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tokenbrownguy
Apr 1, 2010

Viconica has one giant problem: Being a drow. There is some weapons-grade nasty neckbeard fetishization going down there.

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tokenbrownguy
Apr 1, 2010

The thing bringing Syndicate down is that my kid played it and now he's a corporate jackbooted thug. Think of the children!

War Thunder is also being brought down by most tanks being unable to get up to speed to do sweet ramps. Also a lack of sweet ramps.

tokenbrownguy
Apr 1, 2010

Gestalt Intellect posted:

Unlike far cry 3, it doesn't aggressively and repeatedly beat you about the face with how horribly silly and racist it is in unskippable 5-minute long cutscenes that you have to endure for almost every plot mission. A ton of the content is gated behind doing these plot missions so you can never get away from it for long. Once FC3 started going downhill it didn't loving stop, although maybe the worst was in the middle of the game where it forces you into a hilariously out-of-place giant boss fight because drugs, before turning into a porn movie. The ending was almost worse though. I tried to replay it and I just couldn't sit through that poo poo again.

FC2 has a couple important flaws that are hard to ignore, but they're almost completely relegated to the gameplay, and if you can live with them then the game has a lot of great qualities that I haven't seen anywhere else.

Yeah, as far as a Ambushing Dudes in the Brush simulators go, Farcry 2 can't be beat. So satisfying once you get C4 and a nice rifle. Not even the Batman or Asscreed games are that great at portraying The Most Dangerous Game type feel as FC 2.

tokenbrownguy
Apr 1, 2010

Cythereal posted:

While I'm enjoying Maneater a lot, there's a mechanic I'm having to deal with late in the game that's starting to really annoy me.

In the tutorial you're introduced to the idea that you can grab targets then, rather than eat them, launch them into the distance. This ability serves no particular function in the tutorial, and then after completing the tutorial it's taken away from you until you're quite a bit further into the game. Even then it serves no real point.

Until all of a sudden you hit the final two bounty hunters, who have electric fields on their boats and throw depth charges into the water, which you're expected to grab and launch at the boats with precision targeting while under a storm of fire because it's a late game battle with humans.

This is incredibly obnoxious to put it mildly, and what I'd call the first real misstep of the game.

I was able to wear down the nine-star bounty hunter because my mutations let me launch blasts of poison, thereby slowly wearing down the bounty hunter, but this bodes poorly.

the game rocks, but skip the DLC. grabbing and launching becomes the new primary mechanic

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