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I really wish the level up requirements in the Blue Sentinels weren't so absurdly huge. You'd think they'd have nerfed them a little by now given how little action the Sentinels get
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# ¿ May 2, 2014 07:24 |
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# ¿ May 16, 2024 20:38 |
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The Walking Dad posted:Does anything suggest otherwise? That's not really how it works. Onus of proof is on the claimant and all that
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# ¿ May 2, 2014 07:31 |
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Chomp8645 posted:There a numerous, obvious reasons why the sentinels are getting little action right now if you're familiar with the mechanics of how they (and sinners) work. You can expect that they will get more action as time to goes on, not less. I'm not convinced it's nearly enough. 500 goddamn kills. poo poo is nuts. Azuth0667 posted:More plot stuff: There's also the lingering question that many items ask which is The hell did Vendrick hope to accomplish by running off like that? "Just what was it he wished to protect", as the items so often ask?
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# ¿ May 2, 2014 07:32 |
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FauxGateau posted:Maybe the fact that we don't know what the villain wants is a sign of a terrible story. I've said it before, I'll say it again: I'm positive they lost some writers who knew what the gently caress the Dark and the Abyss are supposed to be between DS1 and DS2. Because Darkdiver Grahl and Nashandra are loving incoherent and the word Dark becomes utterly meaningless by the end of this game
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# ¿ May 2, 2014 17:09 |
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Manatee Cannon posted:Pretty sure all of the Souls games actually start with English in mind. As in even the Japanese versions use the English VA. Like I said then, probably an issue of writer discontinuity.
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# ¿ May 2, 2014 17:19 |
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voltron lion force posted:If you're not already, being in NG+ helps a lot with this. The requirement for players having sin is the bottleneck there, and its much more likely that they do in NG+. I don't think actually BEING in NG+ or not makes a difference, it's just a matter of having a Soul Memory that jives with people who ARE in NG+.
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# ¿ May 2, 2014 18:22 |
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HMS Boromir posted:This is presumably why it's telling me there's nobody to invade in those areas where I can use it, but straight up being unable to use them is surely a different issue. I invaded three people with Cracked Blue Eye Orbs in the span of like 15 minutes or so this morning. You don't have to be in the same area as the person you're invading. The trick, in my experience, is to just keep hammering the Cracked Blue Eye orb button. After 5-10 tries you'll get a hit.
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# ¿ May 2, 2014 18:28 |
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88h88 posted:Could someone please explain to me just what the deal is with Belfry Luna I mean just what am I supposed to be doing? I talked to the guy on the door but he's clearly mental and I go wander about and get attacked despite supposedly being friends with door dude... http://darksouls2.wikidot.com/bell-keepers
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# ¿ May 2, 2014 18:29 |
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An Actual Bear posted:Was the final boss supposed to be a total chump? Good game but ran out of steam towards the end. Every boss is a chump with Resonant Soul/Sunlight Spear/Crystal Soul Spear antics
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# ¿ May 2, 2014 20:52 |
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Lori posted:I have a shield that blocks all magic damage and I'm pretty sure I made someone cry because they couldn't spam magic and roll away from me for half an hour straight Speaking of which, what ARE the good shields for magic damage? Fire and dark, while we're at it.
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# ¿ May 3, 2014 04:09 |
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1.3 mil is ridiculously easy to get by doing any amount of jolly cooperation, long long before you reach Drangleic Castle. Whatever levelling curve exists in this game is absolutely savaged by any amount of multiplayer. That was my experience at least. I hit 1.3 mil by the second Old Soul without even trying. Also farming the Black Dragon Shield is going to drive me to madness Bobnumerotres posted:Dark Souls 2 IS waaayyyy loving harder than Dark Souls 1, but in terms of accessibility it has made leaps and bounds so your friend is kind of dumb.
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# ¿ May 3, 2014 05:44 |
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Fuuuuck I literally depleted the Dragon Shrine trying to get the Black Dragon Shield to drop. This thing is so rare I may well need to resort to goon trades. Surely one of you had the good fortune of it dropping, right? Surely...?
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# ¿ May 3, 2014 05:56 |
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Bobnumerotres posted:The ability to do that is really limited in DS2, and the game is a lot harder to 'break' in your favor overall. Is this a real post Dark Souls 2, a lot harder to break? The game that is much more liberal on giving you multiple copies of attack spells to slot, poo poo loads of slots to put them in, and items to restore your casts in the field? Dark Souls 2 is by a huge margin the easiest game in this series. Drakekeepers in the Dragon Shrine are kinda bullshit in how they seem to have no idea what Stamina even means and can chain from three hit combo to three hit combo ad infinitum.
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# ¿ May 3, 2014 06:39 |
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KoldPT posted:
Lookin' good. What is that you've mixed together there? Looks familiar. I'm guessing the body is Looking Glass Knight.
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# ¿ May 3, 2014 17:06 |
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buzzsaw.gif posted:Well, the PC version looks a heck of a lot better than the PS3 version. How on earth is anyone getting invaded "constantly"?
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# ¿ May 3, 2014 17:40 |
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404notfound posted:I was trying to figure out where to go for the fourth great soul, so I finally looked up a map: Ratbros don't work like Bell keepers. They pull YOU into THEIR world. You're a phantom and lose nothing if they beat you.
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# ¿ May 3, 2014 23:22 |
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I wish they would just remove the Token Of Fidelity requirement for duelling other Blue Bros.
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# ¿ May 4, 2014 01:18 |
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Elysiume posted:Blue sentinel summon 1: host died as I was loading. It's such a cool Covenant in theory but every aspect of its implementation is garbage
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# ¿ May 4, 2014 01:51 |
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Elysiume posted:I'm trying to get summoned as well, and I think I'm way too high to get summoned in Heide's, though. Well I know the Blue Sentinel ring doesn't actually care what area you are in relative to where you're summoned. Other than that ya got me.
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# ¿ May 4, 2014 02:01 |
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Elysiume posted:Are you sure? Every time I've been summoned (all five or so) it's been to the same area I'm in. Positive. The single time I was summoned to SERVE AND PROTECT was in the Lost Bastille. I myself was at the Dragon Shrine.
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# ¿ May 4, 2014 02:22 |
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Soul Memory is a fine mechanic but everyone with a 1 or 2 mil SM should be in the same bracket. Or higher I mean. It's so goddamn irrelevant at that point.
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# ¿ May 4, 2014 02:59 |
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I don't know about you but if I was Sunbroing and the host got invaded by a blue phantom I would let him die. That's what you get sinner. I just got done killing two sunbros plus the host at the Dragon Shrine. Guilt by association bitches.
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# ¿ May 4, 2014 03:54 |
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Elman posted:Even if it was souls spent it still punishes experimentation. There's no need for anything complicated. Soul Memory as is works perfectly fine, the problem is where the cutoff is. The idea that, after 12 Million Soul Memory everyone is just dumped into the same bracket is good! The problem is that that it happens much too late. After SL 150~, the limiting factor is far more gear slots than stats so the cutoff should really be pushed way way down. 2 mil, 3 mil, somewhere in that range. They're not going to make Souls Spent the defining factor because then you just have DS1 again, and the whole point is to make twink invading scrub rear end newbies impossible.
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# ¿ May 4, 2014 04:14 |
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Internet Kraken posted:I love how despite using double fists I still get summoned a ton as a sunbro. I expected people to look at my pugilist astronaut and ignore it in favor of some guy with a huge sword, but people put a surprising amount of faith in my fists of space justice. Yes it does. It's functionally impossible to twink invade newbies due to a combination of limited Cracked Red Eye Orbs and Soul Memory. These two things in conjunction mean that to get more Orbs, you're going to have to raise your SM. There's just no way around it.
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# ¿ May 4, 2014 04:16 |
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I have some kind of...thing on my back. I'm guessing it hast to do with the infested spider dudes in Tseldora. How the gently caress do I get it off it's annoying to look at.
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# ¿ May 4, 2014 05:00 |
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GreenBuckanneer posted:Theory chat: Don't think it has to be spoiled but w/e The Chosen Undead is long dead and has nothing to do with the events of DS2 dead dead dead, threw himself on the First Flame. Read the Sublime Bone Dust yo. This isn't terribly ambiguous at all.
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# ¿ May 4, 2014 05:14 |
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Dandywalken posted:The mace fuckers are indeed absurd. They swing like what, every 0.75 seconds in a 2-swing overhead combo that has zero downtime it appears. +10 Dark infused Rebels Greatshield. What hexers? Know what is annoying though? The super limited availability of Petrified Dragon Bones
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# ¿ May 4, 2014 08:10 |
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Strom Cuzewon posted:I'm in the Shrine of Amana, is this Ash Lake? It looks like it. It's not, no. Ash Lake is much lower and, if Dark Souls 1 is to believed, the entire Dark Souls world more or less rests on the boughs of the Ash Trees. If that is the case you can see how the Shrine of Amana is not nearly low enough or large enough to be that.
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# ¿ May 4, 2014 15:20 |
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torsoboy posted:I think I encountered some people that didn't take damage in my PVPing either. However just before entering NG+ I thought I should go test out my endgame gear duelling bluebros at the cathedral. I think the sparring matchmaker doesn't really work all that well because I was matched against people with low-level equipment. I buffed with Sunlight Blade and took down one guy with two swipes of my +10 lightning longsword. He must've thought I was cheating As far as I can tell, the Blue Bro duelling arena and the Blood Brothers duelling arena are the only things in the game that don't factor in SM at all.
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# ¿ May 4, 2014 16:07 |
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A.C. posted:I'm playing a pure-sorcery gimmick character (no other elements, only weapon is a +0 dagger) and trying to kill Ascetic'd Najka for the ring. I decided I would summon people because this whole zone really sucks for me (at least the dagger does a shitload of backstab even at +0) and because summoning NG people to Ascetic'd zones is never not hilarious to me. I'm at 700k SM so I figured it would be people overleveled for regular Najka anyway and I expected a few funny deaths and then killing the boss. It's almost like this game is designed with the assumption that you won't try to completely forgo qeapons or something
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# ¿ May 4, 2014 17:39 |
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I still don't really get why they changed parries the way they did. Spontaneous death counters were way more fun than this make them slooowly fall over nonsense.
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# ¿ May 4, 2014 17:51 |
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LtSmash posted:You can go to the steam overlay, click 'view players' then the recent games tab and it will show the steam accounts you have been in game with sorted by time. If you click the profile link there will be a 'more' drop down box with a 'report violation' option. I'm not sure why anyone would bother farming when they've already cheated to be invincible. People are weird.
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# ¿ May 4, 2014 18:22 |
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Time_pants posted:Quick question about Dark scaling and Hex damage: I keep hearing that the best way to get the most out of it is to have equal amounts of Intelligence and Faith, but is there a penalty for having different values? Say I have 30/30 Intelligence and Faith, will I do less damage if I add a point of Intelligence and have 31/30, or will the damage be unchanged? What if I have 99/30? Will I do less damage than 30/30 or the same? It uses the lower of the two stats plain and simple
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# ¿ May 4, 2014 19:06 |
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laplace posted:From two pages back but the fact that the Way of the Blue is seriously just the Dark moon Blades sort of solidifies that Heide is Anor Londo in my mind. Lordran collapsed, fell into the sea. The way of the Blue 'originated in Heide' Heide looks nothing like Anor Londo, amd furthermore the Blue Sentinels only invade sinners on the side. Their main duty is protection. The implication is that outside Drangleic the descendant Blue Sentinels have corrupted into what are essentially gangsters but the originals are every bit as legitimately noble as Targray himself. They have very little in common with the Darkmoon is what I am getting at here.
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# ¿ May 4, 2014 21:11 |
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Also man people are being way over generous calling Drangleic Castle the mid point. It's more like the 75% marker.
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# ¿ May 4, 2014 21:21 |
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Crigit posted:Revenge and justice are not the same thing. No matter how much we try to justify still having the death penalty on the books. I think...this might be the wrong instance to pick that particular battle. We're not talking about an ordered society where Licia can be put on trial and locked up or rehabilitated or whatever the actual gently caress. We're out in the middle of the loving wilderness in ye medieval tymes. Killing her is the objectively correct call That it incurs sin is plain stupid
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# ¿ May 5, 2014 04:08 |
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FauxGateau posted:She totally murdered a saint and stole their pants and their chime in order to fool people. She also tries to murder you on several separate occasions, and given her psychotic serial killing you can only assume she'd have killed others given half the chance. I'm really not seeing the upside to letting this lady live. When the best you can say about somebody is "Hey at least they're not as much of a loving lunatic as Navlaan" you ain't saying much.
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# ¿ May 5, 2014 04:35 |
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laplace posted:Also, they have the same exact model. Also they both use the Idol's Chime.
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# ¿ May 5, 2014 07:03 |
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I really don't think Durability is a very good system in this game. Or, more specifically, I don't think it works well in the context of other design decisions. Durability being quite limited, in theory, encourages the use of multiple weapons. Except your ability to experiment and try out new weapons is severely curtailed by the lack of availability of Titanite Shards in the early game. I think they went overboard on the rarity of Titanite Shards. Large Titanite Shards and up are in a fine place in terms of rarity, but there's really no reason for the baseline entry level materials to be so sparse when you have a system in place specifically designed to encourage players to branch out and not just use the same drat weapon all the time forever.
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# ¿ May 5, 2014 19:29 |
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# ¿ May 16, 2024 20:38 |
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TGLT posted:
It's almost like you can do a callback without literally suggesting X Thing exists in Y Universe. pmchem posted:All this Smelter Demon talk is baffling to me. I mean, I get that he's killing people, but I've never seen it happen. Killed him on two chars as host and a ~4-5 times as phantom. I haven't seen a single player die to him yet. Just 1 guy tanking and me firing lighting spears at him until he dies. Attacks that are easily rolled. He seemed like an easy boss compared to OIK or Pursuer, which some other people just steamroll. You can't seriously be suggesting Smelter Demon is an easier boss than the Pursuer. You cannot be a real person. Anyway, there's a large cross section of people who go "Man I don't know why everyone says X is so hard" and people who use magic extensively. Nine times out of ten, the people getting their poo poo wrecked aren't using magic at all.
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# ¿ May 5, 2014 22:27 |