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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Xander77 posted:

That sounds unlikely. Not that many voice actors actually play the games they voice, and at Ironside's age...

He actually mentions in this interview that it was part of the reason he almost didn't come back for Conviction. I don't know if it's so much based on awareness of what actually happens gameplay-wise or if he just thinks the storyline has gotten too dumb/violent.

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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


muscles like this? posted:

Speaking of boss fights, I really disliked the Iraq boss fight at the end of Act 3 of Watch Dogs. Mostly because guys kind of spawn in at random and if you die you're for some reason sent back to the start of the encounter where you're stuck listening to Iraq go on and on for a couple of minutes.

I have chunks of his dialogue semi-memorized now because of this. :negative:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


EXAKT Science posted:

In the vein of Bethesda games and their lovely maps, Skyrim is a horrible offender. The way the overworld map is done is a really cool idea in theory, but in practice, it's virtually impossible to see roads or paths on it, and so I'll often end up just running straight into a cliff that I actually need to take a really circuitous path around. Not only that, but also the fact that to see certain parts of the world on the map (looking at you, Markarth), you have to adjust the camera so that up is no longer due North.

This is bad, but I think the worst is whoever had the bright idea to put cloud cover on the map. It's not the "fog of war" thing or anything, it's just randomly shifting clouds that make it look more like an outdoor scene rather than a map. Half the time I can't see what I'm looking for because it's covered in clouds.

I've also been dabbling in Oblivion again a little bit and that map is also loving terrible just because you can't ever see most of it. So good luck find your quest markers if you don't have at least a vague idea of where they are already!

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


smuh posted:


ANYWAYS, content:
Watch Dogs on PS4 let me play online today for the first time in a month. Ubisoft really took that long to unfuck their network issues that straight up didn't let some people into multiplayer at all. And the funny thing is, the problems started when they made an update which was supposed to fix already existing network problems!

I watched someone play Watch Dogs multiplayer recently and several times when they found a match it would just hang on a loading screen for probably 5-10+ minutes, then finally load in a few seconds before the match ended. Or it would just freeze to migrate hosts constantly. :psyduck:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


SpookyLizard posted:

The biggest thing holding down Watch_Dogs is uplay.

The invasions and etc all belong in the good version of this thread, because they are good.

Yeah the actual games themselves seemed pretty good, when you could manage to play them between the connections problems and the lag that makes cars/people teleport around.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


muscles like this? posted:

In Watch Dogs there's a multiplayer mode called "Decryption" which is basically a version of capture the flag where you can steal the file back by just being close to the enemy. It also has a percentage that goes up based on how long the file is being held and whoever has the file at 100% wins. The problem is that this number stops going up whenever someone uses a blackout or com jams item (everyone gets one of each and they refill when you die and respawn) and you can end up with a match where everyone just spams either of those at the end so nobody gets the 100% and the game times out. 11

On the other hand, those matches tend to turn into a very funny demolition derby style game when everyone steals a car. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


scarycave posted:

I think a car could work out pretty well in a FO3 FO:NV setting if anyone but Bethseda does the coding for it.
The car was pretty much FO2's chocobo.

That car is in New Vegas as an easter egg, just wrecked and embedded in the ground (as it probably would be if Bethesda tried to implement it as an actual vehicle). :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Anatharon posted:

Even without Deathclaws there's still Cazadores.

Caeser's Legion in Van Bruen used chariots, too. Incidently, Van Bruen had like 4 cars to pick from.

Things like Cazadores and Deathclaws are already easy to outrun if you just cripple one of their legs or wings. Especially in Fallout 3 that gave you the one shot insta-cripple dart gun.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Action Tortoise posted:

I miss the dart gun. It made every deathclaw hobble slowly towards you and you could take your time shooting it in the head before it could even reach striking distance.

Me too. That and the railway rifle. It wasn't the best gun in the game but sometimes it's just fun to pin ghoul heads to a wall with a gun that goes choo choo.

scarycave posted:

Huh. Never found that one before.

Speaking of which, since we're on FO chat.
I don't know if it was just me - but the game is pretty much unforgiving with those random encounters most of the time.
The game is really not shy about kicking your rear end the first five minutes in by flanking you with a gently caress ton of scorpions.
Heck, even the rats in the intro-cave can pretty much kill you if your character has bad aim, and they're normal rear end rats too.

Also, cross-fire. Goddammit Marcus.

Yeah, it's a marked location if you want to find it. The reference went completely over my head when I found it. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Anatharon posted:

The Witcher is basically summarized to me by "Why?". As in, why take the time to play it when better games are easier to get into. :v:

At least that jerkoff king dies.

Preferences I guess? I think it's a really fun game and not that hard to get into personally. But I just like killing monsters and exploring, so I honestly didn't even try to follow the storyline in-depth. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Action Tortoise posted:

Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it.

I've completely locked myself out of a pretty big questline in Two Worlds 2 because apparently you have to talk to a certain NPC twice after rescuing her. Which wouldn't be a big deal except the first time you talk to her after the rescue she basically tells you to leave/come back later and talk to her again. Except if you leave the building the door permanently locks and you can never return to her. If you don't talk to her the second time, a door you need never unlocks so you can't do the next step in the quest. So what you're supposed to do I guess is completely ignore what she says and just keep hammering the dialogue buttons? :shrug: I knew the game was pretty poo poo quality going in, but I do get tired of feeling like I'm constantly fighting the glitchiness to progress. Even most Bethesda RPGs haven't been this bad.

I'm on the PC version too and apparently there aren't even console commands that can unlock the doors or set the quest stage.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Inspector Gesicht posted:

It'd be good if a game like Dishonored was divided into missions that could freely be revisited. Let's say you finish a mission completely unseen and you get a badge for ghosting it. Achievements could hinge on getting every ghost badge. You could freely replay a mission until you get every possible badge in the one run.

Dishonored is divided into missions that can be freely revisited though? I guess not for the purposes of the achievement though.

The whole chaos system really doesn't make a lot of sense anyway. I went through a level killing guards like crazy (I think at the end it was around 20 or so) and still got low chaos because I went with the non-lethal options on the key targets.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Accordion Man posted:

The High Chaos ending isn't even a bad one and its actually more thematically appropriate to the game. The game doesn't punish you for anything, its just people getting hung up on "good" and "bad" endings. Though it is totally true that non-lethal was added kind of late so it does kind of clash. (Though I really do like that the non-lethal options are far worse than death. It really plays off the usual expectations of video game pacifism.) The Daud DLC fixed the problems with non-lethal though and hopefully 2 goes further with it.

The game does punish you a little in the last mission for having high chaos by having Sam purposely fire off a pistol to alerts a shitload of guards in the compound you have to infiltrate. But if you know it's coming, you can take care of him first.

High chaos also increases the amount of stuff like rat swarms and weepers, which can be a problem.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Jivesauce posted:

This is all true and I agree, but the reason they do this is if the NPC moves at your run speed you can't catch up if you fall behind, but if it moves at your walk speed people feel like it is way too painfully slow (see the WoW post above), so they try to shoot for the middle to make it go as fast as it can but still allow you to make up ground. It makes for a super-awkward movement style if you're just walking along next to the NPC though.

I think the one that kills me is the "follow this NPC" quests in games. Because often the NPC is slow as hell and will stop dead if you get just slightly too far ahead of them or behind them.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Calaveron posted:

I don't know if it's been patched out, but you ever tried hitting a dragon corpse with that light sphere utility spell? It's ton of fun.

Not patched and it also works with reanimation spells. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Paper Diamonds posted:

Evade better. It is very possible to hide and watch the cops search far away in the wrong location. Break LOS. Switch cars. Take smaller paths. Climb stuff.

Yes, respawning helicopters are kind of bullshit. I do agree with that.

It's called "hiding." There ARE other more actiony options, but you guys were just bitching about those too.

So once again;


Also Sleeping Dogs is a terrible game and I only could stand about 30 minutes of it before I turned it off for good. GTA 4 and 5 are leaps and bounds better in every way. HtH

Ah yes the old "git gud scrub" argument, always a classic!

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Cleretic posted:

Skyrim's actually better about alt-tabbing than older Bethesda games. Oblivion and the Fallouts crashed immediately on alt-tabbing, and I'm pretty sure Morrowind didn't handle better.

New Vegas handles alt-tab pretty well (for me anyway) but yeah Fallout 3 will pretty much crash instantly when you do it. And pretty much anything else.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Lord Lambeth posted:


Do they? I mean maybe the placement of those lights on the breasts are pretty suspect, but I don't see a intricately modeled vagina.

Even if they did, it wouldn't really be that unusual or the first game to do the "lovingly render female sexual characteristics but downplay the male ones because that would be GAY." And probably also because visible dongs tend to set off the censors really loving fast.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


...of SCIENCE! posted:

Breasts are secondary sexual characteristics, genitals aren't.

And I didn't draw that distinction in my post so why are you bringing it up? But I guess if you're going to get so pedantic about it, I wasn't talking about breasts in my post so it's not exactly relevant. I mean apparently nobody minded that previously posted character with the really detailed cameltoe but I guess it's OK since she's technically clothed (in shrinkwrap).

I was just saying it really isn't that weird for female characters to be weirdly detailed in a sexual way but their male counterparts aren't for...reasons. Because a poster earlier seemed to think it was weird.

Doctor Bishop posted:

Counterpoint: Lucifer in Dante's Inferno. :nws: of course

Good catch, but I still say it's pretty drat rare. Also I (and probably everyone else) never played the game long enough to see him. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Heavy Lobster posted:

How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is.

If you were playing with the control scheme where you have to move the cursor all the way to the edges of the screen I think that's your problem.

I think they were talking about the console losing track of it, not the poster themselves.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


RyokoTK posted:

One thing that both Darksiders games do is crib from popular games, and you can tell they do it because they're popular, and they don't have any real understanding of why they're done. Both games have a portal gun, for example, and you can really tell that they included it because Portal is a game that is popular. It's not really implemented in a thoughtful way, because you can only put portals in very specific spots. Also the game has a combo meter, even though it doesn't matter, the game doesn't grade you on your combos or anything, but they do it because Devil May Cry or whatever other brawlers they ripped the combat off of have combo meters.

Anyway, the Earth section of Darksiders 2 is clearly cribbed from Left 4 Dead, because that is a game that is popular, even though they have no idea what made that game good, and as a result that section of the game is really loving irritating and bad.

I assume part of that was meant as a small callback to the first game that takes place on Earth. But yeah Darksiders does have a weird habit of turning into a completely different game at some point (like the first one that forced you to play some flying shooter level).

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


RyokoTK posted:

Two instances of game-down-dragging:

1) Particle effects. Yeah, fog and smoke look nice, but every computer I've ever had has chugged trying to handle particle effects. I'm convinced there is some conspiracy by Big Particle to include them in every game, despite them ruining every game's experience. I don't loving need to have pipes venting out steam at me! I'd rather have a smooth framerate, please lay off the heavy particle effects. Skyrim is a huge offender; I can handle the long viewing distances fine, but a tiny cave with fog on the ground cuts my framerate by two thirds.

2) loving fidgety-as-hell NPC animations. Look, humans don't normally do a hyper-caffeinated dance all the time every time you talk to them. They actually look at you, and just talk. DXHR is a real bad offender of this, but it's pretty much any game that has a lot of person-to-person communications. The animators grossly over-animate the NPCs.

I've never had the fog problem, but Skyrim is also a big offender for the NPC thing. Pretty much every conversation involves characters kind of shuffling their feet, putting their hands on their hips, crossing their arms for no reason - sometimes all in a single conversation multiple times.

I think the worst was Serana, the major character they added for Dawnguard. She never stops moving and then when you get done talking to her she'll use any and every interactive object nearby. It's like she has some weird compulsion to use forges (even when they're being used as funeral pyres) and grindstones.

But speaking of frame rate problems, I've had a terrible time with New Vegas lately because it's decided that the radscoprions I've killed need to follow me around the world, clipping into the ground and somehow slowing everything down to a slideshow.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


LoonShia posted:

That's Gamebryo for you.

Yeah I've had the radscorpion glitch and the corpse following glitch on separate occasions (and separate games, since one was in Skyrim). Just the first time I've had them happen at the same time and cause the frame rate to take a nosedive, which is NOT what you want in the middle of a place like Quarry Junction. :stonk:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Alhazred posted:


:byodood:gently caress you

Have you only gotten to that point? Because it can get so so much worse than one bloater. :getin:

Also this is a time when "kill it with fire" really applies - molotovs and lots of them.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Alhazred posted:

I've gotten to the hotel in Pittsburgh.

Yeah I could see why you're annoyed then. But really fire is your friend because it not only damages them but makes them more vulnerable to normal weapons by burning up their mushroom armor.

Obviously avoiding them altogether is probably the best strategy if you can, which supposedly is theoretically possible with the Pittsburgh bloater.

Kimmalah has a new favorite as of 17:47 on Sep 1, 2014

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


It doesn't outright give you quest markers or anything, but the game does give you a glaring "LOOK AT THIS SHINY THING GO HERE" reminder periodically and yellow Uncharted-esque markers on things you can/should climb. I thought they did a decent job of getting you to your goal while not outright leading you to it by the hand. Pittsburgh is just a horrible place.

But then I'm big on exploration games, so I'm kind of used to just exploring everywhere until I find my way in the process.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Thoughtless posted:

If you avoid using Fidget's spells combined with Dust Storm it's actually fairly challenging. It sucks to not be able to use your best abilities but hey, a lot of Metroidvanias are like that. (see Castlevania SOTN)


Skyrim is bullshit for mages too. The combat turns into you stunlocking the enemy and doing about 1 hp (or so it feels) in damage with your destruction spells, and there's no challenge or fun to be had whatsoever. The damage part spells is way too weak but the stunlock part is way too strong, so you always win without effort against enemies that can be stunned and get destroyed by ones that can't.

I've never encountered a single thing in Skyrim that can't be stunlocked up to and including dragons. Destruction is boring because you're just spamming fireballs mostly, but it does decent damage.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


cobalt impurity posted:

"Adventurer" is just another name for an errand boy, a thing do-er, an oddjobsman. Adventuring sounds more bombastic and heroic and poo poo, just the same way "wizard" or "sorcerer" sound better than "magician." In fantasy worlds where you have spiders as big as cows and packs of lizards colour-coded by tooth sharpness, even going into the forest and picking mushrooms for supper is quite an adventure. If some alchemist doesn't want to send research notes to a colleague in the next town over because he knows he'll get waylaid by fish men, he'd be looking to hire someone who's good with a sword or that can sneak around undetected.

The fact that the random migrant worker that answers his want ad is also the chosen one with the magic crystal pendant that will finally kill Satan is irrelevant, but by the time you actually talk to the pope of crystal pendants you've built up a reputation of "chump that will find you bear teeth in exchange for clean socks and pocket change."

I always like going through the woods or a dungeon in some game and finding to corpse of the last "adventurer" that got sent on my errand. :v:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Esroc posted:

One of the better mods for Skyrim adds in three or four NPC adventurers like you that you can run randomly into out in the wild questing. It was nice to enter a dungeon only to find the Vampire nest inside already wiped out by a guy just as decked out in gear as you (why is the PC in Elder Scrolls games the only dude with decent gear in the entire world?) picking their corpses clean of loot.

Yeah you'll occasionally run into adventurers or alchemists in the base game, but they're always idiots in bad equipment and (not surprisingly) dead.

Although there are a few competent NPCs, like the guy who will challenge you to a wizard duel and the Ebony Warrior who tracks you down for a challenge when you hit level 80-something.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Phobophilia posted:

Fight people, not things. Their livelihood is fueled by agrarian economies, and was just as likely to involve raiding these economies as protecting them.

I don't really see how that's different. It's not like there are monsters to kill in real life and if you go around killing animals then you're just a hunter or poacher or something along those lines.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


2house2fly posted:

Fallout New Vegas has NPCs called "prospectors" who are sort of meant to be like that. I don't think they'd complete quests for you but iirc the concept behind them was you might find one wandering out in the desert or exploring a dungeon, they'd be like little player characters doing their player character thing. Of course I don't know how much of that made it into the game proper; I've only ever seen one and he just hung around Primm walking aimlessly around the sheriff's office.

There's an entire area that will be full of live prospectors if you clear out the raiders that have taken it over and give it time to respawn. Otherwise I think they're mostly a random encounter/treasure horde if you find them dead.

Mierenneuker posted:

I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now.

I just played through the entirety of the Knights of the Nine DLC/plug-in since I read that it gave you some decent armor and weapons as a reward. And they're pretty awesome items since you can repair/recharge/upgrade them by simply putting them on the armor stand in the KotN priory.

What I didn't know was that you can't use the items if you have Infamy. So much for my plans to the Thieves Guild or Dark Brotherhood quests next. You can reset your Infamy by doing the Pilgrimage quest, but that involves visiting nine different shrines that are not marked on the map so you can't fast travel to them.

gently caress it, guess I'm installing a mod to remove that Infamy check. I don't care that a suit of Heavy Armor is terrible for being a sneaky thief.

The Shrouded Armor you get for joining the Dark Brotherhood is pretty good and has some nice enchantments. But after playing my last character in nothing but 0 armor rating robes all the time, I've found armor actually isn't that big a deal most of the time in Oblivion. Weapons more so, but you can find plenty of good weapons that don't have an infamy check.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


scarycave posted:

Didn't really know about the infamy thing - since I never played the DLC because my laptop takes it like a bitch.
Seems kind of dumb to make a dlc you have to pay for be something related to your personal playing style.

Likewise there's a quest in Shivering Isles that Khajiits can't do, the reward is pretty much the only pet in the game which is somewhat unique.

It will also die in one hit, and can't be ordered without the use of mods. There appears to have been some command spells planned for it but they were never finished for some reason despite it being one of the easiest things to do with the Construction Set.

I actually didn't know about the infamy thing either. The only time I played Knights of the Nine I had already completed the Thieves Guild and Dark Brotherhood storylines and just generally killed/stole my way across Tamriel. So apparently I lucked out and kept my my infamy low somehow? I remember getting a warning about it which apparently you get when your infamy hits 1, but that's it.

Incidentally, it's a loving terrible gameplay experience to do this when you take the Atronach birthsign but can't pray at shrines to restore your magicka because you're criminal scum. Thank god I obsessively collect welkynd stones. :shepicide:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Mierenneuker posted:

The very first quest of Knights of the Nine is the Pilgrimage (the visit nine shrines thing I mentioned earlier) which resets your Infamy. After that you get a warning at 1 Infamy, you can no longer wear the armor at 2.

An early Thief guild quest gave me 2 Infamy for completing it, so I went from being a chivalrous crusader to a half-naked Orc bum in the span of seconds.

Ok, that makes more sense then. Sounds like Bethesda probably assumed everyone had done the major questlines already before the DLC release and didn't think much about latecomers or GOTY editions where you could sequence break.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Polaron posted:

The entire point of the Knights of the Nine questline involves devoting yourself to the Nine Divines and becoming their crusading protector of justice. Being able to use their holy relics to commit crimes would sort of clash with the storyline, especially since several of the quests talk about how the previous owners of the various artifacts lost access to them after using them for selfish/evil reasons.

I'm not saying it's bad or wrong, just referring to the fact that there might be some people who do Knights of the Nine early and end up puzzled about why they lost their gear when they were just doing the other quest lines.

But then I'm the type of player who doesn't really give a poo poo about roleplaying a certain type of character/morality systems so I have no problem being the Listener and also some kind of paladin of the Nine Divines (even though it makes little to no sense :v: )

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Ugly In The Morning posted:

Oblivion and Skyrim tend to give no fucks about roleplaying, too, so it's really dumb. THere's usually just one way to do a quest and that's it. You can't even be like "Yo, gently caress this, I'm out", it just lingers in your quest log forever until you do what the demon king asks or whatever. So if you want to not be pestered about that thieve's guild or brotherhood quest forever, well, ya gotta do what ya gotta do (and lose the items).

At least in NV you can go shoot Ceaser in his stupid face or sabotage whoever hired you.

Yeah, like I said I personally don't mind it because I'm not too concerned about staying faithful to a certain character type or morality. But I do wish there had been more alternate options to certain quests. Like instead of just Imperials vs. Stormcloaks, give me the option to take over Skyrim myself as High King Dragonborn or to opt out of the stupid civil war completely by telling both sides to gently caress off.

Skyrim sort of did this once by giving you the option to say "gently caress this" to the Brotherhood and destroy them. But the reward for it is so lame compared to what you get if you join that I can't imagine doing it for anything other than roleplaying purposes.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


GIANT OUIJA BOARD posted:

Well it was published by Bethesda...

Reminds me of Dishonored (another Bethesda-as-publisher game), which completely bugged out and would not let me progress to the next chapter for some reason. As far as I can tell it was because I explored an optional area that's accessible in one chapter but I guess you're not "supposed" to go in until the next and somehow this made the next chapter completely impossible to load.

Kimmalah has a new favorite as of 15:29 on Sep 14, 2014

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


FredMSloniker posted:

I think that's configurable. Or at least I seem to recall my Wii autostarting games.

I know it's configurable on the 360, because I turned autostart off on mine.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


U.T. Raptor posted:

Yeah, when I played BL2 I got gently caress-all as loot, virtually all my weapons were quest rewards.

My problem with that game was that I spent more time digging through loot/managing my inventory than actually playing the game. I don't know why you would give players such a relatively tiny inventory if the whole gimmick of the game is that there's tons and tons of stuff. It sure is fun to compare little numbers on things! :shepicide:

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Thoughtless posted:

Fallout New Vegas improves on a lot of Fallout 3 but also comes with one major thing dragging the game down: the environment. Yeah, I get that it's post-apocalyptic but combining that with a 99% desert environment is just too much, everything except the Strip looks the same and I can't find any desire to explore. Fallout 3 was goddamn vibrant in comparison.

edit: The DLC is much better about that, but it doesn't help the main game.

Oh dear, that's a big :can: you've got there, trust me.

But I always preferred wandering around the wrecked urban DC wasteland too rather than the Mojave that basically just looks like the regular desert for the most part. They did at least kind of try and incorporate that into the storyline with the whole Mr. House nuclear defense thing I guess.

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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Szurumbur posted:

The environment is a bit bland, but what I can't get over are the bloody invisible walls. Yeah, console limitation, Gamebryo would make my PS3 explode and all that, but I had been scaling mountains in Might and Magic in the last century and that's something I always like to do in open world RPG, here the most I can count on is going in the wrong way and being murdered by Cazadores.

This was addressed by one of the people who worked on the game in the New Vegas thread:

rope kid posted:

Most of the invisible walls constructed in F:NV were done out of concern about sight lines into various locations. Most of these concerns turned out to be exaggerated, unfortunately. You tend to encounter them much earlier/more easily in F:NV than F3 because Goodsprings is located so close to the edge of the world and a number of steep mountains overlooking Primm.

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