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I've always assumed that Resident Evil took place in a world where architects were trying to one up each other in creating convoluted locking systems.
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# ¿ Jul 22, 2014 18:17 |
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# ¿ May 13, 2024 18:33 |
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Heavy Lobster posted:There should be two separate categories for Dark Souls fans, one being fans and the others being apologists. Games that intentionally obscure things need to go whole hog (Legend of Zelda) or not at all or else it just interferes with the rest of the design being straightforward. You can miss the importance of the title if you talk to the npc who spawns in firelink after you ring both bells.
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# ¿ Jul 23, 2014 16:38 |
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I don't like STALKER SoC's escort mission. And gently caress the zombies in this game.
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# ¿ Jul 25, 2014 04:00 |
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Bussamove posted:The moral of the story is "play P3P, then watch The Answer on YouTube". Or don't bother because the story of Persona 3 is self-contained and didn't need an epilogue. Metis wasn't shoehorned?
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# ¿ Jul 25, 2014 13:50 |
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Didn't do Golden. Makes sense now. And Chie was always the best.
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# ¿ Jul 25, 2014 14:23 |
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gamingCaffeinator posted:Replaying Saints Row IV, and holy poo poo is the escape from Zinyak's ship mission the most annoying thing. This almost broke me and hearing the song repeat over and over again made it lose its luster. GOTTA STAY FAI posted:Games with a bunch of unlockable poo poo like that should have a "party mode." Disable achievements/trophies/online leaderboards/etc., but unlock all the characters, levels, equipment, or whatever. Taking a disc-based Smash Brothers or Mario Kart game to have a blast with your buddies and then spending hours unlocking stuff so Emily can use her favorite character or Steve can race on his favorite track is loving lame. I wish Dynasty Warriors did this with Free Mode. It would encourage new players to commit to a faction if they could try out all the officers from the start with a buddy.
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# ¿ Jul 29, 2014 23:11 |
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Action Tortoise posted:This almost broke me and hearing the song repeat over and over again made it lose its luster. I just realized that I was thinking of the wrong sequence. Whoops. Lotish posted:This is a good point, which is why stuff that has nothing to do with mechanics should be unlocked outright, like vanity costume pieces. If that stuff has mechanical applications, sure, hold on to it, but I want to look my best now dammit so if it makes no game play difference let me have it. I like unlocking cosmetic items. It depends on how games go about it. I still think Okami had a great idea with unlocks.
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# ¿ Jul 30, 2014 05:51 |
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im pooping! posted:My complaint is really lovely in comparison: Isn't it the same VA as the first, third, and Conviction? She's always had that accent.
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# ¿ Jul 30, 2014 21:49 |
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John Murdoch posted:The best and most correct way to play games on PC is with a one-handed joystick for movement and the mouse for mouselook. When I was 8 I played Doom with a flight stick.
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# ¿ Jul 31, 2014 15:08 |
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...of SCIENCE! posted:This was made so that kids with motor problems and deformed hands could play videogames, so making fun of that is kind of dick move. Is this the one that had drama with Penny Arcade?
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# ¿ Aug 1, 2014 03:03 |
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They've really gotta stop those waist-deep water levels. No one liked them in Valley of Defilement and no one liked them in Blighttown. New Super Mario Bros. U is really floaty. I've died to slippy controls more than actual enemies. StandardVC10 posted:This derail is the worst thing. I don't care anymore. I remember having a fight where I made myself immune to my opponents' elemental affinity. They proceeded to cast Almighty spells until my party wiped. They never knew Almighty spells and would never cast them if I weren't immune to their element. It was just a way to make sure I didn't exploit the game but in a really bullshit way.
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# ¿ Aug 2, 2014 06:16 |
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Croccers posted:And now it's marketed for MLG Gamers. It's the Crossfit gasmasks of gaming controllers.
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# ¿ Aug 2, 2014 06:22 |
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El Matador The level design can be really confusing sometimes. I cleared a whole arena full of enemies and spent the next 20 minutes looking for the path ahead. Turns out I had to double back to another room that's in the periphery of the arena. Another area I had to climb some scaffolding and shootdodge over to the roof of another building but there's no indication that it's the path forward.
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# ¿ Aug 3, 2014 22:28 |
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Mass Effect 2 Mining minerals is dumb and tying it in to the survival of my crew is dumber.
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# ¿ Aug 5, 2014 05:06 |
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DStecks posted:Drive was marketed heavily as an action film, despite not being one at all. Does that make it bad? Coming back to Inglourious Basterds, you could argue that the whole point of the film is that you're expecting it to be a rip-roaring action flick and it isn't. Is Inglourious Basterds bad for not being an action movie? D Agree to disagree and let it go. Bitch about games and not how to criticize. Please.
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# ¿ Aug 5, 2014 20:52 |
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I had the hardest time figuring out what to do with the 15th colossus and the one in the lake you can steer by hitting the horns on its head. They're more environmental puzzles while most of the other colossi were pretty direct in how you beat them.
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# ¿ Aug 6, 2014 20:27 |
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Tweet Me Balls posted:Oh man I'm hulking out except my hulk has a lot of things to say about video games. New thread subtitle spotted. SirPhoebos posted:One of the things I enjoyed about the God of War was the attention paid to little details. It was nice because it showed the developers at least took the time to familiarize themselves with Greek mythology before hopping on the crazy train. I love God of War 3 because they casted Kevin Sorbo to voice Herc.
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# ¿ Aug 8, 2014 04:18 |
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Fizbin posted:The tip is stupidly written- Oh man, I remember that fight. It was a rehash of Two Face's fight in Arkham City's Catwoman DLC. Robin has one as well against Harley. People complained about samey boss fights in Asylum but they keep doing these stealth battles.
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# ¿ Aug 9, 2014 08:36 |
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Alteisen posted:I got stuck there to, you don't have enough guys, just keep smacking the other snake head till he vomits out people then try again. They did the same thing in Revengeance. Dodge and air parry are in the store as the cheapest moves to purchase. I think they're there to introduce the store to players but I know at least Sam has dodge in his dlc.
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# ¿ Aug 9, 2014 16:35 |
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...of SCIENCE! posted:If games in general tried to use mythology other than Greek, Norse, Egyptian, and Japanese would just be great. Remember that Wii game Sadness that never finished? It was gonna be about Hungarian folklore.
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# ¿ Aug 9, 2014 20:15 |
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Captain Lavender posted:Stealth scenarios are already mostly annoying to me, because if you're not in the right groove, they're just a lot of waiting. And then these stealth boss fights come along, and the patrolling goons spawn infinitely. It's the worst thing. Yep. Clear a whole room so you can focus solely on the bad guy. Then a monster closet spawns more thugs.
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# ¿ Aug 9, 2014 20:17 |
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My Lovely Horse posted:Sleeping Dogs I didn't really care for Big Smile Lee. They build him up as the guy behind all the backstabbing and underhanded poo poo going on but I think you only really talk to the guy in two scenes and then you fight him in the teahouse area. Also it's cool to do slow motion shootouts in the game but I didn't like how you had to trigger them with stunts instead of having a dedicated button for it. It works when you vault over cover but it was a crapshoot if it activated when you're shooting from your car.
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# ¿ Aug 12, 2014 05:08 |
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beato posted:I think that was a problem with all the characters, you rarely spent enough time with each one to develop any bond with them yet the game makes out that they are either your best friend in the world or public enemy number 1 even though you've only met them in 1 or 2 missions. I felt that there could've been a lot more side missions away from the main story missions to help build up your relationship with them. It would've helped gain Triad rep too. I think it depends. I like the characters you meet early on. I thought Jackie and Roland were annoying cliches initially, but the writing was good enough to get me on their side when it mattered. Same thing with Winston and Conroy. Big Smile Lee gets talked up but when you meet him he just feels like a regular thug instead of someone really threatening.
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# ¿ Aug 12, 2014 12:55 |
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bunnyofdoom posted:I think you confused Conroy with Dog Eyes. Yeah but Phobo's got it right with the writing. Dog Eyes felt like a proper antagonist and so does Pendrew. The other thing that felt off from Sleeping Dog's tone was the dating side stuff. They're so vestigial and once you get the in-game benefit from dating a girl they're gone from the story. Emma Stone even voices the first girl you date, that seems like such a waste to cast someone notable for a bit part.
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# ¿ Aug 12, 2014 15:48 |
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I played this sourcemod about navigating in a damaged spaceship. It had solid mechanics and simple enough puzzles but one of the obstacles required me to stack two oil drums so that I could boost up onto the ceiling. The problem is that Havok physics made this almost impossible to get right since the drums bounce off your contact. If only the two drums changed to a solid object that was fixed onto the floor.
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# ¿ Aug 13, 2014 01:12 |
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Every time I load my game in SRIV Keith David has to tell me about his plans to run as VP.
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# ¿ Aug 13, 2014 21:02 |
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ninjahedgehog posted:Red Dead Redemption stands head and shoulders above the GTA games because the writing, while still pretty cynical and nihilistic, seemed like it came from a place of honest love for the setting and genre rather than spite. For the first and third part of RDR. Mexico was pretty bleak at the end.
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# ¿ Aug 14, 2014 08:13 |
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Byzantine posted:I don't remember San Andreas being up its own rear end with ~nihilism~. Well, there's this: https://www.youtube.com/watch?v=aWasjEknVOA (Jesus, does everyone have to have an elaborate intro bit now?)
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# ¿ Aug 14, 2014 18:18 |
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WeaponGradeSadness posted:I wouldn't even mind this as long as they made it clear which missions were "chase this guy until you reach the point where you can kill him" and which were just "chase and kill this guy." Like if the objective popup would say "Follow So-and-so" if they're scripted invincible until you hit the part where you can kill them vs. "Kill So-and-so" if they're not invincible and you just have to kill them, that'd be great. It's the part where you waste a ton of ammo because you can't tell if the guy's invincible or if you're just missing the driver that pisses me off. This is one of the worst things in V. Two out of three chases were follow missions until the target crashed into something and fifteen minutes into the third one I realized that the game wanted me to actually kill the guy.
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# ¿ Aug 17, 2014 20:28 |
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RyokoTK posted:I feel like this thread had this very conversation on Dishonored ten pages ago. Still better than controllers over m+kb chat. Revengeance is great most of the time but even when I'm not targeting an enemy I'll do a homing attack to another enemy. Raiden kick the slider shooting missiles and not the hammer fatty who can't follow you in the air.
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# ¿ Aug 18, 2014 22:59 |
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Tiggum posted:Dead Man's Switch. So does this mean that there's no point in having a decker with me at all? You're gonna have to do some decking yourself at some point in the game. That's really not the worst part about Dead Man's Switch.
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# ¿ Aug 25, 2014 20:59 |
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The bathhouse level in Chaos Theory. The early sections are great and then the action ramps up in a game with really lovely shooting mechanics. Also I never tried it before until this level but why bother offering an assault loadout if you're gonna grade against that playstyle?
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# ¿ Sep 6, 2014 17:39 |
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Mierenneuker posted:Knights of the Nine Does that chair glitch still happen? After KotN you couldn't sit on a chair without the game acting like it crashed. Doesn't seem like a thing you'd miss but then you play Shivering Isles....
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# ¿ Sep 9, 2014 17:24 |
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Mierenneuker posted:- Comedy "Hi-Res Nude Anime Male Slave Companion" option. Heh, comedy. Good one.
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# ¿ Sep 9, 2014 18:05 |
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Max Payne 3 stop switching to my pistol after every cutscene. I get that you mocapped every scene expecting Max to hold a pistol but you can go ahead and switch back to my assault rifle when a fight starts.
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# ¿ Dec 7, 2014 02:16 |
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Morglon posted:The only thing about Emperor Picard that dragged the game down was that he died right away. tbh seeing a guy appear out of nowhere and murdering him was pretty funny the first time I saw it. Metro: Last Light needs to stop these scripted encounters where I always end up caught off guard. I've been good at sneaking around everywhere, I'd like to kill my intended targets in peace and not have my controls wrenched away to see this dickhole of an npc run away like they're Carmen Sandiego every goddamn time.
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# ¿ Sep 7, 2015 14:08 |
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I wish I could taxi between LZs in Phantom Pain sometimes. Delivery points are fine but sometimes I just wanna get to the next place automatically while checking out the lay of the land.
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# ¿ Sep 10, 2015 16:05 |
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Aphrodite posted:Can you actually see bonus objectives before finishing the mission the first time? I didn't notice anywhere. Play a few missions and you kinda get an idea what kind of side objectives you might get. If the area of operation occupies three bases and some outposts that look out of the way of the intended path there might be some stuff to do there.
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# ¿ Sep 11, 2015 08:01 |
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Post poste posted:If you really want to break the sniper AI, just crouch/stand/crouch/stand until they waste their shot. You can then either headshot them, or call in a box of ammo onto their heads by keeping them shooting at where your head was. Did that and farmed for more rnd and med units to get a tranquil rifle. Baited her shot and fired back. I never had to move but I still had to account for bullet drop so thar was kinda cool.
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# ¿ Sep 12, 2015 12:59 |
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# ¿ May 13, 2024 18:33 |
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My Lovely Horse posted:That's 100% what I expected would happen. Give a man Mario levels and he'll play them for a sitting; teach a man to make Mario levels and you'll have nothing but Bullet Bills, Lakitus, and flying fish covering your screen.
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# ¿ Sep 13, 2015 13:19 |