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Blacklist is a good game but it has a very very bad story. It makes me wish they hired obsidian to write. really I just want alpha protocol reactivity with splinter cell gameplay, please get on that ubisoft
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# ¿ Jan 11, 2015 08:01 |
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# ¿ May 16, 2024 04:08 |
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Esroc posted:Also, the Breakdown DLC is kind of pointless. All it does is turn off the story, but you still go through the same motions that you do when playing story mode. So really it's just a $7 toggle to turn off exposition. It's pretty good if you ignore the story mode because the story mode is garbage.
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# ¿ Jan 17, 2015 23:26 |
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Kimmalah posted:Just play Resident Evil
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# ¿ Feb 5, 2015 05:23 |
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RyokoTK posted:Don't ever suggest anyone play RE6. Play RE6 Mercenaries and ignore the main campaigns. edit: I'm not suggesting anyone play RE6 over RE4, by the way. Play RE4 first, by all means.
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# ¿ Feb 5, 2015 05:44 |
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mycot posted:I knew that a developer of Fallout New Vegas posts here sometimes, but I had no clue there was an elaborate Something Awful reference in the game. There is at least two. Johnny and a Gauss rifle named after Your Console Sucks. edit: it is okay to not like things but can we please not fight about not liking things
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# ¿ Feb 13, 2015 06:18 |
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mycot posted:I find it hilarious that people can be so thin skinned about people making mean comments about video games in a thread like this.
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# ¿ Feb 13, 2015 07:14 |
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RenegadeStyle1 posted:This isn't the games fault, but I really like to play Rogue Legacy and Spelunky on PS4. The only problem? I'm terrible at them. The level design and the platforming aspects are perfect but i'm just not very good. It took me about 2 months of playing Spelunky to even get to the forest part or wherever and I can never get in more than a few rooms on Rogue Legacy. I just hate that the games are fun to play and everything but im just terrible at them. I don't think the platforming in rogue legacy is all that good but maybe that's just me.
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# ¿ Feb 24, 2015 04:59 |
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This might be a big spoiler for some people so I'm gonna hide it behind some black bars. As someone who has a sibling with autism and has been around people on every part of the autism spectrum, To The Moon's depiction of Aspergers was really goddamn awful. To The Moon seemed like a good concept to be absolutely ruined by awful writing across the board.
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# ¿ Feb 24, 2015 08:31 |
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Austrian mook posted:I'm sorry to tell you this, but MGS4 is a complete piece of poo poo. Hopefully Kojima pulls his head out of his rear end for the next one. Have a little goddamn sympathy rear end in a top hat.
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# ¿ Feb 28, 2015 05:04 |
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CJacobs posted:I don't know why you're debating with me about it, I was agreeing with you by saying stasis is a good middle ground. The necromorphs move a LOT faster in 3 though as part of its final transition from horror to action so the autoaim in that one is a bit necessary. But then again, 3 isn't a very good game compared to the others! I got around to playing 3 recently and your avatar finally makes sense. Lunchmeat Larry posted:I always love stories about parents playing video games. My dad got really into Mario 64 with me (my first game - didn't have any consoles or w/e until I was 6) and I remember him getting really into it. Like, we both took it in turns trying to beat the final boss and failing, until one morning I got up before school and wandered downstairs to find him sitting in the study with a huge mug of coffee feverishly attacking Bowser and going "I got the bastard, son, I finally got him". It was great! And then he had a heart attack a few days later but he beat Bowser so whatever. Me and my dad were like this except with Ocarina of Time. Also my dad didn't have a heart attack after we beat it. Lord Lambeth has a new favorite as of 05:50 on Mar 2, 2015 |
# ¿ Mar 2, 2015 05:48 |
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MindlessHavok posted:RDR did the best with this. When normally walking/riding a horse, you're slower and faster than them, but you can press a button that will force you to keep pace with them. I loved that. The rear end Creed games did this. Or at least Revelations is the last one I remember doing it.
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# ¿ Mar 19, 2015 02:58 |
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Jobbo_Fett posted:
There is. It's a little wonky though. The map goes completely bonkers if you go over a certain resolution if I remember.
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# ¿ Mar 20, 2015 07:35 |
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amityville anus posted:The Saboteur is dragged down by how its kinda hard to find a copy of. You can pick up a digital copy on Origin
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# ¿ Mar 20, 2015 08:02 |
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Tiggum posted:The guards in Skyrim all saying the exact same lines. If there'd only been one voice actor for all the guards it would be understandable, but why didn't they modify the script a tiny bit for the different voices? Because bethesda. There are a couple of mods that fix it though.
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# ¿ Mar 23, 2015 06:54 |
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Len posted:I just remember people joking the game would still be super buggy and this time there wouldn't be anyone to blame except Obsidian. Because it seems like for every other buggy game the release there's cries of "but it isn't their fault!" The game came out yesterday. Please tell me of a game that has been absolutely 100% bug free on release. Kalos posted:There were cases like KotOR 2 where not only were they screwed by the publisher on release schedule, but actively prevented from putting the cut content into a patch or expansion after launch after launch, but I think a lot of that meme came from Dungeon Siege 3 with (like the first two non-Obsidian installments) was a game that, while technically playable, nobody loving cared about its existence. South Park was pretty dang solid too.
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# ¿ Mar 27, 2015 15:54 |
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Len posted:No games. It just amuses me that the first thing about the game posted in here isn't some minor complaint it's that the game is causing BSOD. It's okay, we'll delay your execution for questioning the almighty game developer. Sardonik posted:Everyone's piling on this guy but I'm gonna second what he's saying. Metal Gear Rising: Revengeance, it ain't. The controls feel sluggish and unresponsive, on KB+M or a controller. DS2 has something called adaptability, pound that stat up and you will basically be back to what Dark Souls the First was. Lord Lambeth has a new favorite as of 16:35 on Mar 27, 2015 |
# ¿ Mar 27, 2015 16:33 |
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Boy goons sure do get worked up about tim schafer
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# ¿ Mar 28, 2015 02:25 |
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Accordion Man posted:If you're a game developer and you make one mistake, goons who once lauded you will go Two Minutes Hate on you in no time. To be fair I hear a lot of very valid criticisms of the man and the games he makes but his games are so irresistibly charming. I also did not get burned by spacebase df9, which helps.
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# ¿ Mar 28, 2015 08:05 |
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Gurumin is a cute game but It seems to run into the Falcom tradition of having long-rear end unskippable cutscenes. caveat: I actually only own YS Origin and Gurumin but dang those cutscenes are just about the only thing I don't like about these games. Lord Lambeth has a new favorite as of 14:21 on Apr 3, 2015 |
# ¿ Apr 3, 2015 07:32 |
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I sort of like that tonal dissonance. It reminds me of the Metal Gear games.
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# ¿ Apr 5, 2015 00:45 |
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Nah wolfenstein is totally self aware. It's just taking a campy idea (nazis rule the world) and extrapolating on how horrifying that would actually be. It doesn't downplay the fact that they achieved that with giant robots and laser guns.
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# ¿ Apr 5, 2015 02:43 |
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I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it.
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# ¿ Apr 5, 2015 03:32 |
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I enjoyed Fallout 3 because I grew up in the DC area. Also the Rock-it Launcher.
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# ¿ Apr 5, 2015 21:58 |
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Alouicious posted:i have played fallout new vegas for far more hours than should be allowed by law and have never had a problem with invisible walls, what the gently caress are you weirdoes trying to accomplish Yeah I've never had a problem with invisible walls? Unless I accidentally modded them out.
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# ¿ Apr 5, 2015 23:51 |
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MisterBibs posted:In general, roguelike mechanics are what drag a game down for me. Specifically the lack of saving and the "well, time to restart" stuff. I've accidentally bought a roguelike before. It was Cargo Commander, which is actually a charming sort of game. Nothing really changes about the gameplay after 10 minutes though.
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# ¿ Apr 10, 2015 08:43 |
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Paper Diamonds posted:Yes, also the singing sucks. Also its a musical number directly after a very dramatic event. Also I dont think there is any other singing in the game other than the dumb tavern bard. The musical bit in Dragon Age Origins was worse, but it was also hidden away in a entirely optional conversation with leliana.
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# ¿ Apr 22, 2015 02:37 |
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I haven't played Gat Out of Hell but one of the trailers was done entirely in song and it was amazing.
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# ¿ Apr 22, 2015 05:35 |
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RyokoTK posted:Trevor is sort of, almost, an interesting character... if he were in GTA 3 or Vice City, where everyone is a ludicrous comic book character. Not really? I'm about halfway through the plot and it feels way more over the top than GTAIV ever was. I never did finish the DLC though.
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# ¿ Apr 22, 2015 06:44 |
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Also because of his focus power I feel like I can cut loose more with Trevor more than any other character.
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# ¿ Apr 22, 2015 07:05 |
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Judge Tesla posted:Or you can just kill the NPC's to get their rewards, usually the outfits they wear, which worked for me in Souls 1 and 2. Never kill Solaire.
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# ¿ May 1, 2015 17:37 |
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Hunky Joe posted:Dragon Age: Inquisition Are you rolling with the default settings on companions? That's just gonna lead to frustration. You can prevent varic from using caltrops if you go into his skill settings. And you can force companions to come back to you with Disengage, in the tactical view. Dragon Age Inquisition has a lot of problems but once you know it's quirks it really isn't that bad. On topic, I'm really enjoying Valkyria Chronicles but the entire format of the story kind of annoys me. You hit a button to watch a cutscene, then get kicked back to the book, hit another button, watch a cutscene, hit another button, finally maybe have an engagement. I think I get why they made the decision(game design wise) to deliver the story this way, but it still feels very clunky.
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# ¿ May 5, 2015 16:40 |
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I've only ever been able to get into the modern GTAs because the previous games PC ports are all kind of awful. Well that and Bully. Things dragging dragging games down: Awful PC ports
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# ¿ May 5, 2015 16:55 |
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They're under character record, right after you hit the start button. I've never had that constant aggro problem but you could turn off the character AI if it's constantly happening
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# ¿ May 5, 2015 17:17 |
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Sleeveless posted:That was old Bioware, before they got bought out by EA and all the old guard jumped ship. If DA:I is any indication then instead of having a racist party member in ME4 everybody will be a perfect rolemodel of progressiveness and saying hurtful things to an alien will objectively be more evil than committing genocide. Yeah, like Sera!
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# ¿ May 6, 2015 02:02 |
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That spaceship part early on in the game? I think they fixed that.
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# ¿ May 7, 2015 16:16 |
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I really liked the mako and I'm bummed it didn't make it into the other installments. Bioware should port it into Dragon Age Inquisition for old times sake.
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# ¿ May 7, 2015 16:35 |
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2house2fly posted:I did like the bit in ME3 where you're trying to explain how thermal clips work to a guy and he doesn't get it at all. I liked Jacob's loyalty mission in ME2 because his dad apparently crashed landed 10 years before yet he has conspicuously modern technology (the thermal clips) which was invented only 2 years previously. Lord Lambeth has a new favorite as of 17:10 on May 7, 2015 |
# ¿ May 7, 2015 17:08 |
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Amorphous Blob posted:Even worse was the combat set pieces. Tons of flat planes with waist high walls that can't possibly serve an ingame purpose except to hide behind and pop out of during firefights. It's been a while since I played the first game but I at least remember being able to hide behind a rock or something.
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# ¿ May 7, 2015 22:35 |
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RyokoTK posted:What exactly is "emergent gameplay" supposed to be besides a buzzword, anyway? Also nice grandpa post there, grandpa. Basically, non-scripted gameplay that the designer did not necessarily intend. That one guy who took manderley all the way through Deus Ex for example.
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# ¿ May 8, 2015 02:36 |
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# ¿ May 16, 2024 04:08 |
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RyokoTK posted:So, shoddy programming? Sometimes, yeah. Designers and programmers can't account for every stupid idea that comes to someone's mind.
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# ¿ May 8, 2015 03:46 |