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Arzachel
May 12, 2012

Silento posted:

Nah, the anti-cheat sucks. It only works out okay (well, I assume it does) in Korea because you need a Korean cellphone number to sign up. You used to need a Korean Social Security number, so yeah. It's not the anti-cheat being good, it's the account sign-up being heavily restricted.

And I kinda have to agree with Bio, after thinking about it-- It's not like I'd rather have Aersia, or gPotato, or NCsoft, or Perfect World, or heaven forbid, Trion! Nexon's biggest problem as of late has been frequent DDoS attacks on the servers, and of course the ever-present customer support issues. But, to be completely honest, they are doing way better than they used to with server down-times and poo poo. Still nowhere near perfect, far from it-- But it's definitely playable.

Not being as bad as the other kmmo publishers is setting the bar so low that you can trip over it. Getting IP blocked without the game getting published in the EU/the EU published client being ages behind and filled with botters is definitely not playable.

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Arzachel
May 12, 2012

I said come in! posted:

Why not make it play like RO?

Is this even a real question.

Arzachel
May 12, 2012

I said come in! posted:

I'm interested in how it doesn't work though when there are hundreds of similar RPGs where mouse/keyboard combos for combat work beautifully. Without more info I obviously can't make a judgment call one way or the other, but on paper this sounds really uncomfortable to play.

Does anyone have the default keyboard layout anywhere?

Look up a gameplay video, its Binding of Isaac with 9 directions.

Arzachel fucked around with this message at 17:32 on Mar 2, 2015

Arzachel
May 12, 2012

I said come in! posted:

:gonk: That makes it even worse. Keyboards are not good at 9 directional movements. Very inaccurate, very imprecise. I hope controller support is added.

The keyboard, a device where you can manually press the microswitches instead of having an additional interface on top of them, is "Very inaccurate, very imprecise". You might just be freaking out over nothing here, just a hunch. Or maybe you're the guy who rants about keyboards being poo poo and then plays precision platformers using an analogue stick.

Arzachel
May 12, 2012

Cao Ni Ma posted:

Haha apparently they want the english release to be out as fast as possible and they are planning on releasing a rushed translation with open text files that players can edit. Basically open sourced translation.

Harnessing the power of sperg might work out fine if they hire people to do a second pass.

Arzachel
May 12, 2012

I said come in! posted:

Okay, so clearly no one in this thread has played an action RPG before. The extent of the gaming among you guys appears to be binding of Issac. So I can understand how the use of keyboard/mouse might seem really confusing. I don't know how to describe it, but I recommend playing the demo for Diablo III, or there's Path of Exile if you want an idea of how mouse controls would benefit a game like this.

Maybe i'm just missing something, but the idea of no mouse support in a game like this sounds really unplayable to me. All of the old MMORPGs i've played where mouse support was very limited, were a chore to play and very frustrating.

If you don't like the Binding of Isaac comparison, how about A Link to the Past, Secret of Mana/Evermore, Gauntlet? Wayward Souls came out recently and Hyper Light Drifter had a pretty successful Kickstarter too.

Arzachel
May 12, 2012

I said come in! posted:

loving thank you, I actually thought I was starting to go nuts and was missing something super obvious because i'm such a lovely human being.

You're still a lovely human being since you threw a fit because you couldn't imagine an arpg that's not literaly Diablo, hth.

Arzachel
May 12, 2012

I said come in! posted:

None of these are MMOs. They have very simplified menus and no need for anything more then a handful of buttons.
You know that menu interaction is done with the mouse, right?

Arzachel
May 12, 2012

Truga posted:

Ideally they'll let us have a hybrid mode. I'd love to be able to move with keys and shoot with mouse.

Seems like aim is tied to the direction you're facing so that won't work, I think.

Arzachel
May 12, 2012

Sidesaddle Cavalry posted:

There are skills in the game that allow characters to shoot in one direction while moving in a different direction, so there might be something missing?

Some skills use those targeting circles, but unless you can move them manually, they still use your direction as far as I've seen.

Arzachel
May 12, 2012

Det_no posted:

Beta is almost over so I guess it's a good time to post some impressions:

- poo poo is grindy. Waaaay too grindy and not in a fun way but rather "I'm level 15 and all the enemies in this area are 20+ so I have to grind before I can kill the boss" type of grindy. Combat is kind of dull at the time and there's very few instances of super rare drops so there's not even any satisfaction to it either.

- Refining SUCKS. You can only safely upgrade equipment up to +5, which by the way costs a hefty amount of change, and after that you have 3+ chances to break your poo poo per upgrade attempt. What does failing an upgrade do? It takes away 1 potential from your equipment and resets all the upgrades entirely. Oh, what's potential you ask? Well, each piece of equipment can only fail X amount of refining attempts or be traded X amount of times before it can't be worked with/traded anymore. I fully expect cash shop items that help with the refining process and that's gonna be a ton of bullshit but I guess it's still better than in RO though... right? Right?

- Quests are lame for the most part, even those that have some kind of wonky scripting for "cutscenes". Tons of generic kill X things, interact with Y boxes and gather Z amount of bear asses with the most unique stuff being an escort quest that had me walk some refugees a whole 20 steps towards someone else. On the flip side bosses are frequent and actually fairly cool but they get old fast since they are all massive HP sponges that are only hard because of attrition rather than any real need for strategy thanks to how slow they attack.

I know it's my fault for getting hyped over a kmmo, but :smith:

The reason that they don't have seperate cosmetic item slots is that you have to draw every animation for every class for each funny belt or w/e you add to the game. Costumes are far better bang for the buck at that point.

Arzachel
May 12, 2012

Det_no posted:

In RO times, sure. But ToS characters are not actually sprites, they are regular old models.

That still applies for models pre-rendered to sprites, or are you saying that the characters are models shaded to look like sprites?

Arzachel
May 12, 2012

Scoss posted:

The game supports mouse-driven movement, the aforementioned keyboard movement, and the gamepad support feels surprisingly good.

Is there a way to control facing while using mouse movement besides facing the direction you last moved to?

Arzachel
May 12, 2012
Holy crap, the game's based on Lithuanian/Baltic mythology. The starting town is even named Klaipeda.

Arzachel
May 12, 2012

rizzen posted:

So is there a recommended class/build/thing to play as to learn the ropes of the game, so to speak? Going into this test knowing pretty much gently caress all other than that it looks pretty, and I need to collect all the hats.

Don't pick up extra ranks in your starting class, they're really underwhelming except for some situational utility skills. Other than that, pick whatever has the prettiest outfits.

Arzachel
May 12, 2012

quote:

Hello.

We are IMCGAMES TOS Team. First of all, we apologize that we are not able to send Beta Keys to everyone at the moment because of lack of Beta keys. Contrary to our expectations, a huge number of people registered for the 2nd CBT. So we're contacting Steam to receive more beta keys, but we haven't received an answer from Steam as of yet. When we receive more beta keys from Steam, we will distribute the 2nd batch of Beta keys to the rest of our participants. Please kindly understand our unexpected situation. The first batch of Keys will be distributed from now. You can also check your Beta Key from our website by clicking on [Check your Beta Key] button which will be displayed in a few days on the top right corner of our website after you log in. There may be some delays depending on the mail server’s processing capacity so we expect that it would take approximately 22 hours to complete sending out all the emails. We will put in our best efforts for our fans throughout the test period. - Github contributors, fansite managers, and media will be contacted separately via email. - Beta Test keys and accounts are non-transferable. You may not sell or exploit the Beta keys for commercial purposes. Your Beta key will be revoked immediately and you will be restricted from participating the beta test, including future tests, when found selling the key or using it for commercial purposes.

Thank you

Arzachel
May 12, 2012

Cao Ni Ma posted:

This beta is going to be unplayable for the first 2 weeks, maybe throughout the entire thing.

Yeah, but that won't stop the :f5:. I wonder how many participants did they expect.

Arzachel
May 12, 2012

Dazh posted:

So, I didn't find out about beta 2 until just now. If I was signed up for the last thing, will I get in this thing, or did I miss the boat?

The later unless you got a key for the first beta.

Arzachel
May 12, 2012
Now to stare longingly at the login screen

Arzachel
May 12, 2012

Mavric posted:

i'm a self hating anime

The only kind of anime

Arzachel
May 12, 2012
I'm going to be the prettiest anime

Arzachel
May 12, 2012

ZypherIM posted:

I see, so a sort of charge system. All skills the same number of times before cooldown, or is it variable?

As for buffs, I meant how much the listed amount actually effects stuff, sort of a "how much of a difference is 20 atk/def" thing. Some of them almost seem like 3 ranks to get the scaling attribute unlocked and then go on your way to something else is more effective than spending more points in a second circle on them.

Edit: can you actually save skill points for later circles, or is that a bug with this calculator?

Variable, generally 2-3 charges. Pretty much everything has flat scaling, so 20 atk/def is exactly that, 2-3 points in crit rate is around 1% crit. Attribute costs go up pretty quickly so you're likely only going to keep them high on your main bread and butter skills, but in theory yes, you can pick up 3 ranks and make the rest up with attributes. Apparently you can actually save points in game too.

Arzachel
May 12, 2012
All the servers are hosted in the same place right now anyways

Arzachel
May 12, 2012

hubris.height posted:

then I redact my statement about euros, but is there a ping sensitive component to combat?

Dunno, monsters have cone attacks that you can dodge and poo poo but that's about it. Maybe the lag compensation is bad and things warp around or something, we'll see I guess.

ZypherIM posted:

I guess I was unclear on what I meant about buffs. If my attack is 200 and I increase it by 20 that is a decent amount, if I have 2000 attack then it is sort of down to insignificant. Also is defense a straight reduction? Everything I can find is full of unhelpful descriptions like "Characters physical defense".

With different attack types being better against different armor/elements, did you guys try to diversify or just find enemies to fight that were weak to your attacks?

Defense is a straight reduction, yeah. 20 atk is sweet early on but falls off very quickly and you only have 5 buff slots total without a Krivis buff to extend that.

Arzachel
May 12, 2012

Silento posted:

:frogsiren:Goons will be playing on Zemyna! All the servers are East Coast, so just pick Zemyna!:frogsiren:

Arzachel
May 12, 2012
Here's a list of trap skills and wierd interactions I picked up when digging through the official forums to sate my sperg, feel free to add or correct anything.

:science:Wizard:
-Energy Bolt and Earthquake mana cost scales up way faster than other base class actives. Leave at 1 or 3 if you feel like you're running out of mana too quickly.
-Surecast is way less useful than the RO counterpart because the majority of skills are instant cast and because the wizard class is really bad at actually killing things, why would you subject yourself to more of that? Might be used for some mlg 360 pvp builds but should generally be avoided.
-Quickcast see Surecast.

Cryo:
-Ice Blast had no cooldown and didn't have a chance to unfreeze in the previous beta, then they nerfed it a bunch and didn't change the damage so it's extremely bad now.

Pyro:
-Flare see Ice Blast.
-Enchant Fire is bad but maybe worth a point for the attribute, idk.
-Fire Wall isn't amazing, but you might as well dump extra points in it after getting 5 in Fireball and Flame Ground, if you aren't going to go for c2.

Psychokino:
-Teleport has a cast time and the direction is only random if you don't hold down a direction when it casts.

Elementalist:
-Prominence has randomized wander and is more likely to gently caress off in some random direction than kill the pack you cast it on. The reduced wander radius attribute doesn't really help.
-Petrify reduces damage the mob takes to 1/10.

Chronomancer:
-Reincarnate doesn't work on bosses

Necromancer/Sorcerer:
-Pet AI kinda sucks right now.


:hist101:Swordsman:
-Gung Ho is sweet early on but falls off later unless you invest in the attribute because you're limited to 5 buff slots unless you party with a Krivis.
-Concentrate is rear end currently. Less damage than Gung Ho unless you buy a bunch of levels in it's attribute and you run out in a couple of swings if you hit more than one mob because every damage instance uses a charge. Priest's Blessing had the same issue earlier but imc buffed the charge count massively.
-Pain Barrier doesn't resist a bunch of cc effects and scales very poorly with levels but probably worth getting a single point.
-Pommel Beat and Double Slash are bad even when procing the extra damage on stunned/bleeding mobs.

Peltasta:
-Guardian is really bad since you lose out on Gung Ho, defense is flat reduction and the damage penalty scales faster than the defense buff, but with the attribute giving +18% to your evasion stat, it might be worth getting a single point? I'll try it for my build.
-High Guard gives 240 block at 15 but you can get way over 1000 without it later in the game. I'm not sure whether the attack reduction applies to your total damage or just the Attack stat and 330% stronger Umbo Blow and Rim Blow might look tempting, but -100 crit reduction is about 40% worth of crit so it looks kind of rear end especially for the point investment needed.

Barbarian:
-Embowel, Stomping Kick and Giant Swing are left over unchanged from older builds when barbs still had some insane self buffs which got removed so get Cleave, Helm Chopper and Seism instead.

Rodelero:
-All your c1 skills get good cc effects but damage scales like rear end for everything except Montanto and Targe Smash.

Hoplite:
-Stabbing might look weak but it hits 20 loving times, but you probably need a setup to get all those hits onto mobs. Pretty much the defining Hoplite ability.
-Long Stride has a cast time, people generally only get a single point in it I think.


Catapract:
-You're limited in what skills you can use while mounted. Don't know much about them tbh, go bother Silento.

Doppelsoeldner:
-Punish requires knockdown
-Not sure whether Deeds of Valor increases total outgoing damage or just the Attack stat and whether it procs on block/evade.


:catholic:Cleric:
-Clerics are pretty decent for a base class, but c2 and c3 skills are kinda lackluster.
-Heal scales much better with the target's hp than int if you use it for the healing so stacking int isn't mandatory for a support build.
-Cure has poo poo base damage, limited charges and the tick rate attribute is gated behind c2. One point is good but not worth more unless you're stacking int.
-Safety Zone is good but the range on it is very small
-Divine Might is bad, you get +1 to the skill level of your 1-10 next skills depending on the level.

Krivis:
-Aukuras is not very good. Your hp regen ticks every 20 secs in combat so ~100 hp every 17-13 seconds is bad and doesn't get much better with the paladin regen skill. Might be used to quickly regen hp out of combat but that's a very marginal niche when you're already straped for points because the rest of your kit is amazing.
-Melstis is weird, you channel for up to 20 sec and drains 5% mana/sec to create an area that freezes the timer on every buff and debuff. Doesn't seem like extra points after the first change anything.
-Don't put just a single point in Daino, because it takes up a buff slot itself.

Priest:
-Aspersion is really good due to the % def buff.
-Monstrance dex buff is 16 dex iirc and doesn't scale with extra points
-Blessing procs the damage and uses a charge on every mob hit and on extra damage instances from elemental damage buffs (see Sacrament).
-There doesn't seem to be a death penalty besides gear durability so Resurection doesn't seem as useful as it could be but still probably nice to have.
-Sacrement is pretty bad, but a point is useful to proc extra Blessing charges because elemental buffs apply their damage as a seperate hit.
-Revive is a self cast soulstone.
-Mass Heal scales well with your hp pool.
-Exorcise is bad, the damage isn't amazing and range is small.
-Stone skin is good but doesn't work on party members that aren't wearing a shield.

Bokor:
-Pet AI sucks currently.

Dievdirbys:
-Vakarine isn't worth getting more than a point or two in, it's utility is saving 5k silver on a warp scroll.
-Austras Koks worked on bosses in the previous betas.
-Zemina apparently also increases cleave range.

Sadhu:
-Out of Body gives you really fast autoattack while in spirit form that scales off of int, your defense is reduced to 0 but you get some bonus avoid. Enemies will beeline to your body when you draw aggro. The spirit autoattack gets a damage bonus if you touch a Monstrance or Zalcai field regardless of the field's level. You can cast spells while in spirit form but they're cast from your body. There's a bunch of weird skill interactions with this in general.
-Vashita Siddhi is channeled, not sure how good it is.
-Possession

Paladin:
-Smite scales off str.
-Restoration is kinda bad since hp/sp regen ticks so rarely, see Aukuras, except the being stretched for points part.
-Conviction only hits a single target.


I don't really know much about archers beyond that it's actually worth getting c2 and/or c3 in their base class wow!

Arzachel fucked around with this message at 20:40 on Oct 26, 2015

Arzachel
May 12, 2012
Quote is not edit.

Arzachel
May 12, 2012

Countblanc posted:

It sounds like everything is bad

I started the post as a list for trap skills but ended up listing all the weird or unmentioned skill interactions too. Some things are good!!!

Arzachel
May 12, 2012

Gearman posted:

Fair warning, if you're a wizard and you're not putting points in to something like Earthquake or Energy Bolt, you're going to have a really bad time in the early game. There isn't really anything else worth putting a lot of points in to at that level anyway. I'm probably just going to dump whatever points I have in to them just to get through content. I'm hopeful there will be a skill reset available later on anyway.

For anyone interested, this is what the scaling on the various levels of those two skills looked like in CBT1. Don't have mana values, but mana wasn't really an issue anyway (even with SPI as a total trap stat with horrid scaling). You could buy pots to take care of mana issues up until level 40-50.

~100% more damage for ~100% more sp. Worse than the other base class skills but it's not so bad I guess.

Arzachel
May 12, 2012

Countblanc posted:

So what early skills are actually worth taking as a Swordsman? I'm shooting for Hoplite and eventually Squire probably (may do something else for beta idk), but apparently most of the swordsman options are bunk

Thrust and Bash are both good if you can handle the increased sp cost, a point in Pain Barrier at some point and 4 or 5 points in Gung Ho.

Arzachel
May 12, 2012
Zemyna going to be up in a bit, goons are moving there.

Arzachel
May 12, 2012

Scoss posted:

Does nobody have an explanation for the weapon/basic attack damage question I posed earlier? I'm totally stumped and it feels like I'm missing something fundamental about the game mechanics.

The mace has a lower base damage range, is it possible that the game is ignoring the upgrades for some reason?

Arzachel
May 12, 2012

Tekma posted:

I am a second circle swordie, planning on going barbarian next. How's highlander or peltast at second circle?

There's your problem.

Arzachel
May 12, 2012

The Quake posted:

This is bullshit. I'm a rank 3 INT Cleric and Cure destroys everything and Safety Zone allows me to tank better than Swordsman classes.

You could have been a c2 Krivis melting poo poo in seconds with Zaibas or c2 Priest with Aspersion, Blessing and Mass Heal. Opportunity costs!

Horizontal Tree posted:

Yeah really this, but Archer C2 is good cause Quick Step 100% uptime at level 10, and an attribute to get yourself +25 crit rate with it..

Can anyone confirm about Fencer using spear skills? I was gonna go Sword > Pelt > Barb 3 > Fencer, but is hoplite actually good? Whats it like

Stabbing hits twenty times. c3 Barb or Hoplite or probably even Highlander are all viable.

Arzachel fucked around with this message at 08:40 on Oct 29, 2015

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Arzachel
May 12, 2012

The Quake posted:

Yes but then those abilities become worthless once you become a Sadhu. Mass Heal is bad and scales with spirit. Why would you ever use Zaibas as a Sadhu.

You can use spells while OoB, both Zaibas and Sadhu's autoattack scales off int and touching Monstrance and Zalcai spell circles while OoB gives you bonus autoattack damage.

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