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borf posted:If you can still find the Battlechest, it has the original Diablo along with d2 and lod. Although it won't have the Hellfire expansion, sadly.
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# ¿ Sep 18, 2014 16:50 |
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# ¿ May 3, 2024 09:34 |
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Star Man posted:Golly gee, I wonder why. People might wonder where it went!
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# ¿ Sep 18, 2014 22:48 |
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Star Man posted:In the loving trash. Sourpuss, the new tilesets weren't half bad.
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# ¿ Sep 19, 2014 19:52 |
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gradenko_2000 posted:Installation of this is as "simple" as copying over the main Diablo 1 MPQ into the install folder of the game. It works really well and lets you play Diablo 1 will all the modern bells and whistles like waypoints and alt-item-highlighting and running within town. It also puts in unused assets, like the "worm" quest-area that one of the town's houses leads down to.
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# ¿ Apr 24, 2016 16:47 |
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Star Man posted:Is it possible to turn all that poo poo off and play it as it was in 1997? Not that I know of!
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# ¿ Apr 24, 2016 22:36 |
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Kazvall posted:Belzebub adds a poo poo load of quests, I believe, including the ones that were originally cut from Diablo. A lot of the quest/event stuff has been moved into another instance, like you have to open a TP in the butchers room, to get to his chamber. It blew my mind, when you were able to enter one of the houses, and clear out its cellar for Hellfire worm monsters. I had read about it before, and it was great to see it in the game, although we'll never know how it would've really been with Blizzard behind it. The "worms in the cellar" had always intrigued me, ever since I saw it in a design document.
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# ¿ Sep 5, 2016 09:01 |
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Kazvall posted:BTW the worm cellar is not a hellfire addition, it's a missing d1 quest. There's a lot of quests they never finished and some mods add them in. Hellfire dungeons are on the right side of the map, or near the catacombs entrance I thought you were pretty clear on that. While I've never been a fan of having a final boss -after- Diablo, the two new dungeons introduced in Hellfire were alright with me, the Alien-like Hive especially. It also featured one of my favourite things in Diablo 1, namely changing the town map. There's just something about morphing old tiles and sprites into something else that fascinates me, which 3D graphics never did. It doesn't feel like you're supposed to change static pictures, almost like you're breaking the game, while fully rendered 3D stuff is more ephemeral to me.
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# ¿ Sep 6, 2016 07:37 |
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Star Man posted:I looked up what Path of Diablo is and I wish I hadn't. I couldn't, from looking at its site, figure out what it was about.
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# ¿ May 23, 2017 08:49 |
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Star Man posted:It's a Diablo II mod that is based on Path of Exile. It looked like plain old Diablo 2 to me, just jumbled a bit around, based on the screenshots.
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# ¿ May 23, 2017 09:03 |
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Grinding on normal? Has that ever been a thing?
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# ¿ Jan 8, 2018 19:20 |
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Good Dog posted:I think they're saying that on normal you'd level up to 25 just by playing the game. You don't need to spend an hour doing Trist runs to 15 because you need to play the game to kill Andy to get to act 2 anyways. And you'd get to 20 just by going through act 2 so you don't need to do tomb runs. There is an advantage to doing norm baal runs for a bit since I think theres a bit of a dropoff in terms of gear you get between act1 nm and act5 norm and that act1 nm might be harder. I think you get -res all penalties in nm and hell? -40 and -75 I think? Yeah, exactly. Normal is perfectly playable just by going through the quests and acts normally, on your own. Although you're going to want to grind Baal until you reach at least level 40 before trying Nightmare.
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# ¿ Jan 8, 2018 21:16 |
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Laslow posted:According to Blizzard, they're going to start purging accounts after 90 days of inactivity. I think that's awful, but I figured you all would want a heads up. Gotta ration that precious server space.
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# ¿ May 22, 2018 08:19 |
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Barbarians really only have Whirlwind as a melee option. They can chunk big guys just fine, but you'll be so bored single target killing large groups.
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# ¿ Jun 16, 2018 11:13 |
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https://mod.diablo.noktis.pl/ Same people. It works just fine, but updates are still slow as molasses. It's incredibly interesting, how they've managed to dredge up the original voice acting found on the discs and implemented them in their intended spots. Or as close as they could get. And opening up new areas in a 3D game doesn't bat an eye, but oh boy, when one of those house doors in good old, pixelated Tristram are suddenly opened, and you can enter an entirely new area...
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# ¿ Jun 26, 2018 07:53 |
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The Hell really is the better game experience, but it does not have that "lost levels" feel that Tchernobog has.
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# ¿ Jun 26, 2018 20:49 |
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Max Wilco posted:I sort of figured Tchernobog was strictly multiplayer, and seeing it was still just an alpha made me skeptical. I guess I can give it a try, though. You know what? It's been Belzebub I've been playing all along, sorry! Yes, Tchernobog's the only one getting updates (supposedly), and it's made for multiplayer, so all of the interesting quest stuff is gone. Whoops. You could see The Hell as making Diablo more like Diablo 2, really. More monsters, spells, gear and convenience, not much done to the overall plot or anything like that.
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# ¿ Jun 28, 2018 08:30 |
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mirror123 posted:Do the changes give it a better leveling experience or is it still about mostly the end game? I was looking to scratch the d2 itch recently and went with slashdiablo, but if Path has interesting changes I might try it out also. I have to admit multibox and maphack are things I enjoy even though many people list those as negatives to slash when comparing to path. The skill changes are interesting and more sensible than ES', and there's not a million convoluted systems you need to figure out, but I sorely miss the enhanced stash space and better drop chance for fancy loot. Anyone else still playing Path in here? I've been trying to level a supporty tanky paladin, mid-40 right now, but I think I made a huge mistake using Prayer and there's a bit too few people online for me to be actually useful.
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# ¿ Aug 20, 2018 07:56 |
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I was just browsing my LoD manual, and... Was there really no elite items in classic?
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# ¿ Nov 14, 2018 19:51 |
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I do remember being able to gamble for uniques, specifically those awful Hotspur boots from Alkor, which I'm not sure I've ever seen drop. Is it even possible to roll for uniques in LoD? I don't recall ever being able to, instead burning all cash on coronets.
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# ¿ Nov 14, 2018 20:01 |
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Khorne posted:It's 0.05% (1/2000) for a unique. Definitely doable, and for a while the item selling sites used a gold dupe to just gamble uniques endlessly in expansion with bots. So all it did was hitting those who weren't exploiting the system, fantastic.
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# ¿ Nov 14, 2018 20:07 |
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BattleHamster posted:Kind of a weird thing to say since exploits are by nature used to gain an advantage. You could say this about any mechanic in any game that has an exploit. Spending gold on a better than 1/2000 chance at getting a unique isn't an exploit. If it's too cheap, increase the cost instead of making it virtually impossible unless you cheat with bots.
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# ¿ Nov 15, 2018 09:42 |
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I liked going full chaos necromancer, all in on summons and throwing confuse and attract on everything.
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# ¿ Apr 2, 2019 06:33 |
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Okay, Resurgence looks stupidly competent, I like that they've put an emphasis on area effect and cone attacks for those classes, that lacked them in certain situations. Paladins only having Zeal as a way to hit multiple things in melee has always been terrible, and they've changed the effective, but insanely boring Vengeance to an area effect. Also, the new items looks like a nice mix of what's interesting in Path of Exile and Diablo 3's gear, excellent.
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# ¿ Apr 19, 2019 07:52 |
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Herstory Begins Now posted:At this point it would also have to be better than Path of Exiles because they did p much exactly that and have made that D2 sequel money that was waiting to be scooped up. D3 still has better physics and art design, but literally everything else? :tugscollar:
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# ¿ May 26, 2019 07:19 |
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Im_Special posted:Well that's the manual... maybe you want the Strategy Guide? https://archive.org/details/Diablo_II_Official_Strategy_Guide_BradyGames Got a physical copy of that thing. It's more cute than informative, giving you nuggets such as "Putting 20 points into Clay Golem means it has 600 Life! Wow!"
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# ¿ Nov 12, 2019 09:12 |
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I loved the unlocked, hidden stuff they found on the original CD, but yeah, some things are weirdly scaled. Especially fixed bosses like The Butcher are even worse than before, not being killable until you're well into the next dungeon tileset. E: Looking at the mod, they've just patched it recently, and holy crap, that's a lot of content.
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# ¿ Nov 15, 2019 09:11 |
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chaosapiant posted:Yea, it's bonkers with its content, but it just sucks that these awesome overhauls for D1 exist, and seem to only target the hardest core spergiest of players. There's no reason not to have a "normal Diablo difficulty" with all the same content for folks who just want to smash things and collect loot. Diablo 1 is by far the hardest game of the series (in terms of beating the main story, not the NG+ content) but it was still a relatively easy game. So the first unique I find on level 2 was one of those Hellfire gravedigger dudes.. Who hits like The Butcher and regains his health faster than I can damage it, as a Templar with a mace, which is 90% extra damage against the undead. Guess that's that, then!
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# ¿ Nov 19, 2019 21:29 |
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Adult Sword Owner posted:I actually could not agree less. D3 felt like you actually hit things and smashed faces and threw corpses around. D2 isn't *bad* by any metric but D3 felt more visceral. Do you play without sound? The standard swinging and hitting soundscape is anemic in D3. Swinging that act 3 hammer around in D2 probably had the best sound design of any Diablo genre game I've played.
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# ¿ Dec 4, 2019 09:44 |
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chaosapiant posted:Having very recently been playing both games back to back, they both have great sound design, but D3 definitely feels much more solid and visceral to me. Throwing monsters around in D3 definitely felt good. In fact, they may have overdone it, as any kind of attack has the potential of hurling opponents' corpses across the screen. Saving it for your big attacks might've given them an even bigger impact.
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# ¿ Dec 5, 2019 08:44 |
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Adult Sword Owner posted:D3's corpse throwing feels like it rapidly drops off as you level so I have no idea what physics metrics they used to determine the animations. It just feels weird in that regard, but given the divide between Big Hits and Smaller Hits (spenders vs generators, very roughly) they all seem to do relatively the same amount of destruction. It's probably based on your damage versus the target's maximum hit points. So since monsters start out with almost no health, every kill is a haymaker.
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# ¿ Dec 6, 2019 08:55 |
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Fried Watermelon posted:Remaster predictions: Oh, definitely.
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# ¿ May 20, 2020 21:29 |
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Videos breaking due to still running Bink. ..Does the WC3R videos still use Bink?
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# ¿ May 20, 2020 22:05 |
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Lucinice posted:Oh totally forgot to ask about using Hellfire for Diablo 1. Yay or nay? The two new areas are fun diversions, and you get a neat amulet that lets you have 10K gold in each pile on you. But it's not mandatory, and it screws with the game's pacing. Still, it's more Diablo; I would use it if it's available. Most mods don't really use Hellfire.
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# ¿ Sep 26, 2020 16:44 |
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Yeah, it let you speed up the move animation in town by x2. But that made the duping trick much harder to pull off!
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# ¿ Sep 28, 2020 08:19 |
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Ineptitude posted:Really? Yeah, it's an amulet. Remember to pick up all your phat stacks before changing difficulty or resetting!
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# ¿ Sep 29, 2020 08:33 |
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The https://mod.diablo.noktis.pl/ It cracked open unused material and made it playable, like that one house with an open door actually does something now! E: Tchernobog is the still developing multiplayer mod, which does not have the quests. THE BAR fucked around with this message at 09:23 on Sep 29, 2020 |
# ¿ Sep 29, 2020 09:20 |
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Laslow posted:Well that’s just terrifying. I don't remember which mod added the swamp of Duriels, plural, but it sure was a surprise bumbling into without warning.
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# ¿ Nov 23, 2020 17:33 |
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Yeah, just make Diablo 3 already!
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# ¿ Dec 9, 2020 22:34 |
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I'm just a crazy person who actually liked the plot of D1/2, such as it was. ...They killed Deckard Cain with butterflies.
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# ¿ Dec 9, 2020 22:47 |
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# ¿ May 3, 2024 09:34 |
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Khorne posted:Not a huge fan of d3's stat and ilvl systems. They seem designed to simplify the designer's job rather than to provide a good gameplay experience. Legendary item bonuses and set bonuses are cool. I'd love to see some company do something radically different. Set items being so ridiculous in D3 was actually a negative for me. When a set adds 20.000% increased damage to an ability, my hands are sort of tied this season, you know? I did like the gameplay of D3 to a point, but trying to enjoy it in a setting that sports butterfly lady and suddenly sexy retcon Adria was just too much. And after Actiblizzard tipped their hand with the whole Hong Kong tragedy? I'm just done with it all and haven't installed battle.net since.
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# ¿ Dec 10, 2020 10:00 |