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Margaret Thatcher
Jan 2, 2013

by Cowcaster

(teaser site: https://www.h1z1.com/)

H1Z1 is Sony Online Entertainment's upcoming zombie sandbox MMO. It will feature a persistent world where players can build, craft and survive; this is the likely the game SOE were referring to when saying they had a project planned for all disheartened Star Wars Galaxies players. The question now is, what makes this game different or better than DayZ?

Playable alpha is confirmed to be out in 4-6 weeks time. This times nicely with SOE's new all access plan, which could very well end up being a requirement to getting into the alpha early. If Everquest Landmark is anything to go by, there will probably be packages or pledges that unlock the alpha/beta.

quote:

Devs have confirmed:
  • First Person or Third Person shooter
  • Zombie Survival
  • Night is dark and full of terrors
  • Player versus Player at it's core.
  • More than just zombies in the world
  • Base Building, Town building, Fortress creation
  • Can burn down things others build.
  • Lots of crafting. Probably the biggest thing about the game.
  • Vehicles are already in. Possibility of aircraft in the future.
  • Based off the United States.
  • If you die, you lose your gear. It stays on your corpse.
  • "No skills or levels".
  • "Thousands of players". I'm willing to bet this will be larger, playercount wise, than planetside 2.
  • There will be Hunting.
  • Early Access ($20ish, on steam) in 4-6 weeks.

"you seriously don't need to spend a dime. We're still figuring out the monetization but we will telegraph our plans early and let people comment and we'll listen if they don't like something and come to a place where people feel good about it." -Smed, in this thread

:siren:Devs have released a 5 minute gameplay video. https://www.youtube.com/watch?v=lneZYriSbG4:siren:

It definitely has a Planetside 2 vibe about it, even the death screen is identical to the one you see when you die in PS2. The main selling point so far seems to the engine, which is obviously much less clunky, buggy and heavy as the Arma engine used for DayZ. On the other hand, people are saying that the gameplay looks too fluid to work as a survival game.


Screenshots



Margaret Thatcher fucked around with this message at 12:10 on Apr 10, 2014

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