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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Ok, goons, you have convinced me and made me buy the base set for LoTR. The moment I saw the huge box and the tiny amount of space the cards occupied I knew I was going to regret the decision. Curse my lack of self-control.

Are the starter decks a viable alternative or should I dive into deckbuilding directly?

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

mongol posted:

Don't let the empty space fool you, there's a lot of game there.
I'm not worried about what's in the box. I'm worried about what isn't. 300€ worth of expansions

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Finally managed to get LoTR on the table. Lore/Leadership decks, we almost got ended by a double Necromancer's Reach on turn 1, but that gave us time to kill the spider and put a generous helping of tokens on the mission card. It was easy sailing from there, helped by pretty tame Shadow cards.

My friend went "this is easy". Then we moved onto the second mission.

Welp.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Newbie LotR question: Does Unexpected Courage allow a character to attack twice, or do you assign attackers only once, and it's only after that phase that you use the ability?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

frgildan posted:

You can have them attack twice. It just can't be against the same enemy.

Fun.

I'm new to deckbuilding and realizing how easy is to make Gimli a mincemeat machine and other simple combos is very rewarding.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm having problems with the timing of Actions in LotR. The way I'm reading the manual is "every time I drat well please", but the explanation is kind of confusing.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I've been playing the first LoTR mission two handed, to get a grasp on the rules. Thoroughly trashed it by Steward of Gondor-ing Denethor, which gave me enough income to play Forest Snare on both Ungoliant Spawn and Ufthak.

Then the Troll bonked me in the head. Repeatedly. :(

Fun game.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Yeah, basically if the game is "moving", you can't stop it. Otherwise, knock yourself out.

In other news, I've reboxed the mess of cards from the second hand set (a core, the first two cycles and both Hobbit boxes) I bought recently, so I can limit myself to the cards published with or before the adventure I'm playing. That was not time consuming at all. :suicide:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
In LotR can you keep piling on progress tokens on quest cards above the required number if there is another requirement to fulfill that quest phase, like killing Ungoliant's Spawn in Beorn's path branch, or killing the Troll in the second quest? There are cards that reduce progress, so having a buffer is nice.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks! Now to see if I can stop losing Eowyn to Necromancer's Reach and Evil Storms. I'm this close to slap a Citadel Plate on her.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Plus three Henamarth Riversongs

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Stop rubbing your Ents in my face, damnit.

I'm probably going to move past the Core quests this weekend. I have both Mirkwood and Hobbit available. Any advice on which one to tackle first?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Ok, so Thalin is facing a 2 card enemy deck, and I have to draw 4 cards (last stage of the Journey Down the Anduin quest). The second card happens to be Eastern Crow, which get chopped into tiny bits by Thalin. According to the text on the card, they should go back into the Enemy pile, rather than the discard. That makes them the third card to draw, and then they get murdered again. Rinse an repeat as they get shuffled into the non-existent Enemy deck, drawn and killed again.

Am I doing something wrong? The image of a Dwarf swinging an axe at wave after wave of crows is pretty ridiculous.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

COOL CORN posted:

So uh, what am I going to do with all my LOTR cards? I currently have the core set sleeved and in about 20 baggies in the box with the insert removed.

But... if I'm adding 60/120 cards at a time as I buy APs, that's gonna get annoying and ugly fast. What do you guys use?

Warning, phone posting, probably huge.

So far I'm using this. Player cards have dividers for Sphere, Allies, Attachments and Events, then there are dividers for each kind of Encounter deck, another one for Quests and a couple for constructed decks. I'm giving this box up to Khazad-Dûm untill it's full, we'll see after that.



This game has me making Arts&Crafts :(

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Foehammer posted:

But just think about how many other crafting projects you'll totally be able to make once you own a color laser printer and a thermal laminator and laminating pouches and a cutting mat and a metal ruler and a rotary cutter and a craft knife :shepicide:

A 5€ foam board and a kitchen knife are enough for me, thanks :v:

COOL CORN posted:

Yeah, I was looking at that, those might be better

Yeah, I used Gecko's, and Foehammer's are inspired on those and look nicer. Mine are one-sided only, but on the other hand they are cheaper to print. Your call.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Escape from Dol Guldur isn't that hard. You just Forest Snare Ungoliant's Spawn and the Nazgul and... what do you mean it's been errata'ed?

gently caress.

In any case, the way I'm playing, the moment a "guardian" card leaves it's place in the staging area (engaging an enemy, travelling to a location, or flipping a treachery card during the setup), I can access the objective card. Is that right?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Oh, it's in the Glossary. Thanks, I'm dumb :)

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
In Escape from Dol Guldur, I cannot just drop the objectives after the second stage, right? I have to either "overwload" a hero with restricted attachments or play a Miner of the Iron Hills out to do so.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm trying my hand at deckbuilding after playing with the decks from Hall of Beorn, and failing spectacularly. 0/5 at Anduin. I'm using 2 Cores and Hunt for Gollum stuff. Here are my last attempts (sorta, quantities are probably wrong).



There are a few things that work pretty well when I get the card draw I want:

- The first deck can produce both types of resource very reliably with Song of Kings and Celebrian's Stone. It's easy to get the Song I need with the Minstrel. There are 2 Horns of Gondor and 3 Stewards of Gondor, which should cover resource generation.
- Denethor+ Protector of Lorien+ 1 Discard can block the Troll, and I can heal the 2 wounds somewhat reliably.
- I should be able to cancel Treacheries reliably as needed with 3 Test of Wills and 2 Dwarven Tombs.
- There is as much card draw as I can manage with the cards I have available to get to my clutch cards.
- I can reuse heroes with Unexpected Courages and Westfold Horse-Breaker.
- 6 Gandalfs, 3 Sneak Attacks.
- There should be plenty of Willpower around, and Legolas + Blade of Gondolin place quest tokens.

Basically the idea of the deck is card draw + resource generation to get an army going fast.

The obvious problem is high threat. The Troll is engaging on turn 2 with the Lea/Spirit deck. Removing Aragorn for Gloin seems a bad idea, and each time I've tried Eleanor I've been producing too little will to make progress. On the other deck (28 threat), I feel that Bilbo is too fragile to be facing 3 Necromancer's Reach and 3 Evil Storms, plus he only gives me 1 extra threat over Beravor. And as much as I like Thalin paired with Gimli I'm not sure what is he going to provide besides swatting Eastern Crows out of the sky.

The other big problem is that I can only deal with the Troll with Forest Snare, and it's engaging on turn 2. I have several time delaying tactics: Denethor+Protector of Lorien, Feints or Blocking with Gandalf, but there is no way to damage it quick out of 2 Gandalfs. My highest damage characters (Aragorn and Legolas) need backup or Mark of the Dunedain to even scratch its hide. But this is going to happen with any combination I can think of in the Core set besides Wounded Gimli and a Dwarven Axe.

I have been repeatedly screwed by the Encounter deck (Highlights: have 6 cards that award VPs out by turn 2. Draw none of the 6 types of cards that boost will/place tokens in locations and end up with 7 locations in the staging area. Get 2 Goblin Snipers in the staging area by turn 2. Have a Warg attack and retread 3 times in a row...), but still, I feel the decks are not working.

Honestly, I think the best approach is to cull 5-10 cards from each deck, 50 card deck rule be damned. The other change I can think of is getting Bilbo and Eleanor in instead of Eowyn and Beravor, which puts both decks at 27 threat. Four turns to engage is way better than 2. If I commit Bilbo and Eleanor (usually I would commit Eowyn keep Beravor in reserve for the draw) I lose 2 will and 1 card draw (which will also go to the first player, instead of going to the player of my choice), and Unexpected Courage'd Beravor is very useful to have around (more than poor Bilbo). Plus Necromancer's reach are hitting 2 people instead of 1.

Ideas?

EDIT: Also, when readying heroes, can I use them twice in any given phase (attack twice, quest twice, etc..)? Or it's just quest and combat, or defend and attack, or exhaust for the action and then do something else?

Fat Samurai fucked around with this message at 13:44 on May 8, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks for the clarification.

Fat Samurai posted:

The other change I can think of is getting Bilbo and Eleanor in instead of Eowyn and Beravor, which puts both decks at 27 threat. Four turns to engage is way better than 2. If I commit Bilbo and Eleanor (usually I would commit Eowyn keep Beravor in reserve for the draw) I lose 2 will and 1 card draw (which will also go to the first player, instead of going to the player of my choice), and Unexpected Courage'd Beravor is very useful to have around (more than poor Bilbo). Plus Necromancer's reach are hitting 2 people instead of 1.

And as soon as I do this, I breeze though the quest. Ended up with 6-7 allies per side and placing 2-3 Tokens in every location each time I quested.

Still, I almost finished the encounter deck twice. Part of it is was not drawing any Gandalf, but I feel the decks are seriously lacking firepower, both Will and Attack.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
After smashing my head against the Trolls at Carrock one time too many yesterday, I've decided "gently caress it" and added all of Mirkwood APs to my card pool. I'm not going to have time to deckbuild tonight, specially with new cards (holy poo poo is A Burning Brand awesome) but want to get a couple of games in. Gimli/Thalin/Eowyn's deck from Path of Beorn is an option, but I'd rather try something different. Is there any place I can search for decks using only a specific cycle?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Dead Marshes quest question: Can I win this with Gollum lost in the encounter deck? It seems pretty silly, and, RAW, the best approach seems to be to ignore Gollum and his escape attempts completely.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Return to Mirkwood is hard to solo, guys. :(

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Bottom Liner posted:

Side note, if I buy my own collection, would 2 cores and the first cycle be recommended, or should I just bite the bullet and get 3x cores? Is it the kind of thing I'll eventually need, or do the expansions add enough player cards to make up for missing 3x somet things?

You don't need a third core. The second one is debatable, both for the cards and in case you ever want to play with 3+ people (hell, I've run out of resource tokens when running pure leadership decks).

apropos to nothing posted:

In the escape from dol guldur scenario if there's an enemy guard attached to an objective and it's threat is lower than mine, does it still engage me like normal or does it just hang out in the staging area until I choose to engage it?

They behave like normal enemies.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

sassassin posted:

Protector of Lorien is the only core card I even use any more.

Gandalf (Sneak Attack), Henamarth Riversong, Unexpected Courage, Steward of Gondor, Celebrian's Stone, Horn of Gondor, A Test of Will, Feint...

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

sassassin posted:

Those cards are so 2015
2011, technically.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Bottom Liner posted:

What's the LotR site that gives deck recommendations for 1 core?

Beron's Path uses 2 good dual sphere core decks, and explains why they are build like that. Good beginner series.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Bottom Liner posted:

Is it a terrible idea to just go with 1x core and each of the Saga expansions for LotR? My wife would definitely appreciate playing the book based content more than the rest, but I don't know how balanced an approach this would be.

No. I've beaten the Hobbit Saga with the two suggested decks (Core+Saga), and I assume the LOTR one is the same.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Yesterday I finished Shadow and Flame (the last AP of the second Cycle)

Today I've been called by an airline that delayed my luggage for a couple of weeks last month. My complaint has gone through and they'll pay me just enough for Against the Shadow (expansion and APs). :getin:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
The gently caress is Elladan doing without Elrhoir?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm pretty sure everyone knows it by now, but Dwarf decks are basically cheating. Clowned Conflict at the Carrock pretty hard with Dain, Oin and Thorin. I wasn't sure whether the trolls go back into the discard pile or they are removed from game, but I didn't need to reset the Encounter deck anyway.

In any case, and talking about storage porn, here's my setup:



That's a couple of cores, the first two cycles and the player cards for the Hobbit Saga. I have the third cycle in the mail, so I'm quickly running out of space (and money :homebrew:).

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
You didn't have enough Dwarves, obviously :smug:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Was there any talk a couple of months ago about a new Cthulhu themed cooperative LCG, or was I just imagining things?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Thanks. I kinda want this to exist just so I can keep up to date with a game instead of buying old expansions by the cartload.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Is there any way to use the LoTR deckbuilder or something similar on a phone/tablet? I'm slightly inconvenienced by having to move my cards to where my computer is.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Team Covenant's demo of Arkham. Haven't watched it, can't vouch for quality.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
10 seconds of Google led me to this statement:

Team Covenant posted:

Monpoc as it stands doesn’t belong to PP, it belongs to the amazing community here (speaking hyperbolically, of course – PP still owns all the rights, images, etc)

I have no idea what this is about, but "It belongs to us in every sense except the very real one" is hilarious to me.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
So far the bag doesn't seem very interesting. The way I understand it it's basically a big die with special faces and, I assume, weighted chances for the rolls. It gives them more design space to do interesting things and make scenarios unique, though.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Literally The Worst posted:

Like all the RPG elements are ideas that appeared in the Pathfinder game first, just implemented differently
I too fondly remember finding the horny innkeeper's daughter in the evil castle and having to roll Will not to gently caress her there and then in my Pathfinder RPG. And then relaxing in the tavern and finding a dragon under the table.

Also the shuffling. Oh, god, the shuffling.

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I have the feeling that deckbuilding is going to be less important compared to ESDLA. Only 59 player cards (some of which are exclusive to some heroes) are quite less than what I was expecting.

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