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The programming for the Squawkers is pretty simplistic. 10: search for enemies 20: shoot wildly at enemies 30: ooh what's that shiny thing over there I'm gonna go look 40: roll around 50: GOTO 10 The programming for when they're Mind Slaved is the exact same thing.
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# ¿ May 15, 2014 21:49 |
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# ¿ May 17, 2024 10:04 |
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David D. Davidson posted:You know somewhere somebody has actually paid full price for any bad video game. I'm guilty of buying Superman Returns for full price for the XBox 360, trying to return it to Gamestop the next day and walking away with $25 dollars in store credit. Then Dead Island for full price and returning it to a Gamestop for $25 dollars of store credit before they patched that mission where you have to escort the shaman because the game was unwinnable solo and when you're using college wifi you can't download poo poo or play co-op. And then the new Thief game for full price through Steam but JOKE'S ON YOU I GOT A WHOLE MESS OF TF2 STUFF. The point is that yeah people do but I doubt I regret any of those purchases nearly as much as anyone would regret buying MindJack.
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# ¿ May 17, 2014 07:30 |
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steinrokkan posted:You see Tom Cruise every time you pick up the game case. All You Need Is MindJack.
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# ¿ May 18, 2014 05:09 |
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I love your LPs and I'm really bummed that a game that involves cyborg monkeys sucks somehow. You guys inspired me to try and take the good ideas out of an irredeemably boring game and put them in something that sucks less. Thanks for the great LP!
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# ¿ May 30, 2014 00:01 |
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I'd really rather play the Quebecois version of this game, MindJacque, where you get enemies to fight for you by taking a minute to politely explain this whole misunderstanding and ask for their help.
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# ¿ May 31, 2014 19:19 |
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This was basically the video game equivalent of Garth Marenghi's Darkplace except as a sincere endeavor. Schizophrenic writing, stilted acting that varied between characters, incoherent plot, terribly executed ideas cribbed from a wide variety of sci-fi culture and for some reason the ending music was "Ain't No Valley High Enough" after the entire thing was just generic action music. Thanks for another great LP and making a bad game tolerable, guys.
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# ¿ Jun 16, 2014 18:52 |
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My bad. It's probably the best musical choice to end this game on.
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# ¿ Jun 16, 2014 21:58 |
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# ¿ May 17, 2024 10:04 |
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That was wonderful. Never stop being wonderful.
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# ¿ Jul 2, 2014 18:06 |