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I'm addicted. The game absolutely blows up in complexity REALLY fast, though.
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# ¿ May 2, 2014 14:37 |
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# ¿ Apr 27, 2024 23:07 |
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Well, I got blue science packs working.
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# ¿ May 6, 2014 04:38 |
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I usually just put the furnace directly in front of the mining drill.
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# ¿ May 6, 2014 18:22 |
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Renaissance Robot posted:Electric mines output faster than stone furnaces can process, FYI. That's what electric furnaces are for.
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# ¿ May 6, 2014 21:26 |
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Hihohe posted:So do we have a date on when it will come to steam. So far the game seems fun. http://youtu.be/N9-7uLg-DZU https://www.youtube.com/watch?v=2SW6qVLSVzw&list=PLD45596E4E930758A You're welcome.
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# ¿ May 12, 2014 00:18 |
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xarph posted:Thanks to the goon who suggested Raymond Scott - Powerhouse for background music, I performed this operation as a public service: http://labs.echonest.com/Uploader/index.html?trid=TRBSWBB145F1D8DB49 Thanks to you, I have found a way to force people to commit suicide. http://labs.echonest.com/Uploader/index.html?trid=TRQRIFX13D3CEE1D5A&thresh=80&bp=100,100,100 KillHour fucked around with this message at 00:09 on May 13, 2014 |
# ¿ May 13, 2014 00:05 |
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The central belt method sure does look pretty, but some of the routing I had to do to get everything to fit was inducing.
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# ¿ May 20, 2014 09:50 |
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Evilreaver posted:Keep in mind, robots have a miserable throughput compared to belts. Your math on trains is wrong. A full train of 960 items on a 30 second loop is 32 tp, to use your definition. The further a station is, the lower the tp of each train on the loop (but the more trains you can fit in the loop). And can we just call tp IPS (Items Per Second)?
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# ¿ May 26, 2014 18:44 |
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Implement the tech tree from WZ2100. TIA.
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# ¿ May 20, 2015 00:13 |
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FISHMANPET posted:Are there any good Factorio videos on YouTube? I was reading through the Factorio blog and they mentioned some "direwolf20" videos and I'm watching them and they're awful because he's insufferable and also really bad at this game (He's been playing for 2-3 hours and he's not even automating the production of basic circuits). I really want to like Gepwin's "Conquer the World" series, but he's just so fatiguing to listen to.
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# ¿ Jun 26, 2015 01:28 |
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Their complaint is at getting frustrated that they get stuck because they didn't anticipate something and have to rebuild a big chunk or restart or whatever. Everyone that plays this game does that - I've restarted 20+ times, and I still don't feel like I have a good way of building a base that won't require massive rework later. Some people really enjoy that and some get frustrated at it. It's honestly why I've gotten burned out on the game - I get the urge to start over again around the time I get to trains, so I never get to the endgame stuff.
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# ¿ Jun 29, 2015 19:06 |
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kaxman posted:The biters are basically chumps in this game. You can go clearing nests with a handful of turrets and the first shotgun. Probably even earlier if you want. I've had some fun playing around with the harcorio mod but the guy that makes it seems to be kind of an idiot and I don't really agree with his philosophy of "make everything cost nine billion resources," but having more varied enemy types that can actually mess you up is quite fun. I dont' know why, but I hate the idea of roboports. They feel like cheating. Then again, I've never gotten that far, so they could be a lot more balanced than I'm imagining.
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# ¿ Jun 29, 2015 19:12 |
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ModeSix posted:So are you saying that Dytech is actually good and/or balanced now? "Good and/or balanced" is not mutually inclusive with "fun."
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# ¿ Jul 3, 2015 04:12 |
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Is the rocket defense the Noah's Ark burger?
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# ¿ Jul 9, 2015 02:00 |
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FISHMANPET posted:Oh Jesus Christ sorry. I fixed it. This was the exact face I had when I clicked that link. I'm never going to be able to look at your avatar the same way again.
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# ¿ Jul 10, 2015 00:26 |
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When do the Friday updates typically come out? Isn't it like 5:30 for those guys right now? I can't stand the anticipation! I need to know if we'll have a release to play this weekend! Edit: gently caress.
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# ¿ Jul 10, 2015 16:35 |
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I'm still hoping they implement the weapon tech tree from WZ2100. It would fit the game perfectly. I wanna surround my base with Howitzers, damnit!
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# ¿ Jul 17, 2015 18:43 |
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Elth posted:The stone paths are amazing. You can build them by using stone bricks on the ground. They even speed you up when placed under transport belts, for maximum going fast. That seems like a bug....
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# ¿ Jul 18, 2015 02:22 |
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A setup like this should let you handle any combination of up to 5 ingredients in any train without backing up.
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# ¿ Jul 25, 2015 18:46 |
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That's the part I just burn out on. All of a sudden everything has a million dependencies.
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# ¿ Aug 30, 2015 01:19 |
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Truga posted:I usually waste this time by researching *everything possible* that doesn't require blue science. At that point, I end up with so much crap I've researched that I can now build that it's overwhelming. The expansion curve is just weird. Maybe if things took longer to research.
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# ¿ Aug 30, 2015 02:59 |
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I decided to try Bob's Mods out for a change/new challenge. Just completed blue science. This is what a blue science factory looks like. gently caress you, Bob! KillHour fucked around with this message at 07:32 on Sep 14, 2015 |
# ¿ Sep 14, 2015 07:27 |
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I did make one change to Bob's Mods to fix something that drove me completely loving insane. I got rid of "synthetic wood" since it breaks your auto crafting for any recipe with normal wood in it. Instead, chemical plants can produce wood boards directly, which I renamed "particle board" for flavor reasons. Overall, I really don't like Bob's Mods. Having a billion ores and chemicals and production taking multiple steps with no additional inputs through several different types of factory just doesn't feel like good gameplay to me. I think the original game needs more levels of technology, but this isn't the way to do it. Edit: There's already a Bob's Mods multiplayer Let's Play on Youtube. It's pretty good. https://www.youtube.com/watch?v=hnMeIdBGqxY
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# ¿ Sep 14, 2015 23:51 |
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Kenlon posted:If you're not going to go Full Isengard and build an enormous smoke belching death fortress, what's the point? I'm actually in the preparation stages of a modded Factorio Let's Play, featuring Bob's Mods. I'm 18 hours in and using RSO with default settings (extra biters, though). There aren't any resources to do that poo poo. I'm actually kind of sick of Factorio again. That's a problem I have with this game - I can't spend more than ~20 hours before I get bored of it, which isn't nearly enough to get to anything cool (I always quit around the time I get to robots).
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# ¿ Sep 15, 2015 21:18 |
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At some point, that turns into Cookie Clicker; except while consuming all your computer's resources.
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# ¿ Oct 2, 2015 14:36 |
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Kjoery posted:Every videogame turns into cookie clicker at some point. This is literally only true of resource building games. BRB, playing cookie clicker.
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# ¿ Oct 3, 2015 04:56 |
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lohli posted:Do you mean buffers? That's pretty much what baffle means, yes.
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# ¿ Oct 3, 2015 18:42 |
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Tenebrais posted:That's what I mean about endgame - once you've tapped out your research your factory consumption plummets. I'm totally happy building an ever-extending factory to meet an ever-growing demand but it needs to actually do that. There are mods that add endless upgrades such as weapon damage with ever-increasing research costs. At some point, I'd like to see a really deep military tech tree with the ability to do PvP. I always thought something like the WZ2100 tech tree would be suitably deep.
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# ¿ Nov 7, 2015 18:31 |
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Apocadall posted:WZ2100 was great, I should play it again sometime. Yes though there needs to be a better military system such as some way of commanding military drones without you being there. Or being able to launch satellites and nukes. I mean yeah we have these large factories and automated production systems with some drone uses but a lot of the military side of things isn't even close to what we do know from a commanders point of view. Absolutely agree. And the enemy needs to be much more powerful to compensate.
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# ¿ Nov 7, 2015 19:14 |
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Slickdrac posted:Yeah, but you'll have to get in there to disable their hand. If you aren't going for the MCV first, you're doing it wrong.
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# ¿ Nov 7, 2015 19:17 |
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Caconym posted:Holy loving poo poo, WZ2100 is open source and has been since 2004. If you're not rushing down the indirect fire tree and filling your base with those, you're playing it wrong. Edit: Ripple rockets, too.
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# ¿ Nov 22, 2015 23:44 |
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I'm a big fan of the way Steejo does science.
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# ¿ Jan 24, 2016 05:35 |
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Eh, it really trivializes turret creeping (more than normal).
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# ¿ Feb 26, 2016 01:03 |
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Depends what you want. Ultra complexity? Quality of life improvements? Deeper combat? Long games? Totally different feel?
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# ¿ Jul 14, 2016 04:15 |
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Probably with a distance limitation like logistics networks to avoid being over powered. It would also be cool if your player had to be within range to get things like radar info and logistics counts.
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# ¿ Jul 17, 2016 18:15 |
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On the plus side, if you do find a spot with all the resources, there will be a ton of them.
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# ¿ Aug 29, 2016 22:45 |
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It's crazy the number of goons that joined in high school and are now adults.
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# ¿ Sep 5, 2016 23:42 |
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Cooling towers should remove hot water from the pipe similar to the incinerator mod you have. I'm using a slightly modified version of that (that lets me use water with the venting tower) to control some hot water capacitors currently.
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# ¿ Sep 6, 2016 17:40 |
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You would actually want to feed two iron into one steel belt and have one iron left over to be roughly even.
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# ¿ Sep 9, 2016 17:30 |
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# ¿ Apr 27, 2024 23:07 |
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Could have sworn...
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# ¿ Sep 9, 2016 18:13 |