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Greetings everyone and welcome to a Let's Play Mod Theater for Left 4 Dead 2. Who are you? What the heck is a "Grizzled Beagle"? I'm long time lurker, Dooky Dingo, and, at the urgings of some folk, I have joined forces with a few of my friends, Kreslev and Jotsam, to bring you, good goons, FREE ENTERTAINMENT! As for the "Grizzled Beagle" thing? Well, it's just easier to have a conglomerate name for us instead of our individual names. We ain't tryin' ta be fancy or nuthin. Just here to bring some content to you fine folk. Okay, I'll bite. What is this? I'm glad you asked! Left 4 Dead 2 is an extremely popular game and, since there is quite an active community, there is an absolute plethora of mods and skins to be explored, all of varying degrees of quality and "fun". That's where we come in. Every so often, my friends and I will go through a particular mod, "review" it and, hopefully, make some interesting commentary along the way. We aren't professionals and we aren't taking this too seriously. You shouldn't either. If you are looking for an informative LP, this ain't it. However, we do hope that you enjoy your stay. Sounds good, when do new videos come out? Okay... Well, how long is this going to last? Until there are no more mods. But, seriously, until we get bored. I don't really think you guys are funny/good at L4D2. Valid opinion. Counter-opinion: Will there be any kind of audience participation? Absolutely! You guys shoot us some ideas for mods you would like to see LP'd and IT maybe SHALL BE DONE! Okay goons, with that stuff out of the way... Come suffer with us... LATEST VIDEO HERE! Episode 41: MULTIPLAYER EXTRAVAGANZA! Episode 42: All-Talk Christmas Special -------------------------------------------------------------------------------------------------------------------------------------------------------- Episode 1: Old School Episode 2: Mob O Witches Episode 3: Infinite Ammo Episode 4: Modapalooza! Episode 5: Speedrun!! Episode 6a: Journey To Splash Mountain Episode 6b: Journey to Splash Mountain (cont'd) Episode 7: Diescraper: Redux Episode 8: Disturbing Salivation Episode 9: Drop Dead Gorges Episode 10: Creature Jockey Infestation Mutation Episode 11: Left 4 Mario Episode 12: Suicide Blitz II Episode 13a: RedemptionII Episode 13b: RedemptionII (cont'd) Episode 13c: RedemptionII (cont'd again) Episode 14: Space Mod Episode 15: Karma Charger Episode 15b: Residue of Humanity (A Botched LP) Episode 16a: Back to School Episode 16b: Back to School (cont'd) Episode 16c: Back to School (cont'd again) Episode 17: Dark Souls Mod (A homebrew mod) Episode 18a: New School Episode 18b: New School (cont'd) Episode 19a: One 4 Nine Episode 19b: One 4 Nine (cont'd) Episode 20: DOOOOM! Episode 21a: The Bloody Moors Episode 21b: The Bloody Moors (cont'd) Episode 21c: The Bloody Moors (cont'd, again) Episode 22: Variety Hour! Episode 23: Middle School Episode 24: The Damned Things Episode 25: Attack of the Kool-Aid Men! Episode 26: A versus interlude! Episode 27: BIG WAT Episode 28: Zombie Futbol Episode 29: Plan B Episode 30: Yama (Part 1) Episode 30: Yama (Part 2) Episode 31: R.M.S. Titanic Episode 32: Deadbeat Escape (Part 1) Episode 32: Deadbeat Escape (Part 2) Episode 33: Halloween Modapalooza (Part 1) Episode 33: Halloween Modapalooza (Part 2) Episode 34: Indiana Jones & the Temple of Zombies Episode 35: "Soop" of the day! Episode 36: Diescraper - Holdout Episode 37: GoldenEye 64 Episode 38: Goldeneye 4 Dead Episode 39: PAIN TRAIN Episode 40: Dead Getaway (Part 1) Episode 40: Dead Getaway (Part 2) Episode 41: MULTIPLAYER EXTRAVAGANZA! Episode 42: All-Talk Christmas Special Dooky Dingo fucked around with this message at 20:02 on Dec 20, 2014 |
# ? Mar 11, 2014 03:59 |
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# ? May 13, 2024 05:43 |
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BONUSES AND EXTRAS Dingo hates Blood Orange by Jotsam JUST RUN! "Dread Eel Nats" by Bluhman We are stupid idiots and we find stupid things funny. The Real Dark Souls starts here. THE BEST THING. Our Beagle has become overly Grizzled... "Apoc Peach" by Jotsam: "Gerry the Giraffe" by Mr. Soop: Dooky Dingo fucked around with this message at 22:57 on Nov 28, 2014 |
# ? Mar 11, 2014 03:59 |
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Posting from my phone, so I don't have a direct link, but I'd like to see the Velociraptor Survivors and Cat Common Infected reskin mods. Both are in the steam workshop. I've played with Raptor Survivors and it's pretty fun.
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# ? Mar 11, 2014 15:19 |
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Even with the old school zombies being harder to kill, they still seem to go down too easy. The mêlée weapons and adrenaline seem to make it a bit too easy to escape from groups of them ganging up on you. If you're going to play custom campaigns, I'd like to recommend of a goon made one called Yama.
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# ? Mar 11, 2014 16:00 |
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Rectus posted:Even with the old school zombies being harder to kill, they still seem to go down too easy. The mêlée weapons and adrenaline seem to make it a bit too easy to escape from groups of them ganging up on you. Yeah, the hit scan on certain weapons, namely the pump/chrome shotty, makes hitting the head box a lot easier. In certain situations, it's actually more effective to use a tier 1 weapon rather than a tier 2. Melee, on the other hand, is God-Mode. All you have to do is aim high, run in, swing and duck back out while their swing animation goes off. However, GOD HELP YOU IF YOU GET SURROUNDED.
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# ? Mar 11, 2014 22:02 |
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Hey everyone, quick question. Does everyone prefer new videos on Fridays or Saturdays? The next video is ready to go, I just want to know when is more convenient.
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# ? Mar 14, 2014 03:05 |
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Dooky Dingo posted:Hey everyone, quick question.
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# ? Mar 14, 2014 04:21 |
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Dooky Dingo posted:Hey everyone, quick question. Friday, definitely. Gives you the whole weekend time to watch it. Isn't there normally music as well during that finale? Did I just miss it or was it disabled or what?
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# ? Mar 14, 2014 14:20 |
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Nuramor posted:Isn't there normally music as well during that finale? Did I just miss it or was it disabled or what? Normally, yes. Why isn't there? Also, per your (admittedly small) vote, the episodes will come on Fridays! NEW VIDEO TIME! Episode 2: Mob O Witches
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# ? Mar 14, 2014 22:46 |
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Dooky Dingo posted:Normally, yes. Why isn't there? That seems to be caused by some mods, not sure which ones though.
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# ? Mar 15, 2014 12:01 |
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Rectus posted:That seems to be caused by some mods, not sure which ones though. That brings up a bit of an interesting point. The way in which mods interact with one another. Some times, a mod or skin will play perfectly fine with the main game or other mods. Other times, well... Not so much.
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# ? Mar 16, 2014 01:18 |
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Dooky Dingo posted:That brings up a bit of an interesting point. The way in which mods interact with one another. I think most of the conflicts happen when the mods try to modify the same base game file. It should really only happen with that change things like the survivor names and pictures, or built-in game scripts. Mutations and campaigns (usually) shouldn't usually need to modify any files if they're made correctly. There are still many that do, but it's kinda hard to find which ones without going through their files.
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# ? Mar 16, 2014 14:53 |
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I'm noticing an early thread that is running through these mods, that it's easier to run straight through than to stop and fight the enemies.
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# ? Mar 16, 2014 23:50 |
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Blue Ghost posted:I'm noticing an early thread that is running through these mods, that it's easier to run straight through than to stop and fight the enemies. Ah, I see that you've stumbled upon our blitzkrieg tactic. You see, the one thing that Left4Dead does well is present a risk/reward scenario for explorers. You run the risk of being bogged down by a horde or some well placed special infected, but you have a good chance of finding some much-needed supplies in the process. At least, that's the theory in campaign. VS mode completely eliminates that and rewards players that completely abandon all pretense of playing the game for just a straight sprint as far as you can go. Most of the time, pubbie groups cannot handle a well executed blitz and will be constantly spawning behind the survivors. CONFOGL, a more competitive version of the VS. mode, alters this formula a bit, but that is a discussion for some other time. These mods, however, have a tendency to reduce the reward for exploring and make the prospect of finding more supplies simply not worth it. In Old School, you could get surrounded by a mob that hits so hard you would be down in no time and you have very little in the way of actually being able to fight your way out. Melee weapons help, but they are not guaranteed. Mob of Witches, on the other hand, CONSTANTLY SPAWNS WITCHES, sometimes even in your direct line of sight, and it increases their threat radius. In truth, even if you find some extra supplies, such as pills or a pipebomb, they don't really help against witches. The only thing worth exploring for is tier-2 weapons. Once you have those, you just have to run. Later, however, we will be dealing with some mods and campaigns that discourage fast play and, well... it doesn't go great for us...
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# ? Mar 17, 2014 01:46 |
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NEW VIDEO, AHOY! Episode 3: Infinite Ammo Alternate thread title: "I came for the zombies, I stayed for the manatee chat."
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# ? Mar 21, 2014 22:23 |
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I really hate to self promote, but since you seem to like rushing ahead like monkeys on crack and blowing each other up, how 'bout something that pits you against each other doing it. Enter Speedrun!!, where the objective is to get to the safehouse first, with regenerating health, auto-revive, no fall damage and infinite ammo. It's a bit buggy with bots and finales though.
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# ? Mar 22, 2014 23:39 |
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I feel like the infinite ammo mod would have been better with the amount of zombies that old school spawned.
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# ? Mar 23, 2014 02:23 |
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Rectus posted:Enter Speedrun!! ldragon posted:I feel like the infinite ammo mod would have been better with the amount of zombies that old school spawned. Ideally, you would want a mod that spawns that number of infected but retains normal damage physics. Of course, between the huge number of infected and the increased particle effects created by Jotsam tossing pipebombs like confetti, I just don't know if our poor machines can handle it...
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# ? Mar 23, 2014 13:26 |
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Dooky Dingo posted:Ideally, you would want a mod that spawns that number of infected but retains normal damage physics. Clearly, what we need is a Serious Sam mod.
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# ? Mar 23, 2014 21:16 |
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Kadorhal posted:Clearly, what we need is a Serious Sam mod.
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# ? Mar 24, 2014 03:13 |
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NEW VIDEO DAY! Episode 4: Modapalooza! In this video, there are cats, raptors, glitches and maybe, just maybe, we learn a little something about ourselves...
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# ? Mar 28, 2014 23:51 |
Oof that mod seemed very boring. The raptor mod was cute though.
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# ? Apr 1, 2014 01:34 |
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Donkringel posted:Oof that mod seemed very boring. The raptor mod was cute though. Yeah that looked pretty bad.
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# ? Apr 2, 2014 18:37 |
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I'd take the time to tell you both why you're wrong, but I'm too busy moon jumping and swiping at cats with a baseball bat from 30 feet away.
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# ? Apr 3, 2014 04:23 |
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Tourette's guy tank mod, forever and always.
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# ? Apr 3, 2014 04:58 |
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Dooky Dingo posted:I'd take the time to tell you both why you're wrong, but I'm too busy moon jumping and swiping at cats with a baseball bat from 30 feet away. The moon jumping totally makes sense since you were playing as a Raptor! If Turok 2's multiplayer taught me anything is that Raptors can jump higher and run faster than any other character.
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# ? Apr 3, 2014 11:17 |
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SGR posted:Tourette's guy tank mod, forever and always. Unfortunately, a sound-changing mod would not work so great in a video where we are constantly talking. Though I do agree that Tourette's guy is great. "BOB SAGET!" But seriously though folks, send us in some more mod suggestions, specifically campaigns and whatnot. Otherwise, you just get my terrible choices for mods.
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# ? Apr 3, 2014 17:09 |
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Dooky Dingo posted:Unfortunately, a sound-changing mod would not work so great in a video where we are constantly talking. Though I do agree that Tourette's guy is great. Some non-standard campaigns trying to do unique things might be the most interesting to watch: http://www.l4dmaps.com/details.php?file=20554 http://steamcommunity.com/workshop/filedetails/?id=138790524 (not sure if this works) http://www.l4dmaps.com/details.php?file=22918 http://www.l4dmaps.com/details.php?file=27192
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# ? Apr 3, 2014 18:56 |
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Dooky Dingo posted:Unfortunately, a sound-changing mod would not work so great in a video where we are constantly talking. Though I do agree that Tourette's guy is great. Definitely play the Crash Bandicoot campaign: http://steamcommunity.com/workshop/filedetails/?id=121138998 I dunno whether to call it good or bad - if you play it, you'll see what I mean by that. There are also ~*secrets*~ in the map. There is also a Minecraft-based one that's actually kind of interesting, mainly because of all the things done with it: http://steamcommunity.com/sharedfiles/filedetails/?id=121121759 This one gets points for creativity, and possibly accuracy: http://steamcommunity.com/sharedfiles/filedetails/?id=176102683 Literally Death Mountain from The Legend of Zelda: Ocarina of Time: http://steamcommunity.com/sharedfiles/filedetails/?id=131388679 Literally Kokiri Forest AND the Forest Temple, OoT, etc.: http://steamcommunity.com/sharedfiles/filedetails/?id=133204710 PixoPoxo fucked around with this message at 10:43 on Apr 4, 2014 |
# ? Apr 4, 2014 10:38 |
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NEW VIDEO DAY! Episode 5: Speedrun!! Thanks to Rectus, I very nearly lose some friends! Also, because the video is kind of short, stay tuned all the way to the end for a special surprise. I PROMISE it's worth it. Dooky Dingo fucked around with this message at 03:22 on Apr 20, 2014 |
# ? Apr 5, 2014 00:46 |
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Well, that's certainly an interesting reaction. I guess you're just too good friends for this mutation. There seems to be a lot of players (especially in public games) that enjoy running ahead of their team, so I wanted to see what happens when you pit them against each other. You had some great ideas for improvements, thanks for bringing them up! They might be tricky to implement well though, the toolset for influencing the game is very limited, and most of the development time has gone to fighting the game to make it do what it's told. Especially the survivor bots are almost impossible to control. Also, I totally forgot to tell you about the best feature. You can send the other survivors flying by meleeing them. You can see it happen in the video on the burger tank roof. Rectus fucked around with this message at 10:46 on Apr 5, 2014 |
# ? Apr 5, 2014 10:43 |
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Rectus posted:Also, I totally forgot to tell you about the best feature. You can send the other survivors flying by meleeing them. You can see it happen in the video on the burger tank roof. No, but seriously, we actually just really enjoy playing together, so very few things could set us on one another. I had no idea about the melee thing. That still seems a little rough though because of how close you would have to be to melee. Also, did you intentionally leave out auto-shotguns or was the RNG just being weird to us? Also, Piano Tank is best tank. Dooky Dingo fucked around with this message at 16:10 on Apr 5, 2014 |
# ? Apr 5, 2014 16:08 |
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Also, for those of you who couldn't be bothered to watch the full thing, here is THE BEST THING.
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# ? Apr 7, 2014 04:09 |
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SGR posted:This one gets points for creativity, and possibly accuracy: http://steamcommunity.com/sharedfiles/filedetails/?id=176102683 I second wanting to see this one, I went through this with a group of friends semi-recently and we had a blast; there's a whole bunch of little easter eggs everywhere too. Unfortunately, you might get smacked down by the mighty Disney for copyright, as there are songs scattered throughout. But oh man, the haunted mansion bit is crazy awesome
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# ? Apr 8, 2014 13:38 |
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Arcon posted:I second wanting to see this one, I went through this with a group of friends semi-recently and we had a blast; there's a whole bunch of little easter eggs everywhere too. Oh man, do I have a great surprise for you guys on Friday...
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# ? Apr 9, 2014 02:46 |
Well that speedrun video was more entertaining to watch. I realize now that what is fun for viewers may not be fun for you guys. For example, the velociraptor run you had? It must be fun flying through the air swatting cats, but boring to watch once the novelty of it wears off. Meanwhile with this mod, it was more fun to watch just to see the bizarre bugs that affect you guys and Rochelle being a spazzing military turret. So far my favorite run is the witch run, between your guys reactions and the gameplay itself.
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# ? Apr 10, 2014 20:16 |
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NEW VIDEO DAY! Buckle up, buttercups, because this week we are going to SPLASH MOUNTAIN! This week we have two videos, for your pleasure and mine, our fourth commentator finally shows up and we get to relive some of the most horrifying moments of our childhood! Episode 6a: Journey To Splash Mountain Episode 6b: Journey to Splash Mountain Also, we are aware there is a small hiccup at the beginning of video 1. We are not re-exporting. Fake Edit: Requested thread name change: "Let's Play Left 4 Dead 2 Mod Theater: How much tank can you fit in your mouth?" Dooky Dingo fucked around with this message at 03:23 on Apr 20, 2014 |
# ? Apr 11, 2014 20:04 |
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Remember kids, if you try your hardest to make something as good as it can possibly be, you're creepy!
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# ? Apr 12, 2014 10:04 |
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I'm surprised how well they managed to pull off the campaign. Real-life locations tend to be wide open, and fit poorly for L4D2. It shows in the first part where the gameplay gets a bit bland. And while realistic, the corridors behind the facades get repetitive fast. The last two levels had some very good gameplay mechanics though, and an impressive unique finale. I'm impressed that he managed to script the finale entirely with only the level editor logic. The level designer did at least have an other guy making models for him, but even then it's a huge job of making something of this scale. And it seems to have netted him a level designer job on a game called Contagion (unless he already had it). You should really try to fix the music, Splash Mountain has an awesome custom track for the level transitions. Dooky Dingo posted:RECTUS! It was my intention to put hints in the game for the melee, as well as for other things. I initially made it to see if it was possible to make a competitive mode between survivors using the new mutation tools Valve was developing, but I spent most of my time fruitlessly trying to get the survivor bots working. Then I became a bit disillusioned and stopped working on it when Valve suddenly stopped their work on the mutation system beta and pushed it into the main game. And yeah, I set it to replace the autoshotty spawns with rifles, I think my motivation was that it would make it too easy to clear the zombies when you don't have to reload them. Rectus fucked around with this message at 12:18 on Apr 12, 2014 |
# ? Apr 12, 2014 11:57 |
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# ? May 13, 2024 05:43 |
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Robust Laser posted:Remember kids, if you try your hardest to make something as good as it can possibly be, you're creepy! It's not the effort, it's the scale. If I made a painting of my favorite actress and put a lot of effort into it, it would be a little strange, but nothing out of the normal. If I made a painting of my favorite actress' DNA, including pointing out areas to make her genetically perfect and what our children's DNA would look like, that would be loving creepy. Besides, I recanted. I said I was sorry and I have bad opinions. Rectus posted:You should really try to fix the music, Splash Mountain has an awesome custom track for the level transitions. We actually didn't want to put too much music in because of the potential for Youtube blocking us due to copyright infringement. Remember that part where it fades out and says "And then Bulldog went on a boring diatribe"? That was actually him sperging out about copyright law and how he thinks its dumb. We thought it was a little hypocritical to leave that in a video where copyrighted material was being appropriated...
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# ? Apr 12, 2014 16:02 |