Captain Mediocre posted:What is he a 'doctor' of exactly http://youtu.be/ujbvpdsKSkE (warning: goofy cartoon nudity)
|
|
# ¿ Aug 4, 2014 23:57 |
|
|
# ¿ May 10, 2024 10:20 |
I thought that was mentioned in a devlog as being for when you cut off some horse chops from the horse corpse and then it gets reanimated by a necromancer or similar effect.
|
|
# ¿ Aug 5, 2014 01:14 |
Moridin920 posted:I've made a huge mistake
|
|
# ¿ Aug 7, 2014 11:09 |
unwantedplatypus posted:Just decided to get back into this game for the new release.
|
|
# ¿ Aug 12, 2014 03:07 |
Vengarr posted:Wha...? I didn't know that. I think the idea is you then hand them to the next caravan in exchange for all their stuff.
|
|
# ¿ Aug 19, 2014 05:13 |
Also don't forget that a room sharing tiles with another room cuts value by something like 1/4th. No matter how many rooms are using that same tile, so if you make a few nice statues to put in the middle o your dorm and then make every bed a room covering the entire area and the statues the dwarves will probably think it's pretty neat.
|
|
# ¿ Sep 5, 2014 19:27 |
trashcangammy posted:Yeah I'm gonna set up 30 or so cage traps they have to run through. Once I'm more established I'll probably use more sophisticated setups but these guys show up before I have a decent squad together. If these cage traps don't work I'll go apeshit.
|
|
# ¿ Sep 12, 2014 05:21 |
Dashticle posted:Weapon traps seem to be way less effective than before too - an enemy with enough dodge will trigger the trap and get away, leaving anyone following to get through fine until the trap resets.
|
|
# ¿ Sep 12, 2014 08:53 |
Do you have a furniture stockpile they're not being moved to? If so I think the game doesn't check them because they have a job to be taken to them queued, so they're "taken", but if nobody's actually moving them... Try putting one-tile furniture stockpiles under them and see if you can build forges. Alternatively, how are they "not working"? Are no dwarves going near them? Check if they're still accessible. Maybe you blocked off a stairway somehow or a tree grew in a soil layer tunnel blocking it.
|
|
# ¿ Sep 12, 2014 13:23 |
El Disco posted:If the pack animal falls unconscious for even an instant, it drops everything it was carrying. You do get blamed for the loss, but that looks like dwarven poo poo. There aren't any consequences for that, as you'll never be sieged by your own civ.
|
|
# ¿ Sep 14, 2014 00:48 |
Suicide Sam E. posted:I'm still okay with being able to fish in a well they built, though. Progress! I'm not sure how turtles survived going through three screw pumps, but I'm not going to argue. Suicide Sam E. posted:Digging into the ocean is not that great of an idea, not if you don't know yet when the thaw is. Dreggon posted:is it also valid to make a full set of masterwork steel armor for every dwarf
|
|
# ¿ Sep 15, 2014 22:03 |
I've done it before.
|
|
# ¿ Sep 16, 2014 00:37 |
counterfeitsaint posted:This is good, but I set it up so that the outdoor farms/pastures can be cut off as well if necessary.
|
|
# ¿ Sep 17, 2014 00:24 |
TheAwfulWaffle posted:Embark over an aquifer. Dig through it. Open it up from below. Route the resulting downpour wherever you want. Drain it out through the caverns.
|
|
# ¿ Sep 18, 2014 04:02 |
Are you sure you can make minecarts turn on ramps?
|
|
# ¿ Oct 10, 2014 18:13 |
Neurion posted:Huh. Unless Toady changed something from 0.34 to 0.40 I don't think that's the issue. In 0.34 I had forts fed by meals made solely from cave croc eggs. I had so drat much of them that they became my primary export.
|
|
# ¿ Oct 18, 2014 07:25 |
Strudel Man posted:You know, eat_sapient may actually be more trouble than it's worth. When you can do it, you feel compelled to butcher all of your invaders for meat and bone, resulting in more than you can possibly consume and clogging up your barrels with meat and/or prepared meals, thereby locking you out of brewing. Mystery Prize posted:Well that was interesting. I had a fairly promising fort going; defeated several forgotten beasts with no real issue, strong military, working on a stupid megaproject. Until I ran into a forgotten beast comprised entirely of liquid fire.
|
|
# ¿ Oct 22, 2014 22:03 |
Shady Amish Terror posted:Picks are hilariously powerful in a skilled miner's hands. A roc showed up at my fort and got one-shotted by a legendary miner who happened to be hauling things on the surface. Same thing happened to a minotaur at a previous fort. Not bad for dorfs with no combat skills.
|
|
# ¿ Nov 13, 2014 05:32 |
Yeah this lets you neuter kittens before they can breed and get a catsplosion going.
|
|
# ¿ Nov 22, 2014 03:15 |
I wonder if you can make things reproduce by the spore behavior again.
|
|
# ¿ Nov 22, 2014 08:19 |
Iunnrais posted:Probably not. Besides, if there were any cut game behaviors that I'd want back, spores would not top the list. I want "Elephants Never Forget... REVENGE" back, where all creatures of the same species used to share a single hostility tag, so that once you upset a single animal, all animals of that species would thirst for your blood forever after. Actively hunting you down. It was what made Elephants "a thing".
|
|
# ¿ Nov 22, 2014 09:41 |
Warbird posted:Also, If I'm making a well for a hospital (piping in water from umpteen Z levels up), is having the min and max trigger for the pressure plate to close the gate going to cause any problems? Zereth fucked around with this message at 06:36 on Dec 9, 2014 |
|
# ¿ Dec 9, 2014 03:33 |
Get your loving head in the game Scamps.
|
|
# ¿ Dec 15, 2014 08:45 |
18 Character Limit posted:Yeah, because no one would abuse the magma smelter/leggings/axe blade mechanic.
|
|
# ¿ Dec 24, 2014 04:40 |
Didn't the latest version add an ability to designate "mine this section, then this section, now this section" up to like 7 categories? Use them to designate from the inside out. I remember a patch note that said Toady had fixed dwarves channeling what they're standing on too. EDIT: Also yeah, channel the top layer as the FIRST step, then once that's done hit the second layer, repeat until you hit the level you want it at. The "don't do this until that is done" designations should help with this too!
|
|
# ¿ Jan 7, 2015 02:40 |
VDay posted:Wait, as in no matter how much pressure there is coming in if you make it go into your reservoir through a diagonal it won't flood a higher level? Or am I reading you wrong? Moridin920 posted:If you're a paranoiac like me you would also put a bridge in the aqueduct going from the surface water to your cistern so you can block it off when your cistern has water. Extra points: put a pressure plate in it near the bottom set to keep the bridge open if there's no water on the plate - refills automatically.
|
|
# ¿ Jan 23, 2015 14:34 |
I wish you could make traps that fire serrated discs in a direction. So instead of just having the goblins march through weapon traps, you have them march down a narrow corridor until one of them steps on the pressure plate and a barrage of *green glass large, serrated disc*s down the hallway, cutting through goblins and shattering to kill other goblins.
|
|
# ¿ Feb 5, 2015 09:13 |
That's why you do it in an enclosed area obviously.
|
|
# ¿ Feb 5, 2015 09:29 |
I thought the game didn't have excrement in it.
|
|
# ¿ Feb 14, 2015 07:37 |
scamtank posted:qualitative anapaestic hexameter
|
|
# ¿ Feb 16, 2015 10:03 |
Isn't cave adaptation one way? Once a dwarf has it, always throwing up in "sunlight"?
|
|
# ¿ Feb 22, 2015 17:11 |
Sergeant_Crunch posted:I should probably divert most of my farmers to produce non food plants and just leave a plot or two growing helmets. Is there any way to manually wet ground for farming with a bucket or something? I kinda want to start an outdoor farm, but moving the water up a z level via pumps doesn't quite seem worth it. I don't think farming works on outdoor biomes with stone ground anyway.
|
|
# ¿ Feb 23, 2015 09:31 |
Also if you're trying to muddy soil you don't need to.
|
|
# ¿ Feb 23, 2015 10:28 |
neogeo0823 posted:I want to sell them, but they currently contain pretty much all of my food, drink, and everything else I need to survive, I don't think you can keep the booze in barrels this way though.
|
|
# ¿ Feb 26, 2015 05:22 |
Sergeant_Crunch posted:Wow, apparently all those useless shrubs outside my fort were raddish, potato, spinich, and quinoa plants. Guess I'm gonna need a few more floors of food stockpiles. I wish I could stop increasing my food production. I have more than I'll ever eat, but I keep adding more and more. I'm predicting that my fort will end when every z level is a full food stockpile and there's no room for anything else.
|
|
# ¿ Feb 26, 2015 16:53 |
necrotic posted:I didn't think QSPs worked on prepared food or drinks. Have I been wrong this whole time?
|
|
# ¿ Feb 26, 2015 18:17 |
Flesh Forge posted:I am pressing the WOULD YOU LIKE TO KNOW MORE link Fortunately this doesn't require any of the complicated stuff, just a single tile of track and a track stop to transfer between two adjacent stockpiles! Apparently however this is likely to attract flies and other vermin? Oh well, you can either get some cats to hang around it or use it to compact your storage of everything else instead.
|
|
# ¿ Feb 26, 2015 18:26 |
Flesh Forge posted:Well, actually ~OVER 9000~ logs might be causing some overhead, but turning it into 9000 fuel or 9000 masterwork beds isn't going to help that. I've also heard smashing stuff won't actually remove it from internal tracking either, so uh Using it up as ash or fuel for making other things should, hopefully, remove them.
|
|
# ¿ Mar 1, 2015 04:23 |
Flesh Forge posted:e: In a rather amazing moment of pure Dwarf Fortress What The gently caress, a magma crab just climbed out of the caldera of the volcano - onto the glacier ice - which melted - so the crab plopped into the water, making a nice cloud of steam - which immediately froze again, because hey it's pretty goddamn cold here. Bye crab
|
|
# ¿ Mar 1, 2015 16:05 |
|
|
# ¿ May 10, 2024 10:20 |
Tuxedo Catfish posted:Creature and environmental temperatures are both dynamic -- presumbly enough of the crab's heat dissipated in the freezing environment, preventing it from melting more ice.
|
|
# ¿ Mar 1, 2015 16:17 |