I understand the ascii purists, but most people play with tiles at this point. If the OP is intended to be a recruiting tool to advertise the game, how about mixing in some actual graphics? I am a big dwarf fortress fan but lets be real, most people don't like ascii, it is a turn off.
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# ¿ Mar 14, 2014 05:11 |
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# ¿ May 4, 2024 05:23 |
I have a rough idea for a challenge but I need to flesh out the actual rules and I would like your input. The idea, essentially, is that the game is Paying the Iron Price. No harvesting fresh materials of any sort. Everything comes from slain creatures. Merchants can be traded with. I feel like I could flesh this out a bit more.
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# ¿ May 12, 2014 01:10 |
Is there any mod, trick, special technique or pretty much anything to make building surface forts not such a huge pain in the rear end? I want to try another one but building via walls is such a giant pain in the rear end.
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# ¿ May 13, 2014 01:16 |
TOOT BOOT posted:Apparently the guy that does Masterwork doesn't play Dwarf Fortress. Somehow that explains a lot. Wait. What? Seriously?
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# ¿ May 20, 2014 01:06 |
Has there been any word on when Masterwork will update?
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# ¿ Jul 17, 2014 01:14 |
Is anyone else sort of dissapointed by Human Mode in Masterwork? There are about a million workshops which seem to make stuff I don't need, want, can be made better in traditional ways OR are ridiculously over powered and unbalancing. The only really interesting change is how they are basically forced to do open pit mining. They just don't feel different enough to be fun. Is anyone else disappointed by them?
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# ¿ Aug 12, 2014 16:32 |
I just turn off most of the new buildings and go to town. Masterwork comes with a manual which has good documentation of the rest.
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# ¿ Aug 12, 2014 17:37 |
I have not played DF in a while. I downloaded the latest version of Masterwork and don't see any options in there related to all of the extra buildings and professions they added. Did they take them out, or am I missing something? I usually turn most of them off. All of the options related to extra "types" of minerals, plants, animals etc are also all gone? Options related to how hard various industries are, are also gone? I liked increasing the difficulty of farming for example. Diogines fucked around with this message at 22:58 on May 31, 2015 |
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# ¿ May 31, 2015 22:48 |
I think I downloaded an old version. Got the latest version, I recognize the interface now.
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# ¿ May 31, 2015 23:15 |
So Masterwork is two versions and like six months behind now. Is it ever going to be updated?
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# ¿ Dec 11, 2015 01:23 |
I know that I like Masterwork and how to use it but don't follow the development of it at all. So is development over? Did the people involve quit? Its been an uh, really long time since the last update? It seemed like older versions came out much more rapidly? Is Masterwork dead? If not, any estimate on a new version?
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# ¿ Jan 18, 2016 01:40 |
1-2 more versions by Toady? 4-5 months then?
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# ¿ Jan 18, 2016 01:48 |
I've not played in a while and may start again. What is everyone's favorite graphics pack?
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# ¿ Nov 9, 2017 01:26 |
I said graphics pack, not a font. I mean if people want to pretend that an O with two dots on top is an ox or an ostrich that is cool, but lots of good tile-sets exist.
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# ¿ Nov 9, 2017 01:48 |
See, you could have used ASCII art to convey the emotion contained within that smiley, but you used an actual image instead. Why? Images are easier than ASCII to understand quickly and convey more information.
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# ¿ Nov 9, 2017 01:55 |
There have been countless amazing mods for this game and utility programs. When, when, will someone make some sort of UI or tool to make controlling the military not poo poo?
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# ¿ Apr 12, 2018 02:03 |
StarkRavingMad posted:Watching some streams and the UI looks really nice. Seeing a Dwarf Therapist like work orders menu. Diogines fucked around with this message at 19:51 on Dec 6, 2022 |
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# ¿ Dec 6, 2022 19:43 |
necrotic posted:Yes, its similar to therapist in that you see everyone at once and can toggle through labor 'groups' to assign to Everyone, Specific Dwarves, or Disable Entirely. I wonder if the Dwarf Therapist maker will ever make another version? It gives you lots of other useful information, I'd still play with it if I could.
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# ¿ Dec 6, 2022 19:52 |
Bad Munki posted:First fort in a lot of years. A LOT of years.
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# ¿ Dec 6, 2022 20:41 |
I have a considerable number of hours under my belt playing Dwarf Fortress. On the steam version is it worth doing the tutorial to get a handle on the new user interface, or not worth it?
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# ¿ Dec 7, 2022 00:06 |
I am so used to playing with the various tools... Is there any way in the Steam version to increase FPS/Speed? To be very clear I am not talking about making the game operate more efficiently when you have 10,000 cats, I mean, to speed it up when you have the processing power available to do so.
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# ¿ Dec 7, 2022 02:14 |
The in game labor system is certainly... better now, but without the ability to prioritize one labor over another for the same dwarf I still find it kind of lacking. Has there been any statement or information from whoever works on Dwarf Therapist if they plan to update it for the steam version / a guess at a time frame?
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# ¿ Dec 7, 2022 05:28 |
Do farms need to be in actual caves or just deep and if so, how deep?
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# ¿ Dec 9, 2022 16:14 |
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# ¿ May 4, 2024 05:23 |
Soapy_Bumslap posted:If you have soil layers near the surface you can build farms on them, but i think the yields are lowered due to the soil quality. You can improve that by getting a lye industry running for potash fertilizer
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# ¿ Dec 9, 2022 16:37 |