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Unguided posted:Did they kick you out or something? He quit playing STO so all of his characters eventually got demoted and removed as inactive. He was still a mod on /r/sto, so he tried backseat driving. He also made weird threats to people. Hi Saber!
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# ¿ May 19, 2014 07:01 |
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# ¿ May 12, 2024 18:49 |
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I shouldn't, I might get shadowbanned by my IP address.
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# ¿ May 19, 2014 07:12 |
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dangersandwich posted:People over there seemed to quickly forget that I: a) started and constructed 80% of the wiki content (the other 20% was contributed by users that the community also probably forgot about... rip redhotkurt), b) overhauled the CSS, and c) rebuilt the fleet after the previous admiral's e-drama. Kurt left after making up a weird conspiracy theory involving Enzo being bribed with worthless Mirror ships... to do... something. But he doesn't call us shitheads on other sites, so hey
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# ¿ May 19, 2014 18:01 |
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I wasn't going to say anything, but while I am a shithead, a doctor told me I wasn't a sperg 15 years ago. Any animosity involved in Saber's departure was entirely one-sided and unknown to us until he showed up here last night. Our e-drama is the most boring e-drama ever. On the topic of STO, the Patrol Escort Refit is my new favorite thing. I hope they give more of the ancient level 40 ships the same treatment.
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# ¿ May 19, 2014 19:00 |
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There can be a very tiny profit margin in crafting Aegis sets, but that's hardly worth the effort.
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# ¿ May 20, 2014 05:16 |
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I hear spending $600 is a sure-fire way to get a ship.
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# ¿ May 30, 2014 22:31 |
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Like the one I saw in the battlezone that Thalaron'd a planet killer from behind.
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# ¿ Jun 3, 2014 04:52 |
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UoI posted:Someone sent this to me, thought I'd share. You're Astarte, too, huh. Yeah we don't know who the crazy person is
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# ¿ Jun 3, 2014 15:48 |
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Mogomra posted:Wait, who the gently caress is Draxx? Was he the guy from reddit that came to this thread expecting you guys to not figure out he was a complete douche bag? No, Draxx is an occasionally suicidal guy who was in bad shape a few nights ago, and a couple of people weren't very nice to him. One of them appears to have received a fan letter.
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# ¿ Jun 3, 2014 16:25 |
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Mogomra posted:Has anyone, you know, told him to seek help? Only almost everyone ever. Almost.
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# ¿ Jun 3, 2014 16:53 |
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This is the default, freshly-commissioned HEC layout: Cryptic doesn't do a good job of telling people how to build a ship.
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# ¿ Jul 17, 2014 02:25 |
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Lorak posted:You don't know how right you are... Sometimes it seems they don't know how to build a ship, despite plenty of evidence available to the contrary. The bad ships are probably just people incrementally upgrading the gear their ship came with. And the average player doesn't have people like you guys to tell them they're wrong. I think a dev defended one of their mission ships (I think it was the Obelisk) by saying they wanted players to see and try abilities they may have never experimented with before. But then you get ships like the Bortasqu with CRF but no cannons... and it's hard to imagine that any thought goes into it at all.
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# ¿ Jul 17, 2014 04:07 |
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Asimo posted:It's pretty clear they've been doing a lot of this behind the scenes, it's just that it doesn't usually show up on the user end. I think the free bank, inventory, and ship slots everyone got not long ago are pretty tangible evidence of their database improving.
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# ¿ Jul 17, 2014 16:53 |
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Woolie Wool posted:How exactly do you maximize your contra return for running Marauding assignments? A lot of them don't seem to yield contra, or only yield contra occasionally. Vulcans never have contraband (but make good prisoners), while Ferengi usually have the most. Always shoot for crits over mere success.
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# ¿ Jul 18, 2014 22:17 |
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MikeJF posted:So I need to go buy some drat expensive purple Projectile Weapons Officers, eh. I am a lightweight, I just have three Marauders. And I keep and use all my contraband, so it's not really for profit. Some blue and purple projectile and energy weapons officers, various operations officers, and assault squads. That covers it pretty well. Aggressive and Resilient are the key traits, so good old-fashioned Klingons work well. E: I base my marauders at DS9, and just do a circuit of those three sectors every 4-6 hours. When I can't get a full list of marauding assignments, I fill it out with military and engineering, they're easy to get to 100k so they're free marks via commendation reports. It's also worth doing the four consular authority doff chains in those sectors, since the repeatable exchange assignments will occasionally give you a valuable doff. FuturePastNow fucked around with this message at 05:26 on Jul 19, 2014 |
# ¿ Jul 19, 2014 04:57 |
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Yeah, lots of escorts have an extraneous Tac Ensign they can throw BO1 on, and now you can get an omni-directional beam in any energy type to replace a turret. Besides the obvious 3 DHC, 1 DBB old setup.
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# ¿ Jul 31, 2014 13:18 |
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DancingShade posted:When they first introduced the fleet ship system they buffed the galor & bugship to their current level. There are two precedents that have been set- the first, as you note, is when the JHAS and the Galor got updated to fleet-ship stats. And I think they'll do that again, and update all of the lockbox ships to T6. There's just too much real money involved in past and future lockbox ships for them to ignore that. The second precedent is the Fleet Patrol Escort Refit- the old FPEs were left unchanged, with no free upgrade option to their replacement. I assume they'll take the feedback they got from that and decide to do the same thing again.
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# ¿ Aug 3, 2014 18:58 |
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Gammatron 64 posted:The fact that they're doing a Voyager expansion is pretty depressing. What I really want is a playable Cardassian \ Dominion faction and the ability to go through the wormhole and into the Gamma Quadrant. It seems like even Cryptic wants to do this but they're giving in to fan demand. Yep, I'm just not excited by any of the Voyager crap. I'm more OK with the level cap raise and Mk XIV gear than I expected I'd be, and the touch-up the Intrepid is getting gives me a (very small) tinge of hope that they'll remodel more of the older, crappier looking ships. But hey, ten more levels of missions. I'll enjoy those for the three hours it takes to get through them.
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# ¿ Aug 5, 2014 14:49 |
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Cythereal posted:There's even existing lore to support this: in one of the dyson sphere missions, you learn that the Iconians have the Founders' world under surveillance and plan to hit the Dominion after they deal with the Alpha and Beta quadrants. A mutual enemy that powerful makes for strange bedfellows indeed. Plus Odo has been osmosing into the other Founders for 35 years now, who knows how much that has affected them.
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# ¿ Aug 5, 2014 15:51 |
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A couple of Cryptic devs (mostly art people, it looks like) have been trying to do amateur PR to calm people and reassure them, but since they're clearly banned from giving actual info, it's going over about as well as you'd expect. And then the PWE community people are just gone. Like they went on vacation or something.
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# ¿ Aug 7, 2014 02:54 |
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Acer Pilot posted:If you're asking about the foundry missions, it tells me that they need to be level 31+ I think foundry authors can set a minimum level for their missions, and adding certain enemy groups (like Fek'ihri) forces a minimum level to the mission, too.
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# ¿ Aug 15, 2014 15:54 |
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Asimo posted:Bugship promo, costume sale, and recent dil weekend haven't really helped no. But it's also pretty obvious the long term trend has been upwards, probably due to the giant crafting sink that idiots are blowing dilithium into. And everyone is saving up Zen for T6 ships. Along with whatever else the expansion may bring.
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# ¿ Aug 16, 2014 21:28 |
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Asimo posted:
Lobi weapons also got a stats boost when folks pointed out that they're not exactly cheap.
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# ¿ Aug 18, 2014 03:08 |
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DonDoodles posted:Aside from Dental, he also spams members of Snoo, Hobo, Reddit, and several others with dead son comments. I made the mistake of contacting him back, and to be fair I was a complete rear end about it, after which he spent two months mailing me crap. Like 1250 shield generators every other day crap. But also random valuable things, like lockbox consoles and a Technician, too. Dude's totes cray.
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# ¿ Aug 19, 2014 15:34 |
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Largepotato posted:Seems my old account wasn't linked. If you had a subscription once upon a time, which you would have back then, you should still have the subscriber unlocks like the account bank and EC cap increase. Maybe even a veteran reward or two depending on how long you played. Might be worth dealing with support over. Their support sucks, though.
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# ¿ Aug 25, 2014 18:44 |
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There was a Gorn doff named poo poo, but they actually edited it to Xhit.
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# ¿ Aug 31, 2014 21:08 |
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If they ever do a Cardassian faction expansion, they'd have to get Andrew Robinson to do VA. It just won't work without Garak.
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# ¿ Sep 5, 2014 04:20 |
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I think they're back to rushing too many ships out by a tight deadline like they were at launch.
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# ¿ Sep 16, 2014 17:02 |
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Asimo posted:And don't forget, that cost is per item and you can't even pick the mods the item gets! So yeah, basically gently caress everything related to the upgrade system. It isn't the intended result, but basically there's no point in ever getting new gear from lockboxes or new reps or whatever since it's just completely economically nonviable to have more than one weapon/console set. Which neuters their entire endgame scheme and is directly at odds with their economic incentives to make people farm up sidegrades and play alts. Thanks, PWE! Hard to see any real positives to this system, isn't it? I know someone who upgraded a fleet locator console on Tribble to Mk XIV gold, and it took ~40 upgrades. At 950 dil a pop. And a long-rear end time unless you want to blow more dil to Finish Now. The costs affect so many other things. I've been pretty negative about the design of the Intel ships, but at the end of the day, I was probably going to buy a T6 ship or two. And now I know I'm definitely going to need to convert most of the Zen I'd saved up back into dil. That's one less shiny new ship people are going to see flying around.
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# ¿ Sep 17, 2014 04:45 |
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I think a more "realistic" Section 31 ship would be something like a Runabout with an upgraded warp drive and a phase-cloak. I don't see them having enough operatives to crew a big ship. They mostly work alone and sneak around.
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# ¿ Sep 18, 2014 14:41 |
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If you use the Romulan Hyper-Plasma torp with three projectile weapons officer doffs, it's basically a torpedo cannon. Granted, that's only really useful in Borg STFs, but it's a lot of fun.
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# ¿ Sep 22, 2014 04:16 |
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Asimo posted:We've probably seen all the ships we're going to get at the expansion launch now if that helps any, though I can't rule out another surprise addition. If they're going to surprise-add any new ships, I'd bet on a T6 Intrepid.
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# ¿ Sep 28, 2014 06:14 |
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I still expect a Voyager Bundle that mirrors the DS9 Bundle: interior, shuttle (they've made the Aeroshuttle model), costume and other doo-dads.
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# ¿ Oct 3, 2014 02:19 |
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MikeJF posted:I want a TNG bundle. They could make a third attempt at the Galaxy-class bridge. This'n:
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# ¿ Oct 3, 2014 03:28 |
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Groetgaffel posted:Any clue as to when the next Dil weekend might happen? I've got one alt that just reached Romulan T5, and four other working their way there with the mark boxes from the mirror event. Would be nice to get that sweet sweet pile of Dilithium with 50% on five characters. The event calendar on Tribble shows a dil weekend October 23-27. But that's subject to change until it shows on the calendar on Holodeck.
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# ¿ Oct 7, 2014 18:03 |
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The slider will be renamed "Hip Depth" or something when it goes live, but yes, the butt slider is happening.
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# ¿ Oct 12, 2014 02:01 |
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MikeJF posted:Hey, it's possible to customise the Guardian Cruiser into something pretty nice. It is a pretty ship if you like the Fed aesthetic:
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# ¿ Oct 16, 2014 05:20 |
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g0del posted:Yes, but the complaints have some merit. Ships don't get stronger as you level up so anyone who's struggling at level 50 will still be struggling at 60. I'm not sure how much difference maxing out the various specializations will make since that requires levelling significantly past 60, but it's unlikely to make people 5-10 times as effective (the enemies in advanced generally have 5-10 times the HP of old elites). The T6 and T5U ships do level up a bit, they unlock some passives and gain some hull. Escorts and Destroyers get the damage-boosting passives, of course, while cruisers get shafted with passives focused on resistance (which is subject to such severe diminishing returns that a +25 only looks good on a tooltip). But overall, an upgraded level 60 character is going to do about 30% more damage while the enemies have about 500% more HP. Everything takes a minimum of 5x longer, sometimes more, and the STFs have hard-fail time limits that are pretty brutal to people who aren't DPS freaks.
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# ¿ Oct 17, 2014 22:51 |
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Frankly I'm surprised her uniform isn't unzipped halfway down and missing the undershirt.
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# ¿ Oct 18, 2014 17:40 |
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# ¿ May 12, 2024 18:49 |
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Berke Negri posted:I wonder if they will somehow gently caress up the voth battle zone as I still can make like 10k dil less than an hour running that easy and looks like will, like pre-expansion, be the primary way of making dil for me as queues seem kind of unreliable. They gave the Voth zone high rewards in the first place to entice people to actually go there, since they know most of their players won't do ground otherwise. The zone can't really be done solo so it needs a minimum population to work. They may be dumb enough to have forgotten that now, who knows.
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# ¿ Oct 22, 2014 17:08 |