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RBA Starblade
Apr 28, 2008

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Games Idiot Court Jester

The worst change in ME2 is they took out the synth-riff heavy soundtrack and replaced it with more generic orchestral stuff.

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RBA Starblade
Apr 28, 2008

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Ugly In The Morning posted:

The Faunts song in ME1 was amazing. It was just the credits, but still, holy poo poo, best credits song since Homeworld. And I had decent hope for ME2's soundtrack, like when they had the trailer with the "The Day the World Went Away" cover.

But nope, orchestral crap.

Mass Effect 3 did at least end with another Faunts song, so there is that. I really like all three for the most part, though I wish another game would come along that tried to do what the first one did instead of just tossing away most of the gameplay that Bioware didn't get right the first time.

quote:

On the other hand, it is pretty ridiculous that with the world in danger you can safely take time out to help every random person you meet with some trivial task and she does kind of have a point in saying that you have better things to do.

On the other hand I agreed with her in the mage tower without really paying attention and ended up killing the healer npc, so you should probably only occasionally agree with her. :v:

RBA Starblade
Apr 28, 2008

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Lord Lambeth posted:

You really won't want to play it again after that last level augh. Unless they changed it in the Director's Cut edition.

I thought the last level was great. It gives you all the best weapons in the game then dares you to kill innocent people with them, like it was asking you exactly what it was you thought of Jensen and all those arguments about augmentations by the end.

RBA Starblade
Apr 28, 2008

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RyokoTK posted:

Corruption is bad, yeah. I knew it was bad when I had to do some dipshit waggle nonsense to open a drat door.

That first world boss fight where you have to blow up the three orbs and you don't really have the energy tanks to use hyper-mode consistently is one of the most frustrating and awful things I've ever done in a video game and pretty much the sole reason I never want to play Corruption again.

quote:

(e: Wii motion control chat? Time to complain about Skyward Sword again!)

Skyward Sword and its control scheme is the most frustrating and awful thing I've ever done in a video game. :v:

quote:

Metroid Prime Trilogy was totally worth $70 even though all I play is the first game.

Trilogy's okay but when I heard it came with an art book and I got a lovely little postcard instead I was pretty pissed. Mandatory motion controls for Prime makings things more tedious than before too, and it removes some of the cool stuff like some of the X-Ray visor's effects and the rapid fire missile bug.

RBA Starblade
Apr 28, 2008

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Heavy Lobster posted:

I dunno, I quite liked such luxuries as "being able to look upward and move at the same time," personally.

It kept losing track of where the wiimote was and made aiming a general hassle.

quote:

You can still do the rapid missiles in Trilogy.

Really? I couldn't get it to go by alternating power beam and missiles.

RBA Starblade has a new favorite as of 18:35 on Jul 24, 2014

RBA Starblade
Apr 28, 2008

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Games Idiot Court Jester

Heavy Lobster posted:

How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is.

The wiimote isn't very good, and when I aimed left or right it'd go offscreen eventually and I'd have to recalibrate. I'd rather just play it with a standard controller.

RBA Starblade
Apr 28, 2008

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QuietLion posted:

The thing that killed Assassin's Creed IV for me was tailing ships. While that isn't too bad on its own, it's a kick in the teeth when you're shooting for 100% syncro and you have to complete bonus objectives. I basically had about a foot of space in which to sail where enemy ships wouldn't be alerted or whatever, it was horrible. Also I can't hit 100% in Story Mode because I do not have one of those nifty online passes; I bought the game for my sibling and the pass that came with the game is locked to her account. :(

It was pretty dumb how you could enter some of those ship tailing spots from the wrong direction and instantly lose because of it.

RBA Starblade
Apr 28, 2008

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quote:

Anyway, you walk into vegas proper and find... The place is a shithole. There are about 4 or 5 casinos, across 2 zones with a loading screen in between, and thats about it. Going into the casinos is made more annoying because they take your weapons off you (fair enough) then give them back when you leave, which for a well armed character can lead to a solid 2 minutes of "grenade added to inventory. Knife added to inventory. Pistol added to inventory" messages, and loasing them means its forgotten your quickkey weapon selections, so you have to set those again.

New Vegas itself is absolutely the worst part of New Vegas and I go in it as little as possible when I play. I prefer to be a laser cowboy wandering the desert.

RBA Starblade
Apr 28, 2008

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My Lovely Horse posted:

Skyrim quests are dull beyond measure, which would be forgivable if the combat and gameplay in general was fun but it's not. It's piss easy if you're stronger than someone and if you're not, just chug the 214 health potions you're carrying!

As opposed to the several hundred stimpaks, super stims, drugs, sodas, water, food items, and survival items you can take at the same time in New Vegas?

RBA Starblade
Apr 28, 2008

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Walton Simons posted:

You have your quoting mixed up, I said the thing about potions.

That's weird, I just pressed the quote button. How'd it pull the other guy's name in?

RBA Starblade
Apr 28, 2008

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Simply Simon posted:

Not by NPC invaders :D. Actually, Dark Souls 2 has some neat things that are only accessible offline. For example, there is one guy (not an invader, a red phantom) who only spawns in offline mode and he's the only source of the armor and weapon he wears.

Which guy's this? I haven't heard of him.

RBA Starblade
Apr 28, 2008

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Simply Simon posted:

In Belfry Sol, only in offline mode, there is an around 16% chance for a red phantom in an awesome Predator mask to spawn. He drops the Berserker set and Katana. On a bus ride, I've farmed him for shits and giggles; you can rest at the bonfire to make him spawn if he isn't, and you can actually check for CPU use of Dark Souls 2 to see if he spawned - it goes up noticeably (in the last digits, of course) when the game loads in his model. You know, just if you want to try it. Though the mask is pretty kickass!

Oh you mean the Mad Warrior. No, that guy just has a percent chance to show up whenever there. It's very low, though. Also for some reason as a bellkeeper phantom you can occasionally get pieces of his armor. I got the chestplate as an invader despite never seeing him.

RBA Starblade
Apr 28, 2008

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2house2fly posted:

This whole pausing thing could be avoided by giving Dark Souls a single player mode. The pausing thing is the exact reason I haven't played it and probably won't.

In the first game, single player is when you go hollow, since that disables all multiplayer, so From probably could have put in a pause menu for that. In DS2 though you can be invaded at any time so pausing wouldn't work out.

RBA Starblade
Apr 28, 2008

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quote:

They also could've just let the player pause and have it pause the invader's game too, but make it so the invader can't pause the other player's game.

Then everyone hits 'pause', for invaders and co-op partners, and wastes everyone's time and in the invader's case, resources. You can't exactly pause Call of Duty when you're online either.

RBA Starblade
Apr 28, 2008

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I don't know, someone actually did come to my door while I was playing Dark Souls earlier and it took me less than five seconds to quit to the menu. I didn't think anything of it at all. I was in the middle of a fight and everything. The only other game I've ever played that also didn't pause was Phantasy Star Online.

RBA Starblade has a new favorite as of 01:39 on Aug 24, 2014

RBA Starblade
Apr 28, 2008

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Celery Face posted:

Eternal Sonata is a fun game but hoo boy, if there's one thing I can't stand in games, it's not having any checkpoints. It's such bullshit to have to start over from where you last saved just because you got ambushed or whatever (and save points are rather far apart in Eternal Sonata).

Eternal Sonata is also the only game I skip the cutscenes for because it has some of the preachiest, dumbest dialog I've ever heard. The characters have really annoying voices too.

Isn't that the one that ends with a giant monologue about how you should have just gone outside?

RBA Starblade
Apr 28, 2008

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Celery Face posted:

Do you mean the part with the caterpillar and the snail? Because I have no idea what the gently caress that had to do with anything.
https://www.youtube.com/watch?v=9NkrX_h6Rms

The credits scene is ridiculous too. Normally I don't mind when things get preachy but that was just too much.
https://www.youtube.com/watch?v=8I8w2e8mbq8

Nah, I think I just forgot what it was the game was going on about. It was pretty ridiculous though. Especially the twenty minute death scene. :v:

RBA Starblade
Apr 28, 2008

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SpookyLizard posted:

Then they had the same sorta ideas for Halo and etc, except they never really put terminals or the like in the game until Halo 3, which was okay-ish, but it mostly just filled extra backstory from a bazillion years ago when the Forerunners were running around, and didn't deal much with, like, current events or anything.

The silly thing in Halo 3 was one set of terminal descriptions explained why the doors kept opening to where Master Chief needed to go. The answer is a rogue AI that sided with the Flood last time everything went down felt bad about it and decided to help the Chief out to make up for it. :v:

RBA Starblade
Apr 28, 2008

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RenegadeStyle1 posted:

Yeah I think you guys are crazy to think things are not cluttered in FO3 then New Vegas. You are right about the subways though. Those were terrible.

Bethesda captured perfectly how lovely and awful the DC Metro is in Fallout 3.

RBA Starblade
Apr 28, 2008

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Captain Lavender posted:

I'm playing Dragon Age: Origins again. This time I picked a human male, sword and shield character.

I picked his voice type as "Cocky", because, I don't know, I liked the timbre of it. But now, about every 4th or 5th right-click - to interact with things or move - he says, "Shall I get you a ladder so you can get off my back?!" And he just keeps doing it all the time. I'm about 5 hours in, but I have to start a new file, it's that bad.

Usually, the other voices will say things like, "Ok!", "Right", or "I'm going" when you right click; and this guy gets 5 seconds of snark that triggers all the drat time.

"I smellll darkspawwwn!" :byodood:

RBA Starblade
Apr 28, 2008

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Bushmaori posted:

There are a lot of thing Ubisoft doesn't understand.

rear end Creed 3 is the only main entry in the series I tried to play then skipped. From the architecture of Rome to America was just a terrible step down.

I decided AC3 went from bad to poo poo tier when one of the sync points was just a flag pole on a little hill. The American Revolution might be a setting with cool events but there is nothing to actually climb on or around and that's half the game right there. And the forest area sucked.

RBA Starblade
Apr 28, 2008

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Oxxidation posted:

All I know is that in Skyrim I crafted two world-ending Obsidian Swords for my rogue character, one with a permanent fire enchantment and the other with an ice enchantment, so they always glowed red and blue. I named them Grace and Glory.

I was on a Bayonetta kick at the time.

I gave two ebony swords Fiery Soul Trap and named them Twin Humanities then named a bunch of other stuff after Dark Souls things.

RBA Starblade
Apr 28, 2008

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Szurumbur posted:

I've read a bit of Dark Souls 2 pre-release thread, and people spoilering mechanics so intricate as "you can drop (discard) items" and applauding the rumoured mechanic of "if you hit a chest and it's not a mimic, the item inside is destroyed and turned to junk" helped me realize that those people are a bit insane.

The chest destruction mechanic actually exists in DS2, it's pretty funny when an invader gets you to sabotage one.

RBA Starblade
Apr 28, 2008

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mysterious loyall Y posted:

Dark Souls has some really lovely areas towards the end like Lost Izalith, System Shock 2 just isn't as good in the latter half generally, STALKER has the bizarre teleport maze run and gun bullshit, and Deux Ex has empty areas like Paris that they had to cut down due to time constraints.

From Software developed the first level last in Dark Souls' case though, so they could use the rest of the game to know what to put in it.

RBA Starblade
Apr 28, 2008

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My favorite part about Gwynevere (Amazing Chest Ahead) in Dark Souls is how for a while everyone thought it was supposed to signify another character's gender and self-body issues because of his backstory, then in an interview it just turned out that one of the artists just really likes breasts.

RBA Starblade
Apr 28, 2008

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Hobo By Design posted:

I'm playing through Knock Knock, a sidescrolling indie horror game by icepick lodge (makers of Pathologic and that one game with crotchless naked oldman babies.) I have a soft spot for pretentious indie things, but the game parts are a bit unbalanced. It's about exploring a slightly randomized house, waiting for morning, doing home repair, while dodging ghosts. Hiding can fail (if you are bad, like me) and ghosts cannot follow players between floors. The safest way to wait until morning is to wait at a ladder between floors and just go up/down it when you see a ghost. Which is not :spooky:.

I have never gotten hiding to work in Knock Knock. I beat it through doing laps around the house and strategic light activation. And also through the game being bugged at launch so time spent in a breach didn't count against sanity. It's a cool game though.

RBA Starblade
Apr 28, 2008

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I love Civ V a lot but all of its mechanics come together in a way that makes most empires three to five cities that you build yourself then the rest are conquered puppet states and what kind of an empire is that? They tried to counter the infinite city spam you'd get in earlier games but really overdid it. The penalties you get for warmongering are a little extreme too. A couple cities in and the AI gets pissed. Wipe someone out and the rest are pissed forever, even if that means you actually just took the capital and maybe one other city since it's the early game and half the time the AI won't surrender. This also leads to the kind of dumb scenario where the ideal way to conquer the world is to smash through to the capital city and maybe second biggest then immediately sue for peace and ignore that civ for the rest of history. They just sit there in your way, worthless, forever, and you can't do anything about it because it makes you Ultra Hitler if you declare war on them at that state without a good deal of manipulation. They should have kept vassalage in the game like in Civ 4.

Also ideologies are nice but nearly every game I've played has ended before more than three civs, myself included get it, and power blocs based on them almost never form like they do with religion.

Sleeveless posted:

I still don't understand the thought process behind Fable 3. Fable is a game series whose biggest gimmick was having your character change and grow based on how you played and in 3 they got rid of that entirely and instead just used a single universal experience point and locked all your abilities behind the storyline progression.

And if you didn't keep the game on overnight after a certain point to amass enough money you got the bad ending. Doing every other thing I possibly could I was something like six hours of idling short. Fable 3 was a mess.

RBA Starblade
Apr 28, 2008

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Calaveron posted:

You can crouch walk which is faster than walking at any rate

You can start sprinting for a little while after you batarang him in the collar too.

RBA Starblade
Apr 28, 2008

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Cleretic posted:

In fairness, it's a port of a tablet game. Aiming probably was something that needed to be explained there.

No matter how hard I try to play games with virtual joysticks they all end up impossible to do anything in for me.

RBA Starblade
Apr 28, 2008

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Gestalt Intellect posted:

The ghosts are one of my only gripes with metroid prime 1. At some point they start showing up in old rooms too so they kind of ruin my favorite area. They are really tedious to fight which wouldn't be terrible if you only ever had to do it one time per encounter, but since they respawn, later on you'll bump into 3 different rooms with them just going from one end of the area to the other.

Metroid prime 2 doesn't have them but it does add those dark pirate commandos which are about as obnoxious to fight, I just don't remember running into them respawning all the time for whatever reason. That game does at least really lower the time it takes to kill them once you get the dark visor, which doesn't really ever happen for the ghosts in metroid prime 1.

It's been a while but I thought a super missile was a one hit kill against the ghosts.

RBA Starblade
Apr 28, 2008

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Skyrim's scaling caps out at certain ranges for each area so if you're losing to or having extended drawn out fights with every enemy you're either level 5 in an endgame zone, really lovely at Skyrim, or you forgot you were actually playing Oblivion.

quote:

DragonAge: Inquisition:

Other parts though are how the areas have "levels". I took a quest to this swamp and was chillin and like IMMEDIATELY died. Without warning. I thought I was just bad at tactics, but it turns out they were just twice my level and I simply couldn't do anything about it. There was NO indication of this until engaging the enemies. Same with some of the rifts I'll come across in the low level area. Just instant death to my party. Boo.

By the time I beat the game my knight-enchanter was almost completely invincible to everything but archers and rogues. Archers could one-shot my character and rogues or whatever those templar guys were could teleport behind and instantly wipe my party. gently caress those guys.

RBA Starblade
Apr 28, 2008

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Kugyou no Tenshi posted:

gently caress any mass "collectible" production without any kind of purchase or distribution control, and double-gently caress people who buy things they don't want solely to sell them to other people at a markup. I had wanted to pick up the CE of a game recently, only to find out that it sold out before I got the e-mail letting me know preorders were up, and several hundred of them were up for sale on eBay the day the game was released, anywhere from 150% to 500% of the retail price. Some of the listings were parting out the edition to the point where you'd be paying over $500 for all the things that came in it, including one listing for $100 for the box. Scalpers are a cancer on the collectible market, and I really wish there were stronger unlicensed retail regulations (or that the ones that exist were enforced better).

If I wanted to I could sell my Homeworld Remastered CE for over 300 usd. I got it for 100.

RBA Starblade
Apr 28, 2008

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I forget if this happened in the unmodded version of X3: Albion Prelude as well, but with the rebalance mod installed, every single pirate fighter in the game seems to be able to carry a certain type of missile that can instantly kill anything smaller than a frigate. To make it more obnoxious, the anti-missile systems and scripts either can't or won't try to shoot down the loving things. It's especially fun when you have traders in another part of the universe, because you get to watch from the map as your entire escort group of anti-fighter corvettes, heavy fighters, military transports, and scouts loses to one little Discoverer scout because the out of sector calculations (how it determines who wins or loses when you're not there to watch) is broken as poo poo. I wish I knew which type of missile that was; basically every fight with them now (and they're everywhere thanks to the mod) is a random dice roll for whether or not they shoot the missile.

Also it's really obnoxious that exactly one sector out of fifty I've seen so far sells jumpdrives, and it's surrounded at all times by pirate fleets and battleships. I've just given up and started using a cheat to install the drives on my ships then just removing the money from my account, especially since the one time the path was clear yet another loving pirate scout showed up and instant killed everything heading to the equipment dock with the drives.

It's still a cool game and all, but even besides those issues the whole thing is clunky as hell too.

RBA Starblade has a new favorite as of 06:22 on Mar 26, 2015

RBA Starblade
Apr 28, 2008

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Screaming Idiot posted:

Dark Souls is the greatest hentai game I've ever played.

Amazing chest ahead

RBA Starblade
Apr 28, 2008

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quote:

Funny, i disagree with you so i have ti hate all games. I like Rising a lot im just not a child who doesn't realize that the base combat gets extremely monotonous considering there's no weapon switching or many enemy types.

Sounds like someone wasn't able to get past Mistral.

RBA Starblade
Apr 28, 2008

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Austrian mook posted:

What? The only way to switch out your weapons in Rising is by pausing the game, rendering almost all of then effectively worthless.

E: but no, i just wasn't able to beat the piss easy first boss

"You can't switch weapons, except this way, in which you can switch weapons." That's funny. You're a funny guy, Austrian mook, I like you.

RBA Starblade
Apr 28, 2008

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Austrian mook posted:

Wow, youre actually dumber then i thought you were. Im stunned. Every single human readig that post understands im talking about dynamic switching in the middle of battle, you know like in DMC, Bayonetta, W101. Any other game in the same genre as rising. But please, by all means fulfill your fantasy of owning someone youre never going to meet on the internet. loving idiot.

You are a very angry and confused man, but I still like you.

e: Despite your wrong opinions about video games, I mean.

RBA Starblade
Apr 28, 2008

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quote:

Kingdom Hearts is a lovely franchise for literal infants

...Isn't it, though?

RBA Starblade
Apr 28, 2008

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GOTTA STAY FAI posted:

Tim Schafer hasn't made anything worthwhile ever

Psychonauts is honestly one of the worst games I have ever played. My favorite part was when all the audio cut out for an entire world, while at the same time the textboxes bugged out and skipped through the dialogue as fast as possible. My second favorite was trying to platform when the piece of poo poo camera got stuck behind a wall and I couldn't move it out.

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RBA Starblade
Apr 28, 2008

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ZeusCannon posted:

I have to say everytime I see your av I am reminded how much I love the aesthetic of Homeworld and then I reminded that I am absolute garbage at it, sort of bitter sweet.

The remastered version that Gearbox put out a few weeks ago is a lot easier, if you want to try it again. They completely broke formations though, for a pretty big thing dragging it down. Instead of staying in a delta or claw all fighters break off and swarm in HW1, making them way less effective than they used to be.

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