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John Murdoch posted:Less subtly, you go looking for her in Room 404. You also later meet up with her in room 802-11. In the commentary the developers talk about how all the dumb IP address jokes make Eliza's super obvious twist even more obvious and how they had to fight to keep them because they figured if you were computer literate enough to get the jokes then you had already figured out the twist.
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# ¿ Jun 12, 2014 09:48 |
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# ¿ Apr 29, 2024 23:59 |
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pentyne posted:And the token future Final Fantasy poster. I love in the commentary for the game when they talk about how much bullshit they had to go through to get Square-Enix to sign off on that one little gag.
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# ¿ Jun 13, 2014 06:40 |
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Bad Munki posted:My immersion was ruined because it should have said "AOL Time Warner EA Square Enix Ebay Wells Fargo"
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# ¿ Jun 13, 2014 20:27 |
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Len posted:Not overly surprised gamers freaked out over literally nothing. Technically Microsoft never officially announced they were shutting down the service, but behind-the-scenes documents leaked and a bunch of developers made announcements and patched their games. Obviously at one point they were going to, but much like the Xbone's always-online and Kinect-enabled requirements, they recanted in the face of public backlash.
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# ¿ Jun 27, 2014 09:14 |
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Dogan posted:Deus Ex has a lot of little things that make it great, but the one that always stuck with me is how much the game allows you to get to know the characters personally. Not just the main ones, but all the little background soldiers and stuff. Pilots and boat drivers have names and personalities, you get to see soldiers during their time off, hanging around in their office, getting patched up in the medical bay, etc. One this that really encapsulates this whole feature is the simple receptionist soldier at your HQ. At first he's labeled as "UNATCO soldier" and he makes some semi-awkward small talk. As you keep coming and going between missions he'll start up small conversations as you pass by. Once you feel like you're getting to know him more his label subtly changes to "Private Lloyd" (or whatever his real name is, I can't remember). I loved how Vampire: The Masquerades: Bloodlines did the same thing with Officer Chunk in the lobby of the Camarilla tower, where you get to know him over the course of several missions and he even develops a crush on you if you're a girl. Which makes having to kill him when you turn on LaCroix at the end of the game that much more sweet
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# ¿ Jun 29, 2014 03:20 |
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If you want to keep your love of the Metal Gear Rising soundtrack intact then whatever you do DON'T listen to the live versions of the songs from the release party: https://www.youtube.com/watch?v=a8hDSXdJoAQ
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# ¿ Jul 5, 2014 01:05 |
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https://www.youtube.com/watch?v=LJkCWQcZYKo
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# ¿ Jul 11, 2014 04:07 |
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Mierenneuker posted:Stuff like that is unsettling when you're so used to being yelled at in English, alien languages or beastly growls. I just started replaying Hitman: Contracts and even though I know it has stages in Rotterdam, the Dutch bikers still caught me off-guard (again). IIRC the Hitman devs went out of their way to hire voice actors who were actual native speakers of the languages in each level of the games. e. At least for the levels in Europe since the developers are Danish. The opening level to Blood Money was in America had some hilariously bad accents on the gang members. ...of SCIENCE! has a new favorite as of 16:57 on Jul 11, 2014 |
# ¿ Jul 11, 2014 16:20 |
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Alouicious posted:you mean the mission with the really hamfisted "THE GETH ARE SWEET INNOCENT BABY CHILDREN, THE QUARIANS ARE DUMB RACIST GENOCIDAL IDIOTS" stuff? People really like it when sequels intentionally deconstruct stuff from the previous games so long as it's a sequel by Obsidian. Otherwise they complain that it isn't internally consistent and is hamfisted and came out of nowhere.
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# ¿ Jul 14, 2014 22:09 |
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Strategic Tea posted:From some of the early interviews, Legion was meant to be stalking Shepard for a good while before you meet him. Like he was carrying out his mission, but as he became more individual he latched into it as the only identity he had. But then console memory limits imposed a stricter recruitment mission order, so they wrote him into the end of the game instead. I've been hearing the console memory thing for years but I have never once seen an actual source for it.
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# ¿ Jul 15, 2014 00:23 |
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Seeing your feet is one of those things that is cool in theory but in practice is a lot of unnecessary extra work for something that will always be clunky and awkward due to the necessary abstraction between using a KB+M/controller and actually controlling a head and body.
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# ¿ Jul 26, 2014 21:00 |
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LoonShia posted:Something I just figured out about New Vegas: they did something cool with the "post-nuclear" theme. The developers' theme for New Vegas was "the new world rebuilding itself in the image of the old world" so that was definitely deliberate. Josh Sawyer still posts in the New vegas thread sometimes, if you're a fan of New Vegas it's totally worth reading his posts to see some of the team's goals while they were making the game and where they think they fell short or totally nailed it.
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# ¿ Jul 30, 2014 23:39 |
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triplexpac posted:Wow I completely missed ALL of that, I barely bothered to use homies Homies are really useful, too. At least early on in the game before you get all the superpowers and become effectively invincible. haveblue posted:It was one of the high points of SR4 when you walk around a nondescript corner in the middle of a mission and there's Roddy Piper for no reason and a few moments later he's in your party because why the hell not. That whole mission was one giant homage to They Live, especially the infamous "sunglasses fight" and the ending which also has Roddy Piper and Keith David fighting through a television station and blowing up a satellite dish in an effort to combat evil alien overlords. https://www.youtube.com/watch?v=49NLNHdp2Co https://www.youtube.com/watch?v=c9rrgJXfLns StandardVC10 posted:Metro Last Light gives you the Developer Map, which basically just lets you dick around in ways that you couldn't during typical play. Want to try every weapon in the game? Here's a firing range. Want to check out the gross monsters in detail? Here's a gallery full of them. Eager to relive the glory days of monster infighting? There's an arena where you can set up brawls (this is a little disappointing though because the selection is limited.) I can see why it died out in an age of higher QA standards, DLC missions made almost entirely of discarded assets, and art books that costs more than the games themselves, but I love when games let you see the unused and unfinished stuff that didn't make it into the game. Getting to explore the "museums" in God of War, Ratchet and Clank, and The Matrix: Path of Neo was really cool.
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# ¿ Aug 1, 2014 01:22 |
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Leper Residue posted:The solution to this is to just make it so all cars can drive up buildings and fly. The transforming vehicle gimmick of Crackdown was rad enough, a Saints Row take on it would probably be incredible.
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# ¿ Aug 1, 2014 05:05 |
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As much as I love Saint's Row I'd rather Volition followed their hearts and made a new game but applied the lessons they learned making Saint's Row to it, rather than making endless biannual open-world games because . Can you imagine what it would be like if Volition returned to their roots and made a space combat game or an RPG but kept the "fun > everything" attitude of Saint's Row? Or what the player character and story would be like if they satirized their respective genre as well as Saint's Row did with The Boss being a complete murderous sociopath to make fun of the dissonant "I don't wanna be a criminal -kills a million cops and then blows up the Hoover Dam-" storytelling of the GTA games?
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# ¿ Aug 2, 2014 15:16 |
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Oxxidation posted:Do you know what I really like in games? I really like looking through dead peoples' houses and taking their dead-people stuff. Even though it was annoying on subsequent playthroughs, the vehicle segments of Half-Life 2 ruled on the first playthrough for this exact reason. "Ooh, another abandoned house! Ooh, another abandoned house! Ooh, another abandoned house!"
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# ¿ Aug 26, 2014 02:16 |
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The sound guy for Tomb Raider really earned his paycheck. The death scenes that were so loved/hated are less graphic than, say, Resident Evil 4 (there's no actual dismemberment or damage to the character model and it's usually obscured behind a camera filter or jerky camera movements) but the meaty thumps and squishes make it so visceral.Captain Lavender posted:My sim in Sims 3 befriended the person that was burglarizing him. "Sims can no longer "Try for Baby" with the Grim Reaper." -Actual patch note for The Sims 3
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# ¿ Aug 30, 2014 00:49 |
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Seanbaby is basically Maddox if Maddox was actually funny, a martial artist, and didn't look like a cancer patient.
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# ¿ Sep 27, 2014 00:43 |
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CJacobs posted:Tiny little thing in games in The Last of Us that I just noticed on my most recent playthrough. In the section where you're playing as Ellie, there's a moment during the segment where she and David are defending themselves in a house where she gets QTE grabbed. The zombie goes for her shoulder but David shoots it off before it can bite her, and when control returns to the player Ellie rubs her neck where it was about to bite her. It's such a tiny and inconsequential animation that someone must have thought of putting it in there on purpose. Speaking of rad tiny inconsequential animations:
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# ¿ Oct 2, 2014 16:23 |
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Shadow of Mordor is basically a game that takes eveything the gaming industry learned about third-person open-world stealth-action-adventure games over the last console generation and uses polish and next-gen tech to combine it all into an amazing package that takes it to the next level. It's like what Resident Evil 4 did for the Resident Evil franchise only applied to an entire genre, it's fantastic.
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# ¿ Oct 9, 2014 20:34 |
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Edward_Lapine posted:After seeing many references for it and having a friend of mine recommend it, I picked up and started Persona 3 FES. I've played many video games that are from Japanese developers that have a setting in Japan but when the localization team gets ahold of it to translate it into an American/English friendly game a lot of settings, locations, and even cultures/customs get changed to relate more to an American audience. The Phoenix Wright series is a big offender of this and it makes it just seem off. The Phoenix Wright localization was pretty silly, but it was especially bad in the third game when a case features a kimono embroiderer who hangs out a maid cafe all day yet they still pretend it takes place in America.
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# ¿ Oct 11, 2014 22:36 |
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Kanfy posted:I'll always remember that guy from his catchy marching theme. Justice for All's OST was kind of weak but Trials and Tribulations was a real return to form. I love Furio Tigre's theme, that whole character was goofy as poo poo and awesome for it. https://www.youtube.com/watch?v=kD0p7Ma0_kQ
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# ¿ Oct 12, 2014 00:36 |
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From October to January this thread pretty much becomes Spoil Every Memorable Moment And Gameplay Mechanic of Year's Biggest Games The Week They Come Out: The Thread. Giving that the alternative is Eggplant Wizard rule-mongering it's definitely the lesser of two evils and you just have to My newest favorite little thing about Dark Souls: they're porting the original to Steamworks and letting you migrate all your saves and achievements.
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# ¿ Oct 23, 2014 02:08 |
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Len posted:It is indeed the new goon Flavor of the Week. It's been three weeks since the last time you said this.
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# ¿ Oct 23, 2014 02:18 |
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Leper Residue posted:This is crazy the game has been out since forever, it sells for like a dollar, and they keep updating it with poo poo. Talk about dedication. I figured that last year's free 1.2 update was them thumbing their nose at Starbound since it was made by a former Terraria dev and the update came out right around Starbound's launch, but them continuing to tinker with it and release free updates is pretty cool. It's great because Terraria came out before Steam starting doing Early Access yet has had better support than just about any actual Early Access title. ...of SCIENCE! has a new favorite as of 11:07 on Oct 24, 2014 |
# ¿ Oct 24, 2014 11:02 |
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Chinaman7000 posted:I was kinda interested in trying it out with PS+ and now I don't want to anymore. It has some great core gameplay and Rebirth fixes the abysmal performance and control issues of the original game, but in terms of graphics and subject matter it's still very much an Edmund "Newgrounds.com" "made a game that was literally just a dick killing a vagina monster" McMillen product. If you can stomach all the poop, pee, dead babies, and edginess it's there's a great game underneath.
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# ¿ Nov 5, 2014 19:18 |
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Captain Lavender posted:A static picture with the Mute City song remixed (again)? That kind of pulled my back from the edge. Now that Nintendo has figured out that they can get somebody else to make a game for them and then slap a coat of Nintendo paint on it and rack in the nostalgia bucks Dynasty Warriors Only This Time You're Link And Uh The Buttrock Is Now Zelda Songs I Guess is only going to be the beginning.
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# ¿ Nov 14, 2014 03:57 |
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Who What Now posted:I played my Bigby as being very kind and understanding as possible but you better believe I glassed Woody. Then I felt bad for him because although he's an rear end in a top hat he's not in actuality a bad person. Sorry, Woody. Wait, so you're telling me that not only is The Big Bad Wolf named "Bigby Wolf" but they named the woodsman "Woody"?
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# ¿ Nov 18, 2014 04:58 |
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As someone who hasn't played a Halo since 3 I like 343 Studios because watching them torpedo the Halo franchise with a single game, to the point where releasing a collection of other people's work with their name slapped on it and a $60 price tag is the highlight of both their and the Xbone's year, has brought me more entertainment than any of the actual Halo games that have come out since.
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# ¿ Nov 21, 2014 03:30 |
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Exit Strategy posted:I think I misspoke. The linearity of the game isn't bad - its storyline proceeds across a single set of events, which is fine, and there's no gameplay variation, which is also fine. The issue I have with Singularity is how limited the TMD's applications are. You can use it as a method for manipulating the age of your enemies in a very limited way or altering a very few things in the environment. The developers agree with you, they were hamstrung by console limitations and budget to the point where they had to pretty much scrap and rebuild the game over the span of less than a year.
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# ¿ Nov 23, 2014 20:10 |
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I thought that, in an age of endless sequels and spinoffs, destroying the mass effect relays once and for all at the end was a refreshingly brave and bold choice rather than leaving the door open for more sequels. So of course everybody complained about it and then they retconned it.
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# ¿ Nov 24, 2014 05:30 |
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Elfface posted:Shadow complex is a great game, best Metroidvania in years. No matter how many games do this it is never not funny. https://www.youtube.com/watch?v=K1MZIU_feIk&t=27s https://www.youtube.com/watch?v=2mniKzD-hoM&t=797s
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# ¿ Nov 26, 2014 15:01 |
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The whole "neon underground" thing is basically steampunk for people who think they're too cool for steampunk.
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# ¿ Nov 29, 2014 20:22 |
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mrkillboy posted:Red Dead Redemption and GTA V lets you skip ahead if you fail a section of a mission three or more times I believe. I loved how Saints Row handled it from 2 on where levels have distinct checkpoints and when you die you can immediately resume from said checkpoints without having to travel back to the mission marker and start the whole thing all over again having lost all the weapons you earned until that point. What's even funnier is that during the development of GTA IV they were aware of complaints of having to do that bit of tedium every time you failed a mission, and their response was to keep all those systems intact but make it so that now when you replayed missions they used differtent dialogue takes so it would be slightly less mind-numbing
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# ¿ Dec 2, 2014 03:30 |
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Captain Lavender posted:Saint's row; I played through the beginning several times, because I wasn't happy with the character I selected. There's a part in the beginning, where your character exclaims "poo poo [...]", but when I made a character with a French voice, that line was switched to "MERDE [...]". If you have the Nolan North voice he breaks character all the time ("That's how Nolan rolls!") and has random asides during missions like going on a tangent about being illiterate.
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# ¿ Dec 4, 2014 08:49 |
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The Elder Scrolls books also have magic spaceships and moonbases, swords so sharp that they cause nuclear explosions because their edge can split an atom, a race of catpeople where the phase of the moon you were born in determines whether you're a sentient man-cat or a giant feral cat, and the implicit acknowledgment that the universe is a game and the ability of the player character to pause it and chug a bunch of recovery potions or reload a save when they die is canon. What I'm saying is that the Elder Scrolls owns, even if 20 years of accumulated fiction with one of the main writers being an unstable drug addict couldn't possibly be fully realized in any game.
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# ¿ Dec 8, 2014 09:45 |
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Captain Lavender posted:I picked up Saints Row 4 for $5 on Steam. I like how fun it tries to be. Like, no restrictions on character creation, super powers in the first few missions, etc. Speaking of making fun of Bioware, I love that in the cockpit they have a literal sex doll in the seat that EDI sits in in Mass Effect 3.
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# ¿ Dec 11, 2014 15:09 |
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EmmyOk posted:"I have enormous faith that you'll win" I thought that Dragon Age: Origin was an awful slog of a game but I loved that they justified having to buy items before the final battle by having the last store be run by a crippling autist who can barely speak let alone comprehend why charging money for things when a battle is raging around you is a bad idea. RagnarokAngel posted:A lot of Van Buren ideas were interesting and a lot were totally insane so I feel like New Vegas was what happens when you have a decade to sit on these ideas and sort of the wheat from the chaff. The design docs for Van Buren were leaked and they even released the playable demo of the engine's alpha, The Fallout WIki has a pretty good breakdown of everything.
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# ¿ Dec 14, 2014 01:36 |
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toasterwarrior posted:I liked how they re-engineered VB Joshua Graham's concept of "a super-powerful companion that will cut off entire storylines due to backstory" into Boone. And I really liked how they brought back Graham himself as a redeemed monster of a man who isn't completely redeemed because of both his bloodthirsty nature AND the view that redemption is a process, not a goal. The crazy thing is that even after almost a decade of planning and tinkering they were still changing stuff up to the last minute. Like how Ulysses was supposed to be a companion but they cut it at the last minute, which is why you don't have a Legion-sympathetic party member in the final game and why he's on the playing cards from the collector's edition even though his DLC wouldn't come out until a year later.
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# ¿ Dec 14, 2014 15:56 |
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# ¿ Apr 29, 2024 23:59 |
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Samfucius posted:That's one of the best things about RE4, everyone has their own weapon setup they are absolutely sure is the best. I completely disagree with both of you, but I am sure your strategies treated you well. The Red 9 and Blacktail have higher damage values in different versions of the game which is part of the reason why some people swear by them while other people went with a different model. One thing I love about the HD rerelease on PC is that somebody made a trainer so after so many legitimate playthroughs over the years I can finally go hog wild with unlimited ammo/health/money and do things like use the mine thrower as a primary weapon and turn every plagas in my way into a fine red mist.
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# ¿ Dec 18, 2014 02:26 |