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Super Scribblenauts is a DS action-puzzle game released in 2010 by 5th Cell, the makers of the Drawn to Life series. It's a sequel to an earlier game named Scribblenauts, and I'll explain why I'm doing this one instead of the first game in a bit. The premise of the Scribblenaut series is relatively simple, yet at the same time, incredibly complex. Your goal is to complete levels and collect Starites. Each level is a short little sidescrolling platformer starring Maxwell, and either has the goal of getting to the Starite, solving puzzles to make the Starite appear, or sometimes both. These puzzles range from "Give the farmer some barn animals" to "Complete this sequence". To solve these puzzles, you are given a simple yet powerful tool: a notebook. This notebook has the power to summon any object that you write into it, and you use the objects summoned to solve the puzzles. It's basically a reverse Death Note, only with less* killing. You can write virtually anything, from LADDER to ACCOUNTANT to the LARGE HADRON COLLIDER to ROCKET LAUNCHER. There are limits to what you can summon, however. You cannot summon a place (sssort of), a proper name (there are a few exceptions to this one, too) or anything copyrighted, pornographic, vulgar or suggestive (this includes stuff like drugs and alcohol). Other than that, the sky's the limit, and although you may find objects that weren't added, you might be surprised at what is in the game. *less being relative, depending on how sadistic the player is feeling An adjective system was added in Super Scribblenauts, hence the name that makes it sound like it should be on an old Nintendo console. You can tack adjectives onto things you summon, like YELLOW, GIANT, FRIENDLY, ANGRY, and everything in between. These adjectives modify the object being summoned to help you solve puzzles. While the adjective system is not too terribly useful in-game except for when you're forced to use it (though you might surprised at how useful it can be if you think outside the box a little), it is certainly a neat addition that's fun to play around with. So why am I playing Super Scribblenauts instead of the regular Scribblenauts? Well, to be honest, the first game kinda sucks in comparison to this one. Was it innovative? Most certainly. Was it fun? Usually. Did it have problems? Oh hell yes it did. The original game had two kinds of levels, Puzzle and Action. The Action levels got really repetitive and most could be solved with heavy application of ROPE and JETPACK. In Super Scribblenauts, most of the levels became Puzzle levels, while two secret worlds housed some levels that resembled the Action levels from the original game. The first game also had a bunch of quirks and glitches. To those who have the first game, hold a FISHING POLE and attach a BALLOON to it. Throw the fishing pole. Congratulations, I just crashed your game. It also had an absolutely nasty problem that hosed up WEREWOLVES if you weren't careful. But most importantly, the controls sucked so hard. Like, seriously. You controlled Maxwell via the touch screen instead of the D-Pad, which usually meant you would fling yourself somewhere and die or gently caress the whole thing up. The sequel added D-Pad controls which are so much better and actually makes the game not a complete and total chore to play. So yeah, I might go back and do the first game (might) but I wouldn't count on it. This one really is better. The reviews for this game weren't too great because it didn't change a whole lot from the first game, and I agree. But I also say that if you pretend the first game didn't exist, Super Scribblenauts is fantastic and amazing. (ADDENDUM: Scribblenauts Unlimited is even better, but worse in some ways. Scribblenauts Unmasked I haven't played.) So how will this LP go down? First, I'll show off the first few levels of World 1. Then I'll ask you guys to come up with suggestions for solutions you think would work for those levels. After some time has passed, I'll post an update where I show off my solution for the level and then try out some of the ones you suggested. Will they work? Will they horribly fail? Who knows! Either way it should be amusing unless you people are boring and practical. (It's my job to be boring and practical even though I shouldn't be ) Then at the end of the update I'll show off the next few levels, and the cycle will continue. Levels that have Advanced Mode enabled (more on that later) will be finished in Advanced Mode by me if the suggested solutions somehow managed to not actually clear it. Wait just a minute, here, didn't you tr- YES I tried doing this before. Yes this is a second reboot of an LP I have attempted. However, the reason the first SS attempt failed wasn't because it was too much work by nature of being an SSLP. It was because I made it too much work. I tried every solution you guys offered. Every one. I put every one in a giant Google doc too. I had secret Merits (achievements) and a point system planned too. I basically overwhelmed myself all on my own. This time I'm doing things a bit differently. I'm still doing audience participation. There's...no LP without it, really. This time I cannot guarantee that I'll try every solution, but I will try to do most of the ones that are the most interesting. However, there will be no Google doc showing every suggestion and the result this time because that's way too much work. Sorry. If your suggestion didn't get tried and you reeeeaaaaaaally want to know, ask nicely and I'll probably do it after the fact. The Merits thing is also gone, too. I will include the usernames of people who submitted the suggestions in the update, though, which is the nice thing to do. And also something I didn't do last time because I was a big jerk like that! Basically: this thing shouldn't die this time. Hopefully. So now that we've gotten all that out of the way, let's get this show on the R-O-A-D. Again! For real this time! I swear! U-P-D-A-T-E-S (Did you mean: Uranus?) -Introduction World One -1-1, 1-2, 1-3 -1-4, 1-5, 1-6 List of Merits Color Printer fucked around with this message at 17:38 on May 16, 2014 |
# ? Apr 10, 2014 04:58 |
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# ? May 5, 2024 02:52 |
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I-N-T-R-O-D-U-C-T-I-O-N Welcome to the title screen for Super Scribblenauts! Here we see our hero and player character, Maxwell standing in a field. This area is called the Playground, and it's basically a sandbox area to fool around in. Many people will tell you that this is pretty much the best part of the game, and a lot of players have more fun and spend more time on the title screen than on any other part of the game. Myself included. Let's open up Maxwell's magic notebook and try writing something. The notebook is opened by clicking the, well, notebook icon in the top-right corner. The icon next to the notebook changes the playground, which will be demonstrated another time. The magnifying glass on the opposite side lets you identify objects in play. (There sometimes will be a Maxwell head next to the magnifying glass. This appears when the camera is moved, and it centers the camera back on Maxwell.) As for our first object, how about something stupid and predictable like, oh, I dunno...COW? Oh, look. A cow. You can even pet it, which causes it to spawn some milk, complete with a glass. It is currently a mystery as to whether Maxwell spawned the glass for the milk himself, or if the cow made it, which would be either magical or painful, or possibly both. Also pictured: the cow getting shoved forward (and then running away) because of the milk being under it in a weird way. The physics in this game are bizarre, get used to it. You can also preface objects with adjectives which will modify the object in a number of ways, either in appearance, behavior, or both. Maxwell, for no particular reason other than that I decided he should, remembers that his ancestor was a big fan of McCarthyism during the Red Scare. His brief flashbacks cause him to accidentally summon a DIRTY RED COMMUNIST. And what do you know? A literal dirty red communist. Huh. Instead of fighting it, Maxwell decides to run away from the playground and head for the main game by pressing the big START button. It's time we get this thing going, anyway. For the first time and certainly not the second, I don't know what you're talking about. The opening credits roll. A nice touch. The yellow text boxes welcome us to the game, and helpfully inform us we can skip this tutorial. I could but I'm going to humor the game and do it, but I'm going to skip most of the messages anyway. But this is something I do want to talk about. The original Scribblenauts controlled Maxwell with the touch screen and the camera with the D-pad. The controls were total rear end, and a major complaint about the game. Super Scribblenauts allow you to either use the old control system, or a new control system where the buttons control Maxwell and the touch screen controls the camera. The new control scheme works infinitely better. The old system has been slightly improved but still isn't very good at all. The game shows us how to walk, and tells us that we can swim, too. The game has us summon a LADDER to perform rudimentary problem solving, and show us the main gimmick of the game that I already showed off on the title screen. (You are forced to write LADDER here. My creativity (or lack thereof) is suppressed!) Also, here are the rules for summoning objects in case you were curious. This is an E-10+ rated game, nothing the kiddies shouldn't see! (Cartoonish violence and weaponry and the like is a-okay, though.) The game also teaches us that we can use the objects we summon, and has us dig through a wall using a SHOVEL. Also! The top screen vanished. I cropped it out here. This is alright because you've already seen what's up there; basically your objective, your progress through the level, a thermometer indicating how many objects are in the level (there is a limit!), your Ollar count (Ollars are used for purchasing hints and avatars), and the difficulty rating of the level. This just takes up a lot of unnecessary space in the update (as you can plainly see by simply scrolling up!) so from here on out, it's mostly going to be gone. The game also takes this opportunity to inform us about the hint system. Those of you who have played Professor Layton are probably noticing that it looks pretty familiar. Take a good look at this screen because you're probably never going to see it again. I most likely will never use the hints during this playthrough, and I will also most likely not give you any hints for the levels, because I am a cruel rear end in a top hat like that. (That and the third hint almost always outright tells you one of the answers on most levels.) You can also remove objects that you have summoned from the game world, either to save space or prevent something horrible from happening (spoiler alert: it will The game also informs us about adjectives and has us create a BIG YELLOW DOG. It's Clifford's brother, I'm sure. The game also shows us a handy feature: connecting things together with rope or similar objects. This is tricky to do on a touch screen (or with a lovely mouse) since the rope is thin. This feature was improved from the original Scribblenauts, in which ropes caused the physics system to go completely bonkers a lot of the time. Here it...causes it to go bonkers....less? It's still not perfect but it's loads better than the original's awful connection system. Finally, the game teaches us that the final objective in the levels is to get that yellow star-looking object called a Starite. Why do we need Starites? Hell if I know. They have a magical purpose in Scribblenauts Unlimited, but here you collect them just because you can get them and Maxwell wants them, I guess. Anyway, we're finally done with this tutorial that I could have skipped but didn't for the sake of having a first update with actual content. Behold, the map screen! Levels are divided up into worlds resembling constellations. Clearing a level unlocks connected ones. Clear all the levels to finish the constellation! Simple as that. Let's finally get this show started by showing off the first 5 levels. Level 1-1 Only one of these three Starites is real! Which one is it, and how should we go about it getting it from that tree? Level 1-2 Come up with a creature or object to place in the middle box that has both qualities similar to that of a PLESIOSAURUS and a GIRAFFE! Level 1-3 This poor racer's car needs to be fixed, or else he can't finish his final race! Give him a replacement part so he can retire happy! It's time to begin. You have your assignments. Come up with your suggestions and we'll see how they go next update! Also, feel free to suggest random stuff for me to summon in the Playground and play around with.
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# ? Apr 10, 2014 04:59 |
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Lets try: vacuum, hippo, and super engine If he wants to win the race, he needs to go fast.
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# ? Apr 10, 2014 05:16 |
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Termite, beer bottle, and tire.
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# ? Apr 10, 2014 06:04 |
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A fire, an apatosaurus and a new driver. It's a poor racer that blames his tools.
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# ? Apr 10, 2014 07:05 |
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Cleanse it in fire, drop in a mola mola, and hook him up with some sweet rims
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# ? Apr 10, 2014 07:36 |
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Lumberjack, llama, and a super engine, just to see what the "super" adjective does.
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# ? Apr 10, 2014 07:39 |
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Shoot the tree with a shrink ray, an alpaca, and rub a nuclear potion on the car I had way more fun dicking around with the level elements than actually completing the objectives. You would not believe some of the things you can do to that poor driver. Inadequately fucked around with this message at 08:03 on Apr 10, 2014 |
# ? Apr 10, 2014 07:47 |
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A <b>beaver</b> to bring the tree down,<b>polka-dot dolphin</b> and a brand <b>new engine</b> I love to sometimes mess around on the playground sometimes and experiment you can gets some crazy things with adjectives.
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# ? Apr 10, 2014 08:28 |
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Summon a wrestler to suplex the tree; a step-ladder; make the car tiny and fast.
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# ? Apr 10, 2014 09:41 |
A grappling hook, a tall guy, and some nitrous oxide.
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# ? Apr 10, 2014 10:00 |
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A detective, a crane (the animal), and some shiny new red decals.
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# ? Apr 10, 2014 10:22 |
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Fetch them with a space shuttle, compare them to a tyrannosaurus rex, and make it go fasta with red paint.
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# ? Apr 10, 2014 10:27 |
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By the way, would it be too spoilery to make a list of some of the more interesting/useful adjectives? I doubt I can remember all of them off the top of my head, but I don't want to spoil too much.
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# ? Apr 10, 2014 14:15 |
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A clever monkey should be able to know which starite is real and climb up and retrieve it. Put in a hydra for our transitional animal, and a fusion reactor for the car.
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# ? Apr 10, 2014 16:19 |
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An angry eldritch battery for the third one. Actually, is eldritch one of the adjectives that can be used on any item? Try that out for me please.
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# ? Apr 10, 2014 20:01 |
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Grappling Hook, Purple Brontosaurus, and New Engine, in that order.
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# ? Apr 10, 2014 20:20 |
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Chainsaw,Giant Snake, and a new Racer
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# ? Apr 10, 2014 22:54 |
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so I guess the homestar LP didn't work out?
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# ? Apr 10, 2014 23:07 |
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The real starite is the red and white one, and we should get it by burning the tree down with a flamethrower. For the second question, let's drop in an Emu. For #3, I suggest simply getting the racer a new car.
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# ? Apr 10, 2014 23:09 |
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Pixeltendo posted:so I guess the homestar LP didn't work out? You should check that thread too.
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# ? Apr 11, 2014 00:04 |
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Flamethrower Llama Flux Capacitor
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# ? Apr 11, 2014 00:58 |
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Friendly Dragon, to burn the tree and not us, Amphibious Tall Goat, and give the racer a Radioactive Checkered Racecar. The whole thing is busted, he needs a new one.
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# ? Apr 11, 2014 02:10 |
Well, the easiest way to get things out of a tree is through the use of a ramp and motorcycle. Try an ostrich. He probably needs new tail lights.
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# ? Apr 11, 2014 02:28 |
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I don't have an opinion on levels 1-1 or -3 but please try an aquatic giraffe
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# ? Apr 11, 2014 04:32 |
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For level 1-1 you need a depressed lumberjack. His internal struggle will bring depth to this conflict. If he can't muster up the courage to work for you, try gifting him a log or a plaid jacket to cheer him up.
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# ? Apr 11, 2014 04:50 |
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I have no clue how similar this game is to Unlimited/what things that are doable in unlimited that aren't doable here. 1-1: Make ridable bodybuilders. Or bodybuilders wearing ridable hats. Have each one wear a ridable hat, and have each one ride another man's hat. Have the top one wear a "wearable ridable platform". Use platform to reach starites. 1-1 (alternative): Use a Colossal Mech. 1-2 : Get a skyscraper. A carnivorous skyscraper. 1-3 : Hell with the car, get that man a Speedy Wagon.
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# ? Apr 11, 2014 06:10 |
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Preform explosive woodcutting Aquatic camel Rocket booster
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# ? Apr 12, 2014 00:39 |
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Top one, dynamite Knuckles the Echidna Large Hadron Collider
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# ? Apr 12, 2014 00:42 |
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Color Printer, glad to see you doing this again! You really do great presentation with your LPs, and I like that you choose non-typical games. Please don't overwhelm yourself by having too much going on at once! Not doing every single thing everyone suggests here was the right choice to make, because that's just unreasonable. That being said, I hope you'll be able to show off any exotic solutions that still actually work - especially ones with adjectives since they were the big new addition to Super Scribblenauts. 1-1: A Colossal Ravenous Beaver could gnaw that tree down in no time 1-2: A Spotted Wet Alpaca should have a couple things in common 1-3: He can finish the race before he even starts with an Advanced Warp Drive
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# ? Apr 14, 2014 03:42 |
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I guess in the event that this update doesn't actually go live tonight, I better say that I'm cutting off suggestions for this batch just in case.
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# ? Apr 14, 2014 23:43 |
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So I'm trying something a little different this time. Surprise. Level 1-1 Level 1-2 Level 1-3 (if most everybody doesn't hate this format versus a bunch of screenshots that would be great) Anyway, here are your next three levels! Level 1-4 Where's the party? Kick things off by suggesting one or two things every beach party needs! Level 1-5 These two completely identical step-brothers(?????) need to grow closer! Two objects from the same sport, please! Level 1-6 What killed the dinosaurs? (No weapons or cheap asteroids!)
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# ? Apr 15, 2014 04:42 |
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1-4: Zombies 1-5: Computer and keyboard. E-sports are totally legitimate, mom!!! 1-6: Angry Ninja
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# ? Apr 15, 2014 05:00 |
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1-4: Disco ball (it's not dead!) 1-5: Lawn dart and target 1-6: Ultra Strong Caveman
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# ? Apr 15, 2014 05:06 |
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Every beach party needs a band. I know when I was a kid, my brothers and I played with a baseball and a glove. Just playing catch all the time. Good times. What killed the dinosaurs? Death did. It's an undeniable fact.
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# ? Apr 15, 2014 05:07 |
Its not a beach party without extreme suntan lotion. The only sports I know are esports, so give him a computer and keyboard. The dinosaurs were killed by Ice-nine
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# ? Apr 15, 2014 05:10 |
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1-4: Clowns and Lion tamers 1-4:explosive golf ball and radioactive golf club 1-5:a GIANT EVIL FLYING BRAIN
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# ? Apr 15, 2014 05:16 |
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That was a pretty piss-poor mola mola man, I don't think the game knows what it's about. But those rims were so sweet the car got better by itself! The beach party needs rum and gorillas, the kids oughta have The Necronomicon and a blood sacrifice, and obviously the dinosaurs were killed by an enraged mauve unicorn while Maxwell watched safely from above in his novelty dessert flying saucer. Dr. Buttass fucked around with this message at 05:24 on Apr 15, 2014 |
# ? Apr 15, 2014 05:20 |
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1-4: Bikini babes 1-5: soccer ball and goal 1-6: THE ICE AGE
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# ? Apr 15, 2014 05:21 |
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# ? May 5, 2024 02:52 |
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1-4: Sand castles for party times. 1-5: Test tubes and lab coats. Science is a sport, right? 1-6: Caveman am play gods with Anti-matter!
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# ? Apr 15, 2014 05:39 |