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kazil posted:No video game ever has benefited from having fishing in it. It's a little known fact, but Breath of Fire 3's fishing actually has a fairly decent RPG bundled with it. On the other hand, there's the fishing game in World of Warcraft, which could only have been included as an experiment to see how much of the server population would become obsessed with the world's most tedious minigame.
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# ¿ May 19, 2014 14:57 |
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# ¿ May 2, 2024 04:50 |
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Leal posted:A hell of a lot of the satire too is "Hey people are really shallow. Did we get that point across yet?" It's not just 'people are shallow'. It's more 'anybody who cares about literally anything ever is stupid for caring about it'. It's relentlessly nihilistic, in an extremely childish sort of way. It's like someone gave Holden Caulfeld and Tyler Durden a games studio.
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# ¿ Aug 14, 2014 03:58 |
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cobalt impurity posted:The fact that the random migrant worker that answers his want ad is also the chosen one with the magic crystal pendant that will finally kill Satan is irrelevant, but by the time you actually talk to the pope of crystal pendants you've built up a reputation of "chump that will find you bear teeth in exchange for clean socks and pocket change." This works best in Ryuutama, but that's a game where if when you get into town and ask if there's anything anyone needs doing here, and the Innkeeper answers "Well, if you muck out the stables you can sleep in them for free, and we've got a steel washtub out back you can use, and Widow Mary needs some help with her beet harvest and I'd bet she's got some old clothes you could wear and all the beets you can carry', you'd be all 'SWEET! This trip's already paid for itself!'
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# ¿ Sep 9, 2014 02:37 |
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My problem with Bravely Default is that there isn't a single dungeon in the game that would not be improved by replacing the entire thing with a short corridor with a wide-spot for the treasure chests and a save spot at the end so you have a convienent shop when you're grinding. The only things interesting in the dungeons are the random encounter tables, the treasure, and the bosses. The mazes are just tedious and boring, the traps are annoying and easily ignored if you have the 'dungeon master' ability from the Freelancer class, and the puzzles are insultingly easy but time-consuming.
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# ¿ Mar 30, 2016 19:59 |
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2house2fly posted:The fact that you have to download a whole separate app that guzzles battery to use Facebook messenger on your phone is insane. They're drunk with power. Try 'Facebook Lite'. It's the Android/iOS version of the Facebook app they put on older phones. It's tiny, so it's memory, processor, and battery friendly. It also isn't for distribution in the US, so you have to get the apk from apk archive sites, but it's awesome.
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# ¿ Aug 2, 2017 06:10 |
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Tardcore posted:They were gen 2, couldn't be gen 1 because those were released before the Game Boy color. Be kind of weird to have a shiny in monochrome They had a sparkly star animation when the battle started in Gen 1.
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# ¿ Aug 13, 2017 02:56 |
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Dark Souls: Hey, so the Asylum Demon? A big fat pile of muscle with huge loving axe who is so strong their strikes do shockwaves? Guess what damage type their shockwaves do? MAGIC. Okay, how about his cousin, the Demon FIREsage who lives in a temple surrounded by FIRE and lava and who is himself on FIRE? What damage type does he favor? MAGIC Okay, so there's this hydra who fires gigantic bolts of magical water at you like a mortar barrage. What damage type is that water? PHYSICAL. In 2 and 3 I was basically never confused by the damage type of an attack, but this is happening way too often here.
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# ¿ Jan 30, 2018 02:28 |
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Zanzibar Ham posted:Has there been a game where the main character was always smiling, while every other character showed a full range of emotions? Seriously, it amazed me how well they managed to detail the facial expressions on these characters, which makes Hero Dude's general lack of them stand out so much. Pokemon Sun and Moon. Well, almost, there are a few moments where the protagonist changes their expression, but quite often everyone else is emoting properly and they're just smiling like an idiot.
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# ¿ Sep 23, 2018 12:47 |
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Why does every game dev seem to think bows are totally silent? They're quite loud, and so is the arrow in flight. It's not as loud as a rifle, but the sound is super distinct. Bow fetishism is weird.
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# ¿ Nov 11, 2018 14:49 |
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Randalor posted:Total War: Hyrule Total Smash.
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# ¿ Dec 3, 2018 09:58 |
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RyokoTK posted:The start of Morrowind is that you’re unceremoniously released from prison and shoved on a boat to Vvardenfell, and the only reason you’re remarkable at all when you land is because the letter that preceded you mentioned you were born under a certain sign. The only plot thread you have to start is to go to Balmora to meet a guy. Also, if you go talk to the guy in Balmora, literally the first thing he tells you to do is to go gently caress around for a while and maybe join one of the guilds. Morrowind's main quest totally knows Morrowind is a game about loving around.
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# ¿ Dec 4, 2018 09:53 |
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If Phoenix Wright only ever won cases when he was being controlled by the player, he'd become the most successful defense attorney in Japanese history midway through the second game.
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# ¿ May 21, 2019 03:57 |
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The worst part of Monster Hunter World is that you can't play a Palico.
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# ¿ May 21, 2019 23:00 |
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kazil posted:So Yakuza Kiwami 2 is a big improvement over the first but the Haruka trust missions are just all over the place. On one mission it's "Let's go to the corner ramen shop and get a bowl!" which takes 3 seconds and like 100 yen. Then, it's "go to the underground casino and win $10,000 at poker!" bullshit. I wouldn't mind it so much if it was easier to get her to ask for something else. 'Ace the Bingo Challenge' is amazingly hard.
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# ¿ May 23, 2019 02:28 |
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Inco posted:Thing dragging Warframe down: Archwings loving suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck holy poo poo The single worst part about Archwings is that the easiest way to not play Archwing missions is to not play Warframe entirely. There is nothing fun about it.
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# ¿ May 25, 2019 22:43 |
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TheMaskedUgly posted:That's the problem I'm having with Sekiro at the minute; I put it down because it was kicking my rear end, and now I've picked it up again, and not only is it still kicking my rear end, I don't remember how to do anything More games need, like, a warm-up tutorial mode. Something to remind you of how the game functions when you put it down for a while then pick it up later.
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# ¿ Jun 11, 2019 16:12 |
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Any game which is not a on-rails shooter which has a on-rails shooter segment.
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# ¿ Jun 16, 2019 07:28 |
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That's too bad. Hilde is the neatest design in the entire series.
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# ¿ Jun 17, 2019 08:59 |
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muscles like this! posted:I don't know why game devs seem to think it is a brilliant idea to put a unskippable race in a non racing game. Especially because every single goddamn time the devs make it so that races are decided on Ricky Bobby rules where if you ain't first, you're last. Those are annoying, but the worst are the ones where they go out of their way to prevent you from cheating. If I wanted to play a fair racing game, I'd play a racing game with much better driving physics! Cheating at a race is something unique to open-world games! Just let me be an rear end in a top hat, jerks!
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# ¿ Jun 19, 2019 00:16 |
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And then there's the time Akuma guest-starred in Tekken and fit in there better than half the Tekken cast. Also better than he ever fit in with Street Fighter.
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# ¿ Aug 5, 2019 15:28 |
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Idk, the game's treatment of lgbt folks can be pretty cruel.
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# ¿ Sep 5, 2019 02:11 |
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Samuringa posted:Somewhat related to the inventory discussion: Not knowing whether this random item I picked will be useful later. West of Loathing tags some of the junk you get as "Just sell it" so you know you won't miss it... Final Fantasy XII sort of does this, but messes it up. So they cleanly sort objects into equipment, consumables, and loot, the last of which can be safely sold. Items you sell, in any order, will open up deals in the 'Bazzar' section of every merchant in the world's menu, which are one-time only sales of goodies, so just sell your loot immediately! Except there's at least two hidden secret quests that involve selling a batch of items all at once, and they insist on sticking stuff like Teleport Crystals (the currency to use one of the game's like four fast-travel systems) in the Loot menu instead of Consumables.
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# ¿ Sep 9, 2019 00:58 |
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Randalor posted:I mean, considering that after a point, dragons will just show up and begin attacking you no matter where you are, "the theme is dragons" is kind of apt. Honestly, if they had leaned more into it, it probably would have made the guilds better. Mages guild? Get them researching spells to kill dragons. Fighters guild? They start to focus on how to kill dragons. Assassin's guild? Well, okay, the thieves guild and them can just keep doing what they do, but you get my point. Instead, its pointless naval gazing while the new students have to keep walking around the rotting dragon corpse that's sitting in the middle of the guild because it's not like literal dragons are a threat or anything. Heck, make dragons a leitmotif for the quests. The Fighter's Guild revolves around your attempts to slay this bandit king who defeats you the first two times you meet and leaves you gravely wounded, and the third time you finally kill him. The Thieves' guild questline is one big heist against a ridiculously rich nobleman who has a huge horde of gold he keeps locked away in a underground vault. The Assassin's Guild's final quest is to kill a group of eight kidnappers, cut off their heads, and rescue their victim. The easiest way to do this is to spike the punch at their party with incredibly strong liquor. Etc.
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# ¿ Sep 13, 2019 17:54 |
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FactsAreUseless posted:Goblins ill like being shot with arrows Given how often they attack my archer, I'd say they really quite enjoy being shot with arrows.
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# ¿ Nov 18, 2019 02:42 |
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Atelier Ryza So the Atelier games are by and large tonally light and fluffy. The early part of Atelier Ryza's big theme is how Ryza and her teenaged friends are trying to spread their wings and build lives for themselves. The problem is, your big sword jock guy's plotline is all about how his drunken abusive piece-of-poo poo dad beats him badly enough to break bones, which is played for laughs and is kinda hosed up.
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# ¿ Mar 14, 2020 23:34 |
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Cleretic posted:-And Dark Souls 2 introduced an extinction mechanic, so if you kept trying to grind specific enemies then they would just stop spawning. Not really! Extinction isn't an anti-grinding mechanic. If you want to grind an enemy repeatedly, you can just swap to the Company of Champions, which un-extincts every enemy, and grind them to your heart's content. The 'thing dragging it down' here is that while the game does explain that the Company makes the game harder, it doesn't explain that it un-extincts enemies. Besides, it'd be kind of wierd not to be able to grind enemies given that enemy armor sets with low drop rates exist. That's totally an encouragement to grind.
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# ¿ Jun 23, 2020 07:45 |
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CJacobs posted:Death Stranding is like 75% sight seeing and 25% falling off cliffs into rivers and losing all your god drat packages.
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# ¿ Sep 24, 2020 02:05 |
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In Death Stranding, while you're resting but not sleeping, tap the right-side of the touch-pad (PS4 control) to do something.
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# ¿ Oct 29, 2020 20:27 |
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Leal posted:Games that have items whose only purpose is to be sold. In games with limited inventory spaces its even worse, just give me the drat money! Even with unlimited inventory its a chore to remember to hit up a shop and find that item to sell. Literally the only version of this idea that ever got this right was Shin Megami Tensei IV and SMT IV Apocalypse. Relics, the 'only good for selling' stuff, had their own separate inventory that had no interaction with the standard inventory, you could sell them all with one button push, there was never a quest that needed them, they just existed to encourage you to return to town every once in a while to sell them. How the heck do game designers mess this up?
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# ¿ Mar 30, 2021 22:06 |
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Better boots are supposedly better at handling traction in addition to be more durable, but that's hard to notice. It's kind of an inexplicable mechanic.
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# ¿ Sep 12, 2021 10:49 |
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Vtubers usually have really outre senses of humor and stupid gimmicks. If she isn't eating Bug-type pokemon or talking about how she's gonna gently caress your mom, she's not a vtuber.
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# ¿ Nov 23, 2022 20:42 |
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credburn posted:
Part of the charm of FF5 is that it's an intentionally silly campy throwback sitting in-between the serious FF4 and the operatic FF6. That plot point is stupidly obvious on purpose.
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# ¿ Dec 3, 2022 12:19 |
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marshmallow creep posted:It really did feel like they made Scholar to specifically gently caress with me, a guy who played the hell out of the original, because every time I turned around and thought "this stretch is safe; I've been here before," there was a new ambush. Amusingly this also works the other way.
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# ¿ Dec 20, 2022 23:58 |
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Speaking on half of the FFXIV user base, yes please give the Warrior Of Light more actions and physicality I love it any time they do stuff.
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# ¿ Aug 7, 2023 06:19 |
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# ¿ May 2, 2024 04:50 |
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credburn posted:I liked how Final Fantasy XII unlocked vendor items by selling the vendor all the trash you find The problem is that FFXII had items that went in the vendor trash tab which were consumables or had quests associated with them.
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# ¿ Aug 23, 2023 03:28 |