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WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
That was a big post. Oh my.

PfP is an interesting change, since I sually see a few warriors spread out and dying at the end of the game. Giving them FNP and fearless is quite good.

FagtasticalMondays posted:

Lack of skyfire is a pain though, do see lots more raider and poisen spam lists, which I pretty much did all ready anyhow.

With the scourges, does this mean they can take 4 heavy weapons now?

You are reacting with venom to the list of changes but you did not actually read them. I saw that in there twice at lease.

Please read before you froth at the mouth. If things suck then they suck but just raging without reading (or actually playing with the changes to get perspective) is annoying.

This is what makes this thread unreadable for weeks around a release. Note that we get releases every few weeks now...

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WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

AbusePuppy posted:

Basically, I would say don't get too discouraged. IG are still players on the field if you build 'em right, you just need to make sure to fill in their weaknesses properly with other stuff.

Not to put you on the spot here but I have been messing around with my Nod-Ig army for a while now and I actually want to get some models on the table for once. I just don't know how.

I have been trying to make Blob army lists, Pask lists and versions in between with SM allies droppoding with a fortified thunderfire. I also have been trying to shoehorn in Cypher instead but nothing seem to feel right.

I would like psykers because prescience is great, 4++ and maybe ignore cover. Oh, Tigerius! But then they die to Yarrick, maybe just put him in a conscript squad instead? But if I have Yarrick then I probably don't have points for Pask. Pask is great but how do I load out his squad? If I have Pask then I miss out on orders... How many Priests, how many Psykers? Inquisition in CAD+1 format? Knight?

I just don't know enough. Probably because I have never played guard at all. Do you have any lists in your head that you can slap down for us real quick? I liked your Daemon one :haw:

Bonus points if it has Cypher, or around 3 droppods since those are also models I have been thinking about using for a long time. For now I am looking for competitive lists, so don't bend over backwards I can make the lists crappy on my own after the fact.

The brotherhood is patiently (and blurry-ly) awaiting your reply:

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
edit: Quick question.
If GK purifiers are inside a rhino and combat squad into two squads of 2-Psycannon + 3-stormbolter can each half shoot both guns out of the same hatch? Seems like they can to me, though that is 4 guns shooting out of a 2-man hatch.

AbusePuppy posted:

I'm always fine with helping folks come up with list ideas, so don't feel bad about that. :P

I think the core of an IG-primary list is going to be two blobs (40-50 bodies each, depending on points value) led by Yarrick and accompanied by a Priest each and likely a Primaris Psyker as well. Lascannons for firepower are probably the right choice for at least one unit, possibly both; one also probably wants to get kitted with Meltabombs and Power Axes. Your PCS units can either be 4x Flamer (if you have any Vendettas) or Mortar (if you don't.)

If you're bringing SM along, a Librarian could probably replace one of the Primaris (ideally using Mantis Warriors tactic to get access to Divination, but White Scars for HnR is far from a bad plan either)- this could also obviate the need for the Priest if you were really skimping on points. One or three Drop Pods would be the way to go there, depending on what you're looking for- you could run a unit of Tacticals in a Pod for just some distant objective-grabbing, or you could go heavier on that sort of thing and bring two full units plus a Sternguard squad to be some "problem solvers." A Thunderfire is definitely a nice choice there, and remember that IG get the Wyvern as well as the Heavy Quad Mortar (i.e. Thudd Gun) via IA1, which can help support your TFC.

A list with Cypher is something I have considered a lot; I think that it's doable, but tricky. You'd probably want it to be IG+Inq and use Scout (from the Inquisitor, in a squad with Priest and maybe Yarrick) to complement the Infiltrate from sending Cypher along with the other squad- the tricky part is that no one else can accompany Cypher + blob when he sneaks in, so they won't have Fearless or rerolls. But it's potentially doable and for some armies it will be a huge nightmare- but anything that can cut apart Guardsmen en mass in combat is gonna give you a bad day. Definitely stick Flamers on all of those squads to try and cut down on problematic combats.

Thanks for the help. I gave it a shot:



Obviously I could not fit everything I wanted. No primaris psykers, no pask, no cypher.

But this list has a lot of lascanons, and a big CC unit I can march towards something and never get there. I would think about Levitation if it was not in an awful tree for an army so full of anti tank. Prescience + 3 rolls on Div is probably what I will take, and is the reason I decided to get Tiggy instead of white scars.

Ultras can twinlink once. Which should work for my plasma/melta on the drop, my probably combat squared lascannons and correct me if I'm wrong but my thunderfire cannon as well. That seems good, and getting to reroll psychic dice means I can roll 3 for prescience and 1 for the other buffs if I get a bad pool and have a good chance of success. Perfect timing or foreboding will be great on the blob and frees me up for more tactical orders like shoot+run.

I made Tiggy my warlord because his trait is actually kinda useful, maybe. I'll have to march to midfield before I have a shot at using it on my reserve pod.


Oh, and based on your advice on Cypher were you implying that Cypher can infiltrate a squad with him? I know the book forbids a squad who has infiltrate to bring a IC with them, but it didn't say jack about the opposite. If that is possible that seems like a HUGE reason to bring that guy with every blob. You could be on top of the relic turn one.

WhiteOutMouse fucked around with this message at 22:09 on Oct 6, 2014

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I was surprised to see that they could attack AND stomp in CC. Usually crap like that is either-or.

Also, bulbasaur, a bit ago I thought you said something about move 6" then disembark 3". In 6th/7th you can disembark 6" from the transport after the transport moves 6". Though no part of your base can be more than 6" from the access point so it's a bit different from 5th in that regard, so basing your cool characters on 40mm bases will not be as big of an issue (it still kinda is for people like me, who have problems with social skills and society as a whole).

After going back and forth I think I might just make my GK terminator army again (looking like chaos). I don't know. Maybe I'll ally in SM for some pods with melta or something or a blob of guard. Not sure which is needed more.

Do you guys feel that the nemesis Teleporter formation is key to GK now? Losing the object secured always sucks just to deepstrike like they already can, though maybe a turn early.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Daemon Princes. They are too cool for school.




I have always liked MC but these guys are evil, flexible, can be modeled in many different ways and have big power on the table top.

I might have squandered my time in 6th because I was always trying for a turn two charge. When I said they were flexible and have big power I meant charging into the enemy with my super demonic body and assuming I will crush them!

:black101:

edit: spellcheck

WhiteOutMouse fucked around with this message at 19:19 on Nov 6, 2014

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

REAL MUSCLE MILK posted:

New Knight up for pre-order:

http://www.forgeworld.co.uk/New_Stuff/QUESTORIS_KNIGHT_STYRIX.html

Interesting that it just says it's rules will be in Conquest; hopefully that means it's coming soon.

For the lazy...



I think it looks cool.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Has anyone seen a list that is mostly thunderwolves? That seems like something simple but fun to play. I have been messing around with ideas just to keep me in 40k. I just don't know what I want to do next after playing demons so drat long.

I tried to fit in my IG crap I was messing around with, what do you guys think:


I didn't have my codex on my phone yet for wolves, so I have 110pt for the HQ as it stands, but meltabombs and crap can shift, I can even kill all 60pt of combat stuff off the blob if I need to I suppose, I doubt much would get past 20 thunderwolves.

Also, should I model them as juggernauts? Thunder-Horses? I remember those looking bad rear end but I worry they are too small now a'days with the official models out.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

Naramyth posted:

A guy in my store is using a million wolfguard battle leaders with fists on wolves, each with the two wolves wargear options, attached to a space marine command squad with an apothecary. I call it the ocean of strength 10. He does like 25 S10 swings on the first round of combat. He then voltrons for objectives at the end of the game. It's pretty good.

I was wrong about my detachment anyway. I assumed thunderwolves were elites. They are still fast attack. That all calv gimmick works if you take the minimum two Ironpriests as your two elites, and are capped at 3 fast attack for normal squads. I'll mess around with it. I do have 5 spare juggernauts so maybe quality over quantity is best for me anyway.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
They are relentless, reroll scatter and always ignore cover. The 3++ is good versus Knights too.

But, they are not twinlinked, get no chapter tactics and are kinda pricey, kinda.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Are you telling all the nid players that they should not use the new sporpod because those rules are in a campaign, so timeline they cant use it against you? To that I say grow up.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Do you browse in full screen? Mine is always half width max.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I don't remember if buffalochicken posts in the mini painting thread so I'll leave this here.

Just saw these on the 'eavier metal Facebook group.




I thought they were neat and I know buffalochicken was working on some squats and promised us some more pics soon. This might get him working again.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

JackMack posted:

No more dreadmob! I am bidding on dreads as we speak on eBay and I already have nine!
Go Spacewolves (or just count as). They have a formation that requires 1 HQ and some elites, going up to like 6-9 or something.

Bijorn leading all dreads is a real battle forged list. All zombie robots, no toughness.

Also, I don't think those lists were really that competitive (nor is the space wolf one) so nerf bat seems like an overreaction. But you can have fun with dreads with wolf claws or stormshields!

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

Master Twig posted:

Mephiston certainly got the nerf hammer. The guy at my FLGS who runs a squad with him, corbulo (or sometimes draigo), a captain on a bike and coteaz will be disappointed.

For the points he's still really good, just different.

The 5th edition Mephiston was meant to go solo, since he did not have independent character. I suppose with the removal of the single model unit clause they could join him in now, but that was not really how he was meant to be used, so is that a nerf?.

Everyone usually treated him as a quasi MC at the time. Had T6, usually moved 12" (the most normal 'flying'MC moved then) and hit at STR 10 but was alone and lacked an Invuln.

Now having him be able to join a squad could be really good. Depends on the points. He still gets Str10 and that new table seems decent, for assault focused guys at least.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I hope the new book is at least well costed. If things are cramped or not as special snowflake at least make them plentiful as compared to the other SM costs. They have the benefit of being the latest marine book, they should have the benefits from that! I can also hope that more formations will arise to shore up those crowded slots. Getting +1 I is like old furious charge. What was old is new again!

I would like to see MSP finish those lamenters he started ages ago.

Ghost Hand posted:

Jesus Christ you just described a nightmare scenario for me....

Not to further derail, but...

In Tampa Florida I had large brown wolf spiders invade my living room almost every day. Then the mommas started showing up, the ones that are covered in their babies so when they die a cloud of baby spiders run in every direction.

We got the suggestion to use moth balls and ever since we have been spider free. I'm serious about the every other day part. We killed 3-4 medium-large spiders a week, it was nerve racking never knowing where they would be. I was working on some painting and I looked at my lap to find one crawling around my shorts.

I see this as a great solution, though my loved ones worry about the side effects of moth balls. I used to find dead cockroaches upside down in the middle of the room. We stopped getting those too, not that they were super common but this is Florida after all. If it can kill them then I'm sure it must be real bad. But it's this or the spiders again.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I have got a few finecast kits and I have loved them all. Some I bought and some I got second hand NIB or used models. I feel like the venom the internet has is based on the first few months and some faked pictures a guy released. Nerds will be nerds.



In other news did anyone else see Kranon's Helguard?

quote:

FORMATION
• 1 Chaos Lord
• 1 unit of Chosen
• 1 unit of Chaos Terminators
• 2 units of Chaos Cultists
• 1 unit of Raptors
• 1 Chaos Land Raider
• 1 Helbrute

RESTRICTIONS
All units in this Formation must have the Chaos Space Marines Faction.

SPECIAL RULES
Fear, Stubborn.

Swarm of Phantasms: Enemy units that are within 12" of at least one unit from this Formation subtract 1 from their Leadership. Enemy units that are within 12" of at least two units from this Formation also subtract 1 from their Ballistic Skill, to a minimum of 1.

You have to buy some things people don't like, such as chosen, raptors, helbrute and a landraider but those things are not super bad, just sub optimal. The -1 ld is acceptable since you cause fear but -1 BS is actually kinda good, though it's not likely to come into play much. I suppose the landraider (with chosen or termies inside) will always reduce melta guns (apparently lovely) probability to hit.



Here is a question though... Do you use codex supplement Crimson Slaughter? That would dictate what upgrades the Lord would take. It makes 100% sense to say yes, since this is a detachment to get you to use CS models and Kranon is a named CS lord, but it does not really say you can...

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

AbusePuppy posted:

The Crisis box is also really unimpressive- I mean, it's great you get one of every weapon, but the locked arms and legs and super-fragile ankles make it pretty impossible to do anything interesting with them.

They have ballsockets for every limb, so not that bad, and the ankles are also kinda like a ballsocket. Everyone seemed to build them in the standing straight up and arms at their side pose though.

I posed this guy to be landing kinda:


I posed this guy to be jumping/landing kinda:


The ballsockets are also like a lollipop so when you try to remove them or repose them the joint rips off in a bad way. So sometimes it pays to buy models on the sprue.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

Post 9-11 User posted:


I can't place that shoulder pad, I swear I have at least two yet don't recognize it.

Chaos terminator shoulder pad.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
That command power looks like some of the Lord characters will go away. That was a big part of what zandrake[sic] did.

But now it gives it to a poo poo ton of models, so that's crazy.

I have to assume they will remove the 2+ armor option for overlords. That reroll 1s item, there is no way, right? I guess armor saves are some of the easier to remove. So maybe that will be an option? 25pt is a lot but that would help small arms fire from killing a T4 unit like wraiths with destroyer Lord 2+ reroll in front.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I guess orks got it with lucky stikk. So maybe it is not that crazy. Excited for the new book either way. Not looking forward to the thread though.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Hey competitive goons. A fun flavor of the meta is thunder wolves and bikes playing together. I have been slowly buying models for an army similar to this and I think I'm ready to make a list so I can actually plan how I build this...

*I used linked image because SA must scale it down or something, all low res and blurry*

I have enough for all that up there +a few thunderwolves. The list has 13pt left, but I am waiting for AbusePuppy, Naramyth or others to nit pick it first. Each bike squad I think is supposed to be escorted by a S10 juggernaut, while the squad of wolves has Khan with them. This way everything has hit-n-run and scout. I know there is a super deathstar version where everything is in one squad but I opted for this since I am a bad player and this is a safer play, this way if I make a mistake it will not be with 1500pt unit.

What do you guys think? Should I abandon all hope of fliers and use those 250pt for more wolf men? Get a Biker Chaptermaster? I thought the talons would be handy for killing fragile FMCs, scoring those objectives people place on the top of ruins, and to force any maelstrom cards with fliers on it.


As for models it will be Nightlord-Chaos Knight Horses +40k bits for the white scars (with Archaon representing Khan) and Preheresy-looking Worldeaters on Juggernauts representing the Space Wolves. I think the Darkblue with warm lighting Nightlords will look good with warm white accented with bright blue Preheresy Worldeaters 'leading' them around.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

AbusePuppy posted:


-Fenrisian Wolves

-Just go ahead and spend the extra points for Wolf Lords over WGBLs. You get a wound, an attack, and a pip each in WD/Ld, which are all valuable things to have. You could argue over taking the second Wolf Lord versus other stuff, but I'm not familiar enough there to say for certain. However, my intuition would be that you already are running a lot of characters (Khan, two Priests, two Lords) so dropping one is certainly a viable option. (If you really wanted to keep a character in every squad, a third Priest clocks in a lot cheaper and hits nearly as hard. Remember that +1WS for Company of the Great Wolf!) You might also look to swapping one of the Lords to having a Lightning Claw or similar weapon- being able to kill some guys before they swing at you is a handy ability to have, although I suppose Khan also fills that role to a degree.

-I would lean slightly more towards Grav than Melta in your squads

Apart from that, the list is looking very solid; it's quite similar to a list one of my friends has had a lot of success with (although he goes with the Command Squad deathstar over the SM support elements you're using.) Bikes + Wolves is a very strong army and I don't think you'll have many complaints running something like that, even if you left it completely unchanged from the version you have now.

Woot, thanks for the info. I looked into it and the "Kingsguard" perk of the detachment only helps "Wolf Guard _____" and "Thunderwolf ____", not "____ Priest" which is a shame, and I figured the 3++ is very important versus 6++.

Ill have to see how to make attack bikes out of horses... And I have more grav to toss around. Thanks again.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
There were not many. I posted the CSM one that people think is mostly meh and there was a dark angel one that needed a lot of junk units that no one liked.

Everyone has hopes that the chaos daemon icon on the last day will be something super cool. Like exalted daemons with models on 120mm oval bases. It would be a Christmas miracle.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Been a lot of good posts. It has been a while since I did anything of value, but these last few pages of real content has been awesome, so here I go!

I made the first 5 of counts-as thunderwolves, these guys are all my characters who swing at S10(two Lord-or-battleleader, two iron priest and a TWC-leader).




*better shot of shields*

Those are skullcrusher heads and are so awesome for berzerker guys. I think I will reserve these sweet helms for my characters to keep them easy to pick out and to give them something flashy. The first 4 are just marines ontop of 40k bloodcrushers and the last (the TWC-leader) is a skullcrusher with some 40k bits. The legs and torsos will be different but they seem to work well together, hopefully they will look similar after painting too. I am going to try pre-heresy colors though it's obvious that these guys are very fallen, I just love the colors.

edit: I forgot to add. After assembling 6 of the skullcrusher bodies I need to soak my fingertips in numbing ointment. All these tiny rivets that are actually tiny spikes have death-by-1000-cuts my nerves to a constant dull pain despite not working on them for a few hours.

WhiteOutMouse fucked around with this message at 21:53 on Dec 21, 2014

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

MasterSlowPoke posted:

Dataslates is just a new name for a Codex entry, like a Tactical Squad. They renamed it so that way new additions to a Faction (Like all the new Tyranid models) have the same legitimacy as the Codex's Dataslates. Dataslates have a Battlefield Role, like Troops, and a Faction, like Blood Angels.

Detachments have a list of compulsory and optional battlefield roles to fill that detachment. Any particular unit chosen from a Dataslate can only be assigned to a single Detachment. Most (all?) require all the choices to be from the same Faction. Detachments have a list of Command Benefits that apply only to units in that Detachment.

A Primary Detachment is the one that contains your Warlord. There is nothing else special about it. It can be (almost) any kind of Detachment. You must have a Warlord, and it can be any Character in your entire force, from a Cultist Champion to a Chaos Lord.

All games can consist of multiple detachments. There is no limit, other than points and filling out the compulsory selections with Dataslates that fit that Battlefield Role. There is no reason each Detachment can't have a different Faction.

You can use the old Force Org Chart as a detachment, it's now called a Combined Arms Detachment (CAD). They've added a Lord of War slot (Superheavies and faction leaders like Dante or Logan). The Command Benefits of a CAD is that the Troops have Objective Secured, allowing

You can take any number of CADs, from 0 to infinity, so long as each one has 1 HQ and 2 Troops choices. If you want 6 Heavy Support slots, then a double CAD list is one way to do it.

The other 'standard' Detachment is the Allied Detachment. There is nothing special about it, other than that you can't choose your Warlord from it and it cannot be the same Faction as your Primary Detachment.

All of the 7th editions books and supplements have featured a Faction Specific Detachment (fan made name). They have different force org charts and command benefits from CADs.

There are also Formations, which are special Detachments in that you don't get to choose what units make them up. A Formation can be something like the Blitz Brigade, which consists of 5 Battlewagons. They are the same as any other Detachment - your warlord can be from a Formation, and you can have as many as you want.

This might belong in the OP for new players. Seems helpful for those who have questions about this kind of stuff. Maybe a tag on the end about tourney restrictions like only two max detachments and only one CAD, but those are slowly dieing as GW releases more formations that are as big or bigger than CADs.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
SRM, Did you prime white or black. Any advice on big areas of white will be appreciated.

I'm getting ready to paint my juggernaut count as thunderwolf detachment but I'm not sure where to start. It will be preheresy world eater, so white with blue and bolt gun accents. I'm thinking I would shade it with Browns like earthshade. Maybe prime white heavy to get a brighter white, then wash heavy in earthshade, then bring the whites up from there in layers of thinned white paint.

Maybe I should use backwash instead for a cooler shade color? Might be more striking contrasts while also looking good on any metal I base coat before the shade, saving me a step or too as well.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
So the other day on the blacklibary calendar there was some white scars specific cards. It had maelstrom cards and psyker cards.

Did anyone get it? What are their psyker cards? Just normal stuff Marines have access to or some mini lore of the scars? I know they have a specific cult of librarians who knew they would keep using powers after the edict of Nikea[sic?]. Khan was one of the 3 primarus who fought for psykers. So maybe they have their own lore?

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Have a cross post of a few pics of my first Wolf Guard Battle Leader. (:ssh: he is a world eater)





*sorry the contrast is so steep. The phone pic was more orange than I like and auto-level is just to easy not to use*

I got about 8 more to go for that list I posted a while ago.

Oh, and my Khan(left) and 20 of his buddies (right) to be painted nightlords:

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

ChrisAsmadi posted:

How hard was it to convert the Chaos Knights/Skullcrushers with CSM riders, WhiteOutMouse?

That juggernaut guy is just a CSM dude laying on a mount. It is not as smooth as I would like but it works.

The Skullcrusher/Chaos Knights kits works great if you have CSM backpacks and arms/shoulderpads to add to the fantasy torso/legs. It's chaos, so the fancy armor is fine and the backpack/shoulder cover up and make them look modem enough. A pinch of GS in the armpit might help a dynamic arm placement but if I only faced that because I was using a lot of those super old berzerker 40k arms.

Here are some WIP examples:


So in my opinion they are super easy to convert.
My tip, turn the torso a few degrees left or right, also turn the head left or right (probably glued on last). That usually is my recipe for dynamic models. Try to avoid squared up hips and shoulders and looking straight ahead. This goes for any model basically.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
There are also basing paints GW makes now that are textured and colored. Might be an easy option for models already complete. I'm sure some good has experience with their texture and color.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I really did that dingy turquoise and olive skin tones. Nice poo poo man. Also good conversions all around.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
In Florida it is illegal to take sand from beaches. Lots of beaches have to buy sand and truck it in.

There are cool textured paints or GW technical stuff like cracked earth you can get instead of actual sand, or you can buy clean sand from Lowes or Home Depot for cheep.

It also makes for a good waste container to pour your used paint water into. Pouring paint down the drain is bad, but into a bucket of sand is good because it will evaporate the water and then eventually you can just put the sand in a landfill. That is my understanding anyway.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Anyone ever bought these bases?



I was wondering if they have similar bezel size to GW bases, and if there is hollow space under them similar to GW ones. I need bike bases for my converted horse-bikers but I like the uniform edge of GW edges and there is enough space under for me to glue my magnets under them without much pain. Their texture is not really a big deal since I will sand and rock them anyway.

On another note, do you guys know a nice but still cheap place to get new Chaos pads? I can bit order the classic CSM pads but some variety would be nice. I know places like puppets of war and other premium bit sites have them but they are too rich for my blood.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
3000pt games must take a long time. But if that is what you are into then go for it.

While I understand it is still kinda new I'm still surprised at all the 'no allies' stuff. There are lots of people with half finished secondary armies that make good allies and most of the chart makes fluff sense if you take the word "ally" with a grain of salt. I recently finished an audio drama about chaos tricking Tau into starting a revolution on an imperial recruitment world or something. The Tau were abandoned and captured and tortured/killed by chaplains and sisters of battle. I might be remembering it wrong, but it's not hard to see how most of the combos work out. Thankfully they cut back on the overabundance of battle bros.

I have always played based on the next tournament I have ahead of me. In recent years that has changed every time, which is a bit exhausting so my choices for armies has generally gone for simpler styles to better fit into whatever specific requirements are the next TO's decision.

For the most part it's 1850, limit two detachments, probably not both CAD, probably not self-ally and probably not come the Apocalypse allies. This also uses more tournament style VPs, so no maelstrom cards but many of the bonus points or secondaries are inspired by them. NOVA missions, BAO/LVO or maybe ATC/ETC inspired.

The North Star of my gaming is NOVA missions since that is an event I go to every year now, and it's where I actually get to play most of my games in a single year. I don't get to as many of the local events as much anymore which sucks, but oh well.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
So still no grenades for wraiths? T5 sounds good and beasts gives them fleet but what about assaulting into cover? I know they get some bonus initiative whips, but that would not help since they get reduced to zero after, right?

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
Do bargelords have access to the same wargear others have? I recall a not-stormshield option that might work since it says does not have a line excluding barges like the other invuln item. Maybe that shield is on a different list.

There is also a not-stealth upgrade for vehicles, so jink and that is 3+ cover.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I thought the lychguard shield was on a list that crypteks got as well. But it is possible that overlords dont get tp pick from it. At least that makes sense based on their fuling for the 4++. I wonder if the destroyer lords will get access to 4++ or the 2+.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
The solitaire must be alone, so they would not be a bodyguard in the sense as you might expect. You could buble wrap your guys around it to prevent an unwanted asault but the bonus cover would not do anything for it because of 3++.

But if you want helions I'm sure there are people who have ideas ohn how to field them now adays without the expensive friend.

WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.

Boon posted:

I remember I once said "Centurion-star" following a tournament, real soon after the SM codex release, and AbusePuppy did everything short of calling me an idiot for thinking that, that was a real thing.

So...

I thought that was a different poster. AP is not an inflammatory poster like some we have had in the past.

I do remember someone said something like that. I too was confused because I knew centstar was a real list and I was surprised to hear a competitive poster not know about it.

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WhiteOutMouse
Jul 29, 2010

:wom: will blow your mind.
I am having a hard time deciding what to do with NoVA this year. I placed first in the middle bracket last year and I had a blast, but it can be a lot of pressure. While the narrative seems like a lot of fun on the Generals side, and those Quickening games seem like they will have that competitive edge I am looking for while feeling less intense and more local-RTT. But to travel so far to a GT and not actually play in the GT feels so wrong...

Hixson posted:

My kind of warhammer involves large volumes of alcohol and yelling at my friends.
The narrative is what you want. Beer or liquor is warmly encouraged and everyone I have met in those games have been great guys.

I also drank, which I usually don't, because there was a charity bar at the hotel and I wanted to do something different (for once). That's the day I learned that long island iced teas don't actually have any tea in them and that drunk-hammer is fun as hell. I think The Sex Cannon can vouch for that, even if he only saw me for like 5 minutes that night.

edit: Can't find the right words. You are not expected to drink, but a good number do, especially in the evening games.

WhiteOutMouse fucked around with this message at 20:27 on Feb 4, 2015

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