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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

John Murdoch posted:

Though for some actual thread content: Seriously, ME2, why the gently caress would I want to follow up "Thane, tell me about your dead wife" with "I want you, Thane! :byodame:"?

Bioware's writers seem to think that nothing is more attractive to a woman than a single dad who constantly mopes about his dead wife and wayward son. That or it's just easier to file the serial numbers off of Carth Onassi and put him in a kimono or make him green instead of having to actually make up new characters.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Morpheus posted:

I have yet to play a videogame where the romantic writing isn't hamfisted, awkward, and embarrasing.

I'd extend that to just about every other form of popular media out there imo.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Oldstench posted:

I beat 1 with few problems but am stuck on her. She 1-hits me with her Typhoon? blasts and I have no EMP protection available because I've been stealthing the entire game and haven't upgraded protection at all. Oh well, whatever - I'll keep hammering away.

When she charges at you for her Typhoon? attack, run toward her and she'll slide right past you and the attack won't hit you. The boss fights in vanilla Deus Ex clash with the rest of the game but as time goes on I kind of like how they're hardcore old-school boss fights where it's all about learning their attacks and movement patterns and you die in a few hits. If you don't cheese them with stun guns and explosives, at least.

Also, you can get the Director's Cut of Human Revolution for $5 if you already own the base game and the DLC (and on steam sales it usually goes for that regardless) and they completely re-did the boss battles. They're huge Metal Gear Solid-style boss fights where you have open arenas to fight in and tons of tricks and methods of attack, including ones specifically for stealth and hacking.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

The Moon Monster posted:

So Thi4f is apparantly down to $15 like 4 months after release. What was wrong with it?

It changed developers like four times before it was released, it was just a clusterfuck of a production that resulted in a forgettable game. That fact that we've had some great AAA first-person stealth games in the past few years (Dishonored, Deus Ex: Human Revolution) makes it even worse by comparison.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

muscles like this? posted:

Something kind of annoying about Watch Dogs is how the rewards for doing side things quickly become pointless. You're getting anywhere between $100-5000, except that random people can have up to $10k on them.

Open world games in general seem to have a problem with in-game economies. Even Just Cause 2, which avoids a lot of bullshit that other open-world games fall to, still has weapon drops and vehicle deliveries that cost more than most missions pay out.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Action Tortoise posted:

Worst thing about SR4 is that you can't fire your weapons while in mid-air. That and that Death From Above is kinda redundant when you can do Stomp in mid-air. I know that DFA can clear the area if you do it high enough, but why not just make that a secondary effect for Stomp?

Being able to target the ground with DFA was really useful, both for platforming/collecting and for attacks. If anything I would have swapped DFA and Stomp in the order that you unlock things because I was mad when I spent so much time overshooting jumps and missing stomps while collecting items and unlocking things only to get the power that let me avoid that once I no longer needed it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Flesnolk posted:

Yeah, the modern parts of the story are pretty poo poo, but overall I thought Ubisoft took what was presented in AC1 and ran way too far with it. Does literally every accomplishment in human history that was worth anything have to be because of the Precursors/their artefacts? Does every important historical figure have to be an Assassin or Templar? poo poo got boring quick and also I don't like the idea that nobody on Earth that isn't in on Conspiracy A or Conspiracy B and/or a descendent of Alien Jesus can ever be worth anything or do anything important.

I kind of liked it because going whole-hog with that kind of thing is way more fun than being serious and "realistic" with it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

poptart_fairy posted:

Metal Gear Rising is a fantastic game, but the camera is absolutely maddening. On the higher difficulties you live or die based on your ability to dodge and parry which is very well balanced...until the camera decides you really, really, really want to look at a wall or have a bout of sickness brought on by spinning out of control. It's annoying to lose half your health to that.

It's sad, because God Hand had a perfect camera system for that kind of game (it was always a fixed distance behind you, even if it had to clip through level geometry) but critics complained about it so now Platinum's game have less effective cameras in the name of immersion.

I love Metal Gear Rising too, but its troubled development shows in how front-loaded it is; the game is 7 chapters long and the last 3 chapters are about as long as one of the preceding chapters. Also the stealth sections are all really awkward and feel like something Kojima insisted on in the name of being true to the franchise rather than an organic addition to the game, especially considering that successfully stealthing the game will actually lock you out of ranked fights and hurt your overall ranking.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Action Tortoise posted:

Aren't one of the ranked fights during the point when Raiden hears the thoughts of all the faceless soldiers he's killed and he can't do anything but swipe blindly in front of him?

Yes. Counter-intuitively if you avoid combat like the game tells you to then you get a poor ranking, but slowly shuffling around and bashing every single soldier to death as they beg for mercy gets you a higher one.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

LoonShia posted:

Perhaps not horses, then, but a drat sprint function.

There are tons of mods that do this and it's pretty great. They usually balance it by making sprinting drain your AP.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
It's a little thing, but when PC ports of games don't go to the trouble to update their prompts with your actual keyboard settings so they just give non-advice like "To holster your weapon, hit the Holster Weapon key" :downsbravo:

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Piell posted:

If you don't like Mercs 2 you're literally insane.

It was both a critical and commercial failure so you are definitely in the minority.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

kazil posted:

gently caress the camera in Metal Gear Rising.

No, I don't want to face that empty stretch with no enemies. I want to face the 6 enemies about to pound my face in.

Blame all the reviewers who criticized God Hand's perfect fixed camera because occasionally it would clip through level geometry in the name of letting you always see what was in front of you.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Tiggum posted:

This applies to so many games. There's a really awesome thing, but you get it so late that it ends up just being disappointing because you feel like you never got a chance to play with it. Two examples:

In Saints Row IV you have to finish the game to get to use the mech suit outside of its specific missions and activities.

Right near the end of Hydrophobia: Prophecy you suddenly get this water-manipulation power. It's not even that good, I just don't understand why the left it for so late in the game.

Really anything to break up the monotony of Hydrophobia would have been great, that game is the Sam's Cola of action-adventure games.

WeaponGradeSadness posted:

If it makes you feel any better, the very first bit of gameplay footage they showed from Far Cry 4 had the main character using the wingsuit, so I think they listened to the fans on that one.

Plus 4 takes place in the Himalayas so hopefully that means more vertical space to use it in :woop:

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

50 Foot Ant posted:

One of the things that drags games down is the goddamn playtesters.

Counterpoint: half the posts in this thread.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
It's been said before but the randomized bone charms in Dishonored were frustrating, especially when paired with their awful balance and the fact that there were so many different playstyles; charms like the one that let you choke out guards almost instantly were a necessity for non-lethal playthroughs but it all came down to an RNG whether you got that at all in favor of the ability to drink from sinks or recover slightly more health from food. And with one exception all the bone charms are decided when you load the map so you can't even cheese it by reloading until you get a good one.

Same thing with Gear in Bioshock Infinite. It's almost funny how you can get gear that gives you abilities while riding skylines a good map or two before you even encounter skylines for the first time.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Brain In A Jar posted:

The worst thing, the worst loving thing about loving Dishonored, is that there's no in-mission stats screen, so God loving help you if you're trying to ghost a stage.

You have to keep one manual save per five minutes at minimum, and if at the end of your hour+ long loving ordeal the game tells you that someone spotted you at some point, well, gently caress you, bitch. Why not take an educated guess at which part of the level you hosed up because Dishonored isn't going to tell you poo poo.

You load back to where you think is the most likely place that you hosed up and replay the entirety of the rest of the level, again, in full, to completion. Still spotted?

Guess what FUCKFACE, your completely context-free assumption of where you hosed up was WRONG, and now you get to play the rest of the level again, from the next earliest checkpoint that you might have ostensibly hosed up in the solid hour you were originally playing this game.

There are achievements for this. Achievements! Someone played through this loving game, and decided that at no point being able to access your mission stats during gameplay was not only not an oversight, but actively loving desirable, and just smiled and nodded it through QA.

That same person later went back to their empty apartment, laid a large blue tarpaulin on the living room carpet, and paid handsomely for a Japanese prostitute to poo poo in their mouth.

And it's still better than Deus Ex: Human Revolution because at least they let you know your ghost/nonlethal stats at the end of each level and have a pop-up in the prologue letting you know that kills there still count towards a lethal/nonlethal ending.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

LoonShia posted:

I also don't dig that Dishonored doesn't display your Chaos score openly during missions.

In general, the Chaos mechanic is weird and sort of arbitrary. Killing people raises your Chaos score, and not killing them reduces it. But stealing plague cures from poor people, killing active plague vectors and robbing rich dudes blind does nothing. What up with that?

All of Dishonored's non-lethal stuff was added late in development after seeing how many people responded to their previews hoping they could do a non-lethal run. This is why the methods of non-lethally disposing of targets and the rewards for doing so are almost always completely divorced from the rest of the level.

It's especially awkward with the Pendleton Twins, since the nonlethal takedown for them is to do a completely unrelated sidequest for some guy in a completely different map and when you get back to the pub Lord Treavor talks about how he feels bad about having them killed and then you go upstairs and there's a letter from him going "oh btw I heard you didn't actually kill them thanks :)" because they couldn't add new voice acting.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

kazil posted:

Doesn't the heart tell you that guards are basically normal people doing their job? Like, good honest family men?

“Is this how it's going to be when we're married?"

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

poptart_fairy posted:

One of the first tutorial messages is also a massive :siren: KILLING PEOPLE WILL LEAD TO A BAD ENDING :siren: pop-up. Coupled with the lack of consistency mentioned earlier and yeah, it comes across as a cheap morality system. The High Chaos ending is more thematically appropriate, but it feels kind of sour that the game tries to pretend there's any significant moral depth.

That's not what it says at all:



"Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions, and darker final outcomes." is about the most neutral and accurate way they could have possibly explained it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
I can't recall a single game which showed multiple perspectives and angles of your character's face at the same time during character creation, which is a shame because it seems like the easiest fix in the world for the "oops my character looks like a mutant during actual gameplay" problem of character sliders.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
Gothic was a clunky European RPG but its escort missions were loving fantastic because your escorts ran ahead of you, were practically invincible, and you got the experience points for their kills. At the beginning of the game when you have no armor and a fluffy bunny can put you in mortal peril having a friendly tour guide cut a bloody swath through the overworld and get you a shitload of experience points is just the best.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Professor Wayne posted:

Asking people to basically stop playing the open world driving game and hide in some bushes for a full minute is a really dumb decision when most people would rather have a short chase to lose a star.

I loved the way The Saboteur handled evading the police: its (rudimentary) stealth system was easy to understand thanks to the radar showing things like the distance the sound of gunfire travels and where the Nazis last saw/heard you, thanks to the climbing system you could just hunker down on top of a roof until the heat died down, and at lower alert levels there were a ton of hiding spots where you could lose them entirely.

One of the benefits of your game being silly and comic book-y instead of grim and "cinematic".

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Alteisen posted:

Hell not even later in the game, do taxi fares till you get like 12k, should take you like 2 hour or so, buy the 7k house near downtown, save your game, head for the horse races, bet your change on the 20 to 1 horse, keep reloading till he wins, do this twice, you'll have like 8 million dollars before you've done a single mission.

https://www.youtube.com/watch?v=ZgdIdDVEEVw

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Oxxidation posted:

Only the original game's Max had much in the way of joie de vivre. Max Payne 2 basically had him on a suicide mission against all the loose ends from his previous rampage, to the point where the main villain all but says that Max is so dangerous precisely because he's got nothing to live for. MP2 is one of my favorite games partly because of the way it turns that usual one-man-army action-game-hero schtick inside-out, and also because of all the little subtextual games played along the way - how the television shows are all distorted reflections of Max's own life, how "Late Goodbye" keeps bleeding through in the characters' incidental dialogue, the less-than-subtle Paradise Lost references, etc, etc. Max himself was a dour bastard, but the world around him had turned into this demented metafictional funhouse that managed to be profound and blackly funny at the same time (remember dumping the fake crates on the Cleaners at Mona's place, only to open fire on them as soon as they expressed relief? Hilarious!).

Then Rockstar came along and dumped a great big bucket of their artless grit all over that. I was a little miffed.

If Alan Wake is anything to go by we didn't really miss out on much by them handing it over to Rockstar. They seem to have fallen to the same fixation on being "cinematic" at the expense of actual gameplay, to the point where their next upcoming third-person cover shooter has actual FMVs.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

DrNutt posted:

Arguments from popularity are rarely worthwhile but lol at the people in this thread. GTAV and Max Payne 3 were garbage :qq: Dear god. Rockstar doesn't give a poo poo what nerds think about their games that earn them truckloads of cash.

DrNutt posted:

Here's a better idea: if you have a sequence in your game where the PC has to walk along while a character walks beside him while rattling off lovely expository dialogue, cut that poo poo out. If you need to make a cutscene, make a cutscene for goodness sake, but don't piss in my ear and tell me it's gameplay.

Go on...

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
One little thing dragging Bioshock 2 down for me is the way that they completely abandoned the rad cobbled-together guns of the first game in favor of...a shotgun. And a machine gun. :effort:

Also how just in general playing as Subject Delta was indistinguishable from playing as Jack in the original Bioshock aside from the wrench being replaced by a drill, especially after one of the big complaints of the original game was how poorly the part where you play as a Big Daddy was handled.

Also some of the levels in that game really were poo poo. Dionysis Park especially, there are parts where entire walls are just the same blurry grey copy-pasted texture.

And the moral choice with Gil Alexander was pants-on-head stupid; honoring a man's request to be euthanized in the face of irreversible Super Alzheimers that also turns him into a crack-addicted blob monster is literally the same thing as murdering a little girl for money.

I was a Bioshock 2 apologist when it came out and everybody hated it, but I think the recent 180 on the game has more to do with backlash against Ken Levine than anything else.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Oxxidation posted:

Yes, do that. The only thing that changes from R&C 1 to the rest of the games is that Ratchet becomes less of a douche bag, and Insomniac repeatedly has this conversation: "We need to make the guns bigger. Bigger. I said bigger." *takes out megaphone* "BIGGER."

Supposedly it starts running out of steam around the fourth sequel, but the initial trilogy is golden.

The first R&C is kind of weak because it's basically Mario 64 With Guns, they really hit their groove with the 2nd one where they introduced the RPG elements and upgrades.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

poptart_fairy posted:

Yeah, that's what I meant. Wasn't too clear. :v:

I didn't like the 'alpha' aspect to make you stand out. Maybe a slow, bruising brawler dude wouldn't have leant itself to the experience very well, I dunno.

Also you start the game slow and heavy, but after 5 minutes you find a tonic that puts you back at the movement speed of the first game.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
It's been over a year since Infinite came out, you don't have to loudly announce that you weren't impressed by it every time it's mentioned regardless of context anymore. I promise it won't make hurt your gamer cred or make people think less of you.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Anatharon posted:

New Vegas is ridiculously easy. I'm still using something early like That Gun and no human enemies can do anything to me. Cazadores oneshot me before I can see them though.

The JSawyer mod is great because it does tons of little tweaks that make the game a little more difficult without breaking it wide open or radically changing everything.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Alteisen posted:

Its cool how obtuse the combat system in W101 is.

Its cool how it doesn't tell me that I need 100 members to make unite build work, even though the thing I'm fighting has 0 health(but he can still spit out allies.)

Its cool that even if I do have 100 units, unite build is so finicky it might not even work then.

Its cool how so much important data is hidden behind menus.

Its cool how I need to buy the block AND the dodge move.

Most of all? I love when I'm doing the proper unite build motion and it refuses to work, love that so much. :thumbsup:

The more I play W101, the more I understand why it was so poorly received, I tend to enjoy Platinum games quite a bit but this game is something else in just how little data it gives to the player.



It's cool how Wonder Pink's entire character is flashing her panties at you, using a whip, being :airquote:18:airquote:, and being emotionally unstable.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

StandardVC10 posted:

I kind of have to be of a certain mindset when I'm playing the buggy section. If I set my own pace and don't mind poking around the scenery, it's really neat - a post-apocalyptic road trip with lots of little stories along the way. If I'm actually more looking forward to the fights at the end of Sandtraps and try to rush through it, it's a slog.

I do like that it actually gives you a sense of covering a long distance, but I guess it would be better if it was possible to do that without going on for such a long time.

Yeah, it was really cool the first time because there's a ton of optional content you can explore. Once you explore it all and/or figure out that you have no real benefit to do so since it's the modern equivalent of grabbing an ammo pack in Doom only to open up a monster closet that uses up all of said ammo then it loses its luster.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Kimmalah posted:

Even if they did, it wouldn't really be that unusual or the first game to do the "lovingly render female sexual characteristics but downplay the male ones because that would be GAY." And probably also because visible dongs tend to set off the censors really loving fast.

Breasts are secondary sexual characteristics, genitals aren't.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Flectarn posted:

but all the max payne games are embarrassing trash?

The first two were fun and technically impressive at the time but the "noir as written by people who have never actually watched noir" writing is pretty bad. It just came out during the time when gamers were clamoring for games to be mature and gritty and cinematic so they ate that poo poo up.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

cobalt impurity posted:

What? Except for a glitch that happens in the final boss fight only if you skip a short cutscene it's an amazing port and runs better than the original.

It has a 24 GB file size and almost 20 of that is from the uncompressed FMVs.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

RyokoTK posted:

Metroid Prime is one of my all-time favorite games and I really do not like Echoes whatsoever. I think Metroid is a franchise that I don't really want to be challenging, because if I was looking for a difficult FPS I would certainly not play Metroid Prime anyway. Also I think the dark world mechanic is definitely a Thing Dragging This Game Down; talk about a gameplay element nobody ever loving asked for.

I learned how to use the picture-in-picture feature of my TV set solely because of Metroid Prime 2. Back in the days before tablets and smartphones having to stand around for a few minutes twiddling your thumbs while you waited for your health recharge in the dark world was intolerable.

Also it would have been nice if they put at least a token amount of effort into shaking up your progression instead of having every single level be "find three keys, open this door".

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Taeke posted:

Seriously, the handymen were tough, but nowhere as bad as you make them seem even without using crows. The fact that they can jump at you at any time and gently caress poo poo up just means you have to keep moving constantly and at high speed, and luckily there's this awesome rail system in place you can move around on, hop from place to place, and never even let him get near you.

Yeah, they're bulletspongy, but if you're playing it like a traditional FPS is playing it wrong. Use your surroundings, you didn't get that ralgrabber thingy just to brutally murder people with.

It depends what difficulty you're playing on. I gave up on my 1999 Mode/Scavenger playthrough because of the handyman you have to fight during the huge battle at Fink's factory, they have so much HP that I used up all the RPG and Volley Gun ammo in the arena and drained all my mana using Murder of Crows to stun it and it still didn't die, and since when you die in that mode enemies come back at full health it was impossible to beat.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Twitch posted:

All of the stupid-rear end online poo poo, social media integration, and DLC hooks ruined the Sims 3 for me. Especially because so much of it was added in later patches. I'm an adult, my friends on Facebook don't want spam notifications from EA, and I don't care if they make a bunch of expansions, but don't show me poo poo that I need to pay real money for in the in-game menus.

Really any game that aggressively markets its DLC in-game is awful. Sleeping Dogs having every pause screen and menu have a big animated ad for their DLC with a button to buy them was tacky as hell.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

RenegadeStyle1 posted:

I have some kind of weird love with unlocking stuff, I will play a game to unlock stuff well past the time it stops being fun and still have fun unlocking stuff. I agree that it could be annoying and a party mode thing sounds like a good idea on those kind of games.

Unlocking is a hugely important aspect of game design, not just in terms of motivation and reward but as a fairly organic way of teaching people new mechanics without overwhelming them. Unlocks being objectively terrible is another one of those "rules" made up by people with no qualifications and zero idea what they're talking about.

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