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For my submission, I have distilled my generic heartbreaker down to a one-page document. This was a fun and challenging exercise in economy of writing and design and how to capture those elements which I felt were most essential to the style of gameplay I am going for. Anyways, I present to you ... Some One-Page Heartbreaker e: fixed a numbering typo, reordered a step, reduced some text to fit in a few words about end of arc e: added Bad Effect to things GM can do per-round e: added in subtitle and author e: fixed numbering in Get Started section e: reduced goal stress following pbp testing Paolomania fucked around with this message at 20:34 on Apr 14, 2014 |
# ¿ Apr 7, 2014 18:36 |
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# ¿ May 21, 2024 02:00 |
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Yeah there are definitely details I just couldn't shoe-horn in. Any sort of advice or example like "mounts and vehicles are just Areas that move" was right out.
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# ¿ Apr 8, 2014 05:07 |
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For those of us not going with the pocket-mod, what is a good unshrunk font size limit? I'm currently at 10 point which is reasonably readable, but even shrinking a few sections down to 8 point would allow for a bunch of extra content due to the savings on both line height and characters per line.
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# ¿ Apr 10, 2014 19:24 |
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The first rule of You and Your Dumb Friends is you do not talk about You and Your Dumb Friends.
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# ¿ Apr 13, 2014 16:15 |
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Putting up my Google Doc since I keep making edits (current PDF still linked above). I'm also playing around with a draft that has 8-point font sections to see if it adds anything of value.
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# ¿ Apr 14, 2014 20:39 |
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I am amidst wedding planning with wedding and vacation to follow. If judging is still underway around mid-june I'll try to chip in.
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# ¿ May 29, 2014 01:14 |
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Thanks for effort, even if its belated. Reviewing all these seems like a big workload.quote:SOME ONE-PAGE HEARTBREAKER
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# ¿ Jul 21, 2014 21:06 |
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# ¿ May 21, 2024 02:00 |
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PM sent! Thank you for electing SOPH as a winner, I didn't expect a generic system to stand against such thematic and evocative competition! For anyone that is interested in the scene driven mechanics, development continues on the full system (Some Heartbreaker) and I post my notes to this thread.
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# ¿ Jul 26, 2014 19:55 |