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I just realized I didn't actually include the link to the Kokiri forest campaign. I am dumb. http://www.gamemaps.com/details/2802
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# ? May 28, 2014 04:24 |
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# ? May 13, 2024 14:59 |
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NEW VIDEO DAY, GOONS! Episode 12: Suicide Blitz II Today, we are going to focus on the game, drive hard, get in the pocket, and crush the competition! Haha, just kidding. I gently caress everything up like usual. Enjoy! Dooky Dingo fucked around with this message at 23:39 on May 30, 2014 |
# ? May 30, 2014 23:36 |
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I have yet to see Princess Peach in one of these
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# ? May 30, 2014 23:42 |
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The Door Frame posted:I have yet to see Princess Peach in one of these I blame Rectus.
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# ? May 30, 2014 23:54 |
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Dooky Dingo posted:I blame Rectus. I guess the game is up. I'm bowser IRL.
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# ? May 31, 2014 11:11 |
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CHRISTMAS CAME EARLY, JERKS! Jotsam made this. He is awesome.
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# ? May 31, 2014 22:36 |
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Dooky Dingo posted:CHRISTMAS CAME EARLY, JERKS! This is indeed awesome. Very well done.
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# ? May 31, 2014 23:39 |
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NEW VIDEO(s) DAY! Buckle up, goons. It's going to be a LONG one... Episode 13A: RedemptionII Episode 13B: RedemptionII Episode 13C: RedemptionII "But, Dingo!" You may ask, "why are there THREE videos?" The answer to that, my sweet summer child, is that RedemptionII is loving LONG. Like, stupid long. This is compounded by the fact that some of the more... questionable design decisions add a TON of extra playtime to an already jam-packed mod. Just as a point of reference, Journey to Splash Mountain is 4 files. RedemptionII is 8 loving FILES. Well, whatever. Enjoy! Dooky Dingo fucked around with this message at 03:18 on Nov 29, 2014 |
# ? Jun 7, 2014 00:03 |
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Wow... Someone put a crazy amount of work in to this.
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# ? Jun 7, 2014 03:12 |
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Shadow gamer posted:Wow... Someone put a crazy amount of work in to this. And it's still confusing as hell and half broken.... Definitely impressive though
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# ? Jun 7, 2014 07:02 |
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The Door Frame posted:And it's still confusing as hell and half broken.... Definitely impressive though This is extremely accurate. I think what the dev team really suffered from here is a lack of proper playtesting. If I had to wager a guess, I'd say that the "playtesters" were probably just the dev team themselves or that it was people who were already a part of the development process in some way and so they were in on some of the little secrets without being fully aware of it. I think the best example I could point out is the "generator room" in the finale. You guys seriously have no idea how long we stood in that room trying to figure out where the hell to go because we didn't ALL go into the fake safe room at the same time. Someone who was present for the development would have already understood the trigger for that and so it would have just been passed up. TL;DR: always use unrelated playtesters. Also, and I don't know if this is just me or what, but it seems that custom melee weapons, no matter how cool, always have worse hitboxes than their contemporary counterparts. It's really frustrating. Or, maybe thats what I deserve for expecting a putrefied foot to be an effective close quarters weapons.
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# ? Jun 7, 2014 14:53 |
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Dooky Dingo posted:TL;DR: always use unrelated playtesters. Or as I like to call them, Let's Players.
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# ? Jun 7, 2014 18:36 |
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Rectus posted:Or as I like to call them, Let's Players. RECTUS! On a semi-related note, that opening section of RedemptionII, the one by the bridge? The whole area is an instant death spot. Even a player with a bad disposition can simply jump off without going into "hang time". I'm pretty sure the entire mod was made BY trolls FOR trolls.
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# ? Jun 7, 2014 19:24 |
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Dooky Dingo posted:RECTUS! If you jump and keep holding the jump hey after landing, you can walk off any ledge in the game without hanging on to it. You can even abuse it to get down from the apartment building in No Mercy without having to go inside.
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# ? Jun 7, 2014 20:10 |
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That was quite the uneven mod. You should have disturbed the birds, given how disturbed everything else was I really agree that the endless panic events without a clear objective (sewers, broken train) really seemed to make the experience painful rather than interesting at those moments, but some of the quieter little bits were nice. I wonder what it would have been like to maybe split it into two campaigns. You could end the first one with a gas can event that only requires a single gas can present right at the end. Left 4 Dead really seems to shine best in levels that can be done in 5-7 minutes rushing through or explored more thoroughly in 15 or so.
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# ? Jun 8, 2014 15:15 |
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It looks like the first time through the ending, the tank was the one that screwed up the ending. If you look carefully around when you died (14:53 at the engine side of the lift) you will see a forklift stuck under it. Isn't it fun when physics objects mess you up/bug out?
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# ? Jun 11, 2014 13:57 |
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Narahari posted:That was quite the uneven mod. You should have disturbed the birds, given how disturbed everything else was We TRIED! I have no idea what the trigger is to disturb those birds. It wasn't gun fire and, for all I know, you have to literally walk up and slap one with a dismembered hand to get it to even look at you. azsedcf posted:Isn't it fun when physics objects mess you up/bug out? Hmm, I wonder if the ending still would have gone through if we had found a way onto the train. That would have been GLORIOUS to watch...
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# ? Jun 11, 2014 18:03 |
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NEW VIDEO DAY! Episode 14: Space Mod Today we take a field trip, class. A field trip... TO SPAAAAAACE! Unrelated note, We've been considering doing some hybrid VS. videos, but we would need some folks willing to record video and commentary for the opposing team. Would anyone be interested in something like that? Or just "Stick to what you're good at, jerks!"?
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# ? Jun 13, 2014 23:24 |
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Not gonna lie, that was by far my favorite video to date. Jesus guys, you have the best conversations
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# ? Jun 14, 2014 06:37 |
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T1g4h posted:Not gonna lie, that was by far my favorite video to date. Jesus guys, you have the best conversations
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# ? Jun 14, 2014 15:21 |
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Dooky Dingo posted:All aboard the giraffe express! As someone who worked directly with giraffes at a zoo for 5 years, I can absolutely vouch for that friend who was indeed correct. Giraffe pictures are all photoshops, this is really how they look.
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# ? Jun 14, 2014 17:44 |
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That is adorable and is totally going in the second post.
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# ? Jun 14, 2014 17:48 |
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Soooo... Is no one interested in the VS. matches? I kinda figured we'd have at least a few takers...
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# ? Jun 16, 2014 23:43 |
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I'd be down to do it myself but computer issues left me unable to run anything remotely close to modern, so I can't currently. When I get things replaces soon I'd dig getting back into some L4D Versus.
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# ? Jun 17, 2014 00:21 |
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Dooky Dingo posted:Soooo... Is no one interested in the VS. matches? I kinda figured we'd have at least a few takers... I'm really bad at L4D with M&K controls and I don't have anything better than my old bluetooth headphones to record audio with, so I don't know how much I would bring to the video
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# ? Jun 17, 2014 01:00 |
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Well, my idea was to have a VS. match and have two teams running separate videos. Then, in post, we can switch back and forth between the two. Obviously, this requires a lot of setup and blah blah blah, but it would be pretty If we found that commentary just didn't work on the other side, the teams would get mixed up so that there is always a regular commentator on both teams.
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# ? Jun 17, 2014 01:11 |
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I'd be totally down for watchin the videos at least? I wish I could help, but I don't have any recording software myself.. And I'm horrible at Vs.
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# ? Jun 17, 2014 01:41 |
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If I had a computer that could run L4D2 I'd be all over this, sadly I can't. This thread needs more love, keep up the good work.
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# ? Jun 17, 2014 01:43 |
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Never done versus, so I wouldn't want to bring the quality of the game down. Heh, just a casual gamer here.
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# ? Jun 17, 2014 01:59 |
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I'd be down but I don't actually own L4D2, i'm just living vicariously through you guys
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# ? Jun 17, 2014 03:02 |
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I am legitimately surprised that this many people either do not own or have never played L4D2. I assumed this was one of those games that EVERYONE has played at some point, so we haven't been discussing game mechanics or anything like that. Holy crap. Okay, well, um... Would you guys like us to do some slightly more informative videos or maybe actually go through the main campaign missions as Valve intended?
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# ? Jun 17, 2014 03:52 |
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I vote stick with your current format because hey, it's working well and it's fun to watch you guys play as well as you do. But I also know enough about L4D from my roomie to get the basic mechanics and ideas, so i'm biased.
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# ? Jun 17, 2014 04:14 |
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Stick with your format! Though I'm speaking as it seems one of the few who have played the game, so yeah also biased here.
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# ? Jun 17, 2014 04:21 |
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I own it, I've played through all campaigns AND I've even run a handful of Vs matches (being a friend-zombie is fun one!) but the only wrinkle for me is video capture. I have Audacity and Skype so I could record audio no problem, but my computer HATES both me and itself the moment I try to do any video recording. My FPS just tanks and games become unplayable and the little video I capture is just as bad. So if you want a dude who can and likes to have fun and can babble just as much as you guys, I'm in. Just don't ask for video.
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# ? Jun 17, 2014 04:24 |
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Dooky Dingo posted:Holy crap. Okay, well, um... Would you guys like us to do some slightly more informative videos or maybe actually go through the main campaign missions as Valve intended? The only way that this would be acceptable is if you did it with the most obnoxious visual mods you can find enabled In all seriousness, I wouldn't mind seeing the regular campaigns occasionally, but no Dead Center, please. That's all that my group ever played in VS and I got so drat sick of it
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# ? Jun 17, 2014 05:18 |
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The Door Frame posted:no Dead Center, please. That's all that my group ever played in VS and I got so drat sick of it Seriously, who the hell puts 5 ounces of gasoline in a gas can? Why is there gasoline in the mall and it isn't in a centralized location? The Door Frame posted:The only way that this would be acceptable is if you did it with the most obnoxious visual mods you can find enabled.
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# ? Jun 17, 2014 14:44 |
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Dooky Dingo posted:That's not because you played it so much. That's because it's an objectively bad map with an objectively horrible ending. It's a pretty solid VS map though. The poor level design and garbage finale lead to amazing traps to be sprung on unsuspecting players who have strayed too far from the group
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# ? Jun 17, 2014 16:59 |
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The Door Frame posted:It's a pretty solid VS map though. The poor level design and garbage finale lead to amazing traps to be sprung on unsuspecting players who have strayed too far from the group The only acceptable VS portions of that map are the very beginning where you can randomly charge a person through a window and I will not hear any heresy to the contrary.
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# ? Jun 17, 2014 22:58 |
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I'm only 1/3 of the way through watching these videos and I am really surprised it's not getting more love. The video and audio quality is great. What I have seen so far of the mods are interesting. I'll keep watching. Keep up the good work guys!
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# ? Jun 19, 2014 02:06 |
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# ? May 13, 2024 14:59 |
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bodz5150 posted:I'm only 1/3 of the way through watching these videos and I am really surprised it's not getting more love. The video and audio quality is great. What I have seen so far of the mods are interesting. I'll keep watching. Keep up the good work guys! Thanks for the kind words. I'm really not sure what to do to garner more attention. Maybe rename the thread "Left 4 Ronpa"? Or how about "Killing Undead and infinitely respawning before Dark Souls was cool!"
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# ? Jun 19, 2014 03:32 |