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Paper Diamonds
Sep 2, 2011

ElectricSheep posted:

Headshots were pretty much the way to roll in Fallout 1 and 2, except for when you fought bare-handed or in boxing matches and it was preferable to aim for the eyes until you blinded them and then you dickpunched them to death.

Whoa whoa whoa. If you weren't shooting for the dick every time with every gun ALWAYS you were probs playing that game wrong.

I'd never be able to find the quote but someone on these forums once said something like
"There's nothing like hitting an orphan in the groin with a super sledge so hard that he explodes."

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Paper Diamonds
Sep 2, 2011

Leal posted:

Arma 3: The physic AI. Or AI with loving hawk sight. Maybe I am just really loving blind and bad at the game, but it borders on ridiculous on how well the AI can spot and immediately shoot me from several hundred meters out.
I feel your pain. Trying to find fixes for the psychic AI leads to forums where everyone is saying "Nuh-uh thats just like real life. Go back to playing CoD you loving kid." I compensated by turning the AI skill level waaaaay down in the options menu which, as far as I know, only controls the AI's accuracy because they seem to behave roughly the same.

While ARMA III is definitely prettier, smoother running, more intuitive, and larger scoped than ARMA II. ARMA II had much better AI when it came to having dynamic/interesting firefights, especially with some of the awesome mods that have been released.

Paper Diamonds
Sep 2, 2011

Wandle Cax posted:

I really don't like how you have to lose the cops before going into a Pay n spray in GTA IV. I don't like it at all

suuma posted:

Accidentally bumping into a cop car in GTA5 spirals into a 4 star wanted level chase that takes 20 minutes before I can finally lose the police and now I'm on the other side of the city from the one mission I have to do.
A lot of people didn't like the cops in GTA4, I thought they were just fine though. If you lose line of sight with the cops and switch cars, for instance, they won't detect you in the clean car even if you drive straight past them. Everybody always says "YOU JUST HAVE TO DRIVE REALLY FAST OUT OF THEIR SEARCH AREA" which is untrue. If you lose them for a minute, switch cars, then you can drive out of the search area no problem. Assuming you dont start committing more crimes.

In GTA5 they make it even easier. Just pull off into an alley once your out of line of sight. Hop out of the car and stay ducked behind a bush or something and wait 60 seconds.

Honestly I love the cops in the GTA games, they're fun to play with and outsmart. I think people might miss some of the subtler points of they way they work and instead just try to haul rear end down the freeway to get away.

Paper Diamonds
Sep 2, 2011

Professor Wayne posted:

Asking people to basically stop playing the open world driving game and hide in some bushes for a full minute is a really dumb decision when most people would rather have a short chase to lose a star.
Assuming your goal is to get straight into a mission, and not have a 20 minute car chase to the other end of the map, 60 seconds of outsmarting AI really isn't that bad.

Paper Diamonds
Sep 2, 2011

...of SCIENCE! posted:

I loved the way GTA5 handled evading the police: its (rudimentary) stealth system was easy to understand thanks to the radar showing things like the distance the sound of gunfire travels and where the Cops are looking for you, thanks to the climbing system you could just hunker down on top of a roof until the heat died down, and at lower alert levels there were a ton of hiding spots where you could lose them entirely.

Paper Diamonds
Sep 2, 2011

kazil posted:

Thing can still be dumb and bad and not be as dumb and bad as other thing.

If you do not enjoy avoiding/outsmarting/outrunning the cops then perhaps "Cops and Robbers: The Game" is not for you.

All this boring turn based poo poo is really dragging down Civ5, ugh.

Paper Diamonds
Sep 2, 2011

Croccers posted:

They're psychic thought-crime cops that home in on your location even if they haven't seen you turn down several streets/blocks after you've lost them. You're rarely doing anything clever to escape them.
Most chases for me end up hiding behind a car parked into a corner, car riddled with bullet-holes that they shot up twenty seconds ago as I hide behind the thing blocking their LoS.
Evade better. It is very possible to hide and watch the cops search far away in the wrong location. Break LOS. Switch cars. Take smaller paths. Climb stuff.

Yes, respawning helicopters are kind of bullshit. I do agree with that.


kazil posted:

Standing still for 60 seconds in an action game sure is the fun part!
It's called "hiding." There ARE other more actiony options, but you guys were just bitching about those too.

So once again;

Paper Diamonds posted:

If you do not enjoy avoiding/outsmarting/outrunning the cops then perhaps "Cops and Robbers: The Game" is not for you.

Also Sleeping Dogs is a terrible game and I only could stand about 30 minutes of it before I turned it off for good. GTA 4 and 5 are leaps and bounds better in every way. HtH

Paper Diamonds
Sep 2, 2011

Heavy Lobster posted:

There needs to be a thread for gamers owning themselves with their terrible opinions.
You guys are doing just fine right here? :confused:

Real talk: Bulletstorm was pretty good BUT, it was just a bit too long. The end part where you go to the ship, then leave the ship, only to return to the ship was just a slog for me. Just cut those like 30-45 minutes and it would have been perfect.

Paper Diamonds
Sep 2, 2011

Kimmalah posted:

Ah yes the old "git gud scrub" argument, always a classic!

Try sucking less

Paper Diamonds
Sep 2, 2011

kazil posted:

This statement tells me everything I need to know about you. (You have really bad taste)
Likewise

Paper Diamonds
Sep 2, 2011
No controller support for the PC version of Mass Effect 3.
:shepicide:

Paper Diamonds
Sep 2, 2011

J-Spot posted:

It's not just too much content, it's too much boring low-effort content and it's just thrown in your face. I think they really wanted to get on the Skyrim bandwagon but completely missed the sense of freedom and discovery that Skyrim provides. In the process they also managed to wreck their own formula by mandating the player do a bunch of side activities to progress in the campaign, completely ruining any interest I might have had in the actual story.
I really wanted to like DA;I but gently caress if it wasn't just the laziest shoving stuff down your throat via the war table funnel. See something in the game world? Guess what? You can't do poo poo until you load back to Skyhold, jog for 20 seconds past all this dumb stuff they want you to wank off over but is functionally just clutter and extra time jogging about, and then load into the war table. And I was playing on an SSD so the loads weren't even that bad. Every time I opened the war table and saw dumb icons it was like someone on the dev team was yelling "HERE LOOK WE HAVE STUFF TO DO JUST LIKE SKYRIM. LOOK AT ALL THIS STUFF. SKYRIM. STUFF SKYRIM. BLINKING STUFF, GLOWING STUFF, TIME WASTING STUFF, STUUUFFFFFFFFFF."

Also it slowly slid into boring after one of the biggest early game mission where you go forward in time and see all the consequences and it's all just emotionally manipulative in the most basic and lame of ways. Where everybody just whines about how evil things are happening...somewhere. But oh no, they have to SHOW not TELL so they just torture the few characters you've met (especially the "hot" redhead to show you HOW RAW poo poo IS IN THE FUTURE) . So many good ideas squandered because they had to make it "open world" and shove in 90+ hours of filler annoying bullshit. They should have drilled down to like 30 hours of awesome poo poo on the level of Wicked Eyes and Wicked Hearts.

Paper Diamonds
Sep 2, 2011

carry on then posted:

What about it, is it just terribly written?
Yes, also the singing sucks. Also its a musical number directly after a very dramatic event. Also I dont think there is any other singing in the game other than the dumb tavern bard.

It starts with one person singing and then some other terrible voice actors who have never met each other start singing from their sound isolation booths. And once all 8 of them start up, boy does it really hit me right in the ol' feels.

Here, "enjoy":
https://www.youtube.com/watch?v=AgYxMVRtJr4

Paper Diamonds
Sep 2, 2011

AlphaKretin posted:

The into to New Vegas is like literally fifty times faster unless you do everything possible in Goodsprings though, plus this could only really trip you up once.
Speaking of New Vegas... I've decided to go back and play the DLC that I picked up a while back but never touched. Old World Blues was pretty cool. Lonesome road was kinda lovely but was straight forward enough that I didn't get fatigued.

Dead Money. Hooooooly loving poo poo. Dead Money. The Sierra Madre Casino can loving suck it. Brown clouds on brown nondescript buildings when youre outside. Boring samey poo poo when you're inside. A lot of backtracking through the brown clouds. All your guns/gear get taken away and it seems like they want you to stealth everywhere and use melee.

What really gets me is the whole "There's riches in there and I'm holding you captive until you get it for me!" motivation of the main villain. Motherfucker I already have more money than god and a remote control for an orbital laser, a clicker for detonating nuclear warheads, and a rapid fire missile launcher. Heck, maybe if you asked nicely, I'd have traipsed my way inside with all my cool guns and bombs in like 15 minutes and we coulda cracked this vault and I'd have let you keep the money because who the hell cares. Instead I'm like 2-3 hours in and I juuuust got into the casino proper.

I just hope that revenge killing the villain is worth it. But I'm getting the feeling like he's going to be all like "Kill me!? I'll just stay here with my money until I die of *easily preventable thing* MUAHAHAHA" and it'll be a hubris thing that kills him. I just want to stab him with my Super-Heated Cosmic Knife. :smith:

Paper Diamonds
Sep 2, 2011

Lord Lambeth posted:

I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull.
Speaking as someone who played half of it last night for the first time ever. There are no tricks. You jog around a brown place with clouds of poison brown mist, hitting brown clothed people while the boring villain talks to you. Dead Money is just tedious. Dog and Christine are alright-ish characters. There's the lady hologram inside the casino suites with some pretty well done voice acting for about 5 lines.

I'm playing through all the DLC fresh for the first time, so I would say so far the DLC ranked from best to worst is (coincidentally this is also the order I played them in.):
1)Old World Blues is the best. It had enough voice acting and funny/dumb story beats. Location was kind of unique. Dungeons had some interesting hooks/jokes. Such as the "TYPICAL AMERICAN HIGHSCHOOL".
2)Lonesome Road WOULD have been tedious, but you were running a linear track. So at least you felt good about making forward progress. Didn't overstay it's welcome. Also suffers from brown clouds on brown environs, but at least it wasn't poisonous. Also gives you weapons to go hog wild with.
3)Dead Money is just tedious. If I was lower level I would have been forced to stealth instead of just waltzing through. You back track a lot. It's ugly. And not typical FO "ugly" but really truly lovely looking. The voice acting is meh.

Honest Hearts is next up after I finish.

Paper Diamonds
Sep 2, 2011

Walton Simons posted:

The Witcher 3: Blood and Wine. Very hard boss fight with an unskippable cutscene just before. Don't do this. Oh, and one of the attacks is hard to dodge and is a one hit kill, even through Quen.

Alright, this is awful. Three stage boss fight, lose and you're back to the start. Third stage has me repeatedly losing my Quen to something I can't see, I die because I'm still figuring out what to do, oop, back to the first stage you go, time to brave the one-shotting second stage again! Oh and there's another, longer unskippable cutscene between stages two and three.
What fight are you talking about? The Dettlaff fight? I never received any one-hit-kills on the normal difficulty.

Paper Diamonds
Sep 2, 2011

Yardbomb posted:

A good man.

One of my highlights for W3 was finally being able to tell Yen to gently caress off after the genie business, there wasn't a single scene previous that I can remember where I liked her even a bit.
I played 160+ hours of W3 and DLCs and making Yen all butthurt that I decided to pick Triss instead of her was one also one of my highlights.

Paper Diamonds
Sep 2, 2011

bloom posted:

Definitely not specific to Shadowrun. I play a lot of turn-based games and this is one of those things that keeps popping up way more often than it should. Why even give me the option of detecting traps if the characters are just gonna run into them like idiots?

The Expeditions series does it properly in my opinion. Your turn is your turn, and during it you can split your move and attack actions in any way you want between all your characters. It adds a lot of tactical options and I can't believe more turn-based games don't do it that way.

I hate games where you have 1 move action and 1 combat action in a turn. It is just such a step back. Except it's not a step back because in 1994 Original XCOM gave you action points and you could decide how to spend them in a turn. So "step back" would be misnomer, instead it's a purposeful dumbing down. The entire Shadowrun series and (new) XCOM have so much potential but the combat is just terrible.

Paper Diamonds
Sep 2, 2011

bewilderment posted:

How to beat any solo fight in Witcher 3:

1. Use Axii to stun.

2. Mash strong attack.

You win!
The great thing about the Witcher 3 is there are a ton of really lame ways to wreck poo poo for instance, my tactic was:

1. Spam quen to never take any damage ever

2. Roll around using strong attack

Paper Diamonds
Sep 2, 2011

Al Cu Ad Solte posted:


I'm bitter because DX1 is my favorite game and I'm pissed we don't have more cyberpunk spy simulators.
You and me both. And I agree with you that it is absolutely the case of developers missing what made the original good.

DX1 had a heavy emphasis on melee/short range non-lethal. Batons, knives, tasers, short range pepper spray, tranq darts. You'd have fun little encounters where you'd dash out of hiding and taser two guys and then whip them into unconsciousness with the baton before they recovered.

In human revolution all the melee is removed to and now you have a takedown insta-kill button that runs off a battery meter that you have to eat protein bars to regen your takedown meter.

Completely missing the point of what made the combat in DX1 fun.

Paper Diamonds
Sep 2, 2011
I played Nier Automata when it first came out and got to ending E. I promptly uninstalled it and regretted buying into the hype and paying full price.

So I booted it up again this past weekend and I've been thinking about and I've come to the conclusion: This game is boring, ugly and the story sucks balls.

Story stuff: The robots are evolving and creating Adam and Eve anime characters to be more human! The androids are trying to be more human too! The humans on the moon were dead/never existed the whole time! Androids and machines are all made from the same stuff and the differences between the two factions is an elaborate ruse! If we remake the androids we'll be stuck in a loop and only you can make the choices to break it!

Even the lush green areas were de-saturated and sandy beige colored. There's fog everywhere.

That game had a handful of moments that were really fun to play and a couple of moments that were beautiful looking, but those are just islands in a sea of boooooring.

Paper Diamonds
Sep 2, 2011

Deified Data posted:

How do you get all the way to ending E and just suddenly have the revelation that you hated the game? Did you hate-play routes A-D?

I know that can be a facile observation ("lol you played a game you didn't enjoy") but for real, it takes almost 100 hours to get to the end of this one. Were you expecting a Shamamalan twist at the end that would redeem the whole experience?

I read a thing that said ending E was the "real one". I have 32 hours on steam. I had a sunken cost thing going on where I paid full price, so goddamnit, I'm going to play the whole thing.

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Paper Diamonds
Sep 2, 2011

DoubleNegative posted:

I've been tearing through the various isometric RPGs recently, trying to find a decent one to play. To that end, I returned to Wasteland 2, because I remember having a pretty good time with it a few years ago. The thread that used to be in Games appears to be gone, and all of the wonderful advice in the OP that demystified character creation along with it. I spent 2 hours tabbing back and forth between a page on reddit, a steam guide, and the game. I finally got pissed off and uninstalled it. Nobody, it seems, is capable of writing a guide in plain loving english. Instead they dive straight into the granular math that drives the systems and my eyes cross because the "guide for beginners" instantly loses me. I'm looking for the remedial version and all that I can find is the advanced stuff.

So that's my complaint: RPGs that have completely insane character creation rules using some dumbass proprietary system instead of something easy to understand. It's something Pillars of Eternity actually got right. The stats in that game are well explained, and it's not just a wall of numbers thrown at you that you're expected to parse.

I'm in almost exactly the same situation, I just put PoE Deadfire on hold for a bit and wanted to dip back into Wasteland 2. Rolling a party is lovely for the exact reason you said. And once you're in the game the beginning is slow as heck, I didn't make it past Ag Center before I got bored.

Which is a shame because I seem to remember the game getting pretty good once you made it over some initial humps and got your characters leveled and kitted up a bit.

I have high hopes for Wasteland 3 but that'll be at least another year or so.

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