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Atrayonis
Jul 6, 2008

Godspeed, brave canary
Very enjoyable new spotlight mission. I think it will be nerfed pretty hard, considering the Devil's Choice precedence unfortunately.

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Atrayonis
Jul 6, 2008

Godspeed, brave canary
From today's patch notes:

quote:

Hirogen Enhanced Battle Armor now costs 200 Lobi once again.

This was incorrectly set to 50 Lobi.

So: hurry up, those who don't have it yet!

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Bar Patron's Tale hasn't been available since they reworked Drozana, sadly, and it wouldn't work so well with the modern map anymore.

I've been wanting to do a wiki page about foundry missions (don't play the Purity series!), but eh. :effort:

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Preechr posted:

Have railrokh take a look at it when he's on. I think we have a few German-speakers, actually.

On it, could take a while though.

Edit: Done.

Atrayonis fucked around with this message at 08:53 on Apr 30, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Korgan posted:

Can we start making our own posts in here or in game for you to transcribe and post in there? :v:
As long as you can deal with that it might take a bit of time over the day and that I prefer to translate by meaning more than by word, sure. Ludicro already uses me as translation service when some German pubbie flips their poo poo after dying. :v:

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Acer Pilot posted:



Okay, I've updated Bijor - Part 2: Medical Aid if anyone wants to try it out now. It's still under foundry review content since reviews are down.

There's a map transition after you get to the turbolift so you might have to wait a few seconds.
I fully endorse this product and/or service. Would bij again.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
There's something new from the enraged Germans about the Diligram hack.

Apparently they are blaming someone with the handle @qyen and want to know if he's in SFD (when they aren't blaming @lake1771 because they aren't reading my post right). Anybody know anything?

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Say what you want about playing Space Barbie, but the new Human Type 4 head can make some pretty sad looking boffs.


He's been on my crew for less than 15 minutes and he already feels too old for this poo poo.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Guess what time it is? Episode Replay and Lobi time! starting on Friday.


Also the best ground tactic is still applying a Tegolar to the enemy's face.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
This is the second such lobi event, the last one was last year. I doubt they'll do them more than yearly, as lobi is such a money maker.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

beepee posted:

I shouldn't admit this on SA but uh
i got a lifetime sub on day one

One of us, one of us!

So, aside from the shuttle event, they are also having a lobi rebate for shuttles and space gear (30%).

Atrayonis
Jul 6, 2008

Godspeed, brave canary
So were were just testing the 20 person shuttle fleet alert - gives out all marks of choice, 173 with first day bonus, 118 without.

Still the same enemies you'd encounter at the normal fleet alert, this is kinda lazy.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
And Summer Event is announced, with the goddamn awesome new spacetub.




Edit: Foundry Reviews are back! Everyone must play and rate the Bijor series now!

Atrayonis fucked around with this message at 20:23 on May 29, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

DonDoodles posted:

I don't think the pubbies have quite figured out yet that EPtP is basically Cryptic's way of giving the middle finger to all their anti-disco whining. I suspect once the summer event starts, the forums will blow up much in the same way they did last year. If we're lucky, we might actually catch Klytemnestra back on Risa for some well-deserved R&R.
He still owes us that second video with even more insane death threats from his creepy Second Life avatar with the voice modulator. :colbert:

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Released along a Venture fix that finally fixes those saucer windows.

Yeah, not going to happen.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Today on the forums.

quote:

Hi guys, hello PWE,

I am not very happy that it is allowed for a certain Fleet and its members to use the Nazi German Reichsadler Symbol.

The Reichsadler is a regular used symbol in different countries and I have no problem with it, but it offends me very much that this Fleet and members use the Nazi era version.
And they sure do it with purpose.

I know that in America and other countries, showing Nazi Symbols is allowed. Fine, but I feel pretty much pi..ed that a Symbol, that represents one of Europe's darkest and most horrible time, millions of people have been killed, is allowed to be shown in a game forum used for communication between people on the whole planet.

I don't think anyone in America would like it if I use an Al-Quaida picture in my banner or avatar.

I am for unity and equality, I do not care what religion, color or sexual affinity someone has, but showing Nazi Symbols for fun is a step to far for me.

Sorry to say that.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Quality foundry missions? As NoP's unofficial canary in the Foundy mine, this is what I'd recommend for someone just starting and trying to avoid getting burned on obviously awful missions:
* First Cause, then Effect (FED)
* The Syndicate Extraction (FED)
* The Bijor series (FED)
* The Fire in Which we Burn (KDF)
* Hero of the Empire (KDF)
* Blood, Bij and Honor (KDF)

Tentatively suggested:
* A Dental Appointment (FED)
* A Klingon Honor Carol (KDF)
* Daughter of the Computer (FED) / Son of the Computer (KDF)

Under no circumstances should you, a foundry beginner, be fooled into playing:
* the Purity series
* the sequels to The Fire in Which we Burn
* any mission by Ashkrik23
* that Brony mission
* the Psych Evaluation
* missions involving Helna as more than a side character

Atrayonis fucked around with this message at 18:01 on Jun 5, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

kafziel posted:

... there's a Brony mission, you say.

I'd like to know the name of this mission. For bij.
Can't look it up right now - not on a computer with STO in reach.

I'm not sure why you'd want to play it. It's a Guardians of Equestria fleet history mission, aggressively boring and preachy ("oh look, <former leader> turned out to be a fascist/lazy/a total douche after all but the current leadership is here to save the day", "friendship is magic, you loving trolls"). Intermittedly, unfair ground portions and tedious to okayish space battles break the monotony of people talking about themselves and cartoon ponies. It's not even Purity-series levels of bad, it's just dumb and doesn't want to end, which I understand is why it's used as some kind of chinese water torture to weed out weak-willed spies.

The only good thing about is that it reveals someone in their leadership calling himself Futashy and apparently being totally okay with others knowing this.



VVVVV I'm afraid all the ego-driven bleating is drowning out the hilarity. These people are all insufferable, even those we are supposed to like and agree with.

Atrayonis fucked around with this message at 07:58 on Jun 5, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary
/\/\/\/\/\/\
They also put a maximum number of targets affected by Tachion Grid. No more FPS drops.


Goat Pillager posted:

"Fooled into". Total lies. The brony mission is an absolutely essential mission to run, if only to understand the PTSD it has given all of us who have run it before.
You are all such drama queens. The only one who has any right to claim PTSD is Zaichal.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Aleth posted:

Consider it now official. :v:
Oh no, that means I have to go back into the foundry? :negative:

Atrayonis
Jul 6, 2008

Godspeed, brave canary
So you can build faction-specific sand castles on Risa, like this:


And when you have made 5 and have all accolades, you can build a sand sculpture too:



Sadly gives only 2 favors (5 during bonus time).

Edit: Bonus times are:
00:01: Dancing with tears in your eyes
00:23: Hunting Picard's sexy dolls
00:38: McFly's Hoverboard Race
00:45: Sandcastle time

(Shamelessly ripped from @Longasc in NoP Public Service.)

VVVV Oh, that's only after you built 5? I was wondering why nobody else could do it. :v:

Atrayonis fucked around with this message at 21:56 on Jun 5, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

faxmachine posted:

Looks like I'm going to miss out on the summer event. I have to go out of state again for medical treatment. And since my laptop died, I'll be taking my tablet, which allows me to doff and rep grind and not much else. Kick some sand castles for me.
Good luck man. The sand will roll in your honor.

Woolie Wool posted:

That wasn't that bad. I mean, the missions weren't all that good, but they weren't all that bad either. And you got thousands and thousands of dilithium for each one. Bad mods have to aspire to a higher standard than "mediocre and kind of hackneyed".
No, no it really was that bad. I try not to descend into terrible exaggerations, but the Purity series is really really bad and I don't understand why Cryptic put it in the spotlight. Since this comes up occassionally and I've long promised to write actual reviews of sorts, I'll try to explain why I think it's so horrible.

First of all, a recap: the Purity series encompasses six spotlight missions, an unofficial seventh part (which is actually not numbered) and a patrol shooting mission, which is made up of several submissions which thematically fit inbetween the first six.

It's a collaborative effort by several people, which is already problematic at the best of times. Sadly, this leaves it a disjointed mess, as they couldn't coordinate for poo poo. They ended up with essentially retconning out part II in the opening minutes of part III, and the overarching plot which was started in I and was abandoned after the first third of part IV is only resolved in the non-spotlighted part VII in one of the most hackneyed ways possible. I don't often want to toss something at my screen, but the resolution was so terrible that I really was tempted to.

Part I starts out decently enough with a plot that has been rehashed a couple of times but usually works: Admiral rear end in a top hat and Captain Mooncricket have made first contact with a pre-warp civilisation, which is forbidden by the Prime Directive, but the pre-warp civilisation (here: the Obani) have sweet sweet dil.
We start by shooting pirates and meeting Captain Competence who gets his arse handed to him by Cardassians - those True Way guys have also been raiding freighters en route to and from the system in question (which is busy exporting dil thanks to Federation-built dil mines and shiny new orbital facilities).
During this part, we slowly figure out what went on during first contact, meet the species the Obani keep oppressed as slave laborers in their dil mines and we learn about Space Superhitler's recent rise to power. Sadly, you are offered to join Admiral rear end in a top hat's money making scheme by Captian Mooncricket, but even if you accept your bridge officers punch him in the face. They then later ask you if there were any circumstances where you would have accepted (quality writing). Annoying! It's also not actually clear how Admiral rear end in a top hat expects this to work out long-term: she's been trying to make all contact with the Obani through here, which she should know couldn't possibly work.
We end this part with a really bad sequence on the bridge of Captain Competence's ship while it gets shot up by Admiral rear end in a top hat. Notable for being filled with overly literal boffs ("enemy is shooting at us with Torpedo Spread III") and the slow collapse of the bridge with fires, debris, and plasma leaks (which actually looks okay, but would be tons better if the ambient light was red alert red instead of normal).

Part II has a really really long dream sequence of us running around inside the memory of some oppressed-race leader who was in some research station trying to find out how the old-style Obani phasers work. It ends when he dies in as Space Superhitler's troops bombard the oppressed-race government. We also stay in his mind as he slips into the afterlife (!) and can stare at creepy afterlife aliens. There are notable discrepancies between the tech level portrayed here and the one alluded to in part I (part I had the Obani go from bolt-action rifles to phasers and here we have oppressed-race with lasers and a moon colony).
Aside from the sheer pointlessness, this part is made worse by map design and the endless slug of having to kill 20-30 ground troops one after the other.

Part III is the part where we are thrown into a literal death camp with stacks of corpses and smoking chimneys.
It starts out innocently enough with us recovering from the crash with Captain Competence and two of his surviving bridge crew. Captain Competence mouthes off a bit about his people dying because some alien races are bloodthirsty barbarians but shuts up soon enough as we are introduced to the psychic leader of oppressed-race who implanted part II in our mind and tells us that it never actually happened. The Obani actually took over from oppressed-race 300 years ago and have genocided them ever since. This leaves us kinda hanging because now the rise of Space Superhitler and the propaganda around him in part I make no real sense anymore.
But eh, now we have different problems as this is the part where we're thrown into an actual nazi-style Death Camp. They even point out that it was Admiral rear end in a top hat's idea in the first place and the Obani are so happy that their genocide of oppressed-race is now more efficient than ever before.
In the end we break out with the help of Captain Competence and his (suddenly 30 instead of 2) surviving crew, after suffering cruelties like having to box an Obani camp champion (who apparently gets off on beating up half-starved prisoners) and having to sit in the barracks during midday heat with all the ovens running at full power until we pass out.

This is the Death Camp:

(See the two Obani standing near the fire? They are dancing.)


Part IV starts with us being picked up by our ship and unceremonially shooting up Admiral rear end in a top hat, with Captain Mooncricket eventually joining us in our righteous crusade. We then beam on her ship and start stealing stuff from her computer, including her contact who makes the dil into ECash. After a really dumb sequence where we are on some edgy planet and have to save some guy's relative who is held up by a crime syndicate in a warehouse, this guy turns out to be a Lethean hating the Federation for its tyranny. His stick is quoting the American Declaration of Independance and leading a band of Orion/Nausicaan "freedom fighters".

Part V is where we run around and try to save the President from assassination from our newfound freedom fighter.
After a lot of complications and talking heads we finally escort him to Earth where he turns on us and we are now hunted as murderers. Also it turns out that Captain Competence is actually the Big Bad of the series. How he got shot down almost twice? Part of his plan? Admiral rear end in a top hat? The Lethean Freedom Fighter? All his stooges. And now we have placed his puppet president on the throne of the federation.
What makes this part so absolutely terrible is the dialoge choices. You literally have 5 or 6 different replies after every NPC line and they all mean the same thing, except formulated differently. Apparently the author thinks it is role playing to have a choice between "yes", "okay", "sure thing", and "this is logical". This is not an exaggeration, this is literally what your options are!

Observe:



Part VI has a short Federation civil war until we go to Earth and depose the fake President (after rescuing the real one from some prison camp). We only find it with the help of Captain Competence's subordinate, who we sway to our side by pointing out that he only got his rank because Captain Competence was pulling strings for him. Somehow. While also being a rank-and-file Starfleet captain.
After storming Earth (half of the fleet protecting Earth is on our side, as it is crewed by heroic aliens and not scummy humans) we have a solo shoot-out with Captain Competence who proudly proclaims himself to be a Saxonite, that humans will throw off the alien oppression, and then dies like a chump in some tower or something. We go off to celebrate our stunning success and Purity ends.
"But the Obani?" you might ask. Well, what about them? We just saved the Federation from the evil humans, who cares about such silly little issues as genocide in some far-off system.

The unofficial Part VII starts with a recap where we say things we shouldn't actually know (the fake president was from the mirror universe) and assemble an actual task force to go back to the Obani system to help oppressed-race. We take a Roman Ambassador with us for reasons, who eventually confirms he used to be Tal Shiar.
Except the psychic leader is now getting help from the Klingon Empire, which we learn after his scornful rant about how we abandoned him. We don't actually get to yell at him or tell him that we went to get reinforcements, we just meekly nod and apologize. We do that quite a bit, as this and other commentaries berating the Federation comes up a lot.
The Klingon general is actually one of the better-written bad guys (drumming the same "the Feds abandoned everyone and we are here to save the day and stop Space Superhitler's genocide") until he starts sipping Admiral rear end in a top hat's evil juice and backstabs the psychic leader for no real reason and starts genociding the Obani in turn.
This is where we come in, rescue psychic leader and the one remaining minister from Space Superhitler's government (Space Superhitler himself is dead). After we tell psychic leader that 300 years ago the Obani were second class citizens so this is not a black and white issue (conveniently forgetting the 300 years of genocide and the Death Camps), they agree to stand together against the evil Klingons who have now taken over the government and are in a stand off with our task force.
Thank god the Romulan ex-Tal Shiar ambassador calls in reinforcements! The Purity series ends with loving Romulans taking over the system as "neutral" arbiters and lecturing the Federation at length about being good neighbours and how rooting out corruption is important. They conclude that, until the Feds and Klanks become wise enough to deal with situations such as this, they will keep the system "neutral". The Eldar loving Romulans then presumably grin at the thought of the sweet sweet dil (the Fed-built equipment is not actually part of the plot anymore as the Klingons shot is all to hell when they took over the system).
Sadly, we have no option but to smile and nod and the series ends for real as both we and the Klingons run home with our tails between our legs in the face of Romulan moral superiority.

The Patrol Mission I only played once, with the post-Part VI "plot". It turns out this is where we learn that the Fed president was from the mirror universe, as the mirror-Nausicaan mercenaries who transported him here were cheated out of latinum by Captain Competence and start attacking us. After we deal with them, we talk to some guy in Starfleed Central, who promptly turns deadly drone-robots which had been chilling on our ship hull against us.
It was at this point that I decided to quit while I was ahead and not play the other Patrol Mission sub-missions.



And that's Purity in a nutshell: disjointed, badly conceived poo poo. It should have cut half the plot (everything with the conspiracy, smugly superior Romulans who save the day) and it would have been better for it, hamfisted Death Camp nonwithstanding.

Atrayonis fucked around with this message at 14:26 on Jun 6, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary
...poo poo, now we have to double the bribes again.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Today in Foundry Missions you really shouldn't play: Ballad of the Fleash Reaper (KDF)

Playtime: supposedly 90 minutes, actually 3 loving hours
Rating: 3/5
Canary: Suffocated
Dil reward: 1955(!)
Strengths: Dialogue
Weaknesses: Bad Science, Length, Ground Mobs, Namedropping Another Man's Hell

Short summary: Words alone cannot describe the endless padding this mission contains, especially in the ground parts. The dialogue is decently written, the characters are all discernable as different people and range from dumb to adequate for their role, and the story is okayish (although apparently inspired by Diablo). It either should have been a duology or cut a lot of the padding out. As it is it's basically an unbearable slog. Playable for its strengths (if you like Diablo or space chases I guess), but only after considering the length.

Long summary: The mission starts innocently enough: you are tasked with shipping some graduates from the Klingon Academy to a star system "next to" Rura Penthe (it's actually 23 light years away, and this is why it's cold but not as cold as Rura Penthe :psyduck:) for House Wurmyn, notable for being Demon Hunters.
This is where it starts to derail, as the author can't stop himself from padding out the ground portions: you need to get the General Erkath of House Wurmyn, because their sensor net is disabled due to reasons. But first you meet his two inbred brothers, who try fishing with grenades:

Then you find (on the other end of the map) the cook who gut some fish and steam it (but not cook, because Klingons never eat cooked anything):

They tell you that Tunika, Erkath's sister has taken over domestic duties. And send you to find the General at yet another end of the map.

He's happy as a button that you bring more meat for his Demon Hunting grinder and invites you to the introctrination and the following feast. Just after he's done telling everyone that they are now Paladins of Sto-Vo-Kor, random pirates attack. After 15 minutes of running around the map and killing pirate mobs, it turns out they captured Tunika. But 'lo, we also made a prisoner: Depeche, who tells us that the pirate leader is using mind control gas to control his dudes; we've actually been killing former guests and staff of a pleasure cruiser.
With that learned (and inbred brother #1 interrupting my science officer just as he was saying that Depeche doesn't have gas in his brain, but "pher-"), we set off to run after the pirate into an Orion Syndicate controlled space station.
After some shenanigans (involving getting a Ferengi barkeeper - probably the most sympathetic character in this mission - and his forced-to-dance sister off the station), we barge into the backroom where the Syndicate captains gather and discuss this terrible pirate that has apparently docked on the station. We come fact to hologram with the Villain Sue of this mission, Davy Johnes Radnez.

He promptly makes fun of us catching up to him, demands our crew for his pirate ship, then beams in containers that release purple mind control gas. After the Orion captains succumb to this, we are barely saved by General Demon Hunter yelling at us over the communicator. We beam out and kill some Orion pirates... then some more Orion pirates. Following blowing up even more Orion pirates, Radnez (now on board of the Fleash Reaper, his generic alien looking ship with the stats of a Recluse) blows up a plot device into our deflector, which makes him able to escape unharmed.
During downtime, we have an interlude on our science brig where it turns out the bad guy is not using mind control gas but mind control pheromones plus telepathy. Silly statements like "he's like a Borg collective" and "our only chane is to get an innoculation for the pheromones" are uttered because the author is bad with science and EV suits don't exist anymore. Also noone has any notion that getting some Letheans, Ferasans, Remans, or whatever to counter his telepathy might be a good idea. At least we get (during an impromptu recap session with the brothers Demon Hunter) an explanation why the great house of Wurmyn isn't helping General guy and his two inbred brothers: their assets are tied up in First City, where a Gorn uprising (sparked from Nimbus III somehow) is taking place.
After this, we conveniently get sensors back online and find out that Radnez is butchering a neutral colony nearby, so we can easily follow him. We beam down unto the Risa map, kill a poo poo ton of pirate mobs and find out from the governor, who stands around a dock with a mercenary at his side that Radnez is after the entrance to the ERP cave. So, we kill more mobs and confront "Radnez" near the cave. He spills some of his beans about how he's in our heads and has us kill illusions of the Wurmyn clan members. After some more bullshit we enter the ERP cave, which surprisingly leads to a new map.
The caves, filled with glowing water, tiberium crystals and pirate mobs, is quickly found to contain an Iconian gateway. Some speculation later, we find out that Tunika was abducted because she went through an Iconian gateway a few months ago, when the super Demon Hunter House blew it up ahead of schedule because the grenades were faulty. Some Iconian gateways apparently require the passanger to have used another Iconian gateway first. After some more speculation and lengthy mob killing times, we find it and are sufficiently annoyed at its look:

We then kill more pirates, get taunted by Radnez who congratulates us on killing his people, but as he took all he needed a while ago he just enjoyed watching the slaughter through our eyes. He then beams down some Orion Captain to kill us. Sadly (for him) it turns out that Captain Ryn is more in control than he thought: he drops some plot points before we have to kill him(Radnez is actually part of a race of beings that waged war against the Iconians and were defeated, then locked away by them; Radnez wants to release his species and has been active for a thousand years at least). This prompts more cursing as we dumbly set off the explosives and now have to escape through the gateway ourselves (now qualifiying as sacrifice as much as Tunika does).. thankfully it leads into the galley of our own ship!
Now at a loss of what to do as Radnez made a clean escape, we are telepathically contacted by Depeche (still in our brig): since we "inhaled his fumes", we have joined the RadNET and can communicate not only with him, but also his brainded pirates (bad idea) or Depeche (good idea). He points us to where Radnez is and off we go into a system where more padding happens.
In our target system, we need to do burst scans in four different nebulae (spread liberally about the map), as the radiation makes normal scans unreliable. After blowing up dozens of pirate ships and burst scanning (which leads to a pointless taunt by Radnez every single time), we finally find the ship - cloaked but damaged.
Taking it out, Radnez' Villain Sue powers kick in one more time and he issues an Undine Distress Call which promptly summons a pissed off Undine Dreadnought. Thankfully, the three BoPs of House Demon Hunter show up as well and the Dreadnought is toast.
In a second-to-last "gently caress you", Radnez beams down to the planet below after taunting General guy with a barely coherent, mind-controlled Tunika. Beaming after him, we fight nearly a hundred pirates: first we need to run across the map several times to disable Radnez' alert net (during which one of the inbread brother nearly blows himself up with a grenade), then there's the actual storm of the gate (including a massive ground action with friendly NPCs who promptly get killed, leaving us with 6 waves of a dozen pirates each). Near the now active Iconian Gate, we release Tunika from her prison. Thankfully neither dazed nor mind-controlled, she chews us out for being so late. After fighting 3 more mobs of illusionary Radnezes and illusionary enemies, the Villain Sue finally loses his cool and shows up for real, fighting with illusionary members of the Demon Hunter House against the real ones and us.

After he goes down (issuing one last omnious threat that all who have inhallated his pheromones can be taken over by his will), we are presented with the last debrief and a choice of watching "credits" or quitting. Thank god it's over and nobody wondered what the gently caress we are supposed to do with the now active Iconian Gate.

Atrayonis fucked around with this message at 14:34 on Jun 9, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Aleth posted:

So, did you enjoy my suggestion? I still can't believe you spent 3 hours slogging through that.
"Suggestion". :v:
It was not enjoyable. I wanted it to end at the recap in my ship but it just... wouldn't... end.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
I think the whole marquisnoir saga should be put in the op, especially since he aggressively messages people he thinks are in Goon fleets with poo poo nobody can make sense of.

Also who the hell is "Kos"?

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Today in Foundry Missions you really should play: Blood, Bij and Honor (KDF)

Playtime: 15 minutes (probably 30-45 minutes if you are too dumb to solve puzzles)
Rating: 5/5
Canary: Alive
Dil reward: 0 (Does not qualify for rewards due to too few reviews/playthroughs)
Strengths: Dialogue, Plot
Weaknesses: Length

Short summary: A classical space/ground/space mission with a dash of actual puzzling thrown in, with a decent plot and well-done dialogue. The highlight is clearly the puzzle, the mission itself is nice but too short.

Long summary: After the I.K.S. HoS'Sor'a has gone missing, you are trying to find it. After a brief and enjoable altercation with salvagers, you find its burnt out husk and clues to the whereabouts of its cargo. Off to the Orion (of course) station imaginatively named Coldwater Station, you are asking after your target man. And asking you will need, because after you find him you'll have to enter his private chambers and to unlock it you need personal information to reset his password. Thankful, quite a few of the (colorful and not 08/15 foundry <race> templates) know a bit about him, so you can puzzle it together.
Afterwards, you stumble through his (full of painful references) backroom, find both the cargo you were looking for and a use for the security measure transporter transponders the Orions stuck on you. Now exiting the backroom, you are immediatly (too abruptly) tossed into the ground combat portion where you pretty much kill everyone you talked to previously. After beaming into space, killing staiton security and station traffic, you beam up your cargo and that's the mission.

...yeah, it's too short. Shame, because the quality is right up there.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Some things to note in today's Tribble patch:

quote:

General:
  • Bonus Mark event starting from 6/26/14 – 6/30/14 has been added back to the calendar.
  • Resolved an issue that was occasionally causing Risa swimsuits to appear on maps other than Risa.
  • Swimsuits now work on Romulan Borg males.
  • Romulan Alien Females now have the name Alien added back to their name after choosing a faction.
    • When choosing a faction, the word Alien would be removed.
    • This is only a text change.

Oh dear.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Also good to know that once again only the feds can innovate while everyone else just copies.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Plan B is the same as always: "Release the bugships!"

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Also NPC races.



Bentham

Finally we can Strangle Neelix in game!



Man, the lockboxes alone will keep STO afloat for years.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Acer Pilot posted:

These people don't move when the Valdore is directly aimed at them. I think that says a lot about them.

e: I just re-published "Bijor, Part 3" to include some suggestions that goons had. I don't know if I can build a daycare but there will now be Bajorans playing pool and some children unfortunate enough to encounter the Vedeks.



e2: Apparently I need 150 reviews on each Bijor mission to be the first thing to show up first when you search for bajor :(
I've been mulling it over and I think you should add a second part where we take the role of a Bajoran doctor who murders his collegue who wants to get the truth of what happened out there - and then we write the report about / invent the Kalla-Nohra syndrome.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Why do I routinely download tribble patches? Almost 6GB, good god. :suicide:

Atrayonis
Jul 6, 2008

Godspeed, brave canary

wdarkk posted:

I don't see an option for Tribble, just Redshirt.

Occassionally, lifetime pays off (not really).

Atrayonis
Jul 6, 2008

Godspeed, brave canary
So, today technical and I played the new spotlight missions Mirror Nova.
Announced as a part (the winner) of Foundry Challenge #9 (the Mirror of New Romulus), expectations were running high.
Does Mirror Nova deliver? No.

Playtime: 30 minutes
Rating: 3/5
Canary: Suicide by Reman
Dil reward: Bugged out and did not give me a reward
Strengths: You can blow up pink Remans on the ground map
Weaknesses: Technobabble, bad science, kinda lackluster, doesn't actually contain Mirror New Romulus

Short summary: You are sent to look after a disappeared Romulan ship. After space portion #1 where you discover a portal into the mirror universe you are stopping (ground portion) the Reman Empire from invading our New Romulus by (space portion #2) blowing up the sun (and escaping by technobabble). It's pretty bland if you only skim the dialogue, but if you read them you will start pulling out your hair.

Long summary: After D'Tan demands you meet him on New Romulus you find yourself foisted off to some nameless assistant who sends you out to find the RRW LostShip which was last seen in some system which the New Romulans have a terraforming interest in. Once you are in said system, your science officer surprises you by telling you that not only does the sun emit as therefor only theoretically conceived particle, but it also forms a lattice in the system for unknown reasons. Oh, and the sun will create a big explosion in under an hour which will saturate the system with these particles. After scanning some particle clouds (where we also find out this shiny particle is radioactive), a portal forms and we are promptly swallowed by it and spat out on the other side - we know this is the mirror universe because there's a transwarp gate and a Romulan base nearby.

Sadly, as we find out, this base is protected by comic book villain Remans (they offer to only torture and kill us if we surrender, instead of defeating and THEN torturing and killing us) which we promptly blow up. Getting a mystery transmission with some coordinates from the station, we beam in on one coordinate (trusting the sender blinds as Fed captains are wont to do) and are now on board of a Reman station, where we promptly kill the poo poo out of the inhabitants.

Thankfully it turns out that the Remans' security system relies entirely on IDs carried by implants and we can somehow emulate these implant signals with our bog standard tricorders. After my officers are done laughing about the dumb Remans (and one officer remarks 10 minutes after being implanted with a transponder that they'd never be implanted with anything) we are on our way into high security labs cordoned off by colorful fog (supposedly not a security feature but for detox).

We find the only Romulan on board of the station who is of course a member of the terribly oppressed Romulan Resistance and sent us the coordinates. She wants us to blow up the sun with a Soranite torpedo and waxes poetically about Soran from Star Trek VII. There might be a theme here, as we find out later: the Romulan Resistance blew up Romulus' sun with such a torpedo and the Remans killed off New Romulus with talaron weapons. Well it's not like this is the brainiac universe. So we technobabble up the needed materials (killing more Remans on the way), have 10 minute of terrible doubt about this poo poo and then leave to blow up the sun so that the Reman fleet of 931 loving Warbirds and 13 stations doesn't invade the poo poo out of us when the sun does its thing in less than an hour. The Romulan scientist of course stays behind so that we don't have any unfortunate questions to ask ourselves later on. Oh and the RRW LostShip's crew was of course tortured to death so we don't have any inconvenient prisoners to free either.

In space portion 2 we do some dodging around nav points, blow up two more warbirds, and then shoot the sun with a torpedo. Thankfully Fed scientists have used 4 minutes inbetween beaming back on board and flying towards the sun to figure out how they can use this side's version of the lattice to ride the particle shockwave from the sun as it blows up back into our universe. So okay, we kinda anticlimatically steer into the sun (STO's space assets are not made for this, much less foundry maps so I kinda hang out in the corona while the foundry hasn't yet realized I hit the nav point), and it disappears to show us some Romulans who were sent to for the disappeared Federation ship which was looking for the disappeared Romulan ship. It's never made clear why this side's sun is in another spot from the mirror sun, but whatever. The mission ends here and technical got his reward (I didn't). gently caress teaming up in the foundry!

Aside from bog standard gameplay, the mission is dragged down by the science/technobabble bullshit. I went past walls of text to watch my bridge officers click some buttons to change Paralithium into Trilithium. A honorable mention goes to the terrible characters (the comic book villain Remans who keep losing planets left and right stand out as well as the Romulans who feel the need to name their sun-killing torpedoes after our universe's Soran), and the few sad attempts of the foundry author to give us choice (we get to choose between "Goodbye" "Good luck", "By the elements", "This is logical" and similar things and have exactly two species specific answers). It's not technically a bad, just medicore mission, but the moment you stop shooting things to actually read the dialog it becomes nearly unbearable technobabble bullshit of the worst kind.

Atrayonis fucked around with this message at 21:34 on Aug 23, 2014

Atrayonis
Jul 6, 2008

Godspeed, brave canary

CrushedWill posted:

Normally, I'd scoff at anybody that didn't use a spoiler tag for this. Given how poo poo this mission is, I am now feeling a debt of gratitude for saving others from running this mission.
Spoiler tags are only for missions that are so good I want others to play them and that most goons don't already know.

That's also why I'm not summing up UESF like that - it's a mission everyone should play at least once without prejudices!

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Man, the new Delta Rising trailer sure makes feds, romneys and the new Delta factions Borg faction look good.

...
:suicide:

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Okay, so part of the upgrade details are out: http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133
A ship list of upgradeable ships is here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7002163

1) It costs an (undetermined) amount of zen unless it's from a lockbox
2) The upgraded ships get 4 skill mastery levels instead of 5, no additional bridge officer ability, no specialist bridge officer seat and no ship trait
3) You won't need it for story content.

Well.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Just what we need, a new fed ship!

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Atrayonis
Jul 6, 2008

Godspeed, brave canary
Since when is Targs and Tribbles glitchy? That man has no taste.

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