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# ¿ Dec 13, 2022 03:59 |
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# ¿ May 21, 2024 13:24 |
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Well she is 3ft tall and looks like a chew-toy
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# ¿ Dec 13, 2022 18:29 |
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You can press the "Multi" button when you're making bedroom assignments, paint a huge rectangle over your living area, and it will designate separate bedrooms. Supposing you put a bed and a door in each portion-able room.
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# ¿ Dec 15, 2022 02:42 |
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Make some statues out of expensive materials, or if you have spare artifacts try making a pedestal and putting them on display.
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# ¿ Dec 15, 2022 03:35 |
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I can't figure out how to get dwarves to use blank writing material in the library. They'll only stockpile quires and won't touch scrolls at all unless they are set to be dumped (and fudging them into the a dump zone in library hasn't done anything either) I've got bookcases and chests in the library, and the desired writing materials set to 999
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# ¿ Dec 15, 2022 03:49 |
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A Bakers Cousin posted:Did you assign scholars and librarians ? Ah yes, I did, but I also had it set as the medical dwarf's office or something. Unclick that and now they work.
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# ¿ Dec 15, 2022 04:05 |
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So far I've just been nuking the archery range zone when I want them to have good bolts on hand, and making a new one when I want to make some wood bolts and have them train.
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# ¿ Dec 15, 2022 20:34 |
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475 year old forgotten beast that was a blob of ash with two huge wings, and when a dwarf punched it, it turned into a pile of ash, and two huge wings.
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# ¿ Dec 16, 2022 06:41 |
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After going through an untold number of scholars, my library finally attracted a skilled doctor/diagnostician/surgeon into residency, and it turns out he's the husband of a dwarf already living in the fort. Just got to wait for him to ask for citizenship.
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# ¿ Dec 16, 2022 17:51 |
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What does the lightbulb icon announcement mean? Text was something like "[Dwarf name] has discovered the construction and use of the warded lock" I don't see the named dwarf in the fort currently
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# ¿ Dec 17, 2022 06:02 |
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jugs I think
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# ¿ Dec 18, 2022 02:52 |
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Crossbow non-lethality
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# ¿ Dec 18, 2022 06:34 |
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'Tis the season.
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# ¿ Dec 21, 2022 02:41 |
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Are they on ignore outside garbage?
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# ¿ Dec 24, 2022 04:51 |
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You can set your taverns, libraries and temples to exclude outsiders and you'll stop having so many people wander in.
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# ¿ Dec 24, 2022 19:12 |
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The elves have brought a grown lignite pedestal. That would be a time consuming process.
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# ¿ Dec 25, 2022 21:25 |
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It's more like, "Well we dig a hole in the ground, throw some rotten kitchen scraps in there and cover it with a huge boulder. Then we let it sit for, ohhhh, say 30 or 40 million years."
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# ¿ Dec 25, 2022 21:32 |
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This is "the lieutenant" who hangs around in my tavern, or aimlessly flies around
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# ¿ Dec 29, 2022 16:56 |
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resistentialism posted:
Oh no!
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# ¿ Dec 29, 2022 19:26 |
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do you have all kinds of cloth?
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# ¿ Dec 29, 2022 20:03 |
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Justice screen.
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# ¿ Dec 29, 2022 22:13 |
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I've got the same three kobold thieves coming in every year to get spooked off by a dog, at year 200.
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# ¿ Dec 29, 2022 22:23 |
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johnny park posted:How do you build structures like this outside when you can't build stairs up into empty space? crafted ramps, which you can remove later
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# ¿ Dec 30, 2022 03:56 |
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Is there some reason this doesn't work right?
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# ¿ Dec 31, 2022 04:32 |
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Ettin walking around trying to bash people over the head with this.
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# ¿ Dec 31, 2022 05:45 |
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You can farm effectively on any stone floor that you flood with a ton of water.
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# ¿ Dec 31, 2022 20:44 |
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Arts and crafts anger management program for dwarf
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# ¿ Jan 2, 2023 18:44 |
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For some reason when a caged creature gets dumped into lava, the game records their cause of death as "Bled to death", but it does blame the dwarf that dumped them.
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# ¿ Jan 3, 2023 19:28 |
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Dr. Fraiser Chain posted:Can I make a stockpile for mechanisms? I'd like to dump all my less than masterwork ones for making better traps without tedious menu fuckery Two stockpiles, both only furniture->mechanisms. One with only good qualities selected, one with only not-good qualities selected.
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# ¿ Jan 6, 2023 20:25 |
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Turn off trash storage in your good stockpile.
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# ¿ Jan 7, 2023 05:50 |
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Items stored in stockpiles with refuse storing enabled can rot away. Yes, the tutorial specifically sets you up to do this to yourself.
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# ¿ Jan 7, 2023 06:49 |
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How well does bloodthorn-based equipment do?
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# ¿ Jan 7, 2023 23:52 |
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Seems like if you build a hunter guildhall it won't be long until your entire fort is full of legendary ambushers, which you can use to steal artifacts and other loot from other civ sites. But if your ambushers are too good, you may almost never get detected on your raids, and you kind of lose the ability to wear down enemy populations by taking fights with advantageous positioning.
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# ¿ Jan 9, 2023 04:37 |
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Just ask my league of ambush surgeons
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# ¿ Jan 9, 2023 04:45 |
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You'll eat up the quiver slot, I think?
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# ¿ Jan 9, 2023 05:44 |
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I watched some amphibian men pick a fight with a forgotten beast with a freezing dust cloud attack. The amphibians won the fight, were all covered in the dust in the process, then, one after another, they all keeled over immediately after they set foot in a cavern pond.
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# ¿ Jan 9, 2023 17:28 |
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Once you assign the hall you can see if it was part of an agreement along with the needed value of the room, with the magnifying glass.
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# ¿ Jan 11, 2023 07:00 |
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You might want to pick out your unhappy dwarves and put them on hauling duty and forbid everyone else. Might only have the bored dwarves doing most of the hauling.
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# ¿ Jan 13, 2023 17:50 |
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They've decided there's not enough grazeable area
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# ¿ Jan 15, 2023 06:01 |
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# ¿ May 21, 2024 13:24 |
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Yep, but you have to wade through hundreds of pages of "so and so made a masterwork *sock* in Weasellegal"
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# ¿ Jan 16, 2023 21:42 |