the prerelease because a LOT of people were running red. That 2/3 green spider that gets +2/+0 when blocking a flyer was a very nice and cheap answer to the inevitable Siege Dragons. Went 2-2 and had a lot of fun but I gave my opponent the last match, at my store 2-2s get 1 pack and 3-1s get 4, so I let him finish with 3-1 and we took 2 packs each.

Other thoughts: Soul of Phyrexia is really sweet, and Generator Servanting into it felt amazing. Having an Oppressive Rays dropped on it next turn did NOT feel amazing. Hornet Queen is a total bomb when you're behind on board state. Scrapyard Mongrel is great. The red enchantment that lets you tap to deal damage equal to creature's power seemed really good, considering every game ended with some 6+ power creatures on both sides of the board.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Boxman posted:

My LGS had this happen too, but it's a regular thing - like, they always give out a shitton of prize support for pre-release, so they expect to run out. Does anyone know how much prize support WotC gives? My store puts 4 packs per person into the pool.

Wow, for 6 per person total, or do you mean that's including the 2 that Wizards puts in? Either way that's really good. A lot of places just do the mandatory minimum 2 that Wizards provides.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

neetengie posted:

So from reading the thread some more, Red, White or Black (along with any combination of them) seem to be pretty good for the pre-release, especially if you pull the right stuff?

If I had to pick 3 "best" ones I'd put Green in over Black . But they all seem pretty viable based on what sealed stuff you pull; just go for the promo you like the best (which is Red, right?)

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

rabidsquid posted:

Imagine every single tournament going to time every single round because of all of the shuffling. I would rather the price of fetches stay absurd over having to deal with that but I already hate it in Modern and Legacy.

Would fetches even be a must-include in Standard if shocklands (or something else with basic land types) weren't in the format? I thought it was that combo that made them such a necessity in legacy.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
Dude, casual definitely drives revenue. I think it's a testament to the number of passionate nerds in high-ranking Wizards positions that so much support is given to "core" players as-is.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Dr. Stab posted:

e: how busted would this be?:
Morph of Will
Morph - Discard a blue card
when ~ is turned face up, counter target spell
0/0

Does it have to morph into a permanent? I know Time Spiral played with some non-creature morph cards, but what would happen if it were an instant with morph? Like, it seems like some no-brainer design space to do, I'm just wondering if under the current rules the spell would just hit the stack when you morph as if you cast it, or if cards like this would require some rule changes. While we're at it lets have cards that can only be morphed in response to your opponent doing a specific thing (or can then do so more cheaply, Zendikar styles) so we can live the dream of "You activated my trap card!!"

Also, if morphing into an instant is, indeed, a thing, what do y'all think reasonable/likely costing would be for tacking morph onto staples like Counter and Shock like Theros did with scry? Having never played when morph was in the format I'm interested in what the value it has in & of itself.

ALSO, on another note, someone on Reddit suggested that delve could be a possible contender for one of the clan mechanics. I could see it happening! MaRo's talked before about it being likely to return somewhere, and it would fit nicely with some of the, as of now, largely pointless self-mill on a handful of cards that'll be in standard with Khans.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
At competitive REL please at least ask politely before desleeving your opponents cards and licking them. If they refuse, call a judge to come and do it for you -- it's what they're here for, people!!

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goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.
I was thinking, and it's kind of a bummer they never messed with alternative Monstrosity costs in Theros -- "Sacrifice 3 creatures:" "Discard a blue card from your hand:" etc -- tons of flavor potential and more potential to make it interesting as an on-board trick. I really wish they had just skipped Tribute and focused on expanding Monstrosity more. Also there are a lot of cool things that could be done with "when this creature becomes monstrous," or "if this creature is monstrous," (in the case of the former, counterspells or fogs or naturalizes or other common, simple, "signature" effects seem like they could fit great on an uncommon monster)

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