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Xander77 posted:That sounds unlikely. Not that many voice actors actually play the games they voice, and at Ironside's age... He actually mentions in this interview that it was part of the reason he almost didn't come back for Conviction. I don't know if it's so much based on awareness of what actually happens gameplay-wise or if he just thinks the storyline has gotten too dumb/violent.
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# ¿ May 17, 2014 20:42 |
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# ¿ Apr 29, 2024 15:10 |
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muscles like this? posted:Speaking of boss fights, I really disliked the Iraq boss fight at the end of Act 3 of Watch Dogs. Mostly because guys kind of spawn in at random and if you die you're for some reason sent back to the start of the encounter where you're stuck listening to Iraq go on and on for a couple of minutes. I have chunks of his dialogue semi-memorized now because of this.
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# ¿ Jun 18, 2014 08:50 |
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EXAKT Science posted:In the vein of Bethesda games and their lovely maps, Skyrim is a horrible offender. The way the overworld map is done is a really cool idea in theory, but in practice, it's virtually impossible to see roads or paths on it, and so I'll often end up just running straight into a cliff that I actually need to take a really circuitous path around. Not only that, but also the fact that to see certain parts of the world on the map (looking at you, Markarth), you have to adjust the camera so that up is no longer due North. This is bad, but I think the worst is whoever had the bright idea to put cloud cover on the map. It's not the "fog of war" thing or anything, it's just randomly shifting clouds that make it look more like an outdoor scene rather than a map. Half the time I can't see what I'm looking for because it's covered in clouds. I've also been dabbling in Oblivion again a little bit and that map is also loving terrible just because you can't ever see most of it. So good luck find your quest markers if you don't have at least a vague idea of where they are already!
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# ¿ Jun 19, 2014 00:37 |
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smuh posted:
I watched someone play Watch Dogs multiplayer recently and several times when they found a match it would just hang on a loading screen for probably 5-10+ minutes, then finally load in a few seconds before the match ended. Or it would just freeze to migrate hosts constantly.
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# ¿ Jun 19, 2014 19:46 |
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SpookyLizard posted:The biggest thing holding down Watch_Dogs is uplay. Yeah the actual games themselves seemed pretty good, when you could manage to play them between the connections problems and the lag that makes cars/people teleport around.
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# ¿ Jun 19, 2014 21:05 |
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muscles like this? posted:In Watch Dogs there's a multiplayer mode called "Decryption" which is basically a version of capture the flag where you can steal the file back by just being close to the enemy. It also has a percentage that goes up based on how long the file is being held and whoever has the file at 100% wins. The problem is that this number stops going up whenever someone uses a blackout or com jams item (everyone gets one of each and they refill when you die and respawn) and you can end up with a match where everyone just spams either of those at the end so nobody gets the 100% and the game times out. 11 On the other hand, those matches tend to turn into a very funny demolition derby style game when everyone steals a car.
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# ¿ Jun 21, 2014 19:46 |
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scarycave posted:I think a car could work out pretty well in a FO3 FO:NV setting if anyone but Bethseda does the coding for it. That car is in New Vegas as an easter egg, just wrecked and embedded in the ground (as it probably would be if Bethesda tried to implement it as an actual vehicle).
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# ¿ Jun 30, 2014 08:43 |
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Anatharon posted:Even without Deathclaws there's still Cazadores. Things like Cazadores and Deathclaws are already easy to outrun if you just cripple one of their legs or wings. Especially in Fallout 3 that gave you the one shot insta-cripple dart gun.
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# ¿ Jun 30, 2014 09:39 |
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Action Tortoise posted:I miss the dart gun. It made every deathclaw hobble slowly towards you and you could take your time shooting it in the head before it could even reach striking distance. Me too. That and the railway rifle. It wasn't the best gun in the game but sometimes it's just fun to pin ghoul heads to a wall with a gun that goes choo choo. scarycave posted:Huh. Never found that one before. Yeah, it's a marked location if you want to find it. The reference went completely over my head when I found it.
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# ¿ Jul 2, 2014 12:21 |
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Anatharon posted:The Witcher is basically summarized to me by "Why?". As in, why take the time to play it when better games are easier to get into. Preferences I guess? I think it's a really fun game and not that hard to get into personally. But I just like killing monsters and exploring, so I honestly didn't even try to follow the storyline in-depth.
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# ¿ Jul 5, 2014 09:38 |
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Action Tortoise posted:Dishonored is a really great steampunk Deus Ex but there's one side quest in the Flooded District that's completely broken. You have to escort some npcs to the back of a building without alerting the patrols. Simple enough but when I finished the rest of the level I got a mission failed notice even though I got the dialogue telling me I passed. Looked it up and you have to find a random corpse in the building and leave it with the npcs to pass the mission. No explanation behind it, you just have to do that to pass it. I've completely locked myself out of a pretty big questline in Two Worlds 2 because apparently you have to talk to a certain NPC twice after rescuing her. Which wouldn't be a big deal except the first time you talk to her after the rescue she basically tells you to leave/come back later and talk to her again. Except if you leave the building the door permanently locks and you can never return to her. If you don't talk to her the second time, a door you need never unlocks so you can't do the next step in the quest. So what you're supposed to do I guess is completely ignore what she says and just keep hammering the dialogue buttons? I knew the game was pretty poo poo quality going in, but I do get tired of feeling like I'm constantly fighting the glitchiness to progress. Even most Bethesda RPGs haven't been this bad. I'm on the PC version too and apparently there aren't even console commands that can unlock the doors or set the quest stage.
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# ¿ Jul 7, 2014 12:10 |
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Inspector Gesicht posted:It'd be good if a game like Dishonored was divided into missions that could freely be revisited. Let's say you finish a mission completely unseen and you get a badge for ghosting it. Achievements could hinge on getting every ghost badge. You could freely replay a mission until you get every possible badge in the one run. Dishonored is divided into missions that can be freely revisited though? I guess not for the purposes of the achievement though. The whole chaos system really doesn't make a lot of sense anyway. I went through a level killing guards like crazy (I think at the end it was around 20 or so) and still got low chaos because I went with the non-lethal options on the key targets.
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# ¿ Jul 7, 2014 16:55 |
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Accordion Man posted:The High Chaos ending isn't even a bad one and its actually more thematically appropriate to the game. The game doesn't punish you for anything, its just people getting hung up on "good" and "bad" endings. Though it is totally true that non-lethal was added kind of late so it does kind of clash. (Though I really do like that the non-lethal options are far worse than death. It really plays off the usual expectations of video game pacifism.) The Daud DLC fixed the problems with non-lethal though and hopefully 2 goes further with it. The game does punish you a little in the last mission for having high chaos by having Sam purposely fire off a pistol to alerts a shitload of guards in the compound you have to infiltrate. But if you know it's coming, you can take care of him first. High chaos also increases the amount of stuff like rat swarms and weepers, which can be a problem.
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# ¿ Jul 7, 2014 23:07 |
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Jivesauce posted:This is all true and I agree, but the reason they do this is if the NPC moves at your run speed you can't catch up if you fall behind, but if it moves at your walk speed people feel like it is way too painfully slow (see the WoW post above), so they try to shoot for the middle to make it go as fast as it can but still allow you to make up ground. It makes for a super-awkward movement style if you're just walking along next to the NPC though. I think the one that kills me is the "follow this NPC" quests in games. Because often the NPC is slow as hell and will stop dead if you get just slightly too far ahead of them or behind them.
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# ¿ Jul 8, 2014 21:25 |
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Calaveron posted:I don't know if it's been patched out, but you ever tried hitting a dragon corpse with that light sphere utility spell? It's ton of fun. Not patched and it also works with reanimation spells.
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# ¿ Jul 10, 2014 09:22 |
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Paper Diamonds posted:Evade better. It is very possible to hide and watch the cops search far away in the wrong location. Break LOS. Switch cars. Take smaller paths. Climb stuff. Ah yes the old "git gud scrub" argument, always a classic!
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# ¿ Jul 10, 2014 22:39 |
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Cleretic posted:Skyrim's actually better about alt-tabbing than older Bethesda games. Oblivion and the Fallouts crashed immediately on alt-tabbing, and I'm pretty sure Morrowind didn't handle better. New Vegas handles alt-tab pretty well (for me anyway) but yeah Fallout 3 will pretty much crash instantly when you do it. And pretty much anything else.
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# ¿ Jul 20, 2014 03:32 |
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Lord Lambeth posted:
Even if they did, it wouldn't really be that unusual or the first game to do the "lovingly render female sexual characteristics but downplay the male ones because that would be GAY." And probably also because visible dongs tend to set off the censors really loving fast.
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# ¿ Jul 20, 2014 19:45 |
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...of SCIENCE! posted:Breasts are secondary sexual characteristics, genitals aren't. And I didn't draw that distinction in my post so why are you bringing it up? But I guess if you're going to get so pedantic about it, I wasn't talking about breasts in my post so it's not exactly relevant. I mean apparently nobody minded that previously posted character with the really detailed cameltoe but I guess it's OK since she's technically clothed (in shrinkwrap). I was just saying it really isn't that weird for female characters to be weirdly detailed in a sexual way but their male counterparts aren't for...reasons. Because a poster earlier seemed to think it was weird. Doctor Bishop posted:Counterpoint: Lucifer in Dante's Inferno. of course Good catch, but I still say it's pretty drat rare. Also I (and probably everyone else) never played the game long enough to see him.
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# ¿ Jul 20, 2014 21:07 |
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Heavy Lobster posted:How do you lose track of it? It's literally where your hand is pointing, and visually indicated by an on-screen pointer as well as Samus also pointing her cannon arm in the direction of the pointer. Plus you turn the direction it's pointing in whenever it's not centered, which is a pretty solid indicator of where it is. I think they were talking about the console losing track of it, not the poster themselves.
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# ¿ Jul 26, 2014 06:06 |
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RyokoTK posted:One thing that both Darksiders games do is crib from popular games, and you can tell they do it because they're popular, and they don't have any real understanding of why they're done. Both games have a portal gun, for example, and you can really tell that they included it because Portal is a game that is popular. It's not really implemented in a thoughtful way, because you can only put portals in very specific spots. Also the game has a combo meter, even though it doesn't matter, the game doesn't grade you on your combos or anything, but they do it because Devil May Cry or whatever other brawlers they ripped the combat off of have combo meters. I assume part of that was meant as a small callback to the first game that takes place on Earth. But yeah Darksiders does have a weird habit of turning into a completely different game at some point (like the first one that forced you to play some flying shooter level).
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# ¿ Aug 25, 2014 19:33 |
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RyokoTK posted:Two instances of game-down-dragging: I've never had the fog problem, but Skyrim is also a big offender for the NPC thing. Pretty much every conversation involves characters kind of shuffling their feet, putting their hands on their hips, crossing their arms for no reason - sometimes all in a single conversation multiple times. I think the worst was Serana, the major character they added for Dawnguard. She never stops moving and then when you get done talking to her she'll use any and every interactive object nearby. It's like she has some weird compulsion to use forges (even when they're being used as funeral pyres) and grindstones. But speaking of frame rate problems, I've had a terrible time with New Vegas lately because it's decided that the radscoprions I've killed need to follow me around the world, clipping into the ground and somehow slowing everything down to a slideshow.
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# ¿ Aug 26, 2014 15:12 |
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LoonShia posted:That's Gamebryo for you. Yeah I've had the radscorpion glitch and the corpse following glitch on separate occasions (and separate games, since one was in Skyrim). Just the first time I've had them happen at the same time and cause the frame rate to take a nosedive, which is NOT what you want in the middle of a place like Quarry Junction.
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# ¿ Aug 27, 2014 01:05 |
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Alhazred posted:
Have you only gotten to that point? Because it can get so so much worse than one bloater. Also this is a time when "kill it with fire" really applies - molotovs and lots of them.
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# ¿ Sep 1, 2014 15:58 |
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Alhazred posted:I've gotten to the hotel in Pittsburgh. Yeah I could see why you're annoyed then. But really fire is your friend because it not only damages them but makes them more vulnerable to normal weapons by burning up their mushroom armor. Obviously avoiding them altogether is probably the best strategy if you can, which supposedly is theoretically possible with the Pittsburgh bloater. Kimmalah has a new favorite as of 17:47 on Sep 1, 2014 |
# ¿ Sep 1, 2014 17:45 |
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It doesn't outright give you quest markers or anything, but the game does give you a glaring "LOOK AT THIS SHINY THING GO HERE" reminder periodically and yellow Uncharted-esque markers on things you can/should climb. I thought they did a decent job of getting you to your goal while not outright leading you to it by the hand. Pittsburgh is just a horrible place. But then I'm big on exploration games, so I'm kind of used to just exploring everywhere until I find my way in the process.
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# ¿ Sep 1, 2014 21:26 |
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Thoughtless posted:If you avoid using Fidget's spells combined with Dust Storm it's actually fairly challenging. It sucks to not be able to use your best abilities but hey, a lot of Metroidvanias are like that. (see Castlevania SOTN) I've never encountered a single thing in Skyrim that can't be stunlocked up to and including dragons. Destruction is boring because you're just spamming fireballs mostly, but it does decent damage.
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# ¿ Sep 8, 2014 01:39 |
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cobalt impurity posted:"Adventurer" is just another name for an errand boy, a thing do-er, an oddjobsman. Adventuring sounds more bombastic and heroic and poo poo, just the same way "wizard" or "sorcerer" sound better than "magician." In fantasy worlds where you have spiders as big as cows and packs of lizards colour-coded by tooth sharpness, even going into the forest and picking mushrooms for supper is quite an adventure. If some alchemist doesn't want to send research notes to a colleague in the next town over because he knows he'll get waylaid by fish men, he'd be looking to hire someone who's good with a sword or that can sneak around undetected. I always like going through the woods or a dungeon in some game and finding to corpse of the last "adventurer" that got sent on my errand.
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# ¿ Sep 8, 2014 21:33 |
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Esroc posted:One of the better mods for Skyrim adds in three or four NPC adventurers like you that you can run randomly into out in the wild questing. It was nice to enter a dungeon only to find the Vampire nest inside already wiped out by a guy just as decked out in gear as you (why is the PC in Elder Scrolls games the only dude with decent gear in the entire world?) picking their corpses clean of loot. Yeah you'll occasionally run into adventurers or alchemists in the base game, but they're always idiots in bad equipment and (not surprisingly) dead. Although there are a few competent NPCs, like the guy who will challenge you to a wizard duel and the Ebony Warrior who tracks you down for a challenge when you hit level 80-something.
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# ¿ Sep 8, 2014 22:55 |
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Phobophilia posted:Fight people, not things. Their livelihood is fueled by agrarian economies, and was just as likely to involve raiding these economies as protecting them. I don't really see how that's different. It's not like there are monsters to kill in real life and if you go around killing animals then you're just a hunter or poacher or something along those lines.
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# ¿ Sep 9, 2014 02:21 |
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2house2fly posted:Fallout New Vegas has NPCs called "prospectors" who are sort of meant to be like that. I don't think they'd complete quests for you but iirc the concept behind them was you might find one wandering out in the desert or exploring a dungeon, they'd be like little player characters doing their player character thing. Of course I don't know how much of that made it into the game proper; I've only ever seen one and he just hung around Primm walking aimlessly around the sheriff's office. There's an entire area that will be full of live prospectors if you clear out the raiders that have taken it over and give it time to respawn. Otherwise I think they're mostly a random encounter/treasure horde if you find them dead. Mierenneuker posted:I just started playing Oblivion thinking that if I didn't play it now I would never get around to it. It took about 10 hours to get fun (especially since half of that involves reading up on character creation and setting up mods) but I'm enjoying it right now. The Shrouded Armor you get for joining the Dark Brotherhood is pretty good and has some nice enchantments. But after playing my last character in nothing but 0 armor rating robes all the time, I've found armor actually isn't that big a deal most of the time in Oblivion. Weapons more so, but you can find plenty of good weapons that don't have an infamy check.
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# ¿ Sep 9, 2014 13:37 |
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scarycave posted:Didn't really know about the infamy thing - since I never played the DLC because my laptop takes it like a bitch. I actually didn't know about the infamy thing either. The only time I played Knights of the Nine I had already completed the Thieves Guild and Dark Brotherhood storylines and just generally killed/stole my way across Tamriel. So apparently I lucked out and kept my my infamy low somehow? I remember getting a warning about it which apparently you get when your infamy hits 1, but that's it. Incidentally, it's a loving terrible gameplay experience to do this when you take the Atronach birthsign but can't pray at shrines to restore your magicka because you're criminal scum. Thank god I obsessively collect welkynd stones.
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# ¿ Sep 9, 2014 17:57 |
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Mierenneuker posted:The very first quest of Knights of the Nine is the Pilgrimage (the visit nine shrines thing I mentioned earlier) which resets your Infamy. After that you get a warning at 1 Infamy, you can no longer wear the armor at 2. Ok, that makes more sense then. Sounds like Bethesda probably assumed everyone had done the major questlines already before the DLC release and didn't think much about latecomers or GOTY editions where you could sequence break.
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# ¿ Sep 9, 2014 21:12 |
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Polaron posted:The entire point of the Knights of the Nine questline involves devoting yourself to the Nine Divines and becoming their crusading protector of justice. Being able to use their holy relics to commit crimes would sort of clash with the storyline, especially since several of the quests talk about how the previous owners of the various artifacts lost access to them after using them for selfish/evil reasons. I'm not saying it's bad or wrong, just referring to the fact that there might be some people who do Knights of the Nine early and end up puzzled about why they lost their gear when they were just doing the other quest lines. But then I'm the type of player who doesn't really give a poo poo about roleplaying a certain type of character/morality systems so I have no problem being the Listener and also some kind of paladin of the Nine Divines (even though it makes little to no sense )
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# ¿ Sep 10, 2014 00:39 |
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Ugly In The Morning posted:Oblivion and Skyrim tend to give no fucks about roleplaying, too, so it's really dumb. THere's usually just one way to do a quest and that's it. You can't even be like "Yo, gently caress this, I'm out", it just lingers in your quest log forever until you do what the demon king asks or whatever. So if you want to not be pestered about that thieve's guild or brotherhood quest forever, well, ya gotta do what ya gotta do (and lose the items). Yeah, like I said I personally don't mind it because I'm not too concerned about staying faithful to a certain character type or morality. But I do wish there had been more alternate options to certain quests. Like instead of just Imperials vs. Stormcloaks, give me the option to take over Skyrim myself as High King Dragonborn or to opt out of the stupid civil war completely by telling both sides to gently caress off. Skyrim sort of did this once by giving you the option to say "gently caress this" to the Brotherhood and destroy them. But the reward for it is so lame compared to what you get if you join that I can't imagine doing it for anything other than roleplaying purposes.
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# ¿ Sep 10, 2014 15:18 |
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GIANT OUIJA BOARD posted:Well it was published by Bethesda... Reminds me of Dishonored (another Bethesda-as-publisher game), which completely bugged out and would not let me progress to the next chapter for some reason. As far as I can tell it was because I explored an optional area that's accessible in one chapter but I guess you're not "supposed" to go in until the next and somehow this made the next chapter completely impossible to load. Kimmalah has a new favorite as of 15:29 on Sep 14, 2014 |
# ¿ Sep 14, 2014 15:20 |
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FredMSloniker posted:I think that's configurable. Or at least I seem to recall my Wii autostarting games. I know it's configurable on the 360, because I turned autostart off on mine.
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# ¿ Sep 15, 2014 01:16 |
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U.T. Raptor posted:Yeah, when I played BL2 I got gently caress-all as loot, virtually all my weapons were quest rewards. My problem with that game was that I spent more time digging through loot/managing my inventory than actually playing the game. I don't know why you would give players such a relatively tiny inventory if the whole gimmick of the game is that there's tons and tons of stuff. It sure is fun to compare little numbers on things!
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# ¿ Sep 24, 2014 11:55 |
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Thoughtless posted:Fallout New Vegas improves on a lot of Fallout 3 but also comes with one major thing dragging the game down: the environment. Yeah, I get that it's post-apocalyptic but combining that with a 99% desert environment is just too much, everything except the Strip looks the same and I can't find any desire to explore. Fallout 3 was goddamn vibrant in comparison. Oh dear, that's a big you've got there, trust me. But I always preferred wandering around the wrecked urban DC wasteland too rather than the Mojave that basically just looks like the regular desert for the most part. They did at least kind of try and incorporate that into the storyline with the whole Mr. House nuclear defense thing I guess.
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# ¿ Sep 26, 2014 14:28 |
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# ¿ Apr 29, 2024 15:10 |
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Szurumbur posted:The environment is a bit bland, but what I can't get over are the bloody invisible walls. Yeah, console limitation, Gamebryo would make my PS3 explode and all that, but I had been scaling mountains in Might and Magic in the last century and that's something I always like to do in open world RPG, here the most I can count on is going in the wrong way and being murdered by Cazadores. This was addressed by one of the people who worked on the game in the New Vegas thread: rope kid posted:Most of the invisible walls constructed in F:NV were done out of concern about sight lines into various locations. Most of these concerns turned out to be exaggerated, unfortunately. You tend to encounter them much earlier/more easily in F:NV than F3 because Goodsprings is located so close to the edge of the world and a number of steep mountains overlooking Primm.
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# ¿ Sep 26, 2014 16:53 |