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Alteisen
Jun 4, 2007

by FactsAreUseless
Dexterity is the shittiest mainstat in Diablo 3.

Intelligence provides resistance to everything, strength gives a raw armor value, dexterity provides dodge chance, entirely RNG based if it ever decides to proc(it usually doesn't.)

Now the Monk can deal with it, he has a natural 30% damage resistance because he's a melee fighter, the demon hunter, the other dex based class does not, the DH is a zippy character, very agile, you're meant to use their agility to just not get hit, problem is the game is littered with unavoidable damage, and on top of that the main thing you'd use to avoid damage requires a slow charging resource, regardless of your skill level, you are going to eat a hit eventually for possibly half your health, the DH just cannot take a hit, and this is just taking raw armor values in mind, enemy affixes and stage lay-out have a lot to do which how often you'll get or die.

It doesn't help that the DH has no defensive passives to speak unlike every other class, the wizard alone has like 3 I think.

Its incredibly frustrating, I really enjoy the class, hell it was my first D3 character, I have like 300 hours on it but its quite frustrating that despite her being my strongest DPS wise, I cannot contribute on higher difficulties as much as I'd like as I'm either trying not to get hit or dying in the blink of an eye to some enemy affix, it doesn't help that the last patch introduced a bug that makes ground affixes do a TON of damage and now certain affixes are spammy as gently caress, some where also altered, the frozen one used to be this little expanding thing that exploded at max size and froze you, now it does damage while it expands as well as the explosion, so the moment one pops up under your feet you're gonna be taking damage.

I really hope they re-work dex somehow, right now the DH brings nothing to the table on the higher torment diffs beyond raw damage which any class can do, even the monk suffers a bit on the higher T's but they have tons of group support so it evens out.

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Alteisen
Jun 4, 2007

by FactsAreUseless

Brain In A Jar posted:

Demon Hunters have an incredible damage mitigation tool, it's called Vault and it's almost entirely i-frames. You're intended to use the talent that gives you resource on a critical hit combined with the frankly disgusting number of critical hits you get at endgame to basically never run out, and even if you do, the amount that is needed to use Vault is so vanishingly small that it's basically 0.

I'm sorry that you've apparently played 300 hours and not managed to figure that out.

Which does nothing with the absurd amount of unavoidable damage the game throws at you, which does nothing if you get walled in, which does nothing if you get vortexed or jailed or tossed right on top of an arcane beam, which does nothing the first few ticks of frozen or thunderstorm.

Vault is good to avoid stuff you can see coming like sentries or getting out of the way of poo poo on the floor, not prevent damage.

And I'm sorry that you think that forcing players into using one specific passive 24/7 is good game design.

The other alternative is smokescreen which is the most expensive disciple skill around, still doesn't protect against unavoidable damage and its expensive enough that even with fast attack speed and constant crits you won't be able to spam it forever(depending on the mob anyway.)

Alteisen has a new favorite as of 02:25 on May 24, 2014

Alteisen
Jun 4, 2007

by FactsAreUseless

Byzantine posted:

Arkham Origins has Gordon call Batman out repeatedly on that.

I'm playing Origins at the moment and had a good laugh over the police station "sneaking".

Like Alfred tells you take this concussion thing to not hurt city employees so much but when when I tried to be stealthy the game wouldn't me.

So I "sneaked" through the police station by kicking the absolute gently caress out of 90% of the cops in the building except for Gordon, I'm amazed he didn't throat punch Barbara when you bump into her.

Alteisen
Jun 4, 2007

by FactsAreUseless
The final boss of Drakengard 3, ending D is the dumbest loving thing ever.

Its a rhythm game, except you can't miss at all and the perspective shifts in the most retarded ways, its pure fake difficulty bullshit.

Alteisen
Jun 4, 2007

by FactsAreUseless

Alouicious posted:

It's literally Drakengard 1 Final Boss Part 2 and it's amazing

At least you can miss a few in Drak 1. :colbert:

Least the song's catchy, even though its fused into my brain at this point.

Alteisen has a new favorite as of 06:33 on Jun 5, 2014

Alteisen
Jun 4, 2007

by FactsAreUseless

PJOmega posted:

65,535 floors. Yeah gently caress no.

You don't go down all 65k of them, there's stairs that let you skip over hundreds of floors at a time.

Alteisen
Jun 4, 2007

by FactsAreUseless
So a friend of mine really likes Call of Duty and is a little behind on the games, so we've been playing MW3 mostly.

I can't decide what makes the game worse, the lack of weapon balance, the bad maps or the perks.

You have one perk called Assassin pro, it literally protects you from anything in regards to being spotted as well as EMP's when you get the pro version, it provides so many benefits that you'd be a fool not to take it.

Gun wise there's the ACR and the MP7, though primarily the ACR, if I played a drinking game and take a shot every time I die to an ACR, I'd be dead by the end of my first game.

Map seems to run the gamut of looking either unfinished or over designed, the over designed ones suffer from really campy play styles from the community to.

MW2 was a massive broken clusterfuck, but in a good way, this one's just broken.

Alteisen
Jun 4, 2007

by FactsAreUseless
This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities.

I just had someone violently snap my trachea and vertebra, how am I not dead? :stare:

Alteisen
Jun 4, 2007

by FactsAreUseless

Anatharon posted:

Borderlands is waaay too grindy. How is it getting a third game?

I have no idea why I play it. I find Krieg kinda fun.. But he also sorta sucks. He's all about the ~zany~ humor and isn't very good.

Its not so much a 3rd game but something that was planned as an expansion and they spun it off into its own game.

Also, not defending the bad scaling, but are you guys slagging enemies? Slag is 100% required for UVHM.

Alteisen
Jun 4, 2007

by FactsAreUseless
The only game I've played that did escorts right was Dungeon Fighter Online, the guy you're "escorting" is level 80 and one shots every single mob in the places you take him to.

Alteisen
Jun 4, 2007

by FactsAreUseless
GTA's problem is that it went with a more realistic approach instead of the insanity of the previous ones, free roam games are there best when you can just have fun and tool around, in GTA if you try to fool around it punishes you, will play Rockstar's epic crime drama how they want you to play it and you'll loving like it.

Alteisen
Jun 4, 2007

by FactsAreUseless

Celery Face posted:

GTA V's radio stations are not very good. GTA IV had way better selection and I miss the Russian station.

I only listen to non-stop pop.

Alteisen
Jun 4, 2007

by FactsAreUseless
As someone who plays GTA Online everyday, yea its really, really loving awful. Its pretty dead to, I can never get anyone to join my race lobbies most of the time when I accept a mission invite its just me and some other guy and I haven't bumped into a full free roam lobby in months, all Rockstar has done is add a bunch of content packs with clothing and cars, which you need to buy with in-game money that's kind of a chore to get at times.

But its ok, for the low price of $20 real life dollars, you can get $1,500,000 in game cash. :iamafag:

Seriously, back during launch when it was deleting poo poo left and right, people where doing an early game mission to rack up huge amounts of money fast, Rockstar hot fixed that mission and didn't fix many of the launch woes for about a month, that right there told me where their priorities where at. That poo poo is beyond hosed up, you sold 11 million copies in 2 friggin days and you STILL think of your micro transaction bullshit first.

They keep mentioning heists but nothing's happened yet, and at this point I'm expected to be very disappointed in whatever we get.

Alteisen
Jun 4, 2007

by FactsAreUseless
Payday is dragged down WAY to much by its grindy nature and unlock system.

Alteisen
Jun 4, 2007

by FactsAreUseless

mind the walrus posted:

R-r-r-r-r-realism :qq:

Seriously though this is another thing San Andreas did really well. You were never so broke you couldn't afford to do all the basic poo poo you'd want to do in order to gently caress around, and it wasn't until later in the game that money ceased to be an issue entirely.

Hell not even later in the game, do taxi fares till you get like 12k, should take you like 2 hour or so, buy the 7k house near downtown, save your game, head for the horse races, bet your change on the 20 to 1 horse, keep reloading till he wins, do this twice, you'll have like 8 million dollars before you've done a single mission.

And since we're bitching about GTAO, gently caress the character creator, I mean if you can even call it that, just mess around with these retarded sliders till you get something that sort of resembles a human female or male.

quote:

Max Payne 3 turned Max Payne, a wise-cracking new york ex-cop stuck in noir york city, to the logical conclusion of Joe Don Baker's Mitchell.

I'd call Max Payne a lot of things, wisecracking sure as hell wouldn't be one of them.

Alteisen
Jun 4, 2007

by FactsAreUseless

mind the walrus posted:

Reloading like that on a console sounds like a hilariously time-consuming process.

Takes 10-20 seconds tops.

kazil posted:

Do work for two hours and then save scum to start having fun!

Its just a dumb trick to get a bunch of money early, hell you can't even use it as ammunation doesn't open up for a number of missions, beyond that all you can do is buy properties. Pointless unless you're gunning for 100%.


Yes, clearly the dumb trick I posted is exactly the same as power leveling in FF12. :geno:

Alteisen
Jun 4, 2007

by FactsAreUseless
Its cool how obtuse the combat system in W101 is.

Its cool how it doesn't tell me that I need 100 members to make unite build work, even though the thing I'm fighting has 0 health(but he can still spit out allies.)

Its cool that even if I do have 100 units, unite build is so finicky it might not even work then.

Its cool how so much important data is hidden behind menus.

Its cool how I need to buy the block AND the dodge move.

Most of all? I love when I'm doing the proper unite build motion and it refuses to work, love that so much. :thumbsup:

The more I play W101, the more I understand why it was so poorly received, I tend to enjoy Platinum games quite a bit but this game is something else in just how little data it gives to the player.

Alteisen
Jun 4, 2007

by FactsAreUseless
No, just a shoe-horned kid character being annoying as gently caress. Same with the shoot em up sections.

I wish Kamiya would just make a shmup and get it out of his system.

Alteisen
Jun 4, 2007

by FactsAreUseless
As I find myself playing Payday 2 every day with a friend, I wonder what the designers where thinking, there's a good game here but why is it buried under such poo poo.

For starters you have the leveling system, this poo poo is a slog and its made worse by the the built in anti grind mechanic, this is a game where you are entirely defined by your skills, and even a level 10 can bring something to the table, so why the gently caress would slow that down, and the why the gently caress would punish people for wanting to grind a bit.

The way the anti grind mechanic works is that the more you play the same heist, the less exp you get, its entirely possible to reach a point where you get 0 exp from a heist through repeated playthroughs, the game also removes exp based off your level, so say you're a level 5 guy with a level 80 buddy, level 80 buddy takes you through a high level heist, you get 40,000exp from the entire thing, well you're supposed, the game will remove 32k of that because you're not supposed to be there.

The unlock system, dear good the unlock system, I don't know how anyone playtested this and said yep good to go, its tied entirely to random RNG, its very possible to reach level 100 and not have something as basic as a silencer for your weapons, or hell any kind of sight, I'm level 60, I don't have a single scope or sight for any gun. On top of that, if you get a mod you need to pay to put it on your gun and to remove it, plus if you wanna use it another gun, you have to remove it from the gun you have it on.

But its ok! They offered a solution to this, pay 5 dollars for DLC and you unlock mods scattered across maps, these mods are both free to put on weapons and better than anything the game gives you, which is loving dirty, it feels to much like buying guns.

And ultimately, the neglect that the console versions of Payday 2 have is insane, it would be one thing if nobody played them, but Payday 2 on consoles is bursting with people, I see so many lobbies sometimes that they overlap with each other, its an avenue they could use to make more money if they wanted, not to mention that the console version is still running on a beta build patch. They've gotten a lot of money to so there's no excuse.

Alteisen
Jun 4, 2007

by FactsAreUseless

moosecow333 posted:

Is there a refresh period to this, or are you basically hosed out of XP after enough time? From the other design decisions you've mentioned I'm going to guess there isn't.

Well you're only hosed out of exp if you keep playing that particular mission, and you'd have to play it a lot, it was done to prevent farming short heists.

The point is, something that dumb shouldn't exist in the first place, if someone wants to play a bank heist 100 times in a row, let them.

Alteisen
Jun 4, 2007

by FactsAreUseless
I recently purchased the GB Megaman games as I've never played them before, I've gone through 4 of them so far, I'm trying to decide if Capcom's programmers where either very ambitious or incredibly stupid.

More than 4 sprites on the screen causes severe near unplayable lag and sprite flickering, 3 sprites creates heavy lag and 2 sprites creates minor lag, but still strong enough to eat inputs, the lag is so bad that robot masters death animation sprite flicker, so naturally they opted to add background effects to some stages as well as bosses that can toss 4 projectiles on the screen, or worse a boss that splits itself into 4 things.

I might add that the sprite limit counts Megaman himself as well as his buster shoots. :cripes:

Due to the sprite issues, most encounters are single encounters, rarely do you see more than 2 or 3 enemies at once, so they went a little retarded with stage lay-outs, and they are very strange to, they're either very difficult, almost romhack-ish in the sadistic stage design, others you could finish blindfolded and are very short, no in-between here, also despite the fact you fight the standard 8 robot masters from MM2 and onwards, the last 4 count as Wily stages, so your weapons and Rush don't get recharged within stages. :downs:

Also, the sprites are way to drat big.

Alteisen
Jun 4, 2007

by FactsAreUseless

Doctor Bishop posted:

On the other hand...



Smooth move, BioWare.

You think that's horrible? Banshees have fully modeled genitals. :barf:

For those who haven't played ME3, this is what a banshee looks like.

Alteisen
Jun 4, 2007

by FactsAreUseless

Simply Simon posted:

I heard that the original developer of FFXII had a nervous breakdown late in development because the game was such a huge pain to get finished, and while he was hospitalized, someone else took over who had a major boner for the idea that retarded bullshit would make players communicate online and try to find the ridiculous secrets. Not a game, an ~experience~.

I wonder if this line of thinking is what led to that terrible FF9 guide.

Alteisen
Jun 4, 2007

by FactsAreUseless
Thanks for giving me my main as the last unlocked racer MK8. :argh:

Random unlocking systems are loving stupid.

Alteisen
Jun 4, 2007

by FactsAreUseless

U.T. Raptor posted:

One of the biggest things dragging down Soul Calibur as a series is how they keep sacrificing the single-player modes on the altar of multiplayer. SCIV's was bare-bones compared to SCIII's, and SCV somehow was even worse.

Also, they just sort of threw away all the new styles they added in SCIII. While a lot of those were just knockoffs of existing characters' weapons, several of them were really cool and should have been kept (like the bladed boots, a completely unique weapon type that has never appeared again).

SCV was blasted out the door in less than a year, rushed doesn't even begin to cover how that game was done.

Alteisen
Jun 4, 2007

by FactsAreUseless

Action Tortoise posted:

I remember having a fight where I made myself immune to my opponents' elemental affinity. They proceeded to cast Almighty spells until my party wiped. They never knew Almighty spells and would never cast them if I weren't immune to their element. It was just a way to make sure I didn't exploit the game but in a really bullshit way.

That's vintage Atlus.

Many of their superbosses in their titles have poo poo like that, naturally one would prepare with the super strong skills, but nope, YOU DIE INSTANTLY, but wait, you can use this one null skill which doesn't actually null anything, also the battle has a fuckload of hidden mechanics that nobody would ever figure out on their own.

Alteisen
Jun 4, 2007

by FactsAreUseless
I wish those games had some sort of trigger that would alter dialogue a bit as you played on, its really stupid how you're the great hero, you kill all the big-bads and some people still treat like some lowly commoner.

Alteisen
Jun 4, 2007

by FactsAreUseless

Your Gay Uncle posted:

I remember this game pulling some bullshit with the final dungeon. You either had to fight a bunch of bosses in a row or fight them with just one party member and I just couldn't get past them. I didn't feel like grinding for another 7 hours just to finish the game so I never went back.

Yea the final battle forces you to use all your party members.

They level slower than your main party so they aren't totally hopeless, but Rogue uses a weird skill learning system that requires certain items which are scattered everywhere, if you didn't keep up with everyone's skill tree you are so hosed.

One thing that annoyed the hell out of me in Rogue Galaxy was how much your characters talked, every 30 seconds, repeat the same lines regarding what you needed to do and there's no option to turn them off, it you turn off voices then battles are silent, its stupid.

Alteisen
Jun 4, 2007

by FactsAreUseless
The coin in MK8 needs to loving go, or at least patch it to lower how often it shows up.

I'm trying to 3 star everything and I keep getting hosed over because of coins as I can't defend myself from the barrage of red shells the A.I gets.

Alteisen
Jun 4, 2007

by FactsAreUseless
So I took advantage of the sale they had for Paper Mario Sticker Star.

I'm not absolutely hating it, but I can I wonder why they went this route with this particular franchise.

Generally the Paper Mario games had very creative writing, unique areas and such, this one though is just a by the numbers Mario game stage wise, plains, desert, forest, water, winter, etc, the combat is limited by its sticker system since you feel like hoarding them for bosses, on top of that combat is largely pointless as you don't get exp anymore, just coins, lots and lots of coins, I have 600 coins at the end of 1-5 which seems like a shitload, course the game has a money sink in the form of slots you can use to be able to use more than one sticker, said slots are required for certain bosses as you can't hurt them unless you do 2 moves in one turn.

What little writing there is seems Paper Mario esque at least.

I can see why the game was so poorly received though, its a serious 180 from the previous titles.

Alteisen
Jun 4, 2007

by FactsAreUseless

Lotish posted:

I've read that Harbinger's almost complete absence from ME3 was executive meddling; like, "we don't want people who didn't buy the first two games to be confused, so don't use the villain you introduced in part two in any big way because it might alienate them." Not to say I believe it, but the game was such a mess I could see it as a plausible possibility.

One of the advertising lines for ME3 was "A great jumping on point for the series" so chances are you are on the money.

It also explains why nothing you did in the other 2 games mattered or was mentioned.

Alteisen
Jun 4, 2007

by FactsAreUseless

scarycave posted:

As a heads up - you need certain thing stickers to do any real damage to a boss, if you don't have 'em you'll run out of stickers and when that happens your totally hosed. Also the game is pretty much doing the same thing every-other Mario game is doing, by being unoriginal with its level stuff, grassland,desert,poison forest with the ocean thrown in, etc.

They've gone from really interesting and standout chapters like the murder mystery in 2 for stuff we've seen a thousand times over thanks to the NSMB stuff.

I noticed, I reached the first boss today, I died , fought him again and then the crown thing came out and gave me a clue, one more death to go get the fan and then the boss became trivial.

Seems like pretty lovely designed overall, I had no clue I needed the fan or a pair of scissors.

Alteisen
Jun 4, 2007

by FactsAreUseless

Inspector Gesicht posted:

Miyamoto seems to get a lot of flack for making the most recent Paper Mario bland and featureless. Had he any real input in the previous titles?

He has some input in all of them, he's just not directly involved.

To my understand he really hates the story in Mario games.

Alteisen
Jun 4, 2007

by FactsAreUseless
I don't get it, do takedowns work on him or not.

Alteisen
Jun 4, 2007

by FactsAreUseless

Inco posted:

I picked up Wonderful 101 the other day. I apparently made the second level unwinnable because I bought Unite Spring instead of Unite Guts, and couldn't reflect an enemy's projectiles back at it to damage it. At least you don't lose any money on a game over, so I could buy the move I needed for the second time around. There's a lot of moments where I've had to run around an arena for a while trying to find the one mook who's decided to go play hide and go seek in some corner behind a building. There's been a lot of times where the path forward isn't apparent, making me wander around some more. I'm stuck on the boss of the first level because the game wants me to build something in the eyesocket of not-King Ghidorah, but whenever I try to do it, nothing happens.

I want to like this game, because the parts where I'm beating up guys is fun as hell, but there are just way too many points where I'm wandering around because someone really sucks at conveyance.

I got stuck there to, you don't have enough guys, just keep smacking the other snake head till he vomits out people then try again.

You're having the exact same experience I did, right down to buying unite spring instead of the block attack.

Seriously, dodging and blocking are two fundamental mechanics in any game like that, I mean you can't even finish the first stage in W101 without both, those moves should be part of your normal repertoire. I'm trying to like W101 but its incredibly obtuse, moreso than your average Platinum and I'm fairly experienced with their stuff to.

Alteisen
Jun 4, 2007

by FactsAreUseless
Tales of the Abyss is a very strange JRPG, I have never played an RPG where every single party member and some supporting NPC's are such irredeemable assholes, and somehow the main character who for all intents and purposes is a literal machild, is the least rear end in a top hat of them all.

I don't even know if I wanna keep playing this, I hate everyone involved so far.

Alteisen
Jun 4, 2007

by FactsAreUseless
I would advise regular DR2 over OTR, in DR2 the survivors where tanks and could be left alone, they could also free themselves, in OTR they have less health and cannot free themselves requiring more babysitting.

Alteisen
Jun 4, 2007

by FactsAreUseless

Lord Lambeth posted:

Really? I thought it was the other way around. Whatever OTR has Sandbox mode so you don't even have to bother with stupid survivors.

True but the story mode is worth a playthrough.

And yea, DR2 had super tanky survivors who could free themselves, they went back on that for DR2 for some weird reason.

Alteisen
Jun 4, 2007

by FactsAreUseless
So the latest GTA V update technically increased pay-out for missions.

But they come at the cost of sitting around like an idiot, basically with the old system it was a flat pay-out so most people just ran them quickly, now its based off time spent, so doing it fast will give you the worst payment, but sitting 5 feet from where you need to hand it the objective and waiting like 10 minutes will give you a better payment.

In words, Rockstar now actively punishes you for being efficient. :cripes:

I don't understand a company can be this dumb with its online system, its like they can't figure out any other way to push their stupid cash cards beyond annoying the player.

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Alteisen
Jun 4, 2007

by FactsAreUseless
Wasn't one of the closed fist choices something like killing your party members and enslaving their souls forever?

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