Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
g0del
Jan 9, 2001



Fun Shoe

revtoiletduck posted:

This is good news. I read the OP and browse the STO wiki now and then, but still feel like I am probably missing some pretty fundamental things. Like, are the bits you get from the little scanner mini-game worth hanging onto? Is there anything I am likely to find at level 10ish that I absolutely should not sell?
No, and no as far as I can remember. Pretty much everything you get while levelling is only useful while levelling, you'll be replacing all your equipment once you hit 50 and start grinding rep projects. Even as a new level 50 you can get starter gear from the fleet bank. And if you're still afraid about accidentally selling something useful, link it in chat and ask.

Adbot
ADBOT LOVES YOU

g0del
Jan 9, 2001



Fun Shoe

revtoiletduck posted:

Is it easier to make 90 million credits or 800 lobi crystals? I think I need that jem'hadar dreadnought some day, even if it sucks.
It doesn't suck, but to make the most of it you really need the other two jem'hadar ships, which makes it a really expensive ship to fit, and I think the scimitar is still better.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

It is a doomsday wankship created for Star Trek Nematodes, it was horrendously ugly even in the movie. But OMG SCIMITAR, let's fly around in a ship made famous by loving Shinzon.
It's not so much that people are fans of Shinzon, as that people like to min/max, and not many ships can even come close to the amount of damage that a scimitar can put out.

g0del
Jan 9, 2001



Fun Shoe

Cryptic's Patch Notes posted:

Shield Absorptive Frequency Generator:

The effects of the Shield Absorptive Frequency Generator console will no longer become active until the user has at least one shield facing below 90% maximum capacity.
What's the point of this change? It sounds like all they're doing is removing healing procs when you don't need them. Does it really make a difference if my shields are stuck at 90% when I FAW instead of 100%?

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

It's mostly to prevent massive overhealing spam that skews the rankings in CCE and the like.
And yet, the way they fixed it will still have overhealing. A better fix would be to prevent healing any shield past 100%. The codebase must be an incredible mess if they can't make that change.

g0del
Jan 9, 2001



Fun Shoe

Hakarne posted:

The scim is the best FAW beam boat, it's great for feeling like an end-game boss and you can lay waste to entire STFs basically on your own once it's set up right.
While this is insanely fun, it's a little depressing to look at an ISE parse and see that I've done 60% or more of the total team damage. This game does such a horrible job at teaching people how to build/fly ships. And because so much of the end-game is team based, I don't think most pubbies even realize how little damage they're actually doing.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

I FAW in normal fleet actions but never in STFs. Borg aggro is something I want as little of as possible.
Unless you're really bad (or only ever STF with goons/competent players), you're going to be getting borg aggro with or without FAW. It's unavoidable when you're doing 5-10x the DPS of the closest pubbie.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

Yeah, it's the gate that always gets me. Either that or a swarm of nanite spheres stacks multiple debuffs one after another so I can't bring my shields back up and get cut to pieces. Been doing a lot better since I stopped using a Scimitar though.
How are your shields going down? Grab the valdore console if you can't keep them up otherwise.

g0del
Jan 9, 2001



Fun Shoe

Aleth posted:

Another day, another CRAFTING REVAMP DEVBLOG!


So the existing particle traces will be swapped out for new materials and we're getting crafting dedicated banking, awesome.
That's great, now they just need to give us a dedicated pet tab.

g0del
Jan 9, 2001



Fun Shoe

Korgan posted:

We won. Our pet mods have implemented the final solution to catch sperglords who hate fun. Any threads created to bitch about coloured lights ruining immersion will be shut down.

See the bitching about :qq: my freedom of speech :qq: here.
Wow, a pubbie figured us out.

g0del
Jan 9, 2001



Fun Shoe

Bloodly posted:

Crit Damage isn't especially worth it either. Crit Damage is only especially worth it if you're critting often in the first place. Romulans have a fairly significant leg up on this via Romulan Operative(1-2% per bridge officer depending on the rank of Operative. You yourself as a Romulan can also take it as a trait, it's the 1.5% version), but there ain't that much raw Crit Chance to be had in the wild.

Your base Crit is 2.5%.

Every weapon can get CritHx2(x3 is theoretical, but put it this way, most of weapons that have it are special in some way, like the Experimental Romulan Plasma Beam Array). So per weapon is 4%.

Assimilated Module(Borg Rep) grants 0.92%.

Accuracy Overflow(That is, accuracy over 100%-the base is 95%, not counting the target's Defence%, which is affected by whole bunches of things, including movement speed(Never stop moving EVER)-turns into extra crit chance and crit damage) grants some, but as far as I'm aware no one knows the exact conversion rate.

Fleet grants the Vulnerability Locators which are 1.6% per one. There's also the max Dyson Rep Auto Targeting Modules for Accuracy.

The Dyson deflector grants 5% Accuracy for Overflow.

Nukara rep has the Particle Converter universal console granting 10% extra accuracy for Beams only.

Accurate trait, of course. 10% Accuracy.

I'm sure I've missed plenty. Long story short, it's hard to get raw crit chance high, so crit damage isn't as useful as you'd like.
It's more complicated than that. Luckily someone else put together a tool at http://comatoes.github.io/sto-crit-calc/ which does all the math for you. The best damage usually ends up being a combination of crth and crtd unless you're a romulan running a bunch of superior operative BOFFs, in which case you want all crtd.

Speaking of which, all romulans should be running all superior operatives BOFFs, because having a crit chance over 25% is amazing.

g0del
Jan 9, 2001



Fun Shoe

CrushedWill posted:

I've been working hard at failing my post 50 leveling tasks, is Risa full of disco ball dancing Dental/NoP?
It was when the summer event started, but now everyone's already got their ship so it's pretty dead.

MikeJF posted:

So as I understand this basically boils down to running boff recruitment doff missions in Tau Dewa and/or spending huge on the exchange?
That and grabbing blue male tac boffs from the embassy (everyone do this, not just romulans). It's a real pain finding them on the exchange because you can't search or sort on boff traits. Remember that blue quality boffs can have the trait too, and when you buy off the exchange, be carful. Pubbies who don't understand boff traits will list worthless boffs for multiple millions just to fit in.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

Well from level 10 onwards all the way through endgame you have many different ship options with many different playstyles as Fed or KDF--you have the big Fed spacebarge cruisers that grind the enemy down through attrition, you have aggressive turn-and-burn escorts, you have sci ships that do all sorts of nifty things to gently caress with your opponents, alpha-strike ganking Birds of Prey, and the KDF even get a free level 40 carrier. As a Romulan, you get nothing but escorts until level 30, and then the choice of the (terrible) Captain-level D'deridex and the base Ar'kif, which is another escort. With level 40 you get something like the Federation escort/cruiser/science choice, but far too late, and the Ha'nom and Ha'apax are much worse than their Federation counterparts. At level 50 you get a huge variety of ships as the Federation or KDF to fill all sorts of roles, but many of them are underrepresented in the Romulan fleets. The Romulans have no science ship worth a goddamn, no true battlecruiser, and no dedicated carrier, only one tank worth looking at (the refit D'deridex, avoid the level 30 D'deridex like it's made of cancer) and until level 30 you have no choice of ship at all.

The Fed and KDF freebie ships also have multiple costumes you can change between, while Romulan ships only have the basic model and a C-store variant, and the Federation level-50 refits often add unique hull configurations and materials, while the Romulan level-50 refits are just a stat upgrade.

I personally think you should not play a Romulan or Klingon character until you've reached level 50 as a Starfleet character, the Federation has the most content and variety and their ships have fewer gimmicks and are easier for a newbie to fly (except for science ships). The Fed tutorial is also the most engaging and comprehensive, while the Klingon tutorial is very bare-bones and short, and the Romulan tutorial is short on actual gameplay information and long on RPG cliches.
On the other hand, you're talking about leveling content, which is even more useless in this game than in most MMOs. 1-49 should be done as fast as possible so you can get to the end-game content. You can even still do all the missions at level 50, with level appropriate rewards. None of the lower-tier ships play anything like their end-game counterparts, so you might as well take an escort while leveling so you can at least blow through the space portions faster.

g0del
Jan 9, 2001



Fun Shoe

AndyElusive posted:

Made Captain this morning. Got myself an Explorer Cruiser. It comes loaded with 2 Mark VI Photon Torpedo launchers in the front and one in the back. Is that overkill? Is there any benefit to having 2 fore torpedo launchers? I was thinking of replacing one of them with another phaser array and loading a kinetic torpedo launcher in the front in place and swapping out the one in the back for a phaser turret.
The default ship loadouts are without exception atrocious. While levelling you should always replace the weapons on a new ship. Levelling content is easy enough that you don't have to worry about replacing the other equipment unless you find something nice that you want to use - definitely don't buy any replacement consoles/equipment. But replace the weapons. One torpedo, the rest beams for a cruiser, DHCs in front and turrets in back for an escort. White weapons from the shipyard are fine. Set the weapons to auto-fire, rest something heavy on your space bar and enjoy utterly trivializing levelling space missions.

g0del
Jan 9, 2001



Fun Shoe

Sir Coq of Nandos posted:

I'm calling bullshit on your source. Attack Pattern Butts will never happen.
That's what they said about Emergency Power to Party.

g0del
Jan 9, 2001



Fun Shoe
I think I found the best scimitar guys. I'm already re-doing all my weapons to match this work of genius.

g0del
Jan 9, 2001



Fun Shoe

Hunter Noventa posted:

How do you even...did they just see the big damage numbers on torps and say 'Oh I gotta get me some of that!'
Also, a boff beam skill which only affects one of his weapons (the cutting beam specifically states that it's not affected by beam skills).

Strangely enough, he wasn't even the lowest dps in ISE. Just goes to show how absurd the scimitar is - you can run that monstrosity and still not be the worst guy on the team.

g0del
Jan 9, 2001



Fun Shoe

Woolie Wool posted:

Is there like a guide for that, because I only get such astronomical power levels for brief period when I've got EPTS and EPS Power Transfer up. In my Mogai my power levels (weapons/shields/engines/aux) are usually around 125/50/60/30. The game system is completely hosed at this point, I think. DPS needs to be taken down a few pegs, while tanks and especially offensive sci need a massive boost.
Are you running plasmonic leech? If not, you should be running plasmonic leech. And then shooting all the things.

g0del
Jan 9, 2001



Fun Shoe
^^^^ You don't have to pub, no one cares what happens in goon STFs either.

Woolie Wool posted:

DPS needs to be taken down a few pegs, while tanks and especially offensive sci need a massive boost.
This is easier said than done. To make tanking even approach useful, it would have to be increased enough to tank gozertorps and other BS one-hit kills. But tanking at that level would make you nigh-invulnerable in PVP. And offensive sci skills used to be really powerful, but sci skills that are powerful enough to be useful in PVE drove people absolutely insane in PVP, so they got nerfed. Basically, tanking and sci won't be fixed for the same reason that the new tac kit modules are being nerfed - cryptic can't figure out how to use different rules for PVP and PVE

g0del
Jan 9, 2001



Fun Shoe

Zarc posted:

Just registered on the wiki under Zarc. Been a while since I played last. Is the romulan tactical advice on the first page still valid? Looking to start a new character
Yeah, rom tacs are still the most over-powered race/class combo. However, 99% of the content is easy enough that you don't need to min/max, so play whatever makes you happy.

g0del
Jan 9, 2001



Fun Shoe

Devian666 posted:

I'm assuming a new season won't be too far away so that will draw a lot of people back. I haven't played for 7 months but given that there's quite active discussion there'll be some goons around getting up to mischief.
There tends to be more goons active during holiday events and the release of new content. It's a little quiet right now because the summer event ended, and the latest new content is a crafting system which combines the worst parts of meaningless grinding with mobile-style pay to speed up the process. Also everyone's overloaded with dil to refine thanks to the recent dil weekend. You can probably scare up enough idlers to run a few STFs if you want, though. It'll get busy again once they release playable Cardassians Season 10.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

Yeah, the ultimate problem is that I suspect Cryptic (or PWE) was expecting the crafting update to be a huge draw and sunk a lot of time and effort behind the scenes in order to make it a massive cash sink. But it's not actually content in any real sense of the phrase, and with the summer event done and the Undine reps long since ground out for most people there's just not a whole lot to do for the month or two until the next real update hits. If anything, I bet the crafting poo poo's probably hurt the overall playerbase; if you aren't already space rich or aren't a 1% brat with a big disposeable income it's basically a giant wall that's meaningless for months and months.
Absolutely. I played around with it a little the first day, and you just can't make anything worthwhile until you get to higher skill levels. Which means either spending millions of dil just for the chance to make something useful, or waiting almost a year until you max it by doing the only mission which gives decent experience. Which only takes common materials, so even that doesn't give any incentive to play.

I really think they shouldn't have changed the research missions to one per crafting type. Letting players run duplicates would allow players to max a single one in a couple of months, which might not change much now but in late Sep. it might bring the prices down enough for regular players to start using the new equipment.

Also, a two month grind is a lot less daunting than a year long one.

g0del
Jan 9, 2001



Fun Shoe

Atrayonis posted:

Plan B is the same as always: "Release the bugships!"
Do people even want bugships still? They were great when they first came out, but years of slow power-creep have left them behind.

g0del
Jan 9, 2001



Fun Shoe

Zartek posted:

So I have just turned level 50 and wondered what the hell to do now?

A cursory google search revealed a bunch of threads on the official forums about getting new uniforms and the likes which I clearly dont give a gently caress about.

Do you get a new fancy ship at level 50 or do ya stick with your level 40 one and grind out fleet marks etc?
You start the rep grind. Personally, I wouldn't recommend trying to grind all 5 reps at the same time, that's a good way to make yourself hate the game. I recommend picking two of the reps and finishing them before working on any more of them. Borg and Romulan are easy to start with - even with a crap ship you can usually pug ISE successfully, and spending a minute a day chasing epohhs will get you enough Romulan marks for the daily project.

You don't get a free new ship at 50, that's when you start saving up for a lockbox or fleet ship. Since new 50's tend to be too broke to think much about those right away, a good intermediate step is a mirror ship. There's usually several mirror ships in the fleet banks or you can try asking in chat. Or game mail Vicius@g0del, I'll give you a free mirror ship.

g0del
Jan 9, 2001



Fun Shoe

Tunicate posted:

I'd say start with dyson, just because the battlezone shits out marks.

That said, the daily mark bonus is making it easier to simultaneously grind.
It's definitely easier than it used to be, but running 5 projects at once still costs 75k ec and 10k expertise per day even without the time spent getting marks. For a new 50 who doesn't have a million expertise and millions in the bank, that can get overwhelming.

g0del
Jan 9, 2001



Fun Shoe

Bloodly posted:

It can't be as tanky as a cruiser if it's exploding all the time, as people have noted. Not that I'm disagreeing.

...Wait: Second best frigate? What's the first, in your view? I mean, if you asked me it'd be the Mesh Weavers.
Mesh weavers or the bugship pets, probably.

g0del
Jan 9, 2001



Fun Shoe

Gammatron 64 posted:

Okay, cool. I'm a level 50 Engineer with a Refit Soverign and Refit Excelsior but no Aux2bat setup yet. (Although I'll try to build them, soon.) I also have a Defiant, Galaxy and some assorted escorts \ science ships I might gently caress around with occasionally. I'm aware of how bad the Galaxy class is and how escorts\science ships are a bad match for an engineer, I probably only play them solo in story missions and stuff so I don't have to drag down a team. Hey man, the Defiant and Promethus are cool, sometimes you wanna play as them, you know?
Don't worry too much about this. Mudflation and the fact that most STO players don't know how to fit a ship means that a lot of goons could solo many of the space STFs. No one will care if we have to carry you.

quote:

I also have a 46 klank tactical and a 14ish romulan science officer. I like Romulans and I'd like to get one to 50, and I may have to do a feddie tactical officer because I like the federation the best but Engineer isn't as good as it used to be when I played.
Definitely work on a Romulan. If you really want to be over-powered, ditch the sci and start a Romulan Tac officer. But honestly it's been so long since they've done a balance pass on the STFs that you can play whatever you want and still destroy most end-game content.

g0del
Jan 9, 2001



Fun Shoe

Cyberball 2072 posted:

For everyone coming back after a long hiatus take note that the base level of excitement related to this game is so low that the above passes for drama, excitement, and entertainment. We really should all quit and take up wood carving or something.

"Some Trek radio DJ said "gently caress AL" on their convention livestream, not knowing the mic was on(referring to Gecko -- they were pissed Priority One got a shout out and not them) and I blew it out of proportion on the forums"

That is the peak of fun to be had in STO. loving think about how lame that paragraph is and how lame that means the actual game is. Anyone that ever had an STO account should feel at least a twinge of embarrassment and shame for having a connection to any of this.
Keep in mind that the base level of excitement is low because there's not much to do in-game right now. The only recent addition is crafting which sucks. And while some of the crafted equipment is nice, it is by no means required. And thanks to the recent dil weekend, many of us have enough unrefined dil for weeks.

The biggest issue is the upcoming expansion. There's a good chance that most equipment will be virtually worthless once MK XIV equipment is out. Until we have more details the only thing that we know won't be a waste of time is saving up dil/farming contra/grinding rep.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

This is the bigger problem. Cryptic is absolutely poo poo at balancing time versus reward and there's way too many "useless" queues that reward half or a third as many marks as they should. I mean look at something like Azure Nebula or Storming the Spire or Undine Assault (or whichever one the MOBA is) where it's 20+ minutes for 25-30 marks. Oh boy, a little over a mark a minute, I can't imagine why nobody plays them. :geno:
The ideal solution would be to figure out a good mark/minute ratio and set mark rewards based on the average completion time of each mission, with maybe a bonus if it's a mission that many people don't complete (no-win, pug HSE, etc.)

Of course, I'm pretty sure that cryptic doesn't actually have things set up to see what the average completion time is, and even if they did we'd probably end up with ISE runs netting 4 marks instead of making the Azure Nebula give 100.

g0del
Jan 9, 2001



Fun Shoe

Berke Negri posted:

Like why the hell are there even any non-elite STFs as they take about the same time as an Elite but pay out half the reward?
To give you something to do during the long grind from 46 to 50 :v:


In reality, I think they're supposed to be for new 50s and people who haven't figured out how to handle the elite STFs. But even pubbies who can't figure out how to fit a ship have mostly figured out that if they queue an elite they'll usually get carried, so they really are useless.

g0del
Jan 9, 2001



Fun Shoe

CrushedWill posted:

I have a bit if a quandary at this point. My space damage blows compared to most (even pubbies) when involved in things like ISE. I'm doing my best to improve the easily identifiable things like weapons (using rom mk xii plasma DHC x3, dyson torp, cutting beam), skills, traits, and anything else I can think of.

Unless somebody can suggest a cardinal mistake that noobs make that I likely have, I'm thinking its time to upgrade either my ship (basic ha'feh now but would like to move to cruiser/whale) or start buying decent space boffs (Roms with sop).

Ant suggestions? I feel like the ignorant shitheel that should be doing better but isn't.
Post your username@handle so we can point and laugh give suggestions about what to improve first.

g0del
Jan 9, 2001



Fun Shoe

Fewd posted:

So uh, how is this game without a subscription? Some FTP games are just dumb as hell without it, but in some like The Secret World there's not really any noticeable difference even if you go unsubbed.

Thought I'd take a short look at STO again. I played it shortly with SFD at launch but quit since the game really wasn't all that good. Just made this small fat clawhobbit. Forgot how good the character generator is :allears:

It's really good without a subscription. Most of the best equipment comes from playing (grinding) in-game missions, keeping the p2w stuff pretty minimal. And you can buy any of the real money stuff by earning in-game currency too, so you really won't notice any problems by going unsubbed.

g0del
Jan 9, 2001



Fun Shoe

UoI posted:

You should all PvP.
Have the BO changes made ganking better than before, or did the world not end as predicted on the official forums?

g0del
Jan 9, 2001



Fun Shoe

AcidCouch posted:

Where the hell are the Goon Rushes, mass pvp zone fuckery, and general mass goon dickbagery? I know I have been gone for a bit, but people are forgetting us, and the new blood knows nothing of us. Is this the legacy we wish to leave? To all those new and old, its time to herd the cats once more towards the light of the dieing pubbie rage and reignite that flame.

Dictated but not written by
AcidCouch Grand High Wizard of NoP

I'll still most likely kick you in the morning.
We all got spoiled by the disco balls (they were like easy-mode for trolling). Now that the people most bothered by them can turn them off, we need to figure out other ways to drive them crazy.

Also, there's no good in-game reasons to play right now. Summer's over, season 9.5 was a bust, there's a glut of unrefined dil thanks to the recent dil weekend, and any equipment you get now will be obsolete in a few months. I've started doffing in sectors that I don't normally visit just to give myself something to do that takes more than a few minutes a day.

g0del
Jan 9, 2001



Fun Shoe

Danaru posted:

I just got my tacrom a Scimitar today, and I feel like it's going to be obsolete very soon :froggonk:
The scimitar is so over powered that you shouldn't have to worry. They've already said that there will be ways to make the current ships competitive. And even new level 60 ultra-elite STFs will need to be tuned for the average player, so if you actually know how to build a ship you should be fine. I wouldn't spend any fleet credits on equipment right now, though. It might even be a good idea to hold off on getting rep equipment, assuming that they'll introduce mark XIV versions of all that.

I am kind of curious to see how ridiculous the DPS numbers will get once we can upgrade everything. There's already multiple ship builds that can push 20k+ DPS already, what will they be like with all upgraded equipment? And are they planning to update all the current STFs, or can we look forward to 1 minute ISE runs becoming the new normal?

g0del
Jan 9, 2001



Fun Shoe

az posted:

Can I ask what the a2b build is?
It uses the skill Auxiliary to Battery combined with multiple purple Technician doffs to lower the cooldown of all BOFF abilities. It's basically a way to have your BOFF abilities fire off much more often. The wiki has several a2b builds on it.

Cryptic hates it because tech doffs always work and you can get multiple purple tech doffs by running a certain colonization doff mission chain. Cryptic really wants high-end builds to rely on doffs which have a random chance of working (this is really stupid), and doffs which are only available from the z-store.

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

...is insane since it means they have to balance...
Ahahahahahahahaha. "Balance". That's a good one.

g0del
Jan 9, 2001



Fun Shoe
People on the STO forums have such wonderful ideas. From here.

STO player posted:

I hope there is a bigger penalty for letting ones ship blow up, or rather, for letting a teammate blow up.
I agree. Cryptic, please make it so that my teammates are punished whenever I explode. There is no possible down-side to this, and in no way could it ever be used for griefing.

g0del
Jan 9, 2001



Fun Shoe

MikeJF posted:

The way they keep phrasing it as 'competitive' makes me think that all the uprated current ones are going to suck slightly compared to the new ones, which has me slightly apprehensive.
Have you ever run parses on pubbie matches? I've done quite a few, and most STO players have no idea how to properly fit a ship. And cryptic has to tune all their end-game content to those players, not to the 10% who know that universal consoles don't belong in tac slots. I'm sure that we'll see the same thing here that we've seen the whole game - a player who knows what they're doing can do ESTFs in any ship.

Adbot
ADBOT LOVES YOU

g0del
Jan 9, 2001



Fun Shoe

MoraleHazard posted:

Thanks for the invite. My login name is different, but thanks for the right click tip. For shits and giggles I rolled a Federation tactical captain and my God, I'm sticking with the Klingon. The fed captain was like cheesy trek bingo where you blow up some Klingons, rescue a whole colony, and destroy a Borg cube in your little dipshit obsolescent frigate with the ink on your Academy diploma still wet. That said, the Federation does give the option to have annoying ship names plastered on the hull.
There are some real benefits to going Fed, but the early leveling missions aren't one of them. The klanks and romulans got their low-level missions added much later, and the quality difference is pretty stark.

  • Locked thread