Oh hey, I see you used my header graphics. I still have the original PS doc with whatever font that was, if you want me to make matching new ones, let me know.
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# ¿ Mar 13, 2014 18:52 |
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# ¿ Apr 28, 2024 14:52 |
scamtank posted:IT*S MY FIRST THRE¤AD GET OFF MY CASE Looking at the PS doc, it's Myanmar MN and a black drop shadow in multiply blend mode, 30% opacity, 120° angle, 5px distance, 0% spread, 8px size. Actually, you know what, I just uploaded it to goondorfs. Just duplicate a layer and change the text and you'll have a perfectly matching header every time: http://goondorfs.net/OP_Headers.psd.zip
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# ¿ Mar 13, 2014 19:19 |
It was 25 months old today and Scamtank was ready to go. I've been neglecting the old thread long enough, so it was time to take it out behind the shed. Anyhow I think the last post in the old thread should be the new thread title, I think it sums everything up pretty succinctly and should help alleviate any confusion over the new thread.
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# ¿ Mar 13, 2014 19:42 |
Bronzestabbed vs. DF Release: a race to Forever!
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# ¿ Mar 13, 2014 20:14 |
scamtank posted:OW OW OW OW OW DEVLOG Honestly I'm kind of disappointed nobody beat you to the first dev log of your new thread.
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# ¿ Mar 13, 2014 23:56 |
How about vomit?
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# ¿ Mar 14, 2014 15:42 |
North Korea. It's HFS.
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# ¿ Mar 14, 2014 21:06 |
scamtank posted:Hey, people. I've been delving into Urist Da Vinci's momentum equations and I came up with something interesting. Try reducing the MAX_EDGE of all terrestrial metals from 10,000 to 2500. I wish Toady would, say, outright publish the equations used to determine a lot of these interactions, so that people could more readily fine-tune his numbers.
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# ¿ Mar 15, 2014 00:46 |
I doubt it even has an outdated spec. It's nice to dream, though.
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# ¿ Mar 15, 2014 00:50 |
No, they're harmless, see if you can coax them into your refuse pit, they'll clear it out for you and be on their way. Win/win!
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# ¿ Mar 16, 2014 01:41 |
Pound_Coin posted:granite encrusted granite bed, yeah good work rear end in a top hat. It helps the user not take things for granite.
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# ¿ Mar 17, 2014 17:32 |
I'll ask the obvious question: did you open hell?
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# ¿ Mar 17, 2014 19:31 |
Internet Kraken posted:More importantly, she took the only axe down with her! Ehh, you can always make a wooden training axe (from the logs from deconstructing your embark wagon, if you have to) in order to bootstrap your lumber industry again.
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# ¿ Mar 20, 2014 03:00 |
That's awesome. Build a floor over the volcano so he doesn't have to deal with any more outsiders.
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# ¿ Mar 20, 2014 03:40 |
Internet Kraken posted:This would be a good idea if it weren't for the huge fire that burnt all my wood to ash. And you've already deconstructed your wagon? Umm...got any workshops or walls or anything made of wood?
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# ¿ Mar 20, 2014 04:15 |
I actually played DF last night. Just thought you all should know.
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# ¿ Mar 21, 2014 17:21 |
That's my recollection, that a legendary marksdwarf can fire through fortifications at a pretty ridiculous distance, whereas a totally green recruit has to practically hang off the battlements before he feels his shot isn't obstructed.
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# ¿ Mar 21, 2014 18:42 |
Moridin920 posted:I'm really excited at the prospect of being able to travel to other dwarf settlements through the caverns, and caravans going through there also. I wonder if/how one will hook one's own fort up to the underground caravan network?
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# ¿ Mar 24, 2014 20:39 |
Did you try paging through the list on the right? It's longer than one page.
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# ¿ Mar 27, 2014 23:09 |
duralict posted:e: vv well I feel dumb. I had no idea it was paginating, because of the 6 inches of empty space at the bottom of the list on my screen. DF taking full advantage of available window real estate is kind of a crap shoot. Case in point: the worldgen screen.
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# ¿ Mar 28, 2014 16:52 |
TildeATH posted:Took us 13 pages to find a suitable subtitle. The Something Awful Forums > Discussion > Games > Dwarf Fortress: Took us 13 pages to find a suitable subtitle I don't know, man, it just doesn't flow. Although I do like the alliteration at the end there.
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# ¿ Apr 12, 2014 00:47 |
quote:It's fixed now. I don't understand how it was broken.
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# ¿ Apr 13, 2014 01:55 |
Oh, that makes sense. I assume now she's Knitlog the Smashing of Rivers.
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# ¿ Apr 13, 2014 02:29 |
Yeah, natural formations retain their shape when they fall. Only constructed things crumble.
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# ¿ May 1, 2014 04:22 |
If he just dug a hole, the lava blasted in and burnt him, the smoke was probably from his own body. The diagonal thing just removes the "pressure" as far as how far up the lava will fill (which isn't necessary unless with lava unless it's been through a pump.) If you want the magma to trickle in, you have to leave a 1-tile thick wall, then smooth it, then carve a fortification. THAT will cause it to trickle in slowly enough that the dwarf has a chance to escape. A chance.
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# ¿ May 2, 2014 15:18 |
Yeah, it used to be that the walls of a volcano would wiggle in and out and you could do that, but now they just go straight down. If you REALLY don't want to lose the dwarf, you could enable fastdwarf in dfhack and he'll scoot right out of there.Bernardo Orel posted:Look, you want lava, you have to make sacrifice(s).
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# ¿ May 2, 2014 15:28 |
Doesn't dfhack include fixes for that?
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# ¿ May 4, 2014 02:28 |
1, and 10000000 babies.
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# ¿ May 7, 2014 23:49 |
Suicide Sam E. posted:Anyone ever form & pour an obsidian tower? I'm thinking of doing it, since I'll be close to that point anyhow. Plus, hey - unlimited stone. Plus, you can engrave the whole god damned thing.
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# ¿ May 8, 2014 14:27 |
scamtank posted:Not this month it hasn't. June 14th is the magic number to pass. Hey, that's when my kid is due! He'll surely be covered in filth in no time.
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# ¿ May 12, 2014 15:35 |
Diogines posted:Is there any mod, trick, special technique or pretty much anything to make building surface forts not such a huge pain in the rear end? I want to try another one but building via walls is such a giant pain in the rear end. Sure! The easiest way is to locate your surface fort several z-levels underground, preferably in a nice layer of ore-rich stone.
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# ¿ May 13, 2014 02:08 |
You know, it'd be easier to just put your phone in the oven and set it to broil for an hour.
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# ¿ May 14, 2014 17:17 |
scamtank posted:Nowhere that I can see. I'm personally just waiting for Bad Munki to stumble in and take notice. Fuuuuuuuuuck I got called out. Trip report thus far: this plugin crashes DF. I should probably make sure I'm running the latest dfhack LNP MCP FBI ABC and possibly try compiling it on my system. I'm running 10.9, and I've seen problems crop up with that. Bad Munki fucked around with this message at 16:56 on May 22, 2014 |
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# ¿ May 22, 2014 16:45 |
I'm surprised nobody's talking about the new release that dropped this afternoon.
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# ¿ May 29, 2014 02:37 |
It's going to be v0.38, right? It'll be on the 38th.
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# ¿ Jun 2, 2014 02:52 |
That's it, science has gone too far.
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# ¿ Jun 4, 2014 16:27 |
Is she Down To Fortress?
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# ¿ Jun 6, 2014 17:16 |
Baby snatcher...?
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# ¿ Jun 7, 2014 01:04 |
Aaaaand true to Toady style, a new release right out of the blue, raise your hand if you saw it coming: http://www.bay12games.com/dwarves/df_38_01_win.zip
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# ¿ Jun 16, 2014 14:28 |
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# ¿ Apr 28, 2024 14:52 |
TildeATH posted:Nobody's going to believe you when you finally post the real release. I've got an angle.
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# ¿ Jun 16, 2014 18:35 |