Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Taran_Wanderer
Nov 4, 2013


A Living Card Game (LCG) is a card game from Fantasy Flight Games (FFG) using a fixed distribution method, as opposed to Magic and other Collectible Card Games. Starting with a Core Set that provides a bunch of cards and all the tokens and bits to get you started (e.g. Call of Cthulhu), you can then buy more card in periodically released set packs (e.g. The Skavenblight Threat). These packs will always contain the same cards, so if you have your heart set on playing with, say, Tyrion Lannister, The Executor, or Boromir you just go and buy the pack of cards with the card you're looking for in it (City of Secrets, Escape from Hoth, and The Dead Marshes, respectively). This thread is to discuss strategy, get advice on deck-building, share upcoming events, arrange games online, etc.



Links:
CardGameDB - card spoilers, deckbuilders, and discussion forums for all of FFG's LCGs
OCTGN - platform for playing card games online, including LCGs
SA's Netrunner thread
SA's Star Wars Card Game thread

IRC:
Server - irc.synirc.net
Channel - #lcgoons

We now have an IRC channel to facilitate setting up online games, asking questions, and idling. Come join us!

Taran_Wanderer fucked around with this message at 16:59 on Feb 4, 2015

Adbot
ADBOT LOVES YOU

Taran_Wanderer
Nov 4, 2013
Oh hey, I just noticed Voice of Isengard is now shipping! Who's looking forward to playing with Saruman and Grima?

Taran_Wanderer
Nov 4, 2013

frgildan posted:

One thing about the LCG format that I didn't see in the op is that in order to do competitive play you usually need to buy two core sets.

I'll put something about that up there.

Bent Wookiee posted:

I was going to ask this in the Netrunner thread, but its probably more of a general competitive LCG question. Does the "living" mechanic mean that someone with just a core set is always going to be smashed by someone with the expansions?

To use Netrunner as an example, is there anything in the expansions that can't be countered by something in the core deck?

(I've got Netrunner and LoTR LCGs on the way, so I haven't actually played them yet)

To some extent, though it's worst with A Game of Thrones. Netrunner has a much higher emphasis on how you play rather then what's in your deck, so with that it's less of a problem. I know that several of the top decks at Worlds for Star Wars: The Card Game were core only, too.

Taran_Wanderer
Nov 4, 2013

Nibble posted:

Speaking of "buy a ton of cards", more LotR chat: tonight we tried out the decks I built against Escape from Dol Guldur, and found it... surprisingly easy? Everything just seemed to flow nicely for us and we were never particularly threatened. The one-ally-per-round restriction kept our development slow, and we got the "discard all event cards" treachery in the setup which was annoying, but none of the enemies or treacheries seemed particularly threatening: we had to read and re-read Iron Shackles because we were like "really, that's it?" I know it's definitely a scenario that's designed to be more difficult with fewer players, but we didn't expect it to feel considerably easier than Journey Along the Anduin. Anyone else have this experience, or did we just get lucky somehow? Are the Khazad-Dum and OHaUH quests generally more challenging?

I think it was mostly a matter of luck. Did you remember the errata? I know they made the Nazgul immune to attachments, at least.

Taran_Wanderer
Nov 4, 2013

djfooboo posted:

I would imagine that is kosher. FFG just has the trademark on the name "LCG" not the distribution model.

I would love to see what a game between two good MW players looked like. I found the game lacking in fun myself.

Yeah, non-FFG games are cool. I just couldn't find something convenient to call them all.

Taran_Wanderer
Nov 4, 2013

J Miracle posted:

Are there any sorts of resources/primers for deck building in GoT? I got a core set and it seems fun but I'm a bit stymied on how to build a deck other than "put Stark cards in a Stark deck."

Edit: saw the link to cardgamedb in the OP, I'll check it out.

Yeah, cardgamedb has the largest amount of info about AGOT. This thread has some great overall info to get you started, and the First Tilt articles go over deck building basics for new comers or those with a limited budget. Unfortunately, the site's article search isn't working at the moment, so it's a bit harder to find.

For some quick and dirty deck-building advice, I recommend at least half your deck be characters, with at least half, maybe even three-quarters, of those characters being cost 2 or less. Include the +gold and cost reducing locations for your house, and always have Valar Morghulis in your plot deck.

Taran_Wanderer
Nov 4, 2013

Diosamblet posted:

I've been looking over some of the adventure packs and there are a few with heroes I really want, but it's frustrating that they need a base expansion before you can use it... Is this requirement just for the adventure/encounters? I can't imagine the hero and player cards are locked to a specific scenario.
This is true; you just need the deluxe expansion to use the quests in the packs. I suggest you start with the packs from the Mirkwood cycle, however. That way you can make sure you still like the game without breaking the bank.

Taran_Wanderer
Nov 4, 2013

Baron Porkface posted:

In Lotr, what should I buy for dwarves after Khazad-dum? That plus core set doesn't seem like enough.

As said, the Hobbit Saga expansions add a bunch of great dwarf stuff, but also look for The Long Dark for Erebor Battle Master and Ring Mail.

Taran_Wanderer
Nov 4, 2013

ChiTownEddie posted:

I have a question about this card: http://hallofbeorn.com/Cards/Details/51223bd0-ffd1-11df-a976-0801213c9020
Does 'refresh action' mean that you do this during the refresh phase? So that they are exhausted for the upcoming turn?

This is correct. Anything listed as a "X Action" can only be done during an action window in phase X. There's a nice chart of the action windows in this reference sheet.

Taran_Wanderer
Nov 4, 2013

Bent Wookiee posted:

Tried my first game of the LoTR LCG with my wife the other day. The game is in serious need of a reference card for the seven phases that you're supposed to go through. Even having watched the video tutorial and a series of Watch It Played videos, I still struggled to remember bits and pieces like dealing out shadow cards and increasing threat during the refresh phase. Made it difficult to learn and teach.

We managed to get through the first scenario without too much trouble, though as I mentioned we forgot to add shadow cards, increase threat and sort out When Revealed effects quite a few times. I copped two "Caught in a Web" cards on the first two turns, which sucked. Thankfully, I had a "Steward of Gondor" on one of the guys that got it.

I was thinking of trying with a third player this weekend. Beyond needing a third threat tracker (which we can replace with pen and paper) and cycling through the encounter deck quicker, is there any real reason why we can't use a single core set?

Try this reference sheet. I'll add this to the OP when I get around to redoing, as well as ones for AGOT/Netrunner.

Nothing stopping from playing with 3 or 4 players with a single core, but you might be hurting for cards once you want to try deck-building. Enjoy the game!

Taran_Wanderer
Nov 4, 2013
So all this LOTR talk has given me the urge to play it again, so I threw together these two decks. I have one Core, all of the Mirkwood Cycle, Over Hill and Under Hill, Heirs of Numenor, and The Steward's Fear. Help me make them not awful!

Deck Built with CardGameDB.com LotR Deckbuilder

Leadership/Spirit Rohan/Dwarf

Hero (3)
Eowyn (Core) x1
Dunhere (Core) x1
Dain Ironfoot (RtM) x1

Ally (26)
Eomund (CatC) x2
Escort from Edoras (AJtR) x3
Snowbourn Scout (Core) x3
Westfold Horse-Breaker (THfG) x3
Wandering Took (Core) x2
Fili (OHaUH) x2
Kili (OHaUH) x2
West Road Traveller (RtM) x2
Elfhelm (TDM) x2
Errand-rider (HON) x2
Gandalf (Core) x3

Attachment (8)
Ancient Mathom (AJtR) x3
Steward of Gondor (Core) x2
Cram (OHaUH) x3

Event (16)
A Test of Will (Core) x2
Dwarven Tomb (Core) x1
Hasty Stroke (Core) x2
Sneak Attack (Core) x2
The Galadhrim's Greeting (Core) x2
Astonishing Speed (RtM) x3
For Gondor! (Core) x2
Fortune or Fate (Core) x1
We Do Not Sleep (TDM) x1

Deck Built with CardGameDB.com LotR Deckbuilder

Lore/Tactics Gondor/Dwarf

Hero (3)
Beregond (HON) x1
Gimli (Core) x1
Ori (OHaUH) x1

Ally (23)
Defender of Rammas (HON) x2
Gondorian Spearman (Core) x3
Veteran Axehand (Core) x3
Vassal of the Windlord (TDM) x2
Erebor Hammersmith (Core) x2
Gandalf (OHaUH) x3
Bofur (OHaUH) x2
Miner of the Iron Hills (Core) x2
Horseback Archer (Core) x2
Daughter of the Nimrodel (Core) x2

Attachment (13)
Gondorian Shield (TSF) x2
Spear of the Citadel (HON) x2
Dwarven Axe (Core) x2
Protector of Lorien (Core) x3
Citadel Plate (Core) x2
Blade of Gondolin (Core) x2

Event (14)
Feint (Core) x2
Foe-hammer (OHaUH) x2
Goblin-cleaver (OHaUH) x2
Lorien's Wealth (Core) x2
Secret Paths (Core) x2
Radagast's Cunning (Core) x2
Behind Strong Walls (HON) x2

I wanted to use Dwarves, but most of them are Lore/Tactics, so I put Dain in the other deck. I then put Rohan/Gondor stuff in there, because why not. I wanted to put Leadership Boromir in there, too, but I'd rather have two Spirit Heroes. Don't particularly want to use Dunhere either, but I figured the Rohan trait would help him out. I'll have to experiment between him and Frodo.

Taran_Wanderer
Nov 4, 2013

Epi Lepi posted:

For your first deck have you considered Nori as the third hero? He'd be more useful if you had more dwarf allies than just Kili and Fili but if you're not going to take advantage of Dunhere's attacking ability then maybe Nori's higher Willpower and Defense might benefit you.

Also how useful has Wandering Took proved for you? I haven't ever used it in a deck before so I haven't seen it in action.


One last thing, my friends and I like to play this game with 3 or 4 people and Into the Deep keeps kicking our rear end. Anyone have any general advice for that quest? It seems to me that the key is location management but I'm not sure what cards besides Secret Paths and Northern Tracker we should be focusing on.

Yeah, I thought about Nori, but I don't have any other Leadership/Spirit dwarves except for the Longbeard Orc Slayers and Brok Ironfist, and they won't really work in there. I'll probably use Frodo, but I've got to test the deck as is, first.

Wandering Took is pretty great for this kind of setup. I want to lower the threat of the questing deck, and raise the threat of the combat deck. He might leave if I get more threat reducing cards, but for now, he's nice.

I can't speak for the quest itself, but don't forget a lot of locations can be dealt with by simply using larger amounts of Willpower (or Attack/Defense for Battle/Siege). You've got Legolas, Snowbourn Scout, Blade of Gondolin, and Strength of Will to help deal with locations, too.

Taran_Wanderer
Nov 4, 2013
Voice of Isengard player cards are up on Hall of Beorn. Pretty cool stuff, especially Grima, Saruman, and the Rohan Warhorse. I think I'll pick up The Black Riders before this, though.

In addition, if you had to recommend one purchase for a new Lord of the Rings player, what would it be? Other then a second core set. I'll include a link to Tales from the Cards' Buying Guide in the OP, but I'd like to hear your thoughts. Personally, I'd recommend The Black Riders for its combination of cool player cards and quests, though I don't know how difficult those quests are.

Edit: It just occurred to me that the Isengard Allies will trigger on Doomed cards from the Encounter deck as well. Not that there's a whole lot of them, but something to consider.

Taran_Wanderer fucked around with this message at 21:03 on Feb 28, 2014

Taran_Wanderer
Nov 4, 2013

TheLawinator posted:


AHHHH! This was up for a couple moments on their site.

Oh boy, something else for me to procrastinate adding to the OP. Might also explain why they stopped Warhammer: Invasion and continued CoC. Not that I have any sales data, but I thought W:I was the more popular of the two. As long as I get an Imperial Guard faction at some point I'll happily play this one.

Taran_Wanderer
Nov 4, 2013

Baron Porkface posted:

Is this actually the case?

No idea. Maybe they were making room for Diskwars or something. I just thought it was weird how suddenly it ended.

Taran_Wanderer
Nov 4, 2013

sirtommygunn posted:

Quick question: If a guarded card comes into play and is followed by another guarded card, the guarded card breaks off and I play cards to guard both of them, correct?

Correct. I believe if the card to attach to the guarded card has Surge, then the next card also gets attached to Guarded, though I can't find anything to back that up.

Taran_Wanderer
Nov 4, 2013

GrandpaPants posted:

As someone who never played the Warhammer Fantasy LCG, how does this compare?

Warhammer: Invasion lets you use any cards from Order (Empire, Dwarves, High Elves, etc) or Chaos (Chaos, Orcs, Dark Elves, etc). Each card has a number of loyalty icons which increase the cost of the card for every matching icon that's not already on the board. For example, to play Festering Nurglings costs two resources, plus another resource if you don't have a Chaos icon on the board already, such as if you were splashing this card into a Orc deck or something.

Taran_Wanderer
Nov 4, 2013

kannonfodder posted:

Question for this thread, I've been interested in getting a LCG for a while now, something to play board game style with my friends, is the Game of Thrones one a good choice? And if so, what would be the recommended stuff to get for beginners?

If by "board game style" you mean "construct all the decks yourself and purchase as little as possible," yeah, Game of Thrones is probably your best bet. It also has the advantage of supporting up to four players right out of the box. For the best balance, I'd suggest buying two Core Sets and building the decks along the lines listed in this thread. That thread also has suggested decks for the two other Houses if you find yourself liking the game and want to add some variety.

Taran_Wanderer
Nov 4, 2013

Sodomy Non Sapiens posted:

Is there a site as useful for a beginning GoT player as Tales from the Cards is for new LOTR players?

No, but there's a great deal of stuff on cardgamedb about AGOT. There's a decent thead here and there's a article series called "First Tilt" you can search for on the site.

Taran_Wanderer
Nov 4, 2013
To those curious about AGOT and Valar Morghulis, here's here's a short FAQ about it.

Taran_Wanderer
Nov 4, 2013

ChiTownEddie posted:

More news about the ringmaker cycle: http://www.fantasyflightgames.com/edge_news.asp?eidn=4798
...Galadriel :stare:
What a unique hero.

That said I haven't played much recently, although this weekend is a big game-a-thon with my college friends and a bunch of them want to learn :) Hoping to get a bunch of them excited to play so its just not a solo game for me.

I've mostly given up on LOTR, now. Not enough other people interested in it, and with a 40k LCG coming, I don't want to be split in *too* many different directions. Still, Galadriel is pretty awesome. Nice synergies with Celeborn, too. Makes me wonder what Narya will do for Gandalf. "If Gandalf would leave play, exhaust Narya to keep him in play."?

Taran_Wanderer
Nov 4, 2013
Apparently there will be a release tournament for Warhammer 40k: Conquest at GenCon! I'm excited.

Taran_Wanderer
Nov 4, 2013
New preview of Warhammer 40,000: Conquest is up. Reminds me a lot of Blood Bowl: Team Manager.

Taran_Wanderer
Nov 4, 2013
The Tales from the Cards blog has released a big fan expansion for Lord of the Rings: The Card Game called First Age. I've only given it a glance so far, but it looks pretty good!

Taran_Wanderer
Nov 4, 2013
Preview for the Astra Militarum faction for Warhammer 40k: Conquest is up.

Looks pretty cool! Lots of benefits when units leave play, and lots of ways to bring Guardsman Tokens into play. Not to mention tanks and mortars. Going to enjoy playing these guys.

Taran_Wanderer
Nov 4, 2013

Amoeba102 posted:

Does anyone play LOTR on OCTGN?

I gave it a shot the other day, and it wasn't quite as automated as I was expecting, but I guess it's analogous to live play - but you can build decks with all the packs so you try stuff before you buy. It's got some semi-automation for either telling you phases you're on and what you should be doing, and resfreshing and resources for new rounds. I was expecting it to figure out damage, quest sucess /failure etc automatically. It would have even been nice to automatically know what are legal moves (this would have been helpful with some grey areas in some cards which I can't think of off the top of my head). But, you can easily get a game going and just do it all manually like you would in real life anyway.

I tried it once solo, and my impressions mostly matched up with yours. Is there any interest in putting something together like the OCTGN Goonlist? I've also been hanging out on synIRC a bit if there's desire for a #lcg room or something.

Taran_Wanderer
Nov 4, 2013

inSTAALed posted:

Looks like Gandalf's Staff is supposed to replace the Gandalf Ally cards by letting you choose an effect each turn, but a much less powerful version. Drawing an extra card each turn or accelerating resource-gain is certainly nothing to ignore, though.

Might be neat to put Gandalf's Staff on the Gandalf Ally from Over Hill and Under Hill. So much utility for only 2 threat per turn!

Flame of Anor looks really awesome, too. Why yes, I would like to defend with Saruman and then attack with him for 7-10.

Also, damnit FFG, stop making me want to pick up more LOTR stuff. I'm already stretched too thin between Netrunner, Star Wars, and WH40k:Conquest.

Taran_Wanderer
Nov 4, 2013
So how would you set up the hero's if you were going to make three decks of the Fellowship? The most "thematic" setup, in my mind, would be Frodo/Sam/Gandalf, Merry/Pippin/Boromir, Aragon/Gimli/Legolas, though I don't know how the decks would work out.


Epi Lepi posted:

RE: Gandalf hero, there's a dude on the FFG forums who keeps hinting at even more attachments for Gandalf in that box. Possibly something related to Shadowfax based on his responses to other people.

Man, knowing this, I wonder how a "Solo Gandalf" deck would work, just using secrecy, all these attachments, and his ability.

Taran_Wanderer
Nov 4, 2013

ChiTownEddie posted:

So whatcha guys think. I have Core, Mirkwood Cycle, Khazad-Dum, Dwarrowdelf Cycle, Black Riders, and both Hobbits. I recently started to play with two different people so I've been blitzing through quests and playing a ton in general. This satisfy's my requirement for buying MORE. :homebrew:
Should I get Heirs of Numenor and keep going 'in order' or just hop over to the new cycle with Voice of Isengard?

I'd look at the cards and see what you want more. Heirs of Numenor has lots of cool Gondor stuff, while the Against the Shadows Cycle has a mix of stuff (Outlands craziness, Trap shenanigans, Mono-sphere support, and Miscellaneous cards for Gondor, Hobbits, Dwarves and Rohan). Voice of Isengard has great Rohan stuff, as well as powerful player cards with the Doomed X Keyword (Saruman!). So far, the Ring-Maker Cycle has lots of Sylvan cards (Celeborn!) and some fleshing out for Secrecy.

Taran_Wanderer
Nov 4, 2013
With all the neat stuff coming out, my interest in LOTR has been rekindled. I've built a Hobbit deck that I'm pretty happy with, but I'm less pleased with this Rohan deck I made to (optionally) partner with it. I'd rather go with a Spirit/Tactics deck, but I don't have Voice of Isengard's cool Rohan cards. Anyone have thoughts?

Taran_Wanderer
Nov 4, 2013

mongol posted:

I would use Warden of Healing instead of Daughter of the Nimrodel. It's a cheaper ally, plus better stats, and more versatile. Also, Landroval and Farmer Maggot are way too expensive for this deck. I would assume you would put Steward on Pippin so you have the resources for Gildor, Haldir, Fast Hitches, etc. I would add some Vassals of the Windlord for some cheap allies, or Squires of the Citadel.

Yeah, I really want to use Warden of Healing, but I don't have The Long Dark yet. Maybe I'll use some copies of Lore of Imladris instead, since I don't have any other sources of healing. As for the expensive allies, the idea was to use Elf-Stones or Sneak-Attack to bring them into play, and otherwise ignore them. Maybe I'll put in some copies of Protector of Lorien. Looking at it again, Denethor might be a better choice then Haldir, as I'm probably not going to let my Heroes get damaged. No Squires of the Citadel, but replacing Farmer Maggot with Vassals of the Windlord sounds like a good idea. I'm just sad he doesn't work, since it's so thematic.

Epi Lepi posted:

I honestly think Dunhere doesn't work without some Spears of the Mark and Quick Strike. If you have Hama, sub him in for one of your other heroes so you can get multiple uses of Quick Strike. I use it all the time now to take out dudes in the staging area during the questing phase.

Yeah, I'm not a huge fan of Dunhere either, but oh man, does that does sound fun. I was hoping Dunedain Mark would be enough to make Dunhere more useful. Unfortunately, no Hama for me at the moment. I picked Theodred as he's another Rohan hero, but a Tactics guy would probably work better. Probably Beregond, so there's a good defender on this side of the board.

mongol posted:

If you're just playing with friends, just make proxies of the cards you need. I have two core sets for LOTR, and I have just made copies of the extra cards I needed and slipped them in the sleeve.

Given all the awesome cards I don't have, I think I'm going to just start doing this. How do you guys usually make your proxy copies?

Taran_Wanderer
Nov 4, 2013

Lichtenstein posted:

I remember people talking AGoT had lovely balance in the core set. If I buy on the cheap someone's 2xCore Sets, Princes of the Sun (revised edition, whatever that means, and Raven's Song, War of the Kings, Epic Battles chapter packs, how much of an issue would that be?

Assume I want to treat this as a :10bux::20bux: board game, rather than a collectible thing (unless I stumble into a big sale again).

Should be fine. I'd ignore the chapter packs for now and use this to make some decks.

Taran_Wanderer
Nov 4, 2013

PaybackJack posted:

While I'd love to see the Decipher game make a comeback, it would need an overhaul the likes of which the world has never seen. That game was a lot of fun, but goddamn it was a cluster gently caress of imbalance and bad mechanics. I'd love to see a lot of those games comeback just because I like to see how a lot of those games would be designed if you didn't have to consider rarities.

Apparently, several of the guys who worked on the Star Wars CCG are working on the MLP CCG, which is why it has several similar mechanics (Destiny being the most obvious). The Star Wars CCG Players Committee is still kicking around as well.

Taran_Wanderer
Nov 4, 2013

ChiTownEddie posted:

It looks so good. They really are killing it with LOTR.
My poor poor wallet.

Also I find it pretty funny that they basically announced two more Aragorn heroes. Probably a tactics one there and a Fellowship sphere one. We must have ALL THE ARAGORNS.

Don't forget all the extra attachments, too, so we can have Aragorn be EVERY SPHERE. Look forward to Solo Aragorn Quad-Sphere decks.

Taran_Wanderer
Nov 4, 2013

Gravy Train Robber posted:

While I'm thinking about LOTR at the moment, what are some good mono-sphere deck builds? I still only have a single core*, and it makes having multiple decks a bit hard if they involve 2-3 different spheres (like the Merry-Pippin-Sam Hobbit deck I currently use in solitaire).

*I don't play enough/with enough other people to justify getting a second core- I'm pretty casual with the game despite loving it

Tales from the Cards has some good articles about mono-sphere decks over here. The various mono-sphere cards from the Against the Shadow Cycle are usually good choices, too.

Taran_Wanderer
Nov 4, 2013

Lawen posted:

Necrons and 'nids are also the only 2 factions that can't ally with (use cards from) any other factions. It'll be interesting to see how that works out and how long it'll take for them to have a big enough card pool to build competitive decks from.

Actually, Necrons can use cards from ANY faction, and it's the Tyranids that can't. Should be fun!

Taran_Wanderer
Nov 4, 2013

PaybackJack posted:

Have any scans of the cards appeared? I know the game just got released a few days ago but for some reason I assumed that there would be a full visual spoiler of the core set uploaded somewhere by now.

Edit: Not sure if this is full or not but there's [url]www.40kconquestspoiler.com.[/url]

They're all up on cardgamedb.

Taran_Wanderer
Nov 4, 2013

Carteret posted:

I know, right?! I would never have even thought about it, until I read about that exact scenario on FFGs promo: http://www.fantasyflightgames.com/edge_news.asp?eidn=4919

The action window during combat happens after each unit swings to attack, before the other player has a chance to swing. An Action: can be used on any card, even if exhausted, unless that Action requires the unit to be exhausted as a cost.

The last part of the Rules Reference doc has a Action window chart that demonstrates this as well.

Taran_Wanderer
Nov 4, 2013

TheHoosier posted:

I've played a few games at this point and we're still feeling the rules out, so let me bounce something off you: barring some faction - specific mechanic, units deployed to a planet OTHER THAN the first planet/warlord planet will only win/lose a command struggle for that planet, right?

For instance, if we both deploy to the third planet but neither one of us deploys our warlord there, there is no combat? Only command struggle?

Also, units stay on the planet they're deployed unless retreated/bounced back, right? Units in the HQ deploy WITH the warlord? We're still hazy on some stuff.

Yes, that's all correct. Importantly, Units in HQ deploy with the Warlord exhausted, so they won't strike in the first round of combat.

Adbot
ADBOT LOVES YOU

Taran_Wanderer
Nov 4, 2013

TheHoosier posted:

Conquest is amazing and I'm having a blast playing as the Imperial Guard and Chaos. I'm sure the game will grow really well. I have a question about LotR, however:

Are Nightmare Packs functionally the same as their AP counterparts? When searching for The Hunt for Gollum, I find Nightmare Packs. The few Adventure Packs I found on Amazon went for like $75. What's the deal with the Nightmare Packs?

Nightmare packs are extra cards that you can add to certain quests to make them more difficult. They are completely different from Adventure Packs.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply