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I was just joking with a buddy that this would be PS2 but with zombies, and it says in the video that it on a "modified PS2 engine". poo poo looks boring and played out. "You'll have to find batteries and car parts and fuel", which sounds exactly like Dayz. Wait, that is exactly DayZ. I wonder if Sony will ever figure out that a lot of people are OK without having to pay $70 + $15 a month for "persistent worlds" and "emergent AI" and whatever other bullshit buzzwords this guy coughed up. I feel like they operate based only on the idea that EVERY game concept can be turned into an MMO somehow and then monetized for a monthly fee/pay-to-play scheme? Does anyone really think that making Dayz into an MMO really adds content, value, or a unique experience to a game? Are half a dozen 225^2km maps not big enough? I can already raid the poo poo out of other players from my permanent base in Origins and have been able to for literally years. I've not touched Epoch or any of the others, but I know you can do the same thing there. Edit: Kung Fu Jesus posted:This is what I am interested in. Does anyone play DayZ because of the amazing zombie fighting? Its the survival aspect and human encounters that is key and putting it on a persistent MMO scale has been the one thing that I have been wanting from these games. Do you really not find human interaction/encounters in DayZ? Is this really a problem? Strom Thurmond fucked around with this message at 22:04 on Apr 10, 2014 |
# ¿ Apr 10, 2014 22:00 |
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# ¿ May 22, 2024 19:19 |
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Kung Fu Jesus posted:I don't think you understood my sentence. You're right. It sounded like you felt that the most important part of the game was the player interactions (not the zombies), and that somehow an MMO would add more player interaction to the game, which DayZ: SA is missing sufficient amounts of.
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# ¿ Apr 11, 2014 14:42 |