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exquisite tea posted:I was once tranq darted and captured in a place 2,000 feet in the air. I feel like there's an Awkward Zombie comic here.
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# ¿ Aug 31, 2021 21:48 |
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# ¿ May 10, 2024 14:43 |
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Zil posted:Seriously? Why? Have you heard the tale of Icarus?
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# ¿ Sep 1, 2021 06:09 |
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Frank Frank posted:I don’t understand the rave reviews for deathloop. The plot is neat and the voice acting is fun/good, but the gameplay itself is pretty standard FPS fare (borrowing a lot from Arkane’s previous titles). Exploring was fun for a minute but I’ve beaten the game in about 4 days of playing on and off and there’s nothing left to do once you finish the main plot. There are a handful of side quests left that don’t impact the plot or gameplay at all. Just kind of a letdown. There were also a bunch of janky mechanics like enemies sometimes seeing you through walls, shotgun blasts inexplicably missing point blank with the crosshairs centered on the enemy's torso etc. Deathloops biggest sin is just being overpriced for what it is. It is genuinely a very interesting game, just not at that price point.
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# ¿ Oct 8, 2021 18:38 |
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In the ending of Deathloop after succesfully killing all the other visionaries you get 2 minutes of talking to Julianna. Almost immediately you then get to choose whether to reconcile with Julianna and continue the loop, shoot her but continue the loop anyway or betray her and kill yourself to end the loop entirely. Now if you pick the last option, as you boot back into the game you can just keep on playing as Cole as if nothing just happened. On one hand, I was kinda relieved not to lose my progression. On the other hand, going full Nier/Undertale would have left more impact to what is currently an extremely weak ending. It almost feels like an afterthought and I don't understand why they give you the choice to end the loop at all if it's just a whiff. It is literally framed by Julianna trying to persuade you to enjoy and preserve the loop. So thematically, rejecting the idea of enjoying the loop should have some kind of consequence for the player. Just disappointing. Very half-baked.
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# ¿ Oct 17, 2021 19:37 |
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My Lovely Horse posted:To be fair that's an entirely realistic fear mostly due to the spacecraft controls' learning curve. First time I flew in Outer Wilds I accidentally threw myself into the sun.
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# ¿ Oct 31, 2021 08:00 |
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Captain Hygiene posted:I beat Yakuza 0 and loved it, but something that started to bug me was that the lock-on system in combat is more like the vaguest idea of thinking about locking on to someone. It doesn't matter too much for a lot of the game, but by the endgame you're getting a lot of gun-carrying enemies mixed in, who you absolutely want to take out first. The problem is, now they're often mixed in mobs of a dozen other melee dudes, and it feels there's not a good way to consistently target them so you're constantly struggling against the "recover from gunshot" QTE while you're fruitlessly trying to take them out. Yakuza 4 similarly had an end-boss with like 10 gun-mooks spawning in and it was hell.
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# ¿ Nov 6, 2021 14:36 |
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Halo Infinity is a pretty decent open-world game (and definitely a nostalgia bomb for someone like me who dropped the series at game 3) but it just has one big problem, its storytelling absolutely blows. Nothing is ever set up properly, most things aren't properly delivered and to cap it off it just ends abruptly when all the principal antagonists are dead without really resolving anything. You never a have a good sense of why you're doing anything nor the scale of what is going on in the game-world outside of you massacring aliens.
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# ¿ Dec 19, 2021 21:00 |
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I want to amend that this would be fine, if not for the fact that the story and its characters are front-and-center. Yet so much is needlessly obfuscated from the player and the whole thing is just unfocused.
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# ¿ Dec 19, 2021 22:28 |
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Yeah it's, generally, awful game design to explicitly tell the player that there'll be negative consequences to doing something, when the opposite is the case. It's another case to be actively subverting something, but here the game is just being misleading to no avail.
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# ¿ Jan 16, 2022 09:13 |
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Nuebot posted:So a new yu gi oh game came out, figured I'd check it out since I've been wanting to play some TCG stuff for a while, how bad could that be? It's somehow worse than the previous mobile game. Turn limits are like, 500 seconds and since they don't seem to have staggered the card releases as far as I can tell and are using an incredibly loose ban list, every match I got into was just 499 seconds (when the timer wasn't frozen) of watching my opponent jerk himself off clearing the entire board and getting some unkillable invincible monster with more attack power than I had life points and winning in one hit. Every single time. And the animations are slow as gently caress, too. It's somehow the most miserable experience I've had playing a card game in a long time. I don't know if it's server issues or w/e but this is the slowest I think mainline games have ever been for multiplayer. It's also just bizarre how the game reverses some of the UX lessons from Duel Links and has one of the slowest main menus this side of Call of Duty.
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# ¿ Jan 19, 2022 16:00 |
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Kingdom Hearts 3 has the worst final boss of any of these stupid games. Why game oh god why. Tedious gimmicky bullshit.
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# ¿ Jan 23, 2022 21:12 |
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BioEnchanted posted:FF7's Wall Market in the Remake seems a bit disappointing so far, because it's all to doll Aerith up instead of Cloud. That feels kind of underwhelming compared to the original. It may get back on track later, but it's a lot less fun.
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# ¿ Jan 26, 2022 21:50 |
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NoEyedSquareGuy posted:FF7 Remake: Like the entire point of Remake was establishing that they're doing a different story in the same setting.
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# ¿ Feb 1, 2022 09:04 |
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The Moon Monster posted:Yeah, that was the vendor on your airship in FF X. He think he even gives you poo poo on the airship as it is getting attacked. It is fantastic.
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# ¿ Feb 19, 2022 19:51 |
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Which sadist developer decided that EXP should be tied to difficulty in Elex 2. The game is already super-grindy and interspersed with a hard-level requirement to proceed the story. Why would you do this.
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# ¿ Jul 5, 2022 21:11 |
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Arrath posted:Because its an old guard game? Elex 1 sure was. They nerfed ranged and buffed melee since that was a common complaint with 1. Not that any but a few enemies are a real threat if you don't mind encounters taking a while.
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# ¿ Jul 5, 2022 22:52 |
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credburn posted:I have lately been getting into Tower Defense games Any good ones?
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# ¿ Jul 15, 2022 08:58 |
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Cleretic posted:Oh, so it's like Dark Souls 2, except it's actually bad instead of just a bit disappointing. It's not even necessarily that it's bad but it's just a completely rushed out and botched project. There's a shell of a game that was supposed to be, but everything is half-baked. Gameplay especially is just very flat and dull, some enemies don't even have functioning AI and path-finding.
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# ¿ Jul 15, 2022 09:47 |
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I think the ending twists were fine, but 13th Sentinels actual gameplay stays around for way longer than its welcome. The later missions especially are so grindy and there's just so many of them.
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# ¿ Jul 29, 2022 18:46 |
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Graveyard Keeper is just so strange. It's like every single aspect of the game is slightly undertuned, making everything slightly more difficult than it feels like it should be. The inventory is just a little bit too small, you get just barely enough information to progress and everything is just a tad grindy. It's not difficult, just strangely off-kilter.
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# ¿ Dec 31, 2022 10:18 |
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Flat Eye is dragged down by being an underbaked mess. It's like its finished but missing about 6 months of playtesting. Too much grind, elements that feel weirdly out of order and just outright broken gameplay elements which is a shame because the design, premise, story and characters all sorta work.
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# ¿ Feb 5, 2023 22:31 |
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# ¿ May 10, 2024 14:43 |
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Doctor Spaceman posted:I've never played Control and more than any other game I feel like I simultaneously know so much and so little about it. It's a game about throwing rocks at stuff and going pew pew with your hands.
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# ¿ Dec 19, 2023 10:17 |