Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
mbt
Aug 13, 2012

So I was part of the TR team for a while (probably still am, they don't kick anyone out)

How mad would they be if I leaked all the alpha exterior maps for almalexia and beyond?

I am guessing mad. I'm surprised it hasn't happened yet tbh.

Adbot
ADBOT LOVES YOU

mbt
Aug 13, 2012

The Protagonist posted:

Honest question, how far along are they? The only reason I've been avoiding TR so far is I don't want to run up against the edge of the completed zone and lose all ~*my immersion*~

VVV: apparently one 'portion' is pretty well done but I'm interested in just how it's dived up.

http://forums.somethingawful.com/showthread.php?threadid=3430891&userid=188957#post425196915
http://forums.somethingawful.com/showthread.php?threadid=3430891&userid=188957#post425229530

Yeah I'd say it's interesting, but that's just me. Baan Malur gets my morroboner going. If mainland morrowind is a U shape they did roughly 1/3-1-2 of the U shape complete and released with NPC's, quests, etc. The exteriors for Almalexia are done, as are "Map4" which is the bottom left of the map bordering cyrodiil. "Map5" is the top half bordering Skyrim where Baan Malur + ash swamps are. "Map6" is the south where Narsis is, that won't be done for years. They've told the exteriors modders to make the current stuff better than work on the future stuff now, which is why three of those shots I took look barren.

NPC's and questing takes for-loving-ever, as anyone who's done it would know. The last thing TR wants to do is poo poo out LGNPC level of dialogue at LGNPC quality standards. And they did, for the first release, as it was done by modders who clearly do not speak english. No joke I exported the dialogue to a plaintext file, looked up "commonly misspelled words" and did a ctrl+F and corrected thousands of lines of dialogue. Then imported, handed it over and now it's in game :3:

mbt fucked around with this message at 21:51 on Feb 21, 2014

mbt
Aug 13, 2012

The Protagonist posted:

This worries me:


Is OpenMW a must? My fps already suffers.

The picture the caption is about is the one above it with 1000000 pine trees, not that little island. OpenMW isn't out and doesn't even have advanced features like "make things not render everything at once" yet anyway. The FPS for the most part is pretty stable, if your draw distance is massive there are only two areas you might have trouble in, one is being fixed (it's another tree problem), the other is Akamora's waterfalls if your graphics card doesn't like that. Which is a shame, because Akamora is beautiful (and it's a city that borders the "looks like a mod" category, because it is TOO good for vanilla. Seriously it is awesome).

edit: ^^^ Vivec is already named after Vivec. Mournhold iirc is the colloquial name to not sate Almalexia's self-worshipping interests.

also TR stuff: if you're crazy, go loot Kemel-Ze without looking for a map http://www.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Kemel-Ze
43 zones. Fourty-three dwemer ruins zones.

How is it handled? It kind of isn't at the moment. That might change as Map4 progresses, as Map6 won't be worked on for a while (leaving a drop-off into water), but the consensus is no one wants to do placeholder work. It really isn't an issue, man. If "completed coastline" is a factor/10, then it's 8/10 complete. Only the very south and tiny part of the west don't connect to anything. And even then you have to go over a mountain range to see the nasty edge, so really you're the one looking for it. tripleedit: I should also add that "unfinished content" isn't released. You won't have to deal with a huge unfinished map, the edges just empty into water, in case you didn't know that.
VVV

mbt fucked around with this message at 22:02 on Feb 21, 2014

mbt
Aug 13, 2012

Omi-Polari posted:

Should I wait until I'm higher level before going to the mainland in TR?

TR is balanced like the mainland. So no, depending on how good you are.


Sanctum posted:

What's a good house to permanently crash in? I've done Caldera before, the houses I've broken into in Balmora all are lacking sufficient containers to bother with.

Hlaalo Manor in Balmora, come on now. Best house all year every year.

mbt
Aug 13, 2012

Morroblivion sucks, you can get the same view distance with MGSO. The oblivion engine makes me gag with how not fun it is to play. OG morrowind or norrowind at all :colbert:

mbt
Aug 13, 2012

Hog Butcher posted:

Do any of the Morrowind megapacks include Tamriel Rebuilt and all of that?

And all that? TR is just tr_mainland.esm and tr_data.esm. It isn't included because it isn't done and MGSO doesn't want to deal with tech support, but it's in recommended add ons on one of their pages.

mbt
Aug 13, 2012

Cliff Racer posted:

I believe there is a place in the northeast where you can take a set of bridges across, but that might have been removed for lore reasons in the past decade.

The mod that adds it still exists in some form iirc, the consensus was if TR is going to alter the mainland it's a "slippery slope" of people wanting to add all sorts of garbage.

mbt
Aug 13, 2012

The Protagonist posted:

The plan for when Almalexia is done is to be able to walk in and out through Mournhold, right? That'll at least offer a normal transition from the mainland and back again. But then, how do they plan to handle the cutoff city cells? Interesting technical challenge there.

No open cities stuff. There are building models there of course, so if you look in it looks like mournhold. Originally there was an invisible barrier with "An invisible force blocks your path", but that was removed because it's super handwavey. Currently it's "you know very well nothing is in there don't be a dick".

mbt
Aug 13, 2012

SunAndSpring posted:

No idea what that is, so probably not.

read the txt files that come with it next time before you blame TR for your own mistakes :downs:

also where you see tribunal.bsa and bloodmoon.bsa add a line of "Archive 3=TR_Data.bsa"

mbt fucked around with this message at 00:05 on Feb 24, 2014

mbt
Aug 13, 2012

http://fallingawkwardly.wordpress.com/2010/10/25/the-metaphysics-of-morrowind-part-3/
obligatory :goonsay: post someone made about CHIM and Vivec, it's really really neat. tl;dr someone found all the passages in the Sermons that are super meta and they read really really far into them.

quote:

“The ruling king is armored head to toe in brilliant flame. He is redeemed by each act he undertakes. His death is only a diagram back to the waking world.” – 36 Lessons, Sermon 11
“That almost sounds like a player character, whose death in the game causes their player to be jolted out of the game and back to the real world.”

quote:

“The immobile warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength.” - 36 Lessons, Sermon 23
“It’s called taking health potions in the inventory screen while the game is paused.”

and a lot more meta poo poo that the author seems to think implies Vivec wants you to murder him to beat the game via the backpath.



http://mw.modhistory.com/download-49-7228
also this mod that makes the Museum of Artifacts into an actual museum with exhibits and makes it so they accept a ton more stuff is awesome.

mbt
Aug 13, 2012

SunAndSpring posted:

Did a search for Morrowind porn mods on a whim, and holy hell is there a lot of gothic bondage in this poo poo. Feels like I'm looking at a The Cure concert gone very wrong.

there was a community balmora mod that added a ton of merged mods of various qualities into one massive one. Basic things like adding a mayor's house, more shops, a sewer system (which was awful), etc.

one of them that I HOPE was overlooked was one that added armor with massive boobs and protruding nipples, and the best part was it wasn't female-only flagged so you could play as a hormonally imbalanced nerevarine

mbt
Aug 13, 2012

Convoolio posted:

I had just finished killing God-King Dagoth Ur, walked out of the dungeon to enjoy the clear skies, and was immediately accosted by 10 loving cliff racers. *WHO'S YOUR GOD NOW, BRAAAAK*

You didn't immediately recall to your throne of daedric weaponry and extra comfy pillows?

Utter pleberine.

mbt
Aug 13, 2012

Val posted:

I wish I wasn't such a snob about voice acting but I'm not going to read that game again.

Is your regdate also your birthdate?

I'm going to recommend a non-GCD/MADD leveler with Linora's (who also has an awesome lockpicking mod).

Super lightweight: If you 1+ skill point in a skill governed by an attribute, you get the +5 option to that attribute at level up. Misc and minor skills are slower to level to avoid abuse (except trainers, but then you know what you're doing :v:)

mbt
Aug 13, 2012

Penguingo posted:

Zimmerman custom class. Taunt all Redguards and then crossbow them to death.

Taunt is so OP. I wish someone overhauled disposition and speechcraft and made them worthwhile.

mbt
Aug 13, 2012

Karl Rove posted:

I also just had the fun of both beating the main quest and then killing Vivec and activating the alternate Wraithguard so I can wear both. How's that for reaching heaven through violence, Vivec? :smug:

I don't think you can-

UESP posted:

If you received the original Wraithguard from Vivec, you can still kill him and take the artifact to get a second Wraithguard. This changes nothing except the fact that you now can have two Wraithguards at the same time, each on a different hand.
-This bug is fixed by the Morrowind Patch Project.

I don't want the MPP anymore.

Also I wish there was a fleshed out Camonna Tong faction, even thought you probably shouldn't join it. And a way to help the 6th house without going full insanity, kinda just play both sides and see where it goes. The friends & foes charts always made me happy (eg http://www.uesp.net/wiki/Morrowind:Camonna_Tong on the right), I want to influence that in weird ways. Walk through Vemynal unobstructed, Telvanni love you, Imperial cult wants you dead.

mbt fucked around with this message at 03:05 on Feb 25, 2014

mbt
Aug 13, 2012

SunAndSpring posted:

Dunno why the game lets you become weird combinations of opposing factions. While it doesn't let you choose more than one House, it doesn't prevent you from, say, becoming a Temple priest and a priest of the Nine Divines or a Telvanni retainer and a Mages Guild wizard.

Well the first one is easy, the Cult and Temple want to avoid all-out religious war, considering one is made up of living gods and the other has the backing of an empire. They'd rather just not acknowledge each other. And I think both the Mage's guild and the Telvanni have unique things they say when you're the leader of the opposing guild?

mbt
Aug 13, 2012

http://morrowind.inventivegamer.com/tools/chargen-random/

Random character generator! Now I have to find my edited randomized start mod.

mbt
Aug 13, 2012

smokyprogg posted:

is there any game like morrowind in regards to how loving easy it is to break the main quest? (the "reload or continue in this doomed world" kills)
much less one where it's possible to break the main quest, and then backdoor your way to beating the game anyway?

i always liked both of those aspects a lot

Haha I wish. I have never heard of an alternate back path in any modern RPG other than Morrowind. There are some "kill everyone involved and it doesn't matter as long as you kill the Big Bad" old RPG's like Fallout.

mbt
Aug 13, 2012

I just had an idea: what if we all collab to make a quality quest/faction/dungeon/whatever mod. I can do the physical entry of stuff and quest organization, I just need some "ideas guys :c00l:" to do the actual ideas and write dialogue that doesn't sound garbage. Want to play the Camonna Tong? Suggest it. I'm down for whatever.

mbt
Aug 13, 2012

That's what made the Morag Tong and Vvardenfell in general interesting. The DB is a secret clan of assassins getting their orders from a spooky spirit that may or may not be propane fumes seeping out of the ground. The Morag Tong are a weird part of the legal system. You can just walk into their bases at any time, presumably to request a writ. And if you get away with the murder without being seen you're rewarded even greater due to not clogging up the bureaucracy. It's glorious.

also morrowind doesn't make you kill an orphanage owner to help some little poo poo. I was a god drat murderer wanting to slay thousands, I honestly wanted to kill the kid's awful VA's (and the kids too) the entire time

mbt fucked around with this message at 22:32 on Feb 26, 2014

mbt
Aug 13, 2012

WEEDLORD CHEETO posted:

Honestly it pains me to say it but Morrowind quest mods have kind of had their day - even Deus Ex Machina, a loving huge and impressive mod with years of work put into it from a fairly well-known modder, got like 3000 downloads and that came out like three years ago. No matter how much work got put into a goon quest project it would get a couple of hundred downloads (from goons) then sink

yeah one I don't care, two openMW is going to at least briefly completely revitalize morrowind.

remember: it's GOTYAY

mbt
Aug 13, 2012

Minarchist posted:

The Elder Scrolls 6: AkaVIr

haha who am I kidding it'll be more generic high fantasy poo poo like always

no it'll be akavir

akavir is also now a celtic forest all the books were lies

also chim

mbt
Aug 13, 2012

the night dad posted:

Bethesda already did an admirable job of simulating backwater nomads with the ashlanders. If they can create a Hammerfell environmentally inspired by a blend of North Africa, Central Asia, and Mongolia it'll be amazing. However, lol, like they would do that when they could slap brown people on light brown landscape and call it a day.

Do you get to the mud district often? Of course you don't.

mbt
Aug 13, 2012

tes 6?

no no they have to finish fallout 4

it is important they retcon the master into being an enclave spy who later becomes a companion (evil side only!)

he will be voiced breton male from skyrim

mbt
Aug 13, 2012


:siren: a lot of that has been changed or outright removed due to low quality or zero balancing.

No one updates the UESP mod pages anymore. A lot of what it says is true, especially when it comes to maps and quests, but items and numbers in general are changed every month.

mbt
Aug 13, 2012

thehumandignity posted:

I guess what I'm saying here is that gameplay is really a secondary aspect to this game, it's the world-building and atmosphere that make it one of the best games ever made. In terms of being an electronic toy where the goal is to mark quests as complete, kill progressively stronger things, and make numbers go up, it is a pathetically broken piece of poo poo.

Yeah except morrowind does a really good job of making you feel accomplished. In oblivion everything leveled to you, so enemies would always be sponges. In skyrim everything was easy to begin with, to the point they had to add in an even HIGHER difficulty :wtc:.

In morrowind you go from a lovely wood elf who misses every melee attack to an all-powerful sorcerer leveling city blocks in one spell.

mbt
Aug 13, 2012

Hog Butcher posted:

Colovians rain from the sky way more often

Tarhiel was a bosmer
:goonsay:

mbt
Aug 13, 2012

Is it post your favorite one-off story time?

The Importance of Where posted:

The chieftain of Othrobar gathered his wise men together and said, “Every morning a tenfold of my flock are found butchered. What is the cause?”
Fangbith the Warleader said, “A Monster may be coming down from the Mountain and devouring your flock.”

Ghorick the Healer said, “A strange new disease perhaps is to blame.”

Beran the Priest said, “We must sacrifice to the Goddess for her to save us.”

The wise men made sacrifices, and while they waited for their answers from the Goddess, Fangbith went to Mentor Joltereg and said, “You taught me well how to forge the cudgel of Zolia, and how to wield it in combat, but I must know now when it is wise to use my skill. Do I wait for the Goddess to reply, or the medicine to work, or do I hunt the Monster which I know is in the Mountain?”

“When is not important,” said Joltereg. “Where is all that is important.”

So Fangbith took his Zolic cudgel in hand and walked far through the dark forest until he came to the base of the Great Mountain. There he met two Monsters. One bloodied with the flesh of the chieftain of Othrobar's flock fought him while its mate fled. Fangbith remembered what his master had taught him, that “where” was all that was important.

He struck the Monster on each of its five vital points: head, groin, throat, back, and chest. Five blows to the five points and the Monster was slain. It was too heavy to carry with him, but still triumphant, Fangbith returned to Othrobar.

“I say I have slain the Monster that ate your flock,” he cried.

“What proof have you that you have slain any Monster?” asked the chieftain.

“I say I have saved the flock with my medicine,” said Ghorick the Healer.

“I say The Goddess has saved the flock by my sacrifices,” said Beran the Priest.

Two mornings went by and the flocks were safe, but on the morning of the third day, another tenfold of the chieftain's flock was found butchered. Ghorick the Healer went to his study to find a new medicine. Beran the Priest prepared more sacrifices. Fangbith took his Zolic cudgel in hand, again, and walked far through the dark forest until he came to the base of the Great Mountain. There he met the other Monster, bloodied with the flesh of the chieftain of Othrobar's flock. They did battle, and again Fangbith remembered what his master had taught him, that “where” was all that was important.

He struck the Monster five times on the head and it fled. Chasing it along the mountain, he struck it five times in the groin and it fled. Running through the forest, Fangbith overtook the Monster and struck it five times in the throat and it fled. Entering into the fields of Othrobar, Fangbith overtook the Monster and struck it five times in the back and it fled. At the foot of the stronghold, the chieftain and his wise men emerged to the sound of the Monster wailing. There they beheld the Monster that had slain the chieftain's flock. Fangbith struck the Monster five times in the chest and it was slain.

A great feast was held in Fangbith's honor, and the flock of Othrobar was never again slain. Joltereg embraced his student and said, “You have at last learned the importance of where you strike your blows.”

mbt
Aug 13, 2012

Zoq-Fot-Pik posted:

This game is cool. I made a guy and pumped my intelligence to like 100,000 with alchemy and made myself basically Superman with thousands of points in every stat. Though I guess once my fortify health potion runs out I'll die instantly. RIP.

you and literally everyone else for the past decade

mbt
Aug 13, 2012

trying too hard: the post

mbt
Aug 13, 2012

WEEDLORD CHEETO posted:

did mgso replace furn_de_r_table_03 with an error symbol for anyone else? thanks for the overhaul guys, love every redoran building being full of floating yellow triangles

i fixed it but really now

I was gonna say "read the op you stupid idiot" for the tenth time someone has said that, but that's the other morrowind modding topic. Which you posted in, so, "read the op you stupid idiot"

http://download.fliggerty.com/download--726

link to the MGSO unofficial patch

mbt
Aug 13, 2012

omg chael crash posted:

Sorry guys, you might be right. Morroblivion is pretty bland as gently caress. The feel of combat is much better in the Oblvion engine but everything else is just slightly off. I repent.

Welcome back

mbt
Aug 13, 2012

You don't want someone accidentally breaking the main quest or

wait

nevermind


hoooooooooooooly poo poo
http://www.uesp.net/wiki/Skyrim:Essential_NPCs

mbt
Aug 13, 2012

Hog Butcher posted:

Gonna dualwield Umbras just for the hell of it! edit 2: except I gotta console the Skyrim one or use the console to go to whatever Skyrim has for testinghall

Umbra is a 2-hander in morrowind you filthy loving s'wit

mbt
Aug 13, 2012

Hog Butcher posted:

Morroblivion has this stuff re-implemented and somewhere out there is a mod that allows spell creation in Skyrim. It shouldn't be hard to make that happen.

get out with your morroblivion skywind realistic mare vagina bullshit

no one cares

mbt
Aug 13, 2012

Fister Roboto posted:

One of the merchants in Caldera also has some.

If you're going to walk to Caldera you may as well just walk to Kummu and get all of the ingredients.

mbt
Aug 13, 2012

Don't run high quality fog

Disable SSAO shaders

Shorten draw distance

Probably some checkbox in some menu that magically fixes everything

mbt
Aug 13, 2012

Prism Mirror Lens posted:

I don't think obsidian are any good and i didn't like fallout nv. there i said it

then you didnt play it bb

also lol what bethesda does right obsidian does poorly

bethesda doesn't do QA either you dumbfuck look at all the skyrim glitch videos

the difference is obsidian gets railed for it and people go nuts for dragoncock they forget about being launched into the stratosphere

mbt
Aug 13, 2012

WEEDLORD CHEETO posted:

you started rambling about glitches for no reason when nobody mentioned them at all

then you have no argument because that's literally the only thing obsidian does wrong?

If you don't like their writing or worldbuilding or gameplay you are objectively poo poo

Adbot
ADBOT LOVES YOU

mbt
Aug 13, 2012

ill bet youre one of those people who things KOTOR 1 had incredible gameplay but KOTOR2 "just felt off"

and FO3 had great exploration but new vegas felt like "more of the same"

and alpha protocol was "lol sega what a bat game"

stop posting you chucklefuck

  • Locked thread