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shitload of news today.quote:Hello fellow Infected,
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# ? Apr 18, 2014 06:19 |
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# ? May 2, 2024 05:44 |
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From the stream it already looks like it plays better than DayZ.
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# ? Apr 18, 2014 06:24 |
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"The Walking Smed" shows some promise, gonna have to wait and see to make my mind up about it. It can't be worse than the DayZ Standalone is.
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# ? Apr 18, 2014 10:55 |
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Levarris posted:It can't be worse than the DayZ Standalone is. My thoughts exactly, I will be tossing 20$ at this game lol.
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# ? Apr 18, 2014 12:15 |
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As a long-time player of WarZ/ISS (yes, I know it's horrible and hack-ridden), I remember so many times when we would get frustrated or pissed off at the hacks/crashes/general shittiness and the quote was always "I can't wait til a decent studio take a run at this genre". WarZ has its share of proplems (GI, hacks, complete lack of a reason to coop, etc), DayZ is too boring and none of the others come close in my opinion. I'm cautiously looking forward to seeing what this team can do. I'm definitely in the crew.
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# ? Apr 18, 2014 14:47 |
So I guess there is a pretty vocal group of people who are making the case that the stream was of low-quality and reflects poorly on the project. Considering the competition and contextual information, I have no idea what they think they're bitching about, but it was apparently enough to prompt what I am interpreting as an indirect response from Smedley:quote:That stream today didn't go quite as planned.. the server they were on had an issue and we had to restart it. That meant we didn't get time to show everything we wanted to. E: ITT I read Reddit so that you don't have to! More stuff from Jimmy Whisenhunt regarding combat: quote:I figured I might as well put all of this in one place since I end up finding the same questions 17 times per hour :p And since I think it's a good idea to try to be as pessimistic and critical of this as possible (hard though it may be), I wonder if the ability to place buildings will become problematic from a clutter perspective. While the idea of players developing areas spontaneously is neat, we all know pubbies are liable to just smack poo poo down willy-nilly, and it could be weird to run through a literal maze of sheds out in the middle of the woods. LuciferMorningstar fucked around with this message at 20:19 on Apr 18, 2014 |
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# ? Apr 18, 2014 19:03 |
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Why did it have to be zombie?, They could of just said primitive space alien bugs landed on Earth instead and it would be a better premise.
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# ? Apr 19, 2014 00:56 |
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I wish there was a filter for posts whining about zombie games in a zombie game thread. Thanks for sharing that you don't like this genre. Feel free to find another thread to poo poo up.
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# ? Apr 19, 2014 02:13 |
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I wouldn't say I'm hyped but I am looking forward to this. Nether has shown it doesn't matter if you try to do things differently if you have no money
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# ? Apr 19, 2014 22:02 |
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BadLlama posted:Why did it have to be zombie?, They could of just said primitive space alien bugs landed on Earth instead and it would be a better premise. Having survival games in different settings will be cool one day when it happens. I hope dinosaurs or other planets, but I think that survival games are in their infancy right now.
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# ? Apr 19, 2014 23:07 |
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Reason posted:Having survival games in different settings will be cool one day when it happens. I hope dinosaurs or other planets, but I think that survival games are in their infancy right now. The Stomping Land is a DayZ With Dinosaurs game coming out in the next couple months.
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# ? Apr 20, 2014 00:00 |
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Orv posted:The Stomping Land is a DayZ With Dinosaurs game coming out in the next couple months. Oh awesome. It doesn't look absolutely terrible and wow you can tame dinosaurs.
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# ? Apr 20, 2014 01:22 |
If they borrow the landmark building system and textures, that will be fun.
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# ? Apr 21, 2014 08:18 |
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I've only known about DayZ for about a week, in which time I was watching some videos from some Frankie guy on youtube. The way he plays it makes it seem pretty fun. If I can play a game like DayZ over my console with polished controls and a fairly persistent server, I think I would enjoy it. Currently I hate MMO's because it's just a bunch of fairies and orcs and dumb magic poo poo that I don't care about. Something semi modern with issues I can identify with would be much more interesting to me. Since there is no GTA MMO, I will buy this one instead unless the reviews are horrible.
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# ? Apr 22, 2014 03:34 |
Google Butt posted:If they borrow the landmark building system and textures, that will be fun. I'm fairly certain they said they weren't doing voxel stuff with this, so no Landmark system.
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# ? Apr 22, 2014 04:41 |
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Google Butt posted:If they borrow the landmark building system and textures, that will be fun. The initial word was that it would be based on PlanetSide 2 and would share no tech with Landmark/EQN, so no voxels.
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# ? Apr 22, 2014 04:42 |
Another big news day, it looks like!We had our first monetization meeting yesterday posted:Some of our outcomes. Please note I'll do a comprehensive posting after we're done with this. We have another meeting Thursday to discuss. Of course, pubbies are freaking out because how dare they monetize anything, least of all character customization! quote:I've seen some questions about this. I want to clarify this as it's important to the game. quote:An idea was discussed internally yesterday that we really like. It's simple - We will allow players to purchase Air Drops of care packages like food, water. Before you judge - it goes to a random location and is obvious to everyone in the area. Think of it like buying surprises for people in the game that if you're lucky you can try and get yourselves.
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# ? Apr 22, 2014 23:35 |
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I actually like the bit about Player Servers. I enjoyed DayZ, briefly. Ditto with Rust. But sooner or later the total randomness and lack of structure to the PVP aspects of the games turned me off. Assuming the PVE side of the game is actually decent and well developed, I'd happily vote for a PVE server with clan war functionality for the PVP side, rather than FFA.
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# ? Apr 23, 2014 14:25 |
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LuciferMorningstar posted:Another big news day, it looks like! Seems like a fair monetization system, let's hope they do stick to point 1., and don't change their minds down the road.
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# ? Apr 23, 2014 18:26 |
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I am curious as to what being a SOE Gold Platinum 1% member will give you if you don't get things like xp boost that you get in PS2 for being a member.
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# ? Apr 23, 2014 18:35 |
BadLlama posted:I am curious as to what being a SOE Gold Platinum 1% member will give you if you don't get things like xp boost that you get in PS2 for being a member. Probably quality of life things. You have access to a ton of content as F2P in EQ1 & EQ2 but the newest expansions are restricted and annoyances like bag space are thrown in for those not 1%.
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# ? Apr 23, 2014 18:40 |
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BadLlama posted:I am curious as to what being a SOE Gold Platinum 1% member will give you if you don't get things like xp boost that you get in PS2 for being a member. So in EQ2 for example you get a handful more character slots, access to higher tiers of the same spell, more currency drops and higher run speed, unrestricted trading/chat/mail system, and you can make guilds. Off the top of my head in DCUO you get access to all expansions for free and no cap on the money you can hold. EDIT: and ability to make supergroups(guilds).
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# ? Apr 24, 2014 11:40 |
Da Mott Man posted:So in EQ2 for example you get a handful more character slots, access to higher tiers of the same spell, more currency drops and higher run speed, unrestricted trading/chat/mail system, and you can make guilds. Oh man, I bet they'll end up putting any sort of clan feature behind a pay wall for this, then. That would actually be really unfortunate. Here's hoping they either don't or tie it to at least a currency that is specific to H1Z1.
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# ? Apr 25, 2014 02:56 |
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LuciferMorningstar posted:Oh man, I bet they'll end up putting any sort of clan feature behind a pay wall for this, then. That would actually be really unfortunate. Here's hoping they either don't or tie it to at least a currency that is specific to H1Z1. Its always been the ability to make a clan that has been behind the paywall, you can still invite free players. I doubt that will change.
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# ? Apr 25, 2014 07:14 |
Da Mott Man posted:Its always been the ability to make a clan that has been behind the paywall, you can still invite free players. I doubt that will change. It's still an obnoxious restriction in the sense that it basically obligates large groups to try to figure out who is willing to shell out and will be around long enough to maintain the group.
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# ? Apr 25, 2014 20:40 |
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In general, if you're playing SOE games enough to get any serious benefit out of forming a clan/guild you'll likely be subbed somehow anyway. If not, their games pretty much all have custom chat channels that make large group communication manageable.
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# ? Apr 25, 2014 21:29 |
quote:Want to survive H1Z1 or even help shape it's future? Join us this Tuesday April 29th for our first H1Z1 Survivors workshop! I... Uh... Okay, I guess? Pleased to hear we'll be seeing more of the game, but I have no idea why they're hosting an open house.
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# ? Apr 25, 2014 23:05 |
quote:We want to have some fun Tuesday to change things up a little. We want you all to tell us what to make on Tuesday. Pick a fun feature we can make for you between 9am and 9pm. You'll get to watch it developed and hear directly from the people implementing it. This is an interesting development, and even a promising one. E: Bonus footage of a pretty substantial amount of zombies wandering through a field as the sun sets. LuciferMorningstar fucked around with this message at 05:42 on Apr 26, 2014 |
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# ? Apr 26, 2014 05:07 |
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Why not go with mutants, aliens, demons or not disclose it at all. Zombies limit the possibilities for different enemies and situations so much.
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# ? Apr 26, 2014 13:13 |
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myshl0ng posted:Why not go with mutants, aliens, demons or not disclose it at all. Zombies limit the possibilities for different enemies and situations so much. Because this is a zombie survival game? I never really saw them say anywhere that they wouldn't add in other types of enemies but considering the name is H1Z1 I think they know pretty much what they want and the direction they want it to go. What I don't understand is why everyone complains about zombies. I don't have a issue with zombies, I just have a issue with poorly done zombies.
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# ? Apr 26, 2014 16:23 |
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Kizurue posted:Because this is a zombie survival game? I never really saw them say anywhere that they wouldn't add in other types of enemies but considering the name is H1Z1 I think they know pretty much what they want and the direction they want it to go. What I don't understand is why everyone complains about zombies. I don't have a issue with zombies, I just have a issue with poorly done zombies. Nerds can be hipsters too. "Zombies? Zombie games were overdone 5 years ago "
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# ? Apr 26, 2014 16:26 |
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Azurrat posted:Nerds can be hipsters too. "Zombies? Zombie games were overdone 5 years ago " Not with well done zombies though!
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# ? Apr 26, 2014 16:41 |
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Kizurue posted:Not with well done zombies though! Which is exactly why I'm looking forward to this. lovely games suck, zombies or not. All I care about is whether or not the game itself is good, not what type of mook you kill by the billions. As long as I don't feel a vague sense of guilt for smashing their face in with a brick, I'm happy.
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# ? Apr 26, 2014 16:46 |
myshl0ng posted:Why not go with mutants, aliens, demons or not disclose it at all. Zombies limit the possibilities for different enemies and situations so much. E: Content Slightly corny video & new logo: LuciferMorningstar fucked around with this message at 20:30 on Apr 26, 2014 |
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# ? Apr 26, 2014 18:26 |
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Azurrat posted:Which is exactly why I'm looking forward to this. lovely games suck, zombies or not. All I care about is whether or not the game itself is good, not what type of mook you kill by the billions. As long as I don't feel a vague sense of guilt for smashing their face in with a brick, I'm happy. It not being zombies is entirely why I got Nether because it wasn't just zombies.. Sadly well I ended up with nether. That's also why I'm psyched for that dinosaur game someone mentioned earlier.
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# ? Apr 27, 2014 00:03 |
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Kizurue posted:Because this is a zombie survival game?
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# ? Apr 27, 2014 00:10 |
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myshl0ng posted:Or a mutant/alien/monster survival game but they decided to go with the most boring option. Nobody cares if you don't like zombies.
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# ? Apr 27, 2014 00:26 |
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Man, I bet the thread for a zombie game will love my opinion that all zombie games are garbage.
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# ? Apr 27, 2014 11:15 |
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powerful weedlock posted:Man, I bet the thread for a zombie game will love my opinion that all zombie games are garbage. Then why are you posting here?
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# ? Apr 27, 2014 11:22 |
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# ? May 2, 2024 05:44 |
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Just dealing out some hard truths
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# ? Apr 27, 2014 12:06 |