Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Power Player posted:

The last codex was fourth edition, and it came out in 2008.

I think I either misunderstood what you meant by "last" or there were two Ork codexes that came out while I was out of the game. (I dropped out of the hobby in late 2007/early 2008--did the current one come out in 2011ish?)

Either way I haven't seen in person the sprues in the 10-man kit so maybe they're all new and I just have rose-colored glasses re: the 90s kit.

Adbot
ADBOT LOVES YOU

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Power Player posted:

I think the buggies came out in 1999, when the 3rd edition Codex came out.

Yeah that sounds about right.

My Kill Team Orks are going to be called the Yella Jaggitz, a coalition of mercenary units spread throughout the subsector. They're going to be sort of an Orky version of Eclipse from Mass Effect (maybe this gang's ship will be called Ekklips or something) and they're coordinated by a gaggle of Weirdboyz that've set up their own astropathic network. We use this setting for DH/DW/BFG/etc as well so they'll hopefully make appearances as low-impact recurring villains across media.

Edit: Da Klips

Sulecrist fucked around with this message at 16:13 on Jun 17, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PierreTheMime posted:

It's the generic Daemon Prince kit, yeah. I did some minor modifications to the sword but otherwise that's the standard model and pose. I might make my next Nurgle DP more customized (consider how brokenly good NDPs are now I'm definitely making another), but I was feeling lazy at the time so :effort:

So my local store is holding a Kill Team tournament for their store anniversary with prizes, etc. The one caveat being that you get entered to compete by purchasing models to assemble and paint to use as your Kill Team, meaning I need to pick up new models. Should I make a new army selection as a mini one-off KT collection or expand one of my current armies (Tyranids, Space Marines, Chaos Space Marines, Chaos Daemons, and Necrons) with the purchase? Does anyone have any solid KT lists that they've used?

I run (Salamanders) 7x Sternguard with 2x Heavy Flamers and a master-crafted Combi-Melta and Melta Bombs on the character. I'm not sure how optimized it is but it's a ton of fun and I have had a lot of success with it. I haven't figured out consistently good Specialist traits, though, and 7 bodies is not a ton.

My new Kill Team is probably going to be some combination of Kommandos and Boyz, but I'm waiting for the new Codex before I lock in, and I talked about fluff like two pages ago so I won't rehash. By the way, whoever said "Orklipse": thank you, that's awesome.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Sir Teabag posted:

I feel like this would be the perfect opportunity to pick up some of those sweet empire fanatics and kitbash them as a bunch of cultists as part of a Chaos KT. I did all my best kitbashing and converting when I made up a Chaos Dwarfs blood bowl team. The smaller scale of the game, and an actual deadline for modeling and painting helped motivate me to be a bit more creative/diligent anyway.

Yeah back when the rules for Kill Team originally* came out in the 4th Edition rulebook I converted a whole squad of naval armsmen with shotcannons and boarding chain-pikes, led by a naval officer with long, luscious flowing locks. I wish I'd kept them. But basically when you're only making 160-200 points, crazy conversion goals are much more achievable.

*IIRC, Kill Team originally came out in a series of White Dwarf articles, and it pitted an elite squad against a platoon of bumbling goons rolling three dudes deep. It was pretty awesome but there wasn't much to customize on the defender side except that you could have Elite Mooks and a Boss and stuff. I can't remember how much of that made it into the 4th Edition book, but the 4th Edition rules were for much more symmetrical forces, as I recall.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PierreTheMime posted:

I might consider doing just this. I could get in for a single box purchase (have a ton of old metal Sternguard sitting around) and special ammunition seems really handy for an all-comers list.

You also get to reroll your special issue ammo on the Sergeant if you go Salamanders. In my full-size army I've got Vulkan and four Combi-Melta Sternguard so after their first Deep Strike next to a Land Raider or whatever they can use the Gets Hot stuff with relative impunity. :vomarine:

Also the Shred Heavy Flamers are really good for dealing with 30 Boyz kill team lists.

Sulecrist fucked around with this message at 15:45 on Jun 19, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PierreTheMime posted:

Why would you need Shred? Salamanders reroll to-wound with flamer weapons already.

Use Instant Death instead. :unsmigghh:

That's what I mean, the re-rolling thing. (It's exactly the same as Shred, right?)

ID sounds pretty great. I didn't even realize that was an option, holy crap.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Speaking of conversions, I have now ruined about six different guns in an attempt to give my Scout Sergeant a combi-plasma. I have to be careful since the dumb Scout box comes with only four sets of gun arms so I can't let anything go to waste. I haven't yet found a version that doesn't either look a ridiculous Nerf gun or have the ejection port and muzzles in completely insane places. Going to take another crack at it tonight, but I may end just hacking off the top and giving him one of the combi-weapon components from the new tactical squad.

Now I wish I had pictures.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PierreTheMime posted:

Unless you want it done immediately you could also pick up a combiplasma bit from the Sternguard kit off eBay.

Edit:
Hell, I'm picking up a Sternguard box tonight--want a combiplasma bit?

I actually have like four of the Sternguard combiplasmas, but I want the hands to be Scout hands so they match, and also the Scout guns attach to the left arms at the wrist instead of the palm. That's my worst case scenario, though, if I just can't carve the Scout boltgun to work. Thanks anyway!

Edit: I love that Sternguard box. I know some people have criticized how baroque and over the top everything is but I really like it; the dudes inside feel how Space Marines are always depicted in the fluff. Enjoy!

Sulecrist fucked around with this message at 21:03 on Jun 19, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Safety Factor posted:

I have a scout sergeant converted to use a combi-weapon. I just cut off a pistol while keeping the hand and replaced it. It's an easy conversion as long as you don't mind the guy waving a knife or chainsword around.

I have a couple marines firing one-handed and I think it looks kind of dopey, but because I am a horrible goon fluff bunny I don't mind so much because they are wearing power armor. I don't think I could live with myself if I had Carapace-armored Scouts firing bolt rifles one-handed.

Edit: I mean, I bet they could.

Sulecrist fucked around with this message at 21:54 on Jun 19, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

That combi-plasma looks a lot stupider than the one I made last night (and destroyed this morning :smith:). And it doesn't solve the hand problem. Maybe I should've quit while I was ahead.

The last thing I'll try before using the plastic combi-plas mod is replacing the top front quarter with the good parts of a carefully sliced plasma pistol. I'm still worried the ejection port will look dumb though.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Fix posted:

It's also on sale for $4 on iOS as is Talisman.

Are either of them any good?

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Okay, I kept cutting and I ended up with something I don't hate. I think it'll look better once there's some paint on it.


Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Post 9-11 User posted:

It looks quite good. Make sure there aren't any holes or gaps (looks like one above the magazine release toggle) because that is one of the few things paint can't cover.

If you plan on making more combi-plasma just use plasma pistols. If you're playing Space Marines you're going to have a bucket of leftover plasma pistols.

Thanks! Yeah I'll take another pass filling holes and peeling off extra glue before I prime.

I actually have 4 real spare combi-plasma pieces sitting around at the moment, but because the Scout hands/arms are attached differently than they are for Marines, I felt like I needed to take a more complicated approach. I actually started by cutting up a plasma pistol and attaching it to the top (and moving the bolter barrel down), and while it looked functional, it was a lot taller and less streamlined than I would've liked--too much like a Nerf gun. So I've been hacking away at this dumb thing and eventually I just cut the Scout gun down to the stock and magazine, replaced the bolter barrel, and added the combi-plas mod from the new Tactical Squad box.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Acebuckeye13 posted:

One of the things I found frustrating in the new Guard codex was that, in addition to Plasma Pistols getting more expensive by 5 points to make them not worth taking, all the power weapons and power fists got much more expensive, by 5-15 points, respectively. I mean, I can understand why a power fist might be worth 25 points when it's on a S4 Space Marine, but on a S3 Guardsman it's a bit of a kick in the teeth. "Oh, you wanted to stand a chance if you get into Melee? Sorry, gotta pay the same price as Space Marines, even though they get to hit at 2 points higher strength and probably have higher weapons skill and/or power armor." I mean, I can understand consolidating point costs across all the Space Marine armies, but Guard aren't Space Marines and making us pay the same price for a weapon that's less effective when we use it, particularly when the weapons were priced much more reasonably in the last book, seems pretty misguided to say the least.

I'd much rather have flashy upgrades for characters in shooting squads be no-brainer autoincludes than terribly overcosted. I wish each non-independent character had a built-in upgrade allowance (maybe that went into a pool with other dependent characters), sort of like battlegroup points in Warmachine. I want to see IG Sergeants have power swords and plasma pistols sometimes even if they'll rarely use them.

Edit: Since Salamanders have free-mastercrafting, I seriously considered plasma pistols until I learned that they can't double-tap anymore, which added insult to injury.

Would it break the game if we house-ruled that every army got an extra 3% points that could only be spent to buy wargear for character models that are not independent? Maybe I'll ask my group to try it sometime.

Sulecrist fucked around with this message at 14:52 on Jun 20, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

ANAmal.net posted:

^^ I'm not sure I understand the point of the house rule here. You want wargear, but without paying for it? That...seems wrong.

Plasma pistols are cool and good because of the one time I rolled 3 sixes in a row and cored out a venerable dreadnought with one.

They own even harder when you set yourself on fire and die with them.

I want to see more flavorful wargear on the table. It's in the same spirit as the changes from 3rd to 4th, where Librarians got Force Weapons and Psychic Hoods automatically, Captains got Iron Halos, and so on. Except I'd like to see more stuff in middle management: equipment for Exarchs, IG sergeants, that kind of thing.

Edit: If "3% free wargear" rubs you the wrong way, you can always think of it as "you must spend a minimum of 2.91% of your points on wargear for dependent characters."

Sulecrist fucked around with this message at 15:20 on Jun 20, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Is there a roundup/liveblog/whatever of the Ork book?

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Stealth for Kommandos seems pretty nice. It doesn't look like anything else in there will affect my kill team.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
A bunch of Salamanders stuff just showed up on Forge World. Contemptor Dread, heads, and torsos.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Proletariat Beowulf posted:

I can't find the checkout button through my tears.

But seriously, if the Kommandos in a Trukk thing is true, I'll laugh long and hard.

What's this? I can't find any references to that interaction. (Something to do with Stealth?)

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
You can take all of the Bikes you want. Or all of the Killa Kans you want. This is exactly why Unbound exists.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Where can I find out more? That's really exciting.

EDIT: The Kommandos arrived yesterday. Very pleased to discover that they are metal. Thanks again!

Sulecrist fucked around with this message at 04:28 on Jun 21, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
+++GOD-EMPEROR GRANT ME THE BOLTGUN TO KILL THE THINGS I CANNOT BURN, THE FLAMER TO BURN THE THINGS I CAN, AND THE AUSPEX TO KNOW THE DIFFERENCE+++



(Finished painting my kill team while the forums were down.)

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

SRM posted:

These guys are dope; what's the chapter badge?

While the forums were down I painted a Rhino for one of my tac squads:






Love that Rhino. I wish they still looked like that.

My guys' chapter symbol is supposed to be a stylized fasces. For those not in the know it's a bundle of sticks bound together, with an axe head protruding. It's a symbol of centralized authority that originated in pre-Roman Italy and still shows up in modern European and American heraldry (it was on the dime for a while). It seemed appropriate for the 40k universe since it's oppressive but in a sort of cruelly ambivalent way that's already represented essentially the same thing for thousands of years.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

PierreTheMime posted:

What up, fellow Sternguard Kill Team. :flame::hf::c00l:


Last bolter marine currently being finished up, but after that long outage I figured I'd :justpost:

Nice! Those guys look great. I like that even though the mechanics of our teams are literally identical (I'm Salamanders too) and made from the same kits (albeit with a few conversions here and there), our stuff looks completely different. And what with varying ammo types and Specialists, our actual games will play pretty differently too.

Everyone should own a Sternguard Kill Team.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
That's 3++ Kirby, right? Their comment section has been pretty positive. To be honest, other than the Unbound haters and people who converted that bike guy I can't really figure out what all of the whining is about.

Edit: also I'm pretty sure "rules" wasn't originally meant as a verb but I could be mistaken

Sulecrist fucked around with this message at 22:35 on Jun 28, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
It says "volume I," so I'm guessing in a few months Volume II will have the Space Wolves and Necrons or whoever showing up.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Dump_Stat posted:

I run almost the exact same Salamanders Kill Team list, but with a heavy bolter with Relentless in lieu of one of the Heavy Flamers. Sally Manda's KT 4 lyfe :hfive:

Yeah I have exactly the same Salamanders Kill Team (as PierreTheMime's not yours). It's loads of fun.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Enentol posted:

Contents of the starter box have leaked:

http://imgur.com/a/T6qxk

Confirmed to include mini rulebook.

Those fingernails are kind of distracting.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
This weekend, I visited some friends in my hometown and got a bunch of my old Space Marines back. I'm going to keep some of it, and I'm still going back and cataloguing everything, but one thing I've found already that I definitely won't keep is a pile of the old robed Dark Angels veteran/sergeant models.

There are ~15 metal ones, including one of that chainsword/plasma pistol guy from the old Dark Angels Tactical Squad box. There's also a limited edition metal captain from (I think) the 5E megaforce. There are also 5 plastic ones. Would anyone here be interested in buying them on the cheap? Many would need to be stripped (others are bare) but since the metal core is what's important they'd still be useful for anyone who wanted dudes in robes. If nobody's interested I'll make an SA mart thread or throw them on eBay or something.

Other stuff I'll probably get rid of are an old Master of the Ravenwing speeder, a couple of other speeders, three (3!!) assembled but unpainted Whirlwinds, and some Dark Angels upgrade sprues.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Esser-Z posted:

I promised I'd take pics of stuff when I started working on it, so here we go! These Nobz are still WIP, but I'm pretty happy with them so far!

Not sure what color I'm going to do the guns. Probably just black, maybe made metallic.




A friend photoshopped the brown to khaki, and I think I like it more like that:


These look cool. Are they Mantic models? They look really good, a lot closer to the GW aesthetic than I thought.

(if they're GW models, please ignore me, but they still look good.)

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
high six, ZachAttack, and anyone else who's interested:

Here's the Dark Angels stuff I want to get rid of:

-Master of the Ravenwing in Land Speeder, painted. All of the pieces are present but the twin-linked heavy bolter and part of the railing broke off. Should be an easy fix. Also, not Dark Angels-specific, but I have two painted plastic Land Speeders with metal ventral Assault Cannons I don't want to keep.
-14x metal Dark Angels vets, all but 3 painted. Some plastic arms missing but I'm sure you have piles. Most are the typical robe models that you put whatever you want onto, but one is the bare-headed sergeant with chainsword and plasma pistol that came in the DA Tactical Squad box.
-The limited edition Dark Angels combi-plasma captain from the 5E megaforce, with an Iron Halo and back banner and hooded bare head and a cape over his left shoulder. Bare metal, unassembled, Iron Halo still on the sprue gate thing attached to the shoulder.
-7x plastic Dark Angels vets in robes. Six are bare plastic, one is basecoated (in colors). One has a jump pack and is set up to be an assault sergeant with power sword. The others are power weapon or bolter.
-Two Ravenwing upgrade sprues. A few pieces missing from each but most of the good stuff (all of the weapons as far as I can tell, all of the shoulder pads, a couple of the robe pieces) are still there.

Anyone who wants to take the whole lot can have it for $100 plus shipping. (I'm in northeastern US.) If you only want part of it, send me a PM (you can send one anyway) and we'll haggle.

Other stuff I'm probably getting rid of (these are earlier models, one or two of them borderline eBay victim rescue territory:
-10x Assault Marines, assembled and mostly painted
-12x painted Tactical Marines with Bolters
-2x painted Marines with Plasma Guns
-2x painted Marines with Plasma Cannons
-Old school Techmarine, primed black
-Old school Standard Bearer, unassembled

EDIT: anyone who wants the entire second lot can have it for $40 plus shipping.

Sulecrist fucked around with this message at 05:34 on Jul 13, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Speaking of Forge World, how do the Storm Eagle and Fire Raptor stack up to the Stormraven?

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Miniaturemarket has a very small number of Sanctus Reach boxes available, 20% off, and 5x points. An email just went out so if you want one you probably need to act in the next hour or two. Just got mine; I plan on reselling everything except the rulebook :getin:

Edit: also, even at 20% off, it qualifies for free shipping. I feel like the robbers at the end of Ocean's Eleven.

Sulecrist fucked around with this message at 21:12 on Jul 14, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
By the way, I played a couple of 7E games over the weekend, both Eternal War missions with about 50% of the table covered in Cities of Death terrain. Normally we just play Kill Team so this was a big step for us, and it was rhe first 7E game for a couple of people. I played with people who traditionally haven't liked scenarios, but with the change in when objectives are set up, and also having Mysterious Objectives be core (maybe this was the case in 6th too) they gave it a whirl. Both games were my Salamanders versus their Tau, although for NARRATIVE FORGING reasons I had a bunch of crappy counts-as-Imperial Guard insurgents helping me out in the first game.

We had a great time. Losing Focus Fire is weird, but I didn't mind as much as I thought I would. I liked the Psychic Phase (I just had the one Librarian) and my opponents felt like even though the Psychic Phase slowed stuff down a little it felt good to have a space set aside for it. Having assault through rough terrain be a static -2 feels like a great change, and the wound allocation felt weird in practice but will become faster as we play more and is probably the least frustrating way they could have done things.

Basically we had a blast and we can't wait to play again.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

BULBASAUR posted:

I love mysterious objectives as a gameplay type. The only thing I could add to it might be drawing 3 objective cards and then keeping the 1 that you like to use during the game. Should keep it random, but less crazy than just objective cards.

Oh I meant the D6: booby trap/nothing/skyfire node/scatterfield/target array/grav wave thing. Not the cards thing. These were Eternal War missions.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

BULBASAUR posted:

Heh, that's what I thought you meant. I guess I called it the wrong thing. I'm saying it might be cool to add 1 card to the lot so you have less chance to get overly screwed if the only good objectives are across the board in some dudes guneline.

Oh gotcha! Good idea, maybe we'll try that next time.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Hollismason posted:

I dunno the few people I play with have dropped down to 2 Mission Cards a turn instead of 3 it seems to work out better. 3 is to many because it's to easy to get a "sweep" on the first turn and get 3 or more victory points before your opponent does like anything and that's bullshit.

The thing we're talking about doesn't give victory points until the end, it's all stuff like "units within 3" have +1 to cover saves" or "units within 3" can make ranged attacks with the Skyfire rule" and that kind of thing.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

Hencoe posted:

Just finished my first actually painted tyranids

Not a good painter by any standards but I'm proud to actually get paint to plastic.

It's for a goofy escalation tourney starting at 500. Swarmlord, 2x 13 Termagaunts, and 2 Hive guard should be worth a few laughs.

vvvvv Painting in a garage, proper AC is uncommon in Alaska and its been a hot summer, hence the box fans.

These look great! Are you going to base them?

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

ghetto wormhole posted:

Welp, turns out knights actually aren't all stupid and lame.

I actually prefer the plastic Knights to the FW ones, although I haven't seen any of them (plastic or the Lancer) in person.

Adbot
ADBOT LOVES YOU

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Just saw that the repackaged Dark Vengeance will get a $10 bump but include the existing $20 plastic Aspiring Champion. Seems pretty reasonable to me, considering that GW bought the existing stock back. Not exactly benevolent but hardly exploitative.

  • Locked thread