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People who are mad about interceptors are just not using the proper strategy to deal with them. Yes, the align-fit inty is impossible to catch or hold down, but they're also incapably weak. The only people they can kill are the afk or terrible, and they have to run from anything that can hit them. Chasing them around with the normal theta defense fleet is dumb because they can outrun you and you'll never catch them. They are happy to let you chase them around because they know you'd rather be ratting and they are making you waste your time. These are tactics straight out of our own playbook! Instead, what theta should do is make a rota fund that pays for one guy in an arty wolf or thrasher to chase them around. That guy spends a couple hours playing benny hill until they get bored and gently caress off, and the fund partially offsets his lost ratting time. Cerebral Wolf posted:I've still not flown one!
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# ¿ Feb 20, 2014 18:32 |
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# ¿ May 22, 2024 16:56 |
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S-Alpha posted:But it's still the same "a bloo bloo bloo, this thing I like that's really good should stay really good" whining. I have no particular personal love or hate for interceptors, and totally applauded the agility nerf that removed the 2s warp. I also think the 8au/s warp speed is just a bit ridiculous (not the absolute number, but the spread in warp speeds between the fastest & slowest ships is really crazy. I'd love to do some slight tweeks to that system). But what additional nerfs do you want? Nullification is the ability that makes them work, do you want to get rid of that? Do you want their base agility to be so bad that even with 2x istabs they take 4 seconds to warp? What exactly do you think is so OP? A ship that is really good at one particular hyper-specific task and can be completely countered by multiple other ship types isn't overpowered. It's just a gimmick that you are too lazy to deal with.
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# ¿ Feb 20, 2014 19:02 |
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CainFortea posted:Look, I'll try and do this simply for you Tuxedo. If inties were balanced and fair, then why is it almost always interceptor gangs? HAC gangs are less and less often, hell even blops gangs are becoming less frequent. It's like you people haven't even looked into our history or something. This is what we used to do to other people. And we mocked them when they complained! S-Alpha posted:If their agility were brought down enough to make it so that, assuming an agility fit, they could be brought down by a halfway decent gatecamp, then they can keep their bubble immunity as far as I care. edit: Tuxedo Catfish's idea isn't bad though. A minimum 3-tick warpout would be an adequate inty nerf and make catching a covert+nullified T3 a bit more possible. Klyith fucked around with this message at 19:14 on Feb 20, 2014 |
# ¿ Feb 20, 2014 19:11 |
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moolchaba posted:Or just give hictor bubbles the unique additional effect of -15% agility. My dream change would be to alter all nullified ships so that you have to hit a higher speed to warp out of a bubble instead of 75%. Going from the formula on aligning from the eve wiki, 90% seems like a good number. It would make everything take a bit longer to warp when bubbled, and pretty much kill the 2s warp interceptor in nullsec. But outside a bubble the inty would be just as fast & maneuverable as ever. code:
The trouble with this idea is it's a code change, not just twiddling the stat numbers in the database.
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# ¿ Feb 20, 2014 23:26 |
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FoF posted:I will admit I completely forgot to take in account the ship itself lock range and not the range of the disruptors. quote:In engagements that are limited due to b0tlrd and not full coalition vs coalition fights, then yes a triage carrier is really good. That's not what happens when something is not good enough and needs to be buffed. quote:If 2000 of those 4000 show up to defend their space and 3000 of the 40000 show up to take it who is actually fighting harder for it? How come nobody in N3 was willing to get into stealth bombers and siege random RUS systems for a couple hours? Ask that question and you have the reason why, ultimately, the CFC's balance perspective has a ton more legitimacy than the N3PL side, as articulated by Grath. The CFC was willing to do pretty much anything to win. For several weeks we ran into the slowcat / Wrecking Ball fleet, for which the only counter was "get more supers than your opponent". (Oh, and some other ~secret~ tactics that Grath swore existed but wouldn't reveal.) Who has the most supers is a loving stupid balance, but oops, looks like we did have the most anyways. N3PL was willing to fight but only so long as these conditions were met: *they didn't need to recruit and make equal partners with the inferior low-skill masses from TEST, EMP, various minor southern alliances, and sundry former abandoned allies *they could avoid fielding any subcap counter to FYF by assigning drones to a ship immune to ewar *none of their line pilots had to put in a lot of time commitment *they thought that capital escalations would always go their way because they had supercap supremacy So why exactly should Grath's bitching bear any loving weight whatsoever? In hindsight it reads as nothing more than "I should be able to dunk on whoever I like because PL has SP and Big Ships."
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# ¿ Feb 21, 2014 04:47 |
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Ok since we're having the numbers vs power debate and FoF pulled the hyperbole card by escalating to dumb questions about whether 2 frigates should win vs 1 titan, I thought I'd bring it back to the reality of what kind of numbers we are talking about when complaining about "OP". In the Wrecking Ball doctrine, which is the most extreme example of unsupported caps versus subcaps, each Healer Aeon can repair at minimum 5000 ehp per second on a tank Archon. That is a worst-case scenario where the archon pilot has IV skills and only T2 tank gear. If the Archon has carrier V and a modest 250m in deadspace hardeners, that can easily grow to 6000 ehp/s. But we'll be conservative with the 5k number. So let's say the CFC decides to suicide a bunch of Baltec Megas into the Wrecking Ball, at close range with CN antimatter. They do 500 dps each, which is easily matched by the Archons using Gardes. So we'll say that 1 Archon = 1 Megathron, and each Aeon negates 10 Megas via rep power. x Archons + y Aeons > x + 10y Battleships, so the WB side can fight outnumbered 11:1 and win with no losses. This envelope math is why the CFC's best idea for a while was to bore the other side to death. edit: tl,dr FoF is dumb. Klyith fucked around with this message at 23:21 on Feb 21, 2014 |
# ¿ Feb 21, 2014 23:15 |
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Uba Stij posted:To be fair to FoF, I also used the same comparison when discussing how there's not ~true balance to the force~ in the current scheme of things. Granted I'm not as adamant, but I'd like it to be as easy for smaller guys to deal with larger groups as it is for the larger groups to "just throw bodies" at the smaller guy. *Metagame (possible now) *Sovereignty (not possible) *Harassment (currently marginal) In the great Sov Rebalance debate I generally like the category of ideas in the "use it or lose it" side, where mil + industry indexes have more impact on how strong a sov claim is (or how expensive your sov bill is). Mechanics along that line would give a small, dedicated group some tools to weaken a larger, uninterested opponent. But even then it would be more of a tool for gaining a negotiated settlement than outright victory. quote:Though the argument for the whole "making and managing allies" is a valid one that solves it. PL are pretty much "we're happy doing our own thing" which is fine, but it's also proven to be an issue when dealing with this subject. PerrineClostermann posted:I thought that was made clear back during the Fountain War? He even got banned, iirc. And his redtext avatar wiped out.
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# ¿ Feb 22, 2014 00:46 |
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^^^ awesomekalstrams posted:Oh, now that is very interesting. Do we have any working "invincible interceptor" fits ? (The Ares can actually get to 2s warps even if you have pretty crappy skills by loading on 4 istabs and rigs. And the malediction can do 2s warps with 4 istabs, but why bother when the others are much easier.) VVVV edit: oh I guess so, I was just looking in EFT and it doesn't complain about a character with evas man 4 so I didn't pay attention. whatever, the point it an invincible interceptor is easy and not some special "fit". Klyith fucked around with this message at 22:33 on Feb 22, 2014 |
# ¿ Feb 22, 2014 22:25 |
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Ablative posted:So basically never. It does take a while to learn (memorize really) where each ship class and hull variant is on the big r-p-s wheel of strengths and weaknesses. But since that knowledge is like 90% of where player skill matters in eve, it's kinda ok that it's difficult. The other thing is that sometimes you take your ship against an opponent that, in theory, you have no hope against. But the other pilot was an idiot, or didn't know how to fit his ship, or was drunk off his rear end, so you win. So if you have a cheap ship and the other guy has an expensive one, maybe it's worth rolling the dice on a fight you have no business winning.
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# ¿ Feb 24, 2014 05:20 |
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The Leper Colon V posted:Well, ultrafuck. Fly whatever the gently caress you want. Get cash money. If you have ECM skills, fly a blackbird even though the "official" doctrine ewar is Celectis with Damps. You'll still get reimbursed enough to buy another when you die. The Celestis guys get even more money, but once you have enough for a second ship who really cares? Fly a blaster moa, a RLML bellicose, or any other T1 cruiser you can fit out. Get paid. Bring a drake to totally inappropriate fleets. Get paid. All the assholes we dislike just ate tens of trillions in losses from the war, and while they're trying to grind back to some sort of fighting capability, we're still rich. We riding bikes son, and right now the bikes have diamond-encrusted seats and gold spinners.
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# ¿ Feb 28, 2014 06:26 |
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Lowkin posted:So my time in High-sec hosed me over with the missions where I am located now, I am at a -3.61 with the faction I want missions with. Is there a way I can pay for standing or am I just going to have to grind out lvl 1 missions for days to get to the -2.0. (Don't do lowsec pvp in the space controlled by the empire you like doing missions for. They ding your standing for crimes committed in lowsec space they own.) Train lasers if you like lasers. Which particular gun the big fleets are using is more FOTM than anything else. Lasers aren't great for the current big fleet meta, but they're perfectly fine for other PVP. If you like missions, lasers mean you are pretty tied to amarr ones to be efficient, since you can't switch damage types.
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# ¿ Feb 28, 2014 08:09 |
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Sorus posted:Since I stumbled across this little gem of a thing in this thread, I was wondering if I could get a bit of guidance. a) finish of some other T2 ship Vs (ex interceptor V is pretty key if you want to actually fly those) b) do the leadership grind so you can bee a wing / fleet booster c) pick a new race (prob galente or maybe minmatar) to go into d) train a different character on the account to keep your clone cost low Sorus posted:I also don't know what, if anything, I can use now that would let me be somewhat useful fleet wise (aside from being just another warm body). Lowkin posted:I was going to try and get a armegeddon drone mission boat, I thought missions were the preferable income. On the forums it says 60-80m and hour. I've heard that level 3s can be nearly as good as 4s if you blitz them, and with way less investment.
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# ¿ Feb 28, 2014 08:50 |
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Omi no Kami posted:That's me being unspecific with my terminology- the un-fun guys I talked to said if I liked the invisible rear end in a top hat aspect of gameplay that acting as a scout (in, I assume, a cheap covops ship) was more fun and cheaper than earning the skills and ISK to effectively operate a bomber. Bombers can do these three things 1. In a well-organized group, launch bomb waves which can destroy large numbers of ships like the hand of a vengeful god. Bombs can only be used in 0.0 / w-space, you cannot launch them in high or lowsec. You need a group because one bomb can barely kill a frigate. 2. In a group with other covops-type ships, use a black-ops bridge to drop via covert cynos. 3. Solo, kill a very limited range of targets: mainly unarmed ships or battleships that are too dumb to carry some anti-frigate drones. Bombers are good ships to be an invisible rear end in a top hat in, but target selection is important.
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# ¿ Mar 2, 2014 02:25 |
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Make your own zero-effort eve ad today! People will appreciate your ironic lack of cleverness or humor. They definitely won't say that it's the exact same joke as last year only worse.
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# ¿ Mar 2, 2014 11:16 |
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Leo Showers posted:So let me get this straight, please ensure I am not missing anything. I'm not sure whether that makes the unfunny ad + slapfight ironically humorous, or just sad, like a kid desperate for an abusive dad's approval. Klyith fucked around with this message at 14:19 on Mar 2, 2014 |
# ¿ Mar 2, 2014 14:17 |
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FYI to the thread to maybe defuse some tensions, Kitchner isn't a rejected j4g, he's EXE's (head?) diplomat. Not every person who gets a SA account is doing it to get into goonfleet. I'm sorry for insulting your ad dude, but I watched some of the tournament stream and there are two other ads with the same guy so at least you've got company. Also maybe think a moment before getting all made at zulu being called a goonfleet-clone. Most of us like goonfleet / SA-gaming-community, or we wouldn't be here. It's not an insult to observe that some non-goons wanted a similar community.
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# ¿ Mar 3, 2014 00:35 |
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Lowkin posted:Who are the big corps in EvE? quote:Did BNI just join the opposing side to CFC? My bets are either going to Curse and looking to pick up something out of the mess in that area, or NPC delve. I can't see anything else working -- these guys aren't Sniggwaffe, they can't do the pure nomad thing. quote:Also does anyone hate this marmite collective as much as I do. Do they just sit in Hi-sec gate camping to catch War-decced alliances. There have been groups doing that for years, ever since wardecs have existed.
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# ¿ Mar 3, 2014 02:35 |
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a brief history of suicide ganking Uba Stij posted:I asked a few people and apparently it is an exploit. Go figure. I'm still not sold on the reasoning but it's not my game. -Using one slot on a paid account to gank, biomass the character, make a new one, and gank more -Abusing trial accounts by making ganking characters and then ditching the account At this point it's sort of a historical artifact from way back when. In 2009 CCP buffed Concord to about their current spawn timers (I think it got a second buff again, but don't know when). Before that you had almost twice as much time to gank someone. Before the buff it was really easy to make a new character (with 900k SP back then) and go to town with a catalyst or thorax. After the concord buff you had to invest way more training into it, which made the whole burner character thing less popular. Circa 2010 if you were in goonfleet you'd see karttoon grinding sec status by chaining rats in 5 systems in a loop. Then he'd go blow it all at once by using a mad bomber battleship full of smartbombs to kill & pod 20 miners. That was really the most efficient way to blow your sec if you wanted to get the most damage for your grind time. All this because it wasn't until 2012 that gankers figured out the trick of jumping into a ship already in space* and warping before the space police show up. If you undock a -10 character from a station or jump through a gate, the faction police already in space can scram you unless you were in a very quick-aligning ship. So the "boomerang exploit" quickly became common knowledge and lead to a renaissance of ganking with permanent -10 alts. Then CCP removed insurance for concorded ships, making constant ganks prohibitively expensive for most people. But at the same time they gave us the T3 BC, and a bit later added the tags-for-sec thing, which have turned ganking into more of a profession than random griefing. On the long timescale you can definitely see the balance tip back and forth as players get more sophisticated, and CCP makes ganks more difficult to compensate. *actually first someone, possibly helicity, discovered that if you blew up a ship and warped before concord arrived, you could keep warping around until your criminal timer expired, jump through a gate, and evade concord entirely. That was declared an exploit, but the idea stayed around.
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# ¿ Mar 3, 2014 05:52 |
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FoF posted:Or you know just stay out of the echo chamber but since you said it: As for what happens when Odyssey hits if TEST was still in the CFC, who loving knows? That's a year after TEST mostly split to take Delve with PL as the HBC. Lot of poo poo happens in that year. Before TEST split the map looked like this. NCdot was still in tribute and Solar still owned the drones. I can construct a lot of alternate timelines starting from there, and very few of them involve your Inevitable Goon Betrayal.
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# ¿ Mar 3, 2014 07:19 |
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FoF posted:Goons were a huge part of taking DQPB as well so you could probably move the time frame up past that assuming TEST still maintained relations. I've never understood how Goons are the Brutus Iscariot for TEST, given that we're the only ones who stabbed you in the chest. Pretty much the whole rest of Eve stabbed you in the back. But somehow we are the ones who were plotting against you the whole time. Rather than hang out here and be aggrieved, why don't you join sniggwaffe and bug any PL guy you see about why they abandoned you?
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# ¿ Mar 3, 2014 08:23 |
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padijun posted:e: serious question: how long does an ESS stay up? And is the bonus determined by how long it's been up total or the times since it's been cached out? The bonus goes up for every rat killed in the system, then resets back to the start when it's shared / stolen. So nothing to do with total time anchored or number of times used. mikey posted:Is it the speed/sig ratio, or what? It can obviously fit far more shield transfers and do cap chains, and used to be pretty good after the first logi rebalance. If you fit 4 rep / 2 cap xfer it doesn't gain much rep power over a scimitar. But the 5 rep / 1 cap requires pretty good skills and is horribly vulnerable to jams. Basically the areas it's better are not worth the bad stuff. Klyith fucked around with this message at 02:02 on Mar 4, 2014 |
# ¿ Mar 4, 2014 01:58 |
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Famethrowa posted:How the gently caress are we feeding kills to MOA? The worst thing you can do is sperg when people get killed by them. The stupid people got their punishment with a loss they can't get reimbursed, and the guy who had an unavoidable disconnect or client crash wasn't doing anything wrong. Yelling at people to tighten their shot groups is just forum porn for the other side. smg77 posted:According to posts in eve-o GMs are sending back canned "it is your hardware or your ISP" for tickets related to socket closures.
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# ¿ Mar 4, 2014 05:29 |
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Cerebral Wolf posted:Can anyone suggest some good videos etc for solo pvp?... 2) A jag is a crap ship solo. It has miserable DPS for an assfrig, it takes way too long to kill anything. Long fights mean more time for friends to show up. 3) Don't engage people with friends. nessin posted:Apparently Snigg is on a recruitment spree this week, even if Xenuria's tenure was brief. The newest recruit, Alphastarpilot: https://gate.eveonline.com/Profile/alphastarpilot Unless, of course, I was ukranian and had bigger things to worry about.
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# ¿ Mar 4, 2014 14:23 |
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Red Crown posted:two months Coolwhoami posted:~150 PLEX I guess somebody saw the headlines after B-R about $300,000 spaceships lost and thought this was how you play eve?
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# ¿ Mar 5, 2014 02:46 |
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goodness posted:If they get me irl, name a station after me.
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# ¿ Mar 5, 2014 17:17 |
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Ok thank goodness for this:a ccp dev posted:If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship. I'm getting the impression that fully custom colors ala that ui mockup with the hello kitty scorpion will be forever impossible. But lacking that, a new "paint slot" that you could put a "paint item" into would be pretty tight. Like rig slots they could divide them into S/M/L/cap sizes to keep the price discrimination they're going for with the pilot program. Also CCP artists must have their monitor brightness turned allllllll the way up to stave off icelandic winter darkness. Because 4 new paint schemes, and they're all dark as gently caress.
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# ¿ Mar 6, 2014 21:26 |
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Bagu posted:Also, they should probably let you turn seeing [skins] off if there's any kind of client side load from them. It looks like they're going slightly further than that with these hew ships -- they very much look like they mostly share textures with the base ship but with new or additional color layers. So some additional memory used. But in the hypothetical future full skinning system that Rokh could be painted blue instead of orange stripes for no additional cost in artist time or client performance. Also, Tolth posted:A maelstrom - http://eve-kill.net/?a=kill_detail&kll_id=22314707. Newbie tacklers do still matter!
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# ¿ Mar 7, 2014 11:00 |
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Leo Showers posted:I'm getting performance anxiety from the Vyst edit, but here's another one. I think these comics are great because the possibilities are endless. (BTW timg your big images plz.)
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# ¿ Mar 7, 2014 14:37 |
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Bilirubin posted:Ah of course, targeting speed. Thanks folks. Have to say it makes the game sound much more appealing. Up to this point in reading on tackles I was thinking best strat would be to pick unusual Y-Z orbital angles, but factoring in speed as well man you could piss some folks off All guns in eve have a tracking stat, which corresponds to how many deg/sec it can track a target (the actual stat is in radians/sec). If your angular transversal is higher than that, the damage rapidly degrades. Second, all guns have a signature resolution, which gets compared to the signature radius of your ship when it shoots at you. If your signature is smaller than the gun's signature, the damage degradation from tracking is even worse -- but only if the guns can't track you. If you are sitting still, or moving directly towards or away from that ship, your transversal will be very low and being small doesn't help. (Math on the eve wiki)
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# ¿ Mar 7, 2014 19:20 |
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snooman posted:Someone correct me if I'm wrong, but I think one completely unrealistic thing EVE does is apply the same transversal velocity to both you and anything you orbit. In a real world scenario the orbiter's guns wouldn't need any tracking at all since they would essentially be pointed at a more or less motionless object as the ship rotated around it. At the deeper level, most of Eve's code sees ships as simple spheres that don't actually have a front or back, only a movement vector. When you see your ship rotating to change direction, that's just your client interpreting the change in vector and keeping your ship pointed to where it's going. In fact nothing of the sort happens, and the overview will display your true angular transversal as the server sees it (ie you and your opponent have the exact same number versus each other). In reality this hardly ever matters because orbiting fast enough to out-track your own guns hardly ever comes up. AFAIK interceptors are the only ship you have to be aware of the issue on a everyday basis. (The ship-sphere thing is also why, for a short period of time until it got patched, some ships would warp while apparently facing sideways.) vyst posted:It's Friday and i'm tired and I know if you tell me who you are I'll feel like a moron because it will be like oh duh. Cut me some slack
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# ¿ Mar 7, 2014 20:54 |
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BTW the Groon / Rote team is facing PL in the NEO, 40 minutes from this post. Good luck dudes!
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# ¿ Mar 8, 2014 16:16 |
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No boundaries wins, PL is out! I just had the thought that the only thing that could make Goonfleet's tournament history any funnier would be if Groon (and Rote) won this one. That would just be the most amazing thing. (Also I have no idea how PL didn't bring out some AT ships for that match.) edit: very amusing, somebody in TRI now owns telefishopolis and used the character for their tournament team. Was surprising to notice that name. Klyith fucked around with this message at 17:36 on Mar 8, 2014 |
# ¿ Mar 8, 2014 17:14 |
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JakeLiebenow posted:Have to give them props for being the perennial phoenixes of EVE. They always manage to put themselves in a position to be killed several times over, but never really seem to go away. mikey posted:Well, a triple MJD Domi team nearly lost to a no-scram team with a few Claymores that had burned out their MWDs and/or launchers, sooooooo Right now I think the biggest weakness of the current format is the initial seeding. Double elimination helps, but there were definitely sections of the draw that were pretty weak. One reason the second half of last Sunday was such a joke was that there were good teams in the losers bracket right away.
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# ¿ Mar 8, 2014 21:11 |
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bonewitch posted:Not sure about the NEO prize but I imagine its pretty large as well. Daler Mehndi posted:A while back, I saw some Hydra Reloaded fleet in local, and said something to the effect of "Hydra still exists?" The very first reply was something about winning the Alliance Tournament. I figured it was just a joke reply, but apparently they're quite a bit more serious about it than I thought. The tournament is starting to become an entire separate eve profession at this point.
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# ¿ Mar 8, 2014 22:24 |
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kalstrams posted:What about UAxDEATH (~Ukrainian Death~) who has founded an alliance called Legion of xXDEATHXx with executor corporation Angels of xXDEATHXx and main corporation The xDEATHx Squadron and with a pet/renter alliance Shadow of xXDEATHXx? OTOH most of us think MACTEP is a cool name, but I've heard that other russians think the fake-cyrillic is cheesy.
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# ¿ Mar 10, 2014 15:02 |
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hemophilia posted:Has CCP openly stated any intention to break afk ratting? I don't loving understand CCP when it comes to nullsec income. A number of people thought that the anom frigate change was directed more at afk ratting (with sentries at the time) and that killing the naga / talos ratting was a side effect. I was pretty convinced that it was directed at sentries, because even though the t3 active ratting was crazy profitable, it was so active that nobody was going to do it for hours at a time. But then during the ESS threadnaught that one dev slipped about "huge amounts of isk entering the game" from nullsec ratters, and I'm not sure anymore. Wolfy posted:I also do wonder if ratters make up a significant portion of the ISK side of the PLEX market. But thinking that CCP cares about who are the consumers of plex or how much they're going for is a bad assumption. They care about sudden price changes for plex, and they care about the number on their balance sheet because they mark them as a liability. But I don't think they care if they're being used by miners, missioners, nullsec ratters, or whoever.
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# ¿ Mar 11, 2014 16:56 |
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pugnax posted:See, I think I need to quasi-disagree on this. Is there a single other sizeable/space-important entity in Eve outside of GSF that has had particularly good leadership? I'm hard pressed to think of one. Maybe PL in it's own way, but that involves not having a hard leadership structure, so I don't think it counts. Montolio was great at doing what he did (namely building a wack-rear end, albeit large and strong, coalition) and keeping the line members occupied and entertained. Goonfleet did well even way back when the CEO was a complete shithead. Remedial was dumb as hell, but the rest of the pyramid was pretty good and ran the war machine. And as I understand it Sesfan (#1) was a FC CEO who ran fleets and was pretty hands-off for everything else. Mittens' byline on TMC about liking delegation isn't a joke, it's a pointed instruction. mikey posted:e: I'm not ignoring that GSF was given Deklein for free
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# ¿ Mar 12, 2014 19:52 |
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Alexzandvar posted:Oh and of course I know about the "Kick ENLI" meme, I wasn't around for the start of it, but I kinda understand why it started "Test was bad", "We don't want ex test" ect. It would help if there were people in Enli who actually posted on the forums or something. That whole vow of silence thing your CEO has you on is getting kinda weird at this point. You can't possibly be worse than SMA.
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# ¿ Mar 12, 2014 21:33 |
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Filthy Lucre posted:Wasn't -A- decent at one point? Or have I been reading old propaganda? Right now -A- is a name that has enough history & cachet to recruit mediocre pvp corps that can't get a better situation but still want the possibility of being in a relevant 0.0 alliance. The fact that their traditional home is a region that absolutely nobody wants is a big part of their cockroach act.
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# ¿ Mar 13, 2014 03:13 |
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# ¿ May 22, 2024 16:56 |
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Uba Stij posted:No, neither do the bloggers spamming their stuff. It's claimed "because you are banned from reddit" but according to Reddit admins, we're not. So figure that one out. Gotta say that episode was pretty dumb on TMC's part in the first place. The guys in charge should have known that reddit was gonna be super-hostile to the goon-run TMC, and you gave them the flimsy excuse they needed. r/eve is pretty pathetic in terms of threads/day, you really didn't need a boost to be seen.
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# ¿ Mar 13, 2014 16:09 |