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May 21, 2024 00:20
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- UnCO3
- Feb 11, 2010
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Ye gods!
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College Slice
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DROWNS THE SKY
This one's straight up misery tourism, but in a good way. You play as colonists on a dying world who know there's no hope of rescue before The End comes. What do you do? How are you going to try and be remembered? What will you try to accomplish before you die? However you do it, each player has the choice of trying to either protect themselves, someone else, be remembered, or some mix thereof. What impressed me is how evocative it manages to be in such a small space; trying to make a monument works and feels very different from preparing for the end, and I like that just experiencing the world (either peacfully or by engaging in vices) doesn't help you in the end because it makes it feel like a form of quiet acceptance or denial. This is one game I'd really like to try myself and see what kind of narrative comes out of it.
Although it can certainly be played in a misery tourism kinda way, the idea I had in mind was just the weird emotional place where you're going to die and know that there's nobody to blame for it, because it's a cosmic event that no-one has any control over (that you know of). I guess you just have to play it and see what falls out - the story you tell could range from tragic to uplifting. In fact, I wrote some of the rules to be a bit vague or allow the players some choice so the players could make what they wanted of it mechanically as well as narratively (within the bounds set by the harder rules and the basic story).
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Aug 19, 2014 01:51
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