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John Murdoch posted:Though for some actual thread content: Seriously, ME2, why the gently caress would I want to follow up "Thane, tell me about your dead wife" with "I want you, Thane! "? Bioware's writers seem to think that nothing is more attractive to a woman than a single dad who constantly mopes about his dead wife and wayward son. That or it's just easier to file the serial numbers off of Carth Onassi and put him in a kimono or make him green instead of having to actually make up new characters.
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# ¿ May 26, 2014 04:58 |
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# ¿ Apr 28, 2024 00:44 |
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Morpheus posted:I have yet to play a videogame where the romantic writing isn't hamfisted, awkward, and embarrasing. I'd extend that to just about every other form of popular media out there imo.
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# ¿ May 28, 2014 02:02 |
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Oldstench posted:I beat 1 with few problems but am stuck on her. She 1-hits me with her Typhoon? blasts and I have no EMP protection available because I've been stealthing the entire game and haven't upgraded protection at all. Oh well, whatever - I'll keep hammering away. When she charges at you for her Typhoon? attack, run toward her and she'll slide right past you and the attack won't hit you. The boss fights in vanilla Deus Ex clash with the rest of the game but as time goes on I kind of like how they're hardcore old-school boss fights where it's all about learning their attacks and movement patterns and you die in a few hits. If you don't cheese them with stun guns and explosives, at least. Also, you can get the Director's Cut of Human Revolution for $5 if you already own the base game and the DLC (and on steam sales it usually goes for that regardless) and they completely re-did the boss battles. They're huge Metal Gear Solid-style boss fights where you have open arenas to fight in and tons of tricks and methods of attack, including ones specifically for stealth and hacking.
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# ¿ Jun 9, 2014 22:18 |
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The Moon Monster posted:So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it? It changed developers like four times before it was released, it was just a clusterfuck of a production that resulted in a forgettable game. That fact that we've had some great AAA first-person stealth games in the past few years (Dishonored, Deus Ex: Human Revolution) makes it even worse by comparison.
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# ¿ Jun 13, 2014 02:16 |
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muscles like this? posted:Something kind of annoying about Watch Dogs is how the rewards for doing side things quickly become pointless. You're getting anywhere between $100-5000, except that random people can have up to $10k on them. Open world games in general seem to have a problem with in-game economies. Even Just Cause 2, which avoids a lot of bullshit that other open-world games fall to, still has weapon drops and vehicle deliveries that cost more than most missions pay out.
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# ¿ Jun 15, 2014 05:07 |
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Action Tortoise posted:Worst thing about SR4 is that you can't fire your weapons while in mid-air. That and that Death From Above is kinda redundant when you can do Stomp in mid-air. I know that DFA can clear the area if you do it high enough, but why not just make that a secondary effect for Stomp? Being able to target the ground with DFA was really useful, both for platforming/collecting and for attacks. If anything I would have swapped DFA and Stomp in the order that you unlock things because I was mad when I spent so much time overshooting jumps and missing stomps while collecting items and unlocking things only to get the power that let me avoid that once I no longer needed it.
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# ¿ Jun 16, 2014 02:14 |
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Flesnolk posted:Yeah, the modern parts of the story are pretty poo poo, but overall I thought Ubisoft took what was presented in AC1 and ran way too far with it. Does literally every accomplishment in human history that was worth anything have to be because of the Precursors/their artefacts? Does every important historical figure have to be an Assassin or Templar? poo poo got boring quick and also I don't like the idea that nobody on Earth that isn't in on Conspiracy A or Conspiracy B and/or a descendent of Alien Jesus can ever be worth anything or do anything important. I kind of liked it because going whole-hog with that kind of thing is way more fun than being serious and "realistic" with it.
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# ¿ Jun 29, 2014 01:14 |
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poptart_fairy posted:Metal Gear Rising is a fantastic game, but the camera is absolutely maddening. On the higher difficulties you live or die based on your ability to dodge and parry which is very well balanced...until the camera decides you really, really, really want to look at a wall or have a bout of sickness brought on by spinning out of control. It's annoying to lose half your health to that. It's sad, because God Hand had a perfect camera system for that kind of game (it was always a fixed distance behind you, even if it had to clip through level geometry) but critics complained about it so now Platinum's game have less effective cameras in the name of immersion. I love Metal Gear Rising too, but its troubled development shows in how front-loaded it is; the game is 7 chapters long and the last 3 chapters are about as long as one of the preceding chapters. Also the stealth sections are all really awkward and feel like something Kojima insisted on in the name of being true to the franchise rather than an organic addition to the game, especially considering that successfully stealthing the game will actually lock you out of ranked fights and hurt your overall ranking.
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# ¿ Jun 29, 2014 05:05 |
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Action Tortoise posted:Aren't one of the ranked fights during the point when Raiden hears the thoughts of all the faceless soldiers he's killed and he can't do anything but swipe blindly in front of him? Yes. Counter-intuitively if you avoid combat like the game tells you to then you get a poor ranking, but slowly shuffling around and bashing every single soldier to death as they beg for mercy gets you a higher one.
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# ¿ Jun 29, 2014 05:12 |
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LoonShia posted:Perhaps not horses, then, but a drat sprint function. There are tons of mods that do this and it's pretty great. They usually balance it by making sprinting drain your AP.
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# ¿ Jun 29, 2014 21:40 |
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It's a little thing, but when PC ports of games don't go to the trouble to update their prompts with your actual keyboard settings so they just give non-advice like "To holster your weapon, hit the Holster Weapon key"
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# ¿ Jul 2, 2014 21:49 |
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Piell posted:If you don't like Mercs 2 you're literally insane. It was both a critical and commercial failure so you are definitely in the minority.
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# ¿ Jul 3, 2014 19:12 |
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kazil posted:gently caress the camera in Metal Gear Rising. Blame all the reviewers who criticized God Hand's perfect fixed camera because occasionally it would clip through level geometry in the name of letting you always see what was in front of you.
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# ¿ Jul 4, 2014 01:39 |
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Tiggum posted:This applies to so many games. There's a really awesome thing, but you get it so late that it ends up just being disappointing because you feel like you never got a chance to play with it. Two examples: Really anything to break up the monotony of Hydrophobia would have been great, that game is the Sam's Cola of action-adventure games. WeaponGradeSadness posted:If it makes you feel any better, the very first bit of gameplay footage they showed from Far Cry 4 had the main character using the wingsuit, so I think they listened to the fans on that one. Plus 4 takes place in the Himalayas so hopefully that means more vertical space to use it in
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# ¿ Jul 7, 2014 04:33 |
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50 Foot Ant posted:One of the things that drags games down is the goddamn playtesters. Counterpoint: half the posts in this thread.
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# ¿ Jul 7, 2014 05:20 |
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It's been said before but the randomized bone charms in Dishonored were frustrating, especially when paired with their awful balance and the fact that there were so many different playstyles; charms like the one that let you choke out guards almost instantly were a necessity for non-lethal playthroughs but it all came down to an RNG whether you got that at all in favor of the ability to drink from sinks or recover slightly more health from food. And with one exception all the bone charms are decided when you load the map so you can't even cheese it by reloading until you get a good one. Same thing with Gear in Bioshock Infinite. It's almost funny how you can get gear that gives you abilities while riding skylines a good map or two before you even encounter skylines for the first time.
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# ¿ Jul 7, 2014 12:59 |
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Brain In A Jar posted:The worst thing, the worst loving thing about loving Dishonored, is that there's no in-mission stats screen, so God loving help you if you're trying to ghost a stage. And it's still better than Deus Ex: Human Revolution because at least they let you know your ghost/nonlethal stats at the end of each level and have a pop-up in the prologue letting you know that kills there still count towards a lethal/nonlethal ending.
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# ¿ Jul 7, 2014 13:21 |
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LoonShia posted:I also don't dig that Dishonored doesn't display your Chaos score openly during missions. All of Dishonored's non-lethal stuff was added late in development after seeing how many people responded to their previews hoping they could do a non-lethal run. This is why the methods of non-lethally disposing of targets and the rewards for doing so are almost always completely divorced from the rest of the level. It's especially awkward with the Pendleton Twins, since the nonlethal takedown for them is to do a completely unrelated sidequest for some guy in a completely different map and when you get back to the pub Lord Treavor talks about how he feels bad about having them killed and then you go upstairs and there's a letter from him going "oh btw I heard you didn't actually kill them thanks " because they couldn't add new voice acting.
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# ¿ Jul 7, 2014 18:10 |
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kazil posted:Doesn't the heart tell you that guards are basically normal people doing their job? Like, good honest family men? “Is this how it's going to be when we're married?"
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# ¿ Jul 8, 2014 02:29 |
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poptart_fairy posted:One of the first tutorial messages is also a massive KILLING PEOPLE WILL LEAD TO A BAD ENDING pop-up. Coupled with the lack of consistency mentioned earlier and yeah, it comes across as a cheap morality system. The High Chaos ending is more thematically appropriate, but it feels kind of sour that the game tries to pretend there's any significant moral depth. That's not what it says at all: "Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions, and darker final outcomes." is about the most neutral and accurate way they could have possibly explained it.
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# ¿ Jul 8, 2014 13:43 |
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I can't recall a single game which showed multiple perspectives and angles of your character's face at the same time during character creation, which is a shame because it seems like the easiest fix in the world for the "oops my character looks like a mutant during actual gameplay" problem of character sliders.
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# ¿ Jul 9, 2014 06:28 |
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Gothic was a clunky European RPG but its escort missions were loving fantastic because your escorts ran ahead of you, were practically invincible, and you got the experience points for their kills. At the beginning of the game when you have no armor and a fluffy bunny can put you in mortal peril having a friendly tour guide cut a bloody swath through the overworld and get you a shitload of experience points is just the best.
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# ¿ Jul 9, 2014 16:21 |
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Professor Wayne posted:Asking people to basically stop playing the open world driving game and hide in some bushes for a full minute is a really dumb decision when most people would rather have a short chase to lose a star. I loved the way The Saboteur handled evading the police: its (rudimentary) stealth system was easy to understand thanks to the radar showing things like the distance the sound of gunfire travels and where the Nazis last saw/heard you, thanks to the climbing system you could just hunker down on top of a roof until the heat died down, and at lower alert levels there were a ton of hiding spots where you could lose them entirely. One of the benefits of your game being silly and comic book-y instead of grim and "cinematic".
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# ¿ Jul 10, 2014 17:56 |
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Alteisen posted:Hell not even later in the game, do taxi fares till you get like 12k, should take you like 2 hour or so, buy the 7k house near downtown, save your game, head for the horse races, bet your change on the 20 to 1 horse, keep reloading till he wins, do this twice, you'll have like 8 million dollars before you've done a single mission. https://www.youtube.com/watch?v=ZgdIdDVEEVw
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# ¿ Jul 12, 2014 06:14 |
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Oxxidation posted:Only the original game's Max had much in the way of joie de vivre. Max Payne 2 basically had him on a suicide mission against all the loose ends from his previous rampage, to the point where the main villain all but says that Max is so dangerous precisely because he's got nothing to live for. MP2 is one of my favorite games partly because of the way it turns that usual one-man-army action-game-hero schtick inside-out, and also because of all the little subtextual games played along the way - how the television shows are all distorted reflections of Max's own life, how "Late Goodbye" keeps bleeding through in the characters' incidental dialogue, the less-than-subtle Paradise Lost references, etc, etc. Max himself was a dour bastard, but the world around him had turned into this demented metafictional funhouse that managed to be profound and blackly funny at the same time (remember dumping the fake crates on the Cleaners at Mona's place, only to open fire on them as soon as they expressed relief? Hilarious!). If Alan Wake is anything to go by we didn't really miss out on much by them handing it over to Rockstar. They seem to have fallen to the same fixation on being "cinematic" at the expense of actual gameplay, to the point where their next upcoming third-person cover shooter has actual FMVs.
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# ¿ Jul 12, 2014 06:58 |
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DrNutt posted:Arguments from popularity are rarely worthwhile but lol at the people in this thread. GTAV and Max Payne 3 were garbage Dear god. Rockstar doesn't give a poo poo what nerds think about their games that earn them truckloads of cash. DrNutt posted:Here's a better idea: if you have a sequence in your game where the PC has to walk along while a character walks beside him while rattling off lovely expository dialogue, cut that poo poo out. If you need to make a cutscene, make a cutscene for goodness sake, but don't piss in my ear and tell me it's gameplay. Go on...
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# ¿ Jul 12, 2014 16:36 |
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One little thing dragging Bioshock 2 down for me is the way that they completely abandoned the rad cobbled-together guns of the first game in favor of...a shotgun. And a machine gun. Also how just in general playing as Subject Delta was indistinguishable from playing as Jack in the original Bioshock aside from the wrench being replaced by a drill, especially after one of the big complaints of the original game was how poorly the part where you play as a Big Daddy was handled. Also some of the levels in that game really were poo poo. Dionysis Park especially, there are parts where entire walls are just the same blurry grey copy-pasted texture. And the moral choice with Gil Alexander was pants-on-head stupid; honoring a man's request to be euthanized in the face of irreversible Super Alzheimers that also turns him into a crack-addicted blob monster is literally the same thing as murdering a little girl for money. I was a Bioshock 2 apologist when it came out and everybody hated it, but I think the recent 180 on the game has more to do with backlash against Ken Levine than anything else.
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# ¿ Jul 13, 2014 11:33 |
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Oxxidation posted:Yes, do that. The only thing that changes from R&C 1 to the rest of the games is that Ratchet becomes less of a douche bag, and Insomniac repeatedly has this conversation: "We need to make the guns bigger. Bigger. I said bigger." *takes out megaphone* "BIGGER." The first R&C is kind of weak because it's basically Mario 64 With Guns, they really hit their groove with the 2nd one where they introduced the RPG elements and upgrades.
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# ¿ Jul 13, 2014 17:42 |
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poptart_fairy posted:Yeah, that's what I meant. Wasn't too clear. Also you start the game slow and heavy, but after 5 minutes you find a tonic that puts you back at the movement speed of the first game.
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# ¿ Jul 14, 2014 00:22 |
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It's been over a year since Infinite came out, you don't have to loudly announce that you weren't impressed by it every time it's mentioned regardless of context anymore. I promise it won't make hurt your gamer cred or make people think less of you.
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# ¿ Jul 14, 2014 04:04 |
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Anatharon posted:New Vegas is ridiculously easy. I'm still using something early like That Gun and no human enemies can do anything to me. Cazadores oneshot me before I can see them though. The JSawyer mod is great because it does tons of little tweaks that make the game a little more difficult without breaking it wide open or radically changing everything.
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# ¿ Jul 15, 2014 03:01 |
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Alteisen posted:Its cool how obtuse the combat system in W101 is. It's cool how Wonder Pink's entire character is flashing her panties at you, using a whip, being 18, and being emotionally unstable.
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# ¿ Jul 15, 2014 12:29 |
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StandardVC10 posted:I kind of have to be of a certain mindset when I'm playing the buggy section. If I set my own pace and don't mind poking around the scenery, it's really neat - a post-apocalyptic road trip with lots of little stories along the way. If I'm actually more looking forward to the fights at the end of Sandtraps and try to rush through it, it's a slog. Yeah, it was really cool the first time because there's a ton of optional content you can explore. Once you explore it all and/or figure out that you have no real benefit to do so since it's the modern equivalent of grabbing an ammo pack in Doom only to open up a monster closet that uses up all of said ammo then it loses its luster.
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# ¿ Jul 17, 2014 05:18 |
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Kimmalah posted:Even if they did, it wouldn't really be that unusual or the first game to do the "lovingly render female sexual characteristics but downplay the male ones because that would be GAY." And probably also because visible dongs tend to set off the censors really loving fast. Breasts are secondary sexual characteristics, genitals aren't.
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# ¿ Jul 20, 2014 19:58 |
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Flectarn posted:but all the max payne games are embarrassing trash? The first two were fun and technically impressive at the time but the "noir as written by people who have never actually watched noir" writing is pretty bad. It just came out during the time when gamers were clamoring for games to be mature and gritty and cinematic so they ate that poo poo up.
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# ¿ Jul 22, 2014 00:09 |
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cobalt impurity posted:What? Except for a glitch that happens in the final boss fight only if you skip a short cutscene it's an amazing port and runs better than the original. It has a 24 GB file size and almost 20 of that is from the uncompressed FMVs.
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# ¿ Jul 22, 2014 23:42 |
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RyokoTK posted:Metroid Prime is one of my all-time favorite games and I really do not like Echoes whatsoever. I think Metroid is a franchise that I don't really want to be challenging, because if I was looking for a difficult FPS I would certainly not play Metroid Prime anyway. Also I think the dark world mechanic is definitely a Thing Dragging This Game Down; talk about a gameplay element nobody ever loving asked for. I learned how to use the picture-in-picture feature of my TV set solely because of Metroid Prime 2. Back in the days before tablets and smartphones having to stand around for a few minutes twiddling your thumbs while you waited for your health recharge in the dark world was intolerable. Also it would have been nice if they put at least a token amount of effort into shaking up your progression instead of having every single level be "find three keys, open this door".
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# ¿ Jul 24, 2014 06:24 |
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Taeke posted:Seriously, the handymen were tough, but nowhere as bad as you make them seem even without using crows. The fact that they can jump at you at any time and gently caress poo poo up just means you have to keep moving constantly and at high speed, and luckily there's this awesome rail system in place you can move around on, hop from place to place, and never even let him get near you. It depends what difficulty you're playing on. I gave up on my 1999 Mode/Scavenger playthrough because of the handyman you have to fight during the huge battle at Fink's factory, they have so much HP that I used up all the RPG and Volley Gun ammo in the arena and drained all my mana using Murder of Crows to stun it and it still didn't die, and since when you die in that mode enemies come back at full health it was impossible to beat.
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# ¿ Jul 26, 2014 17:52 |
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Twitch posted:All of the stupid-rear end online poo poo, social media integration, and DLC hooks ruined the Sims 3 for me. Especially because so much of it was added in later patches. I'm an adult, my friends on Facebook don't want spam notifications from EA, and I don't care if they make a bunch of expansions, but don't show me poo poo that I need to pay real money for in the in-game menus. Really any game that aggressively markets its DLC in-game is awful. Sleeping Dogs having every pause screen and menu have a big animated ad for their DLC with a button to buy them was tacky as hell.
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# ¿ Jul 28, 2014 23:39 |
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# ¿ Apr 28, 2024 00:44 |
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RenegadeStyle1 posted:I have some kind of weird love with unlocking stuff, I will play a game to unlock stuff well past the time it stops being fun and still have fun unlocking stuff. I agree that it could be annoying and a party mode thing sounds like a good idea on those kind of games. Unlocking is a hugely important aspect of game design, not just in terms of motivation and reward but as a fairly organic way of teaching people new mechanics without overwhelming them. Unlocks being objectively terrible is another one of those "rules" made up by people with no qualifications and zero idea what they're talking about.
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# ¿ Jul 30, 2014 02:56 |