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anthonypants posted:STO is a better internet spaceships video game than Star Citizen. Also, here's some super-based literal novice advice for folks actually getting to try this game the first time. Cryptic's really bad about actually explaining things somtimes.
Asimo fucked around with this message at 17:18 on Apr 23, 2014 |
# ¿ Apr 22, 2014 22:57 |
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# ¿ Apr 28, 2024 04:50 |
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Yeah, never ever buy keys. Exploit the people who do instead. Energy credits are far easier to acquire and give guaranteed results.
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# ¿ Apr 23, 2014 00:52 |
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Also, for anyone who hasn't tried it yet: don't do Undine Assault with pubs. It's kind of like a DOTA map, and like most MOBA-likes, starting with a crappy group will doom you to failure and tedium before you even begin. Even if it goes well the mark reward-per-time is absolute poo poo that's somehow even worse than Azure Nebula (32 with no chain/extra rift bonus and it can easily take a half hour or more with crappy pubs), and while the friendly ship spawns are theoretically supposed to help players against the Undine spawns, in practice the NPC ships just die quickly and if whoever's in the lane can't keep pace with the Undine spawns (and if they're pubs, they won't) the lane is quickly pushed back to its spawn as the allied NPC ships spawn one at a time and get ganked while the pubs flail impotently. The only way I've seen a pub group handle it is by doing one lane at a time with all five people, and that takes loving ages. It looks like it could be fun with a premade, and I'm curious what sort of rewards it'd give out, but otherwise... just do viscous cycle instead. Or better yet, the battleground.
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# ¿ Apr 23, 2014 06:38 |
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JuffoWup posted:If there is a way to save doff active or boff stations, I haven't seen the UI. Atrayonis posted:So: hurry up, those who don't have it yet!
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# ¿ Apr 23, 2014 07:51 |
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The armor's pretty good and has a fun effect, but it's not part of a set and thus loses out a fair bit due to that. It's great to shove on a BOFF or something though. And as mentioned, you get the costume unlock... which counts as uniform options rather than its own armor category, so you can mix and match it with uniforms, kit/armor graphics, and so on. And there's literally no reason not to get it now unless you have absolutely no lobi or credits, it'll never be this cheap again. Unrelated... apparently there's a bug with the Undine battlezone where you can have every objective captured but the timer gets frozen, so the planet killers don't spawn. No rewards for anyone! The only way to fix this is to let the undine recapture a point and have the timer reset due to it... but this is impossible since invariably half the pubbies in the zone fly off to bravely deny themselves rewards despite half the zone yelling at them to wait.
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# ¿ Apr 23, 2014 10:29 |
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Weird. Humor me and try "/renderscale 1" in chat when you're next testing settings. If there's no problem there then nothing should change, and if there is an issue it'll be immediately fixed.
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# ¿ Apr 23, 2014 17:09 |
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Yeah, there's a "hilarious" catch-22 these days where most fleets do DKP-style sperging over provisions and have the only measure of worth as contribution points... but the starbases are finished and the provisions are done so there's no way for someone new to really get points. I'm firmly convinced Cryptic will add some sort of additional fleet mark sink gimmick so people can farm up gear (if maybe not as lucratively as the starbase projects) if only so that upcoming additions won't have their jobs instafilled in large fleets with lots of members with backed up marks. Socialism posted:Is there a newbie guide for where to put my skill points? I'm lv9 Scientist and haven't spent any... More seriously, the only real difference is the queues (feds have an easier time with fleet queues due to sheet numbers queuing) and accessory sort of stuff. Klankroms have better uniform options, better (and very lucrative) duty officer jobs, better generic carrier fighters (though you'd generally want to use a frigate), and better fleet weapons (the elite disruptors are infinitely better than the fed phasers... but you'd want antiproton anyway). Klanks have to buy a c-store ship to get the Plasmonic Leech console, though it's an account unlock, while feds have to buy it off the exchange for a few million credits; both are big investments as new players, but the latter's more manageable. I'd say go klingon myself since klankroms basically get all the benefits and almost none of the downsides, but it really comes down to whether you want Starfleet Dental or Nerds of Prey hovering under your name.
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# ¿ Apr 23, 2014 21:27 |
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Socialism posted:Do you at any point get a free respec for skills? Luckily Cryptic's mentioned that they think the skill system is horrible and bullshit, but any sweeping change to it won't be before the end of the year. (Also, roll a romulan tactical officer. It's pretty much the "win the game" combination right now and I can't imagine it changing in the foreseeable future simply due to how the class is designed conceptually.) Archonex posted:Has anyone else had a problem with the game taking forever to load?
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# ¿ Apr 23, 2014 21:55 |
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Socialism posted:Will I ever need my old ships or can I chuck them once I start running out of space? quote:Once you're at the top tier is there any reason to fly the lower tier ships? quote:Should I put points in bridge officers at this point? It seems that the points are not refundable and I guess you lose it all when you replace a dude with a better dude.
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# ¿ Apr 24, 2014 14:58 |
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Seriously, how does that even happen. It's obvious something's badly broken behind the scenes. Half my ships won't properly save their equipment/action bars and randomly revert to an older setting every time I leave earth space dock, and I've heard people with similar but random different weirdness.
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# ¿ Apr 25, 2014 05:29 |
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You get some extra bonus marks for it (it was bugged to only give dilithium/repwhatevers before), but I'm not sure that's really worth sitting through five minutes of fire at will spam, no. If it were three it'd probably be fine, but it really gets to dragging on by the end of it. At least the battleground is still the fastest and least annoying way to get undine marks/repthingies anyway. JuffoWup posted:Also, for some reason, my reman will no longer show off his dyson heavy armor. Unless I go to the tailor I guess. Asimo fucked around with this message at 07:03 on Apr 25, 2014 |
# ¿ Apr 25, 2014 07:01 |
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In any case, here's some screenshots of the undine bridge. It's... not the best one Cryptic's done, which is probably why they haven't slapped screenshots all over the place of it, but it at least matches the look of the faction stuff pretty well. Even if it's called "Hirogen" in the ship tailor.
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# ¿ Apr 26, 2014 07:21 |
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Logic Probed posted:http://sto-forum.perfectworld.com/showpost.php?p=16602771&postcount=52 Actually the whole thread is hilarious, from the OP on down. Asimo fucked around with this message at 00:38 on Apr 28, 2014 |
# ¿ Apr 28, 2014 00:29 |
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MisterBibs posted:This sounds like a bit of since I admit I didn't spend a lot of time trying to tease it out, but I just tried to play STO after a brief play long ago, and I absolutely cannot wrap my head around the space controls. Movement is unintuitive (why is W not Go Forward?), turning is slooow (why can't I just turn to the direction the camera is facing?), and half the time the game doesn't seem to be telling me why my phasers aren't firing. Old school gaming reference: I feel like I'm playing Descent again, without a mouse. That said... yeah, Cryptic's tutorials are kinda lovely. I forget if there's any drastic configuration options like there are for ground, but you can change the keys around easily enough. I also recommend flying around outside earth spacedock a while to get a feel for it; you can hold down both mouse buttons to turn along with the camera, it might help get the idea across more.
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# ¿ Apr 28, 2014 03:17 |
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MisterBibs posted:I know I'm sounding like an annoyed sperg who is basically saying "But WoW does it!!!111one", but I can hop on a flying mount in WoW, move, turn any direction I want instantly, and stop on a dime, and I never had anything approaching the issues I'm having. I didn't even get out of what I think was the tutorial (I was trying to find some cloaked Klingon ship when my spergstration got too high), but like I said, I got frustrated quickly. I mean it's not exactly dogfighting here (if anything it's more like battleships broadsiding) but there's some similar elements to it. Also, 300 Earth Dollars posted:FWIW I don't think it's too spergy of you, I often am annoyed that I can't effectively lock flight camera to a forced perspective.
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# ¿ Apr 28, 2014 04:05 |
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I kind of wish the forum included people's @handles so you could check and see exactly what ship-borne abortions they're flying.
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# ¿ Apr 28, 2014 07:34 |
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Nah, it appears on every ships. Mind you it's a bit less impressive on the larger ones - the Nicor's pretty tiny and the open "mouth" really shows off deflector graphics well - but it's quite a good look. Sort of want to see what the engine trails and shield graphics are like.
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# ¿ Apr 30, 2014 02:11 |
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And possibly etched onto a gold plate and launched into space on an interstellar probe as a summary of human civilization.
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# ¿ Apr 30, 2014 18:31 |
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MikeJF posted:Looks best on Rommies, and pretty much looks like it's the proper skin on the Tal Shiar ships. I'd like to see it on a Klingon battlecruiser at some point, I reckon that'd work pretty well. Also probably work pretty drat good on a B'rel. Kinda curious to see it slapped on Rom ships with the Vet material though...
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# ¿ May 1, 2014 04:43 |
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... Yeah, better on the normal skin. Unless you want the IRW XBone.
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# ¿ May 1, 2014 05:06 |
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It's amazing how badly hosed loadouts are.
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# ¿ May 1, 2014 18:39 |
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Yeah. It gets a lot of (sometimes well-deserved) mockery, but the game is honestly basically unrecognizable from its lovely launch state. The F2P scheme is easily one of if not the best MMO payment schemes on the market, yes even with the lockbox gambling crap, and there's a whole lot of intelligent game design and quality of life features that Cryptic's done that you really, really miss in other games. A single unified server, non-unique character names, the complete lack of endgame raiding-style bullshit, the fact they've managed to work with an endgame itemization that's almost entirely sidegrades rather than a constant treadmill, actually having a unique combat type as a main focus (space shooting), and so on. It's a massively underrated game and almost everyone I know whose tried it continues to play it off and on.
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# ¿ May 1, 2014 22:20 |
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Gorelab posted:Why is the Ha'apax considered bad anyways? The Haakona console is a fun toy (basically saucer separation, but with a sciboat option too that nobody should ever use) but it doesn't really add enough to make it better than the competing cruiser-warbirds. EDIT: What was the original layout on the Haakona anyway? I forget. I recall the D'deridex's being poo poo initially though (a Galaxy-R copy?) Unguided posted:The Corvette is awesome and worth the time spent flying through rings. It's nearly a copy/paste of the Jem'Hadar Dreadnought Carrier's layout, minus the fighters, that trades health for speed and maneuverability. I had to change very little when transferring over to the JHDC, mostly just replacing Eject Warp Plasma. Asimo fucked around with this message at 10:23 on May 3, 2014 |
# ¿ May 3, 2014 10:21 |
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Just replay the mission that gives it and grab a new one. Researcher Rescue I think?
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# ¿ May 3, 2014 22:50 |
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Oh hey, everyone gets two free shop slots on May 8th. http://community.arcgames.com/en/news/star-trek-online/detail/5002103-free-ship-slots!
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# ¿ May 5, 2014 20:07 |
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I suspect it's going to be like when Cryptic increased the bank/inventory slot size and be retroactive for current characters and applied automatically for new characters, but the phrasing in the post doesn't make it clear no.
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# ¿ May 5, 2014 20:21 |
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DAVE!!!(c)(tm) posted:They made it so that you can buy piss beams from the dilithium store if you own a Galor, so you only need one now. 300 Earth Dollars posted:ya they're a ton of dil but significantly cheaper than buying a second galor McScumbag posted:I do have a question though. I'm wanting to farm the Energy Credits up to be able to buy some of those fancy lockbox ships. Other than running a foundry farm mission once every 24 hours, is there any other way to make good amounts of credits?
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# ¿ May 5, 2014 22:39 |
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Tholians basically have a special fire at will-plus-target weapons, except with a near-guaranteed chance of taking weapons offline. It's annoying, but just hit engineering team or EPTW to bring them back online.
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# ¿ May 7, 2014 15:28 |
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Wow, that almost makes the patrol escort not ugly. Still...Cythereal posted:Hooray. Still more loving Federation ships. Yeah, think I'll skip this. Asimo fucked around with this message at 21:33 on May 7, 2014 |
# ¿ May 7, 2014 21:30 |
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Mondian posted:And yeah, where's the drat Keldon already? Or at least a hideki. 300 Earth Dollars posted:Ya it's not outright terrible, but asimo is p much right. It's a nicor-lite (with the exception of maybe some wacky sci-heavy torp build that won't occur to me) Is amazing how much better it looks than the original. The improvement in the art team over the years is really noticeable.
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# ¿ May 7, 2014 21:57 |
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Hakarne posted:Are there any other ships with a commander tac and two potential lt. Com engineering slots? The Nicor is great but it seems like you could get a lot more use out of that second lt com engineering slot vice the lt. com sci, especially with A2B. DatonKallandor posted:Fixed butt-turret would make a lot more sense on a ship that can't turn for poo poo. But on the class of ship that has the easiest time of all of keeping their front on the enemy?
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# ¿ May 7, 2014 22:47 |
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Yeah, I'd just throw beams on it at that level. You can maybe make cannons work on some klank battlecruisers, but not until endgame when you can boost turn rate a lot, and the K'tinga doesn't really have the tac boff slots for it anyway.
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# ¿ May 8, 2014 02:28 |
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Korgan posted:Just what we needed, yet another Federation ship. Mondian posted:Aren't @handles in chat disabled by default?
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# ¿ May 8, 2014 03:11 |
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McScumbag posted:Being Klingon fixes all money problems.
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# ¿ May 8, 2014 20:29 |
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Lagomorphic posted:Depends on what you're shooting at. For stuff like cubes, planet killers, and pubbies a full 6 stacks will do more than the extra dmg and crit. At a full six stacks it also halves the effectiveness of healing powers which is pretty great. Acer Pilot posted:So I bought that tac scim. Elite disruptors I guess?
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# ¿ May 9, 2014 05:35 |
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-Troika- posted:I personally think Elachi disruptors are better than fleet. They are also very, very expensive at the moment, at least at MkXII with good mods. DonDoodles posted:New Dental video is up. Check out the new PSA for pubbies: https://www.youtube.com/watch?v=a-Z8c6l5WE0
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# ¿ May 9, 2014 07:04 |
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Duccy posted:How long, on average, would it take to get to level 50? Is there a special secret to leveling up faster? Ludicro posted:For anyone on the fence about the Tempest class, get the Zen store version before splurging on the fleet one, the console it has is amazing.
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# ¿ May 10, 2014 00:34 |
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Psycho Landlord posted:It's still a 3 minute clicky power but since it's actually buffable by phaser consoles and damage skills and basically murders everything in a given area and makes it un-traversable for about 30 seconds it's not a bad thing to have handy at all.
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# ¿ May 10, 2014 02:48 |
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MikeJF posted:It's pretty useless in PvP, but honestly in PvE it's kinda nice, since you have big bosses that don't move that much and the singularity powers aren't that awesome in PvE and also given it halves your singularity charge time it's not taking much away from the normal singularity powers anyway. Mondian posted:Eh, its another kill button in a vape setup, but idda know how thrilled I'd be to have it taking up space in pve.
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# ¿ May 10, 2014 04:26 |
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# ¿ Apr 28, 2024 04:50 |
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Buschmaki posted:This is a terrible game for terrible people.
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# ¿ May 11, 2014 01:23 |