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LOL, I heard steam was cracking down on some of these early access shenanigans.
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# ? Nov 25, 2014 13:03 |
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# ? May 2, 2024 13:55 |
Is this going to be a game or not
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# ? Dec 5, 2014 23:39 |
when I saw it at SOE Live the weather system looked cool but the game was pretty loving boring its basically a slightly less clunky Day Z with everything in english instead of russian which still makes it a terrible game
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# ? Dec 6, 2014 00:46 |
k cool gonna unsubscribe from this thread then. i'm a little zombied out after my friends and i "beat" project zomboid last week anyway
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# ? Dec 6, 2014 01:05 |
I went there to see planetside, but I left with the impression that pretty much they are just putting all of their eggs in the everquest next basket idk maybe im wrong
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# ? Dec 6, 2014 01:16 |
A MIRACLE posted:k cool gonna unsubscribe from this thread then. i'm a little zombied out after my friends and i "beat" project zomboid last week anyway Do it. I (or someone) will presumably make a new thread in Games when SOE actually decides to make it clear that this isn't vaporware.
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# ? Dec 6, 2014 01:20 |
I mean I've played the thing if you want to play what I've played, just play Day Z and imagine it isn't in russia
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# ? Dec 6, 2014 01:26 |
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https://twitter.com/j_smedley/status/541261722263097346 well what do you know
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# ? Dec 6, 2014 23:04 |
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after all these awesome early access games that just came out, i cant wait to buy another one!
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# ? Dec 6, 2014 23:11 |
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Whats their plans on monetizing this? Paying for bullets and food?
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# ? Dec 7, 2014 12:41 |
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Al Borland posted:Whats their plans on monetizing this? Clothes and skins. E- It will also cost $29.99 for ea iirc.
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# ? Dec 7, 2014 14:46 |
always be closing posted:Clothes and skins. Supposed to be $19.99, I though. But yeah, cosmetics for sure, but also maybe in-game mechanic stuff, too. They mentioned being able to buy a supply crate drop that would be accessible by anyone nearby, so... Expect them to find a way to do stupid poo poo because they didn't just charge up-front for the game.
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# ? Dec 8, 2014 00:46 |
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The basic reason why this game is going to be bad is that SOE (among many other crippling flaws) is utterly incapable of programming an effective anti-cheat system, evidenced by anyone that has ever played Planetside 2. BattleEye, which DayZ runs on, actually enjoys greater success than PB or many other programs, but SOE has NEVER been able to get one working right, and in a game like this, that is incredibly important. Nothing sucks more than putting 10-15 hours into a DayZ character only to be headshot or script killed instantly. I mean it happens, and you expect it, but it still sucks.
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# ? Dec 8, 2014 06:10 |
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PS2 barely had any cheaters for a long time now. That's like the least of their problems.
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# ? Dec 8, 2014 09:16 |
Smedley posted:After a lot of hard work, we've decided to make the release date January 15th, 2015. This gives us just enough time to polish what we have and put out something we'll be proud of and hopefully you'll be excited to play. The main thing is that they're not hitting 2014, but not by much. You tell me what you think that means. E: Also DayZ is still buggy and doesn't really feel like it's fully of content, so if they're saying they're releasing something even worse, then LuciferMorningstar fucked around with this message at 00:08 on Dec 9, 2014 |
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# ? Dec 9, 2014 00:03 |
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Gmaz posted:PS2 barely had any cheaters for a long time now. That's like the least of their problems. The only reason this is true is because AA and most other big cheating firms quit making cheats for the game due to lack of demand.
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# ? Dec 9, 2014 05:04 |
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always be closing posted:LOL, I heard steam was cracking down on some of these early access shenanigans. Nah, Gabe Newell needs to feed his doughnut addiction some how.
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# ? Dec 9, 2014 13:17 |
The white board of things they wanted to get in the game before EA (aka the poo poo that is allegedly holding them up): Details regarding whatever it is we're supposed to use the tickets and special servers for: quote:When we announced Early Access being on January 15th yesterday we didn't go into much detail about Event servers. So basically access to some aspects of gameplay is being gated behind a time-wall or a pay-wall. Alternatively, access to easier ways to obtain gear or something is available by playing on the servers accessible via tickets or something. It doesn't really sound reassuring, regardless of how you consider it.
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# ? Dec 10, 2014 04:04 |
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I guess as long as there's a pleb class and I can be a part of it.
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# ? Dec 10, 2014 04:45 |
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What ever happened to paying $15 a month, for fucks sake.
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# ? Dec 10, 2014 06:30 |
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Vulcan posted:What ever happened to paying $15 a month, for fucks sake. As opposed to $20 or $40 one time...? I think I am missing something.
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# ? Dec 10, 2014 06:39 |
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Kizurue posted:As opposed to $20 or $40 one time...? I think I am missing something. As opposed to micro transactions.
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# ? Dec 10, 2014 07:24 |
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Gullible people with fat wallets gotta ruin it for the rest of us.
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# ? Dec 10, 2014 08:20 |
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They have always said there were going to be micro-transactions, it's not new. The only new part is being able to earn the tickets without spending money.
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# ? Dec 10, 2014 08:40 |
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Vulcan posted:What ever happened to paying $15 a month, for fucks sake. I pray every night that the microtransaction model will crash and we return to the glory days of subscription, but god doesn't exist so here we are....
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# ? Dec 10, 2014 23:47 |
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Arcade posted:Gullible people with fat wallets gotta ruin it for the rest of us. Actually they make it so you can play games free. There's basically WoW and FFXIV for games with monthly fees that are managing some level of competent service with a monthly fee attached, everyone else poo poo the bed there. Every game with no monthly is kept going by a bunch of whales with mental problems that drop a shitload of money on tedious bullshit, allowing everyone else to get like 90% of the content for free. Monthly fees don't magically make developers competent, nor does it stop them from adding microtransactions anyway. What you have now is a system that generally gives the most content to the most people for the least amount of money.
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# ? Dec 11, 2014 14:11 |
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Kizurue posted:They have always said there were going to be micro-transactions, it's not new. The only new part is being able to earn the tickets without spending money.
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# ? Dec 12, 2014 03:09 |
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Jejunity Jay posted:They said the micro transactions would be cosmetic from memory so this is a little different although not exactly the end of the world if done right. True enough they did state cosmetic. At least these tickets sound like they are for game modes I have no interest in. Kizurue fucked around with this message at 04:12 on Dec 12, 2014 |
# ? Dec 12, 2014 04:06 |
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Kizurue posted:True enough they did state cosmetic. At least these tickets sound like they are for game modes I have no interest in. I don't think the ticketed game modes are things I would have even thought about unless they brought it up.
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# ? Dec 12, 2014 04:18 |
hitachi posted:I don't think the ticketed game modes are things I would have even thought about unless they brought it up. I think the concern is that there will be interplay between ticketed game modes and the F2P stuff that could be construed as "pay to win." Crude example that I totally just made up and may not be representative of what will actually be implemented: If one ticketed game mode is an FFA deathmatch that costs 1 ticket per round and involves some number of players, and the winner of the round gets, say, a rifle that his character in the F2P portion can use, then people argue that this is pay to win since you use money to gain faster access to something people find particularly valuable. Of course, something like this is also predicated on a person being skilled enough to use such a system effectively. In any case, I think it's a pretty pointless line of debate because when you encounter someone in the world, you don't know how long they spent getting their gear or where they got it from. And quite frankly, it doesn't matter. What matters is that you're in an encounter with them, and you have to deal with that. The outcome of that encounter is independent of how either person's gear was acquired, and in the long-run, even pay-to-win gear should get redistributed throughout the player population. The only way I could see this mattering is if there is some sort of feature that involves a race against time, since buying gears is faster than scavenging. But since this is perma-death and people will be dying and respawning all over, and asymmetrical encounters will be normal, I see no space for serious debate about the horribleness of pay to win.
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# ? Dec 12, 2014 04:48 |
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True enough on the possibility of rewards for game modes but to be honest until that announcement I didn't even know there were going to be game modes and if it gives someone a shiney new rifle like in your example, well that's just someone to collect a rifle from.
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# ? Dec 12, 2014 07:31 |
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This MMO looks like a huge disappointment. I don't understand why we can't have an MMO that has the community working together in a zombie survival scenario. I hate DayZ and was hoping this would fill that niche.
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# ? Dec 14, 2014 08:24 |
Mr Hootington posted:This MMO looks like a huge disappointment. I don't understand why we can't have an MMO that has the community working together in a zombie survival scenario. I hate DayZ and was hoping this would fill that niche. The vast majority of people really do not seem to want this. Everyone wants conflict at some point, and PvP conflict is the best sort of conflict available. You can run around with goons and work within a goonmunity, probably, but let's not pretend that having a giant hugbox in which everyone happily cooperates to establish an agrarian society in the wake of the apocalypse sounds like much fun. That said, there will be PvE servers so people who get really worked up about PvP conflict can just be quarantined there.
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# ? Dec 14, 2014 08:34 |
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LuciferMorningstar posted:The vast majority of people really do not seem to want this. Everyone wants conflict at some point, and PvP conflict is the best sort of conflict available. You can run around with goons and work within a goonmunity, probably, but let's not pretend that having a giant hugbox in which everyone happily cooperates to establish an agrarian society in the wake of the apocalypse sounds like much fun. Yeah I know my opinion isn't popular, but it is just something I've always wanted from a zombie survival game. State of Decay is very close to what I'm looking for.
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# ? Dec 15, 2014 00:40 |
Reminder that this thing comes out on the 15th of this month. They just launched the Steam Store page for it, and they had some streaming event today. All that said, I can't help but feel that this is going to be a massive flop, and that it might be a reasonably good idea to not buy this on the 15th, since my guess is it's going to be a disaster. E: Here's what you get, depending on how much you pay: This Standard Edition Bundle ($19.99 USD) grants you: Early Access to H1Z1 3 Event Tickets (Roughly $2.97) 1 Key (Unknown Cost) 2 Crates (Unknown Cost) The Premium Edition Bundle ($39.99 USD) grants you: Early Access to H1Z1 25 Event Tickets (Roughly $24.75) 3 Airdrop Tickets (Unknown Cost) 4 Keys (Unknown Cost) 6 Crates (Unknown Cost) Exclusive Aviator Hat Crafting Recipe Keys & Crates Keys open crates. Crates are cosmetic only Crates can be earned over time (length unknown) Tickets Top 1/3rd (roughly 10 players) of a Battle Royale gamemode round (32 players) will receive another "ticket" as a "payout" (reward). "Event Tickets" are Pay-to-Play (valued at $0.99 each USD) but can drop in-game for free. SOE has not released specifics such as ticket duration (ie. potential number of rounds) or in-game drop-rate. LuciferMorningstar fucked around with this message at 02:16 on Jan 10, 2015 |
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# ? Jan 10, 2015 02:13 |
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It's still going to be better than dayz because it will actually have content in it and won't be inside of a piece of poo poo engine.
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# ? Jan 10, 2015 03:11 |
Cacodad posted:It's still going to be better than dayz because it will actually have content in it and won't be inside of a piece of poo poo engine. I played it at SOE Live it did not have content
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# ? Jan 10, 2015 03:51 |
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Cacodad posted:It's still going to be better than dayz because it will actually have content in it and won't be inside of a piece of poo poo engine. They flat out said, word for word, it will not be better than DayZ.
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# ? Jan 10, 2015 06:59 |
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LuciferMorningstar posted:You can run around with goons and work within a goonmunity, probably, but let's not pretend that having a giant hugbox in which everyone happily cooperates to establish an agrarian society in the wake of the apocalypse sounds like much fun. This actually sounds like an incredibly fun game and I would love to play it. Someone make this game. E: the first one of you who says "hurr hurr just play on a casual server" is a dumbshit and deserves nothing but contempt
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# ? Jan 10, 2015 07:11 |
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# ? May 2, 2024 13:55 |
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Rexicon1 posted:This actually sounds like an incredibly fun game and I would love to play it. Someone make this game. If it has more stuff to do than DayZ, but better quality than the WarZ (Or whatever that piece of poo poo is called now), I will be satisfied. Especially if we can all run around with no pants on like in Rust and stab people to death with spears.
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# ? Jan 10, 2015 17:12 |