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I was hoping someone had made an edit of the No Man's Sky boxart to turn it into "Nor Man's Reedus" but I can't find one so just imagine I posted it and it was funny
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# ¿ Oct 22, 2020 14:06 |
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# ¿ May 22, 2024 13:10 |
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The plot is like Mario, the game explains this very clearly.
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# ¿ Oct 31, 2020 13:41 |
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Inspector Gesicht posted:Death Stranding That's easily the hardest part of the game and the worst of those odd setpiece fights - without spoiling anything there are two more and they're significantly easier. I died 10-20 times on the first one and 0 times on the next two.
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# ¿ Nov 2, 2020 13:14 |
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Nosgoth lol
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# ¿ Nov 2, 2020 15:58 |
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Triarii posted:That really highlights how dumb they are as loot in a Zelda game, though. If I completed a dungeon and opened the big chest at the end and got a bunch of bullets, I'd be like uhh wtf You can select your weapons with uh the d pad I think
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# ¿ Nov 5, 2020 00:07 |
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The Moon Monster posted:No, they 100% said it was coming out on PC during an early announcement. It came as a big surprise to me, it's not the kind of thing I would make up for myself. Yeah I can back this up, they definitely said this then backtracked. Wouldn't be surprised if it comes to PC eventually since Sony have said they want to bring more of their games to PC anyway, but I get the impression someone was off message
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# ¿ Nov 15, 2020 16:17 |
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RenegadeStyle1 posted:I like having to play inside Xcom 2s weird dumb rules. It makes it like a puzzle and a RTS.
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# ¿ Nov 19, 2020 13:12 |
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Cleretic posted:I love XCOM, but it is a bit of a shame that there isn't really such a thing as 'turn-based strategy' outside of XCOM and XCOM-likes right now. There's 4x and grand strategy, which is totally legitimate and I love it for what it is, but the last thing that could legitimately be called 'turn-based strategy' outside of those molds was... what, the last Heroes of Might and Magic, in 2015? And that wasn't a good HoMM game. I mean, XCOM played a huge part in turn based becoming cool again so we probably wouldn't have half the options we do without it. I just miss action points and more granular, simulation style mechanics. My kingdom for a new Silent Storm Lunchmeat Larry has a new favorite as of 13:36 on Nov 19, 2020 |
# ¿ Nov 19, 2020 13:33 |
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RGX posted:Lots of great suggestions here, will definitely check out everything recommended, thanks!
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# ¿ Nov 23, 2020 16:19 |
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Inspector Gesicht posted:I thought the depiction of Koreans was strange in Kiwami 2. They're victims of a massacre, but also a syndicate of terminators who infiltrate every echelon. The main antagonist is Korean but also sympathetic because he doesn't give a poo poo about conspiracies and just wants to punch you. Yeah the stuff with the Chinese mafia in 0 is weird but easy enough to mostly ignore, the Koreans in Kiwami 2 are downright bizarrely depicted, it's just constantly jarring
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# ¿ Dec 9, 2020 20:49 |
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Inspector Gesicht posted:Players have found the lifepath/origins in Cyberpunk fairly underwhelming. The main quest is 30 missions long and only the very first mission differs based on your background, before you are quickly being booted into the universal main plot.
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# ¿ Dec 10, 2020 16:05 |
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I got to the first Darkest Dungeon mission and kind of stopped. The game is fine but it is just too luck-reliant to stay interesting for me, and a few cheap deaths/failure cascades later - including my Jester being one hit killed by a crit/poison attack - I decided there just wasn't really enough interesting content to grind up a decent new four-man team that would suit the mission.
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# ¿ Dec 24, 2020 19:47 |
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The Moon Monster posted:I don't really mind it in games like Xenoblade that have way more RPG DNA than something like Asscreed or Mordor. One of my favourite things about games like Morrowind and Gothic is that you can take the calculated risk of sneaking into a high level area you have no business being in, and get absurdly powerful rewards ahead of schedule. It's an interest high stakes high reward challenge which there's no pressure to take on, but you can do it if you feel up to it. The way the likes of Mordor and AC (probably the two biggest offenders I can think of offhand) are structured this isn't something that can really happen and the loot and enemies are procedural and level scaled to a point that would make Oblivion blush and it's just overall a Skinner box substitute for good game design. Edit VVV yeah NV is a recent example of a game that gets the balance down quite well (though I uh think it's now older than Morrowind was when NV came out?? Hm don't like that) There are a few exceptions in both games, but usually in the first ten hours, and even then half the time it turns out the cool reward has a level requirement anyway so you can't use it. Which would seem to defeat the purpose. If the point is that I should be at level 35 to fight the level 35 orc in order to get his level 35 axe, and if I manage to beat him at level 20 through skill and cunning, the game's response is "no you were supposed to wait to level 35 to do that, gently caress you" please just make a normal action game with no level system and maybe even a series of missions instead of an open world with nothing worth visiting out of order. Lunchmeat Larry has a new favorite as of 19:09 on Jan 20, 2021 |
# ¿ Jan 20, 2021 18:40 |
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BioEnchanted posted:With the "level matching in open world games" problem, , Immortals: Fenyx Rising has a clever way of doing it - the more chests/ambrosia/lightnings you collect the harder enemies get everywhere, because the game knows you have a ton of upgrade materials and will be able to keep up with the increasing difficulty.
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# ¿ Jan 21, 2021 18:04 |
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Shai-Hulud posted:They were doing that weren't they? It was called Skulls & Bones or something like that? Ubisoft announced it a couple of years ago at E3 with the usual "Popsong but slow and orchestral" trailer and then never spoke of it again. I wonder if it has been quietly shelved or if someone is still working on that...
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# ¿ Jan 25, 2021 14:56 |
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Honestly the reason that I just don't play dmc5 on a constant loop is V. He was fun the first time through but on replays his moveset has the depth of a puddle and his missions drag. It was a cool idea but doesn't hold up past the first playthrough imo
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# ¿ Jan 25, 2021 15:49 |
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2B's reaction in ending A doesn't really make that much sense, best I can think of is that we know murder makes androids horny (or the equivalent of horny) and it freaks her out a bit in the circumstances
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# ¿ May 15, 2021 22:27 |
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1stGear posted:In every thread that tangentially mentions Resident Evil, Len will barge in and shout "DO YOU KNOW GOONS THOUGHT RESIDENT EVIL 7 WASN'T GOING TO HAVE COMBAT HAHA HOW STUPID". It's a gimmick they've been keeping up for years. Please do not engage with them. You can distract them by saying something nice about Breath of the Wild
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# ¿ May 16, 2021 21:09 |
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Captain Hygiene posted:I'm giving Outer Wilds (not Worlds) another try and something I didn't remember is how happy the autopilot is to kill you. I engaged it to get to a distant planet and it tried to go straight there even though my home planet was blocking the way. Then I remaneuvered myself after bouncing off it and reengaged the autopilot....only for it to send me straight through a tiny lava planet that popped up in the way I love that this unlocks a dialogue option to complain about it flying you into the sun and the guy at camp is just like "'yeah lol that happens"
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# ¿ May 24, 2021 21:53 |
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Captain Hygiene posted:I couldn't figure out a way to take off the helmet in space but I may be dumb. I mean it ends your "run" but there's no way to lose ship's log entries and those are the only things that carry over from death to death
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# ¿ May 24, 2021 22:40 |
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Stexils posted:it's easy to forget how much previous knowledge you have about games until you try to teach your parents or one of your friends who has never touched a game in your favorite genre I'm reminded of the Lego Star Wars developers talking about their upcoming Skywalker Saga game having more complex gameplay than previous ones and being like "it's still aimed at the same kid audience as Lego Star Wars 1 was, but that was 2005 and your average five year old now is playing Minecraft and Zelda, it's a totally different level of acquired knowledge". Thought that was v interesting
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# ¿ May 26, 2021 13:48 |
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Doctor Spaceman posted:I've been playing a bunch of Lego games with my now 5 year old over the past few years. The early ones are quite frustrating to play with her and one of the reason is that they don't have on-screen button prompts for most things.
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# ¿ May 26, 2021 15:03 |
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Ugly In The Morning posted:Oh my god the way the AI worked for the guest party members in SMTIV made that Minotaur fight a nightmare. They basically just keep buffing the poo poo out of him by hitting him with things he’s resistant to. One of the big reasons that SMT4: Apocalypse is the much much better game. It's a shame it got a bit overlooked because it's a pleasure to play all the way through
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# ¿ May 29, 2021 22:19 |
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# ¿ May 22, 2024 13:10 |
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Things dragging down the fun game of punching myself in the head over and over; the weird uncomfortable "ringing" feeling in that side of my head and the fact that I know I'm capable of hitting harder than that
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# ¿ May 30, 2021 02:01 |