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So I havent played this in god knows how many years, apparently you can drop people onto upright spike pits and itll spike them properly instead of needing to be on the tile when the trap is activated? This opens up a lot of possibilities. Also wheelbarrows and mine carts I'm very excited to play again
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# ¿ Mar 30, 2020 11:34 |
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# ¿ May 21, 2024 16:10 |
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So Math posted:Spiking also doesn't give them ungodly amounts of training if they survive, which was a bug for a while. Does that mean you can't carpet your barracks with training spears and have your dwarves dodge constantly as they train? or is that something seperate?
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# ¿ Mar 30, 2020 22:29 |
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Sad that danger rooms were nerfed, but happy everyone still calls them that The steam version is looking absolutely gorgeous, it was seeing screenshots of it that made me redownload the game
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# ¿ Mar 31, 2020 14:35 |
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Scarodactyl posted:...OK actually maybe don't it's been ten years and they don't look so good anymore WRONG
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# ¿ Apr 1, 2020 22:58 |
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I had a kobold thief sneak in and try to steal a legendary hematite scepter that I lazily left in the trade stockpile. I have two entrances, one normal one with two 18x3x1 pits with drawbridges over them, the other one looks like a Saw/Takeshi's Castle crossover. I hit the bridge lever to cut off the kobold and force him to use the other tunnel, where my axedwarves will wait in ambush, but guess what dumbass skimped out and used poor quality mechanisms on his vitally important security system! The kobold gets past the first bridge just as the military gets on the scene, one plucky recruit dashes out after the kobold, but just as the kobold nearly passes the second bridge, the mechanisms FINALLY latch, and the bridge hurls upward, turning the kobold into a fine mist and a pool of blood. The recruit also fell and injured his arm, but laying a few tiles away soaked in blood was the hematite scepter perfectly unharmed. He didnt do all that much but the barracks are getting some solid gold weapon stands in honour of his spirit
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# ¿ Apr 7, 2020 19:25 |
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Started a new map and saw I had sandy clay, hell yeah infinite spikes and pots! then after a quick lookup, sandy clay only counts as clay. Well at least I still get the pots. Then I realized it was sandy clay loam, meaning I have nothing but disappointment at least the woods are dummy thicc so it's not like I cant just churn out barrels instead
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# ¿ Apr 9, 2020 13:51 |
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A few questions about newer features, since I'm pretty sure the last version I played was 40d -How important are guildhalls? I'm hesitating to accept guildhall petitions because the big "THIS PETITION HAS BEEN ABANDONED" makes me assume it either gave bad thoughts to dwarves or it blocked me off of something. -Taverns. Is there any real downside to having a big tavern instead of a big meeting hall? (Also I like that the barkeep doles out drinks, and one of the peasants I figured was useless turned out to be a legendary musician ) -Is it worth it to bring a dwarf with good axing and teaching skills because seriously these losers have been practicing with axes for like a year now and only a few got past dabbling. -Aquifers are pretty great now, not really a question but I remember them being annoying enough to rummage through an initial file to delete the tag from everything. -Long shot, any chance I can assign a wheelbarrow to a workshop? Its excruciating watching my Mason lug a rock he found god knows where as haulers speed by him with other rocks to the stockpile beside the workshop with literally hundreds of rocks god DAMMIT Bomrek
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# ¿ Apr 12, 2020 00:57 |
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I like the monster hunters that show up, rent a room, explore and map the underground cave for me, then wind up in my corpse stockpile a week or so later We'll engrave a slab for you, buddy, thanks for finding all the hematite
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# ¿ Apr 12, 2020 01:38 |
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Holy poo poo tilesets have evolved over the years
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# ¿ Apr 18, 2020 02:19 |
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It just feels so wrong having a squad with less than ten people
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# ¿ Apr 18, 2020 12:00 |
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It's not a bad idea but once you figure out the magical button combination that actually gets your dwarves to start training (I genuinely forget what it is offhand ) you can basically sequester off ten cheese makers who turn themselves into axe tornadoes for the price of ten bars of iron and a few years (Please also put armour on them but like, that didnt sound as good and also I'd have to do math)
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# ¿ Apr 18, 2020 12:57 |
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# ¿ Apr 30, 2020 02:01 |
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Why on earth are you guys using teamspeak in a world where discord exists
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# ¿ May 11, 2020 21:23 |
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Zesty posted:Hope people don't mind me posting what I find hidden in Discord and the forums about the Steam release work. As someone who never has enough time to read discord, much less dive in to find the real good poo poo, I deeply appreciate it. God drat its shaping up wonderfully
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# ¿ May 15, 2020 04:18 |
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I definitely remember a bug where you could strategically burn the fat off your dwarves, and once they were out of fat they were completely immune to fire and could safely traverse magma
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# ¿ Jun 11, 2020 01:17 |
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I do the thing where you use a magma proof bridge and break into the volcano from below because I'm a lousy cheat who wants his dang magma
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# ¿ Jun 15, 2020 23:06 |
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I refuse to believe the dungeon master wore cloaks in any way that would obscure the view of his pendulous junk
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# ¿ Jun 16, 2020 02:15 |
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I love how the solution to "sometimes my furnace operators move stone from too far away" is to Cask of Amontillado the miners I loving love dwarf fortress
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# ¿ Jun 17, 2020 16:40 |
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Khanstant posted:what's this? Phone posting so I cant draw a diagram, but a z level below where you want to breach, build ramps up against the volcano wall and build a magma proof bridge over the gap it made. Seal off the magma tunnel and designate the breach area for mining. Since the dwarves cant stand on the bridge, they'll stand under it on the ramps and dig out the wall without any danger of lava touching them. It's not TECHNICALLY cheating but it's definitely not intended Plus it just feels REALLY good to watch a five tile wide magma river flowing i
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# ¿ Jun 18, 2020 18:50 |
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Gnoman posted:It wasn't just the skill growth being uncapped that was once a problem. In the 40d days, stats grew based on any skill increase, so you could become very strong by being a legendary+20 gatherer. Starting with the 2010 release, every stat had a list of skills that would boost it, greatly curbing growth. Hell yes I remember sending out my bookkeeper to bust up raids because he spent all day grinding administration skills and gaining Hulk-like strength as a result
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# ¿ Jun 22, 2020 19:05 |
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Cardiovorax posted:Is that a flying penguin in the top right there? Are you Small Pastry-ing a puffin
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# ¿ Jun 28, 2020 21:49 |
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Sounds like Elf talk to me, son
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# ¿ Aug 16, 2020 18:50 |
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I'm excited to be the elder dwarf to all the newcomers, regaling them with stories of the days before Z-levels, or the scourge of landwalking zombie carp, or even just how a wild goat and a goblin whip wielder looked exactly the same until one of your dwarves' hand flew off
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# ¿ Aug 29, 2020 21:43 |
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I really miss chasms, it was nice having somewhere to biff your garbage or divert water without atomsmashing it.
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# ¿ Aug 30, 2020 01:36 |
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7c Nickel posted:The thing is these existed in earlier Z level versions! I don't know why he took out surface Chasms and Pits since they were always my favorite embarks during 40d. They stopped fitting once the world started having an actual bottom. As funny as an instant path to the circus on embark would be on paper, it would probably be less fun in practice
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# ¿ Aug 30, 2020 03:07 |
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https://twitter.com/spacecoyotl/status/1597314418995793921
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# ¿ Nov 29, 2022 19:22 |
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quote:Some thoughts on the planned "map rewrite" arc of development in the distant future: God I hope so, one of the things I miss most is the bottomless chasms
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# ¿ Dec 1, 2022 00:58 |
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The French Army posted:One of those tracks is titled Boatmurdered in dwarfish. Holy poo poo
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# ¿ Dec 2, 2022 03:58 |
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# ¿ Dec 5, 2022 21:17 |
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My favourite stage of Dwarf Fortress Newbie is the first time they see a baby "needs alcohol to get through the working day.” I super hope the steam version brings more newbies in
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# ¿ Dec 5, 2022 22:38 |
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I hope your window situation is better this time
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# ¿ Dec 6, 2022 01:24 |
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Dorf And I cannot stress this enough Fort
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# ¿ Dec 6, 2022 02:12 |
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Hempuli posted:Same with yellow text: This one's my personal fave
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# ¿ Dec 6, 2022 02:14 |
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https://twitter.com/tyreforhyred/status/1599515069112778752?t=NYpGTH0U2g7dEjm0fgIzNw&s=19
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# ¿ Dec 6, 2022 02:57 |
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Ten hours
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# ¿ Dec 6, 2022 06:14 |
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Anyone find a way to get the game to pause/zoom when stuff like migrations show up? I legit keep missing them until I notice the number shot up
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# ¿ Dec 6, 2022 20:26 |
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Aero737 posted:There is an announcement.txt file in \steamapps\common\Dwarf Fortress\data\init where you can change how notifications are handled. thanks!
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# ¿ Dec 6, 2022 20:41 |
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An immigrant showed up with Legendary Musician, but a profession of Miller poor guy
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# ¿ Dec 6, 2022 21:14 |
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Omnicarus posted:honestly would be much better if you could play Elves or humans not everyone wants to play Dwarves. What the hell is this
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# ¿ Dec 6, 2022 21:56 |
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# ¿ May 21, 2024 16:10 |
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*throwing darts at the Twitter Discourse dartboard* [thwap] Dwarf Fortress is... [thwap] Classist because... [thwap] Steam release
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# ¿ Dec 7, 2022 01:31 |