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quote:Added gelding and associated profession/skill/etc. So what're the benefits of a master gelder vs a novice?
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# ¿ Nov 27, 2014 01:35 |
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# ¿ May 13, 2024 14:14 |
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Shibawanko posted:Beyond the third cavern level in the game there are adamantine spires which are hollow, go through the sea of lava and reach into hell where there are many demons. Welp, no point in playing the game anymore.
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# ¿ Jan 13, 2015 20:31 |
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I first started DF, saw the ASCII art, downloaded a tileset then had the wiki opened up to refer to whenever I needed clarification on something. I really don't see how people can say its super complex past its graphics and UI.
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# ¿ Jan 17, 2015 23:53 |
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scamtank posted:breaks and generic parties are gone, Oh thank god. gently caress the UI stuff, this is the thing I wanted changed.
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# ¿ Jan 22, 2015 07:37 |
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As long as its one dwarf satisfying his needs rather then one dwarf going "Hey gently caress work! Who is with me?" and knocking the entire fort's production to a standstill its an improvement.
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# ¿ Jan 22, 2015 08:37 |
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It seems that Warlock Fortress in Masterwork got a few changes since I last played it, did they fix the issue with ghouls and hospitals where making a hospital will instantly make every ghoul rest and stay bedridden cause they are rotting forever?
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# ¿ Jan 28, 2015 20:17 |
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Spring is here and love is in the air! These all happened pretty much one after the other. EDIT: And after unpausing another marriage happened
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# ¿ Jan 29, 2015 07:56 |
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I remember there being some interest in a Masterwork LP, I've been considering doing a Warlock LP. Would anyone care if I use a randomly genned world over the presets that Masterwork comes with?
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# ¿ Feb 4, 2015 22:26 |
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Prop Wash posted:Granted I love DFHack for some of its other functions as well - I blatantly cheat if a goblin siege shows up year one and I have no remorse over it at all, Same. I have like 30 dwarves, none with combat skills, I got nothing for arms and 60 goblins fully armed and armored show up (and are always led by a master marksmen who could kill my entire fort by himself). slayrace goblin, hopefully in 2 seasons I'll have my army up to snuff to play fair.
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# ¿ Feb 10, 2015 06:33 |
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Sub Rosa posted:I thought you had to hit 80 dwarves by default before sieges happen? Well ambushes, which often have enough combatants in them they may as well be a siege.
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# ¿ Feb 10, 2015 07:19 |
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I wish terrifying biomes wouldn't have the rain or reanimation stuff, just lots of dangerous monsters like ogres and harpies. Sometimes I want wildlife more threatening then a giant hamster, but I don't want to deal with reanimation or not getting caravans because the acid rain melted them all down. EDIT: Like if haunted reanimated and terrifying both reanimated and had hosed up weather, and sinister just had evil creatures. Leal fucked around with this message at 23:16 on Feb 11, 2015 |
# ¿ Feb 11, 2015 23:11 |
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Gibbo posted:just go get the newest version of the Sims. No, don't. Go with Sims 2, you can make an argument with Sims 3 but I'd highly recommend 2. Don't get 4. E: Really, I'd recommend getting sims 1 over 4. Angela Christine posted:You can do that if you generate from complex parameters. It isn't as hard as it looks. I made a post a while back explaining most of the important bits available in the impenetrable world generation options screens. Thats actually good to know, thanks.
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# ¿ Feb 12, 2015 21:06 |
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Zereth posted:I thought the game didn't have excrement in it. Masterwork adds it. It was certainly interesting to see my captain of the guard jump off a mountain after dodging away from some poo poo a monkey threw at him and die.
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# ¿ Feb 14, 2015 07:54 |
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VDay posted:Nothing like spending 30 minutes equipping your military dwarves before accidentally closing the game without saving Toady really needs to add the ability to save military profiles.
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# ¿ Feb 15, 2015 08:40 |
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Flesh Forge posted:Motherfucker's in jail, why's he supposed to be happy It's social commentary on how inmates are given phones and internet access while in the slammer.
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# ¿ Feb 20, 2015 22:02 |
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Prop Wash posted:Hopefully without succubi because that poo poo's weird. Seriously. I was going to try out a succubi fort, I could look past the corsets and thongs but this quote:Tentacle monster - Unlike their reputation where they are rape monsters, they'll still rub their tentacles all over a succubi to clean her off.
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# ¿ Mar 4, 2015 03:59 |
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Excelzior posted:Urist cancels digging : Interrupted by getting SERVED Mass job cancellation: Uris shouts DAAAAAAYUM
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# ¿ Mar 5, 2015 05:42 |
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I fired up Masterwork and tried out hermit for the first time. Took a look at my dude's likes and uh uuuuuuuuh E: And I've had some whales somehow wash up on shore. I can never run out of food now. Leal fucked around with this message at 01:33 on Apr 4, 2015 |
# ¿ Apr 3, 2015 22:46 |
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So were evil biomes always just dangerous off the gimmicks of syndrome rain, clouds and reanimation? I've been trying to get into an actual dangerous area embarking in terrifying areas in every biome and the most threatening surface creature that spawned was my horse turning opposed to life by eating some evil grass. Hamsters, snakes, random birds, camels, leopards, deer are all spawning in fully evil biomes. Were beakdogs, harpies, ogres and the like all shoved off to the caverns? Not only that, I'm playing Masterwork and clicked on the "Surface creatures" which is supposed to add another 115 things to the surface... yet I'm still getting surface creatures that I may as well of just played vanilla and embarked in a calm forest.
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# ¿ Apr 8, 2015 23:07 |
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So for goons who have played Humans in the masterwork mod: Is the whole merchant system really just a raw material economy? It seems that you can't make any profit buying a raw resource then refining it. Like you can buy 3 wool cloth for 500 sovereigns. You can make 3 shirts out of that cloth. How much can you sell those shirts for? NOTHING! You need 4 wool shirts to sell for... 500 sovereigns. You lose money refining cloth. Oh but you can buy 4 wool thread for 500 sovereigns, at least then you'll be breaking even. You literally make more money selling rare silk thread (cloth sells for the exact same price) then you do if you were to turn that silk into clothes. 1 thread is 1000 sovs, 4 rare silk cloth shirts goes for 1500 sovs. You lose out 2,500 sovs for making shirts.
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# ¿ Apr 13, 2015 05:48 |
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PublicOpinion posted:We all know dwarves get bad thoughts from going naked, but do they get bad thoughts from wearing nothing? It'll be like the dungeon master and wearing 10 robes. Its like I"m wearing nothing at all
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# ¿ Apr 15, 2015 06:07 |
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Tunicate posted:Mini toad update Oh no, the funds leopard or whatever the gently caress Toady's brother was going on about years ago is hungry once again.
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# ¿ Apr 29, 2015 03:36 |
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Dungeon Ecology posted:Which DF Build is the latest Masterwork built from? Does it have multi-level trees yet? There is a Masterwork reborn or something like that which is the latest DF version with multi level trees, but its extremely barebones now.
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# ¿ Apr 29, 2015 03:54 |
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Agent Kool-Aid posted:when the gently caress is the update with all this happening October 2020
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# ¿ May 12, 2015 05:49 |
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I think now hunters have their own military equipment set, same with miners and lumberjacks. That means you can't have your miners and lumberjacks wear armor while doing their jobs sadly
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# ¿ May 15, 2015 19:41 |
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Captain Mediocre posted:Is the performance still as bad as it was ~6 months ago? Last time I played every fortress ground to a total fps-halt after a year or two. Optimizing is something Toady doesn't find fun, so it'll probably never happen. Soon we'll playing where it takes an hour for every tick as the game calculates the blood flow of every entity, the exact amount of said blood, dead skin flaking off bodies, sweat generation, odor generation, nutrition calculation and thats not even getting into calculating the mass of every individual rain drop or step by step falling of leaves from trees or...
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# ¿ Jun 13, 2015 19:24 |
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One thing you'll want to check on with dwarves personality is something like "Dislikes authority" or something like that, cause for every time they speak to nobility they get a "Had to deal with a pillar of society" or something like that and it stacks. I almost had one of my legendary blacksmiths go berserk cause he had about 200 negative thoughts of speaking to a pillar of society.
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# ¿ Jul 27, 2015 17:46 |
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DreamShipWrecked posted:You try falling down the stairs while singlehandedly hauling an entire stone cabinet Thats just another Tuesday for me, working retail.
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# ¿ Aug 4, 2015 07:16 |
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Kurt Urist cancels play music: Crossbow bolt to the head.
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# ¿ Aug 18, 2015 08:06 |
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The material determines how effective the item is. You want dense material for warhammers like silver while adamantium is pretty worthless for warhammers, on the flip side silver doesn't do well as an edged weapon meanwhile adamantium makes a perfect blade.
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# ¿ Sep 21, 2015 21:25 |
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Baloogan posted:The hydra's head moves with the beat. The hydra's head moves with the beat. The hydra's head moves with the beat. The hydra's head moves with the beat. The hydra's head moves with the beat. The hydra's head moves with the beat. The hydra's head moves with the beat. The leader of the goblin invaders summons your most legendary dancer to the dance floor!
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# ¿ Oct 7, 2015 06:10 |
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SynthOrange posted:Naked except for 7 cloaks dungeonmaster returns.
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# ¿ Oct 29, 2015 03:59 |
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quote:Added ability to set invasion wave cap size Does this mean no more 150+
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# ¿ Dec 1, 2015 23:14 |
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Moridin920 posted:Do you have a temple and/or library also? I swear ever since I built those all coordinated dancing has stopped. Sounds like gyromancy will be coming next
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# ¿ Dec 30, 2015 21:04 |
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Decrepus posted:Has anyone found any good evil(lol) embarks? Ones that combine a good challenge and peril without instant death? It is really frustrating me trying to find one. My last embark was in an area of 75% terrifying biome and the only creatures to come though were some peach faces keas. Honestly disappointed to see this, this was my problem with .40 too where I go to evil embarks or high savage embarks and the most threatening thing to come my way was when my horses went berserk from eating evil grass. I wanted to fight beakdogs and harpies and trolls, all I got were regular fauna like deer and giant versions of rodents.
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# ¿ Jan 4, 2016 09:52 |
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M_Gargantua posted:"...Created a Masterpiece X!" "...Created a Masterpiece Y!" "...Created a Masterpiece X!" "A cloud of foul ash has drifted nearby!" "...Created a Masterpiece X!" "...Created a Masterpiece Y!" "...Created a Masterpiece Z!" The weather effects had potential to be cool, unfortunately the reality is its unfun instadeath mechanics. Iirc bad weather also doesn't effect invaders right? I recall embarking in a biome that had rain that randomly made people become stunned, it was funny watching birds and birdmen plummet to the ground randomly after being covered in the rain. What wasn't funny was the human trader caravan's horse getting stunned right on top a trap and setting it off. What really wasn't fun was the ambush party that followed them being completely immune to the rain's effects.
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# ¿ Jan 30, 2016 07:32 |
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scamtank posted:Meph just loves to BIIIIIICYCLE iirc the dude bikes around entire countries. I honestly want to know what he does that allows him free time to mod DF and to take months at a time to bike around different countries.
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# ¿ Feb 7, 2016 20:04 |
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Dreggon posted:1) bring lots of seeds Are these 2 related to the reason you're starting a new fort ?
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# ¿ Feb 15, 2016 07:45 |
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I've always enjoyed making ocean forts. It is a let down though when you realize that goblin ambush wearing full armor can easily swim around your walls.
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# ¿ May 6, 2016 07:35 |
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# ¿ May 13, 2024 14:14 |
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TOOT BOOT posted:The Gross Dump of Squirting? I've had a few of those. All those 3 parts wine 1 part quarry bush roasts are catching up to you.
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# ¿ May 14, 2016 06:53 |