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yo can someone in the 1,500,000 - 1,749,999 soul memory range drop a ruin leggings for me? I've been farming these fuckers for so long. last thing I need. I have a lot of boss souls I can trade, as well as giant seeds/human effigys e:nm I just cheated engine'd it in because this was getting ridiculous LazyMaybe fucked around with this message at 00:20 on Jun 28, 2017 |
# ¿ Jun 27, 2017 10:46 |
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# ¿ May 21, 2024 17:47 |
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Why can't I destroy this ashen idol? I have 4 smelter wedges
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# ¿ Jun 28, 2017 03:25 |
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hanales posted:Standing in the wrong place maybe? Bogart posted:armor's too ugly. get fashionable and come back. sorry I wish I could actually get ruin sentinel shield though instead of settling for mastodon greatshield. it's a good shield at least
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# ¿ Jun 28, 2017 19:50 |
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Specifically: if you start as a knight, which gets 4 starting attunement, you want to get 24 adaptability. This gets you 12 iframes. The breakpoint for 13 iframes is at 32 adaptability, which is quite a bit more levels(8) for another frame compared to earlier breakpoints(which cost 1, 5, 5, and 4 respectively for knight) and not really worth it unless you are later on and don't really wanna spend levels on anything else. You can find out breakpoints for different amounts of attunement with this. Then you wanna find the armor you want and level vit until you have a bit less than 70% equip load while wearing it, leaving a bit of breathing room for swapping on different rings and perhaps slightly different weight shield/weapon. LazyMaybe fucked around with this message at 16:19 on Jul 5, 2017 |
# ¿ Jul 5, 2017 16:14 |
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A Proper Uppercut posted:I'd rather have a big rear end sword. Just haven't found one yet. Just started this tower of flame thing, not sure if that's where I need to go next. Hopefully knights=big swords.
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# ¿ Jul 8, 2017 07:21 |
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NGDBSS posted:DS3's poise is mostly just hyperarmor. Resistance to being hitstunned only triggers if you're attacking, so if you get hit in any other circumstance you will be hitstunned. The amount you can tank through without staggering via hyperarmor in ds3 is increased by the poise that armor gives you. This means that poise does do something, but it has the unfortunate effect of limiting build variety quite a bit, because it means poise from armor is worthless if you're using a lighter weapon which doesn't have worthwhile hyperarmor moves, or hyperarmor at all. (Which also means you gotta stack heavy armor with heavy weapons, so there's a large equip load tax... and then fast weapons are still better. Not that it matters much outside of PvP, but it's still not really a successful system.) LazyMaybe fucked around with this message at 06:36 on Jul 10, 2017 |
# ¿ Jul 10, 2017 05:44 |
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Strongest pursuer cheese combo(in his main arena) is parry him in front of a ballista and then shoot him twice with it, which is all you need to do to kill him
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# ¿ Jul 11, 2017 16:59 |
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I've never been able to kill the second sentinel before the third one joins in. I like that fight though(but I dislike the runback because it's either going through a bunch of enemies or making an annoying jump).
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# ¿ Jul 15, 2017 15:18 |
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# ¿ Jul 30, 2017 06:35 |
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some helmets are only good with some faces
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# ¿ Aug 3, 2017 06:18 |
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character update martial onion ready for kombat
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# ¿ Aug 26, 2017 07:31 |
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the best thing to do in pvp is dance around at the edge of someone's range and then step forward and punish when they whiff also, do anything and everything in your power to win. ignore anyone who ever tells you not to use something because of it being good, or "boring"(ie: my weapon doesn't work against it and that makes me mad)
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# ¿ Sep 19, 2017 20:53 |
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fighting golden veldstat+elana is good and cool
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# ¿ Sep 23, 2017 01:16 |
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he's better than midir in that aspect because the arena is way smaller so you don't have to chase him nearly as much. also he doesn't have as much HP or defenses so the fight isn't as much of a slog in general. tbh sinh is the best dragon fight in the series I think. pretty similar to kalameet but improves on him by having a moveset that's less exploitable and not having weird collision where you can get awkwardly caught up in and pushed around by his legs as he turns, and then midir has similar improvements but goes way too "big" as a fight and becomes annoying as a result. all 'setpiece' drakes are annoying and guardian dragon is kind of a nothing fight.
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# ¿ Sep 23, 2017 16:30 |
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the casters are fun to fight and can be dealt with by rolling thru, or just moving so the soul arrows miss, or blocking with high magic resist shield. multiple slow overlapped attack threats always make for interesting timing challenges in souls games. the acid mushrooms in front of the bonfire are indefensible.
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# ¿ Oct 10, 2017 00:47 |
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that's why they suck. it's a trivial waste of time while the rest of the level is a fun challenge I've never fallen off the edge in amana before and it always makes me wonder if people have their monitor brightness set too low. that's the problem one of my friends had.
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# ¿ Oct 10, 2017 04:25 |
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bows are boring shrine of amana is fun minus the mushroom room and the fairly lame boss sotfs iron keep is fine hail gay satan
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# ¿ Oct 11, 2017 02:28 |
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Shear Modulus posted:The blood pools were my most-missed feature in 3 followed by the ability to power stance zweihanders.
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# ¿ Oct 26, 2017 04:10 |
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farming doesn't feel like an achievement to me, it just feels like a timesink. fighting the same enemies repeatedly isn't tough, and item discovery gear is annoying.
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# ¿ Oct 26, 2017 04:23 |
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Paracelsus posted:Small soapstone.
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# ¿ Nov 13, 2017 07:11 |
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what's wrong with gear level
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# ¿ Nov 29, 2017 21:35 |
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# ¿ Feb 23, 2018 19:28 |
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# ¿ Feb 23, 2018 22:43 |
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The place you have to go to is a door that opens now that you have the lord souls at one of the 3 paths at Ruined Fork Road bonfire(shaded woods).
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# ¿ Feb 28, 2018 07:32 |
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literally just hit the little rats and kill them I have never gotten killed by them before and will never understand this complaint
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# ¿ Mar 1, 2018 08:07 |
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Nonexistence posted:My understanding is that boss weapons on average deal more damage than other weapons in their class when invested in because upgrading them yields better damage increases. Weapons upgraded with scales end up doing 2.5x their unupgraded base damage, 2x for twinkling, and 1.5x for regular titanite or something like that (not sure on those modifiers, don't shoot me). So while many boss weapons are notable for their uniqueness don't think that necessarily means it's in lieu of a mechanical advantage.
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# ¿ Mar 2, 2018 05:10 |
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have you leveled ADP
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# ¿ Jun 12, 2018 02:23 |
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ds2's controls and framerate are not better than ds3, or ds1 as of the remaster the deadzone issue makes the controls less responsive if anything until you fix it
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# ¿ Jun 21, 2018 04:05 |
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OutofSight posted:Woah. Seems like i hit a weak spot.
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# ¿ Jun 28, 2018 00:24 |
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I mean, before that they said "I've already played this game so many times that the only options I have left are the ones that I'm not really interested in anymore" so it's more like they've already played with the good stuff and don't wanna play with weak stuff
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# ¿ Jun 28, 2018 00:54 |
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With like 2 exceptions dark souls 1 bosses are a fair bit easier than dark souls 2 bosses.
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# ¿ Jun 29, 2018 17:21 |
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the only basegame ds1 bosses that aren't easy are bell gargoyles(easier than gargs in 2, and not hard if you upgrade), capra demon(if you aren't familiar with the fight), 4 kings(if you don't tank up) and O&S. And "easy" ds2 bosses are not as easy as "easy" ds1 bosses. Najka is harder than quelagg because she doesn't just whiff if you get in her face, for example. Taurus is a bit easier than last giant or pursuer(cheese included, especially since Taurus is also cheesable), lost sinner/skeleton lords are around the same point of the game as gaping dragon who will basically never hit you if you strafe, etc.
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# ¿ Jun 29, 2018 18:02 |
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I don't think the game feels easier, is my point.
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# ¿ Jun 29, 2018 18:11 |
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Shrine of Amana rules and is fun.
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# ¿ Jun 29, 2018 18:33 |
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That's a good thing, being able to pull almost everything 1 by 1 in ds1 was cheesy and often too easy.
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# ¿ Jul 1, 2018 21:12 |
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I mean, I basically just fight the iron keep knights all in a row directly in melee every time so I don't really agree that it forces ultra-conservative hit & run kiting tactics or arrow cheese. That's the encounter everyone always complains about, anyways.
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# ¿ Jul 1, 2018 21:58 |
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Also you need every spell in 3, which involves maxing out covenants, some of which take forever.
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# ¿ Jul 4, 2018 18:14 |
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Sinh is great. He's like Kalameet but with less goofy "getting caught on the legs" collision issues.
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# ¿ Jul 4, 2018 21:50 |
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I've never had anything actually break during that fight before.
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# ¿ Jul 5, 2018 01:35 |
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# ¿ May 21, 2024 17:47 |
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dark lurker is fun but getting to him sucks because it's limited to a covenant that has stat reqs and also the cave can be a bit of a slog
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# ¿ Jul 9, 2018 00:45 |