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tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Neddy Seagoon posted:

I'd be happy if the next Saint's Row just kept the current graphics engine and used the PS4/XBOne's extra processing power for the Guerilla destruction physics. LEVEL THE WHOLE GODDAMN CITY! :black101:

This is going to happen 15 minutes in your first playthrough after you accidentally have a fender bender with a cop. The whole city is going to have get rebuilt continuously for you to not have a story set in a still flaming crater.

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tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Wild T posted:

In a series that relies goofy surrealism like Saints Row, I don't think "hey, I tipped that skyscraper over on top of that hospital ten minutes ago but now it's back" is going to bother me.

More like, "cool, next time I can tip it the other way into the police department."

Oh, I wasn't worried about ruining immersion. I was just stating that as a fact. I had level 5 Police/ level 3 Ronin just getting to the courthouse to get Gat in my very first SR2 playthorugh.

It will be explosions in, explosions out.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

oldpainless posted:

I am incredibly triggered right now by Will Smith and his supposed dialogue and casual racism. Like my emotions, and the triggering thereof, are directly related to Will Smith and this conversation.

What I'm saying here is that Will Smith is nothing but a trigger.

Took too long; you were a slave to your set up.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Rough Lobster posted:

I think in Fable 1 you could charge up your bow to do more damage. The longer you held it the more damage it did, and there was like NO DAMAGE CAP. Also there was a spell that made your bow shoot multiple arrows. I remember casting the spell, charging the bow for like five minutes, then walking through the final door and one shotting the ultimate boss.

You do end up being to clear out entire areas of Albion without so much as near the end of the game, so this is just a logical conclusion.

However, you start so drat weak: my favorite little thing is in the beginning, the game lets you equip "heavy" weapons rather than outright not making them available. But since you're a puny chicken chaser, all you can manage to do is to drag the greatsword behind you and slowly swing at bandits.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.


Destiny: Mote Physics- As seen in Fig 1. The Warlock and the Anti-Warlock tend to have very short existences as they collide and annihilate each other.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

NoEyedSquareGuy posted:

I got in a fight the other day and after knocking the guy out I accidentally fulton extracted him without thinking. Don't know where I even got the device and have no idea where the guy went.

What do I do?

Fulton a sandwich and a GPS unit. Hopefully it goes where ever he went.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Nuebot posted:

Also try Sleeping Dogs if you haven't, it has a similar combat system and some fun driving as well. It also times how long you can go without driving like a lunatic.

Just don't do it after playing Saints Row, where it times you on how long you can drive like a lunatic and gives you respect for near misses.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

ALL-PRO SEXMAN posted:

So basically they're Vault Hunters?

When they give you a shotgun that you can lob at a flying enemy, have it track and continue firing at said enemy, and give you an achievement for having killed a number of enemies in this manner, then we can call them Vault Hunters.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Alhazred posted:


Oh Leonardo:allears:

This is why AC2 and Brotherhood are still the top AC games. AC2 brought great gameplay and a really likeable protagonist- then Brotherhood just made things even better.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

BioEnchanted posted:

Been playing Digimon Story: CyberSleuth and I love what happens in Chapter 11 (HEAVY SPOILERS):


There is a character who has been the least impressive, the girl who is in over her head. She only has an Agumon and a Gabumon to her name initially because they decided to tag along with her, so no official bond that would make them useful in battle yet. In chapter 10 she gets in trouble trying to recruit people to a team of 'Heroic' hackers she is calling the Rebels, and to save her they Warp Digivolve to WarGreymon and MetalGarurumon. In chapter 11 she gets in a fight with Rui, a girl who hates her guts for flimsy reasons, and Rui completely wipes the floor with WarGreymon and MetalGarurumon (You play this unwinnable fight). Then the two DNA Digivolve to Omnimon and you play the fight again but this time WIPING THE FLOOR with her. It is so satisfying, partially because now she can play at everyone else's level and won't be in the way anymore, and partially because Rui is very unpleasant at this point in the game.


Also, I got to pick Hagurumon as my starter. :kimchi:

It's been a while since I picked up Digimon game- is the Party Time attack still a thing?

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Ha, just remembered my favorite Virus/Data-type:

I hosed up a lot in DigimonWorld for the PS1.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Inzombiac posted:

XCOM2:

I love that specialists, when successfully hacking into a robotic enemy will sometimes shout, "Hack the planet!"

Also, I'm not sure if this was coincidence but I got a random rookie named "Arthur Dent" and he was from the UK. Poor bugger got reduced to 1 HP by a Berserker on his first mission. "Shaken" may have been classic British understatement.

But did he panic?

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Thin Privilege posted:

This is my favorite mission and the music during it is loving awesome.

It was all the other touches other than the gameplay itself that were my favorite little things, especially the Presidential Seal with the "Winners Don't Use Drugs" quote from Josh Birk at the very start. Oh to be an arcade rat in the late 80's/early 90's again... :f5h::f5:

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

TontoCorazon posted:

Yeah this was nice. Was walking randomly around Manhattan and some woman was talking to herself in spanish.

And it's just like that evrryday in all 5 boroughs.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Neddy Seagoon posted:

In the new Ratchet and Clank remake, anyone and everything dances if you lob a Groovitron at them. Including the weapon vendor consoles :allears:.

The Groovitron is a beautiful thing in of itself; It 's a mini disco ball that gets thrown like a grenade before floating up into the air and causing every enemy within its area of effect to break out into sweet dance moves, leaving them helpless to your other weapons while they strut their funky stuff.

Everyone including Ratchet :coolspot:.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Kontradaz posted:

I like the new Ratchet and Clank, but it's such a kid's game I feel ashamed playing it.

There are 67k+ posts in the Pokemon thread that says you shouldn't feel so bad.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

haveblue posted:

They should make a VR-only Chromehounds game.

Ah, you changed it! I would love to shoot howitzers out of my rear end from my last builds on Chromehounds.

And considering they can't pay you to take that last Steel Battalion Kinect game, I think the franchise is dead.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

haveblue posted:

I wasn't sure if I was remembering their involvement in SB right. Mech games are going to be a great fit for VR either way.

And let's not kid ourselves, Chromehounds is also terrible and dead.

I know:sigh:

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

The Sheepinator evolves into the Goatinator in Ratchet and Clank, and you can set up a neverending battle between landsharks and goats if you mutate just enough that the respawn pod thing keep popping out more landsharks to take their place, take out some goats, then get turned into goats themselves.

Oh, and if you took the Raritanium bonus on it, it also nets you a fuckton of the stuff.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

CJacobs posted:

"I gotta stop at the toy store before I leave, I promised my kid I would bring him home a present :shobon:" - a thug, 2 seconds before I swooped in and goomba stomped his face into the dirt

"Rubber soles, honest."

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

scarycave posted:


Also carrying cargo, passengers, etc. is strangely satisfying.

It's a gateway drug to Euro Truck Simulator.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

graybook posted:

I did get slightly confused while still thinking in old game mechanic terms. I had a Pokemon that knew Rock Smash. I saw rocks. Inspecting them showed that they could be smashed by an appropriate Pokemon. The inability to smash these rocks, given that I had a Pokemon with Rock Smash on its movelist, did not seem to make sense to me.

Been a while, but I think you also need a specific badge to be able to use that outside of battle.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Sunswipe posted:

Mrs Chu in Sleeping Dogs. :magical:

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Sponge Baathist posted:

rear end Creed 4: The Pirate One stands out to me as the video game I play when I want to go on vacation but only for an hour or two.

The world is ocean and islands which means a lot of beaches. You get a big rear end pirate ship to move between these islands. If you're willing to pay up front for a bordello there's free whores(Idk if it counts as whoring anymore past that point) everywhere. Fights get trivial once you get the bulletproof armor.

Overall the game looks really good and doesn't fail at scratching the itch of going on a Caribbean pirate vacation.

And being serenaded by the best crew.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

I got the pyjack as part of the Deluxe Edition for Mass Effect: Andromeda. The notes on care include:

- not feeding it after 23:59.
- not exposing it to water.
- not exposing it to sunlight.

it's a Mogwai!

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Drunken Baker posted:

execute my lil' homie Carlos while dressed as a goth hotdog.

And yet still have more gravitas than GTA IV.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Lobok posted:

Had never heard of this game before this month and now this is like the sixth time I've seen it brought up somewhere.

I like the idea of the combat system they have but I'm not quite sure why they designed it. In terms of simplifying targeting and inputs, why not just have one attack button combine with a direction input like in any other brawler or hack 'n' slash? Is it to divorce your movement from the enemies you plan to attack? Do they expect the player to switch among targets so fast that they need the inputs to be that simple? Doesn't look like it from gameplay videos. It seems like the main advantage is for attacks that need to connect properly and specifically with the enemy's character model, like finishers, rather than the generic sword swings that can can hit anywhere on the enemy's hitbox. But then again, Arkham games don't have a problem with that, unless that's an unfair comparison because Arkham wouldn't be until the next generation.

One cool thing I think that targeting system could be used for would be simultaneous attacks on two or more enemies that are not near or next to each other. Like if two enemies were flanking you and you pressed their two corresponding attack buttons you could hit them at the same time without the impossible task of somehow pressing your joystick in opposite directions at the same time.

But this whole system is less appealing the more enemies you have.

In a way yes, but when you have one of the targets of your focus is far enough away, you can switch to attacking them as a way of getting out a tangle of enemies.

Not that impaling someone and letting them slide down the lenght of your Tai-aha or whirling around with Baumusu's Axe and turning everything around you into deli slices won't accomplish the same thing with the enemies cowering in fear.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

BioEnchanted posted:

I opted to do the more constructive choices, keeping the Belgian's building intact and saving Shaundi and Pierce while letting Killbane go. I liked that ending.

I did another "evil" run with all intentions of doing the opposite of what you did, but, goddammit, that song!

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Favorite gimmicky gun (aren't they all?) was the legendary shotgun that flew around chasing after enemies when you reloaded and still had rounds in your mag.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

wafflemoose posted:

"How about goodbye?"

Yeah the renegade prompts are always so tempting.

I went with a Paragon maleShep, but this comes across as extra cold when it's him instead of femShep:https://youtu.be/QNzaJgNNK3A

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

RoboRodent posted:

When Doomguy gets in over his head, only one person can save him: his sister.

Oh my god, the tears from gamergaters would be amazing.

If Anya is their great(n^x) grandmother, then there's definitely a precedent.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Mayor Reynolds and and the clone Firebird were my favorite little things in SR3

https://www.youtube.com/watch?v=0bspoucioWU

RIP Burt loving Reynolds

tribbledirigible has a new favorite as of 00:46 on Sep 7, 2018

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

So many good one liners across the series. That first mission where you hijack the the F69 VTOL in SR3, " Oh, it's like a helicopter hosed a jet!"

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.


Aw, Caffeine doesn't just make a spider create a huge wall of web? Disappointing.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

I know that's a weight strapped to his back, but my brain keeps interpreting it as an anti-tank mine because he's the goddamn Batman.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

PubicMice posted:

Isn't he dead?

Still alive. Maybe you're thinking of Bill Paxton?

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

I just found a bandit camp in AC Valhalla that had a giant bucket of booze. With the first prompt to drink, Eivor uses their hand to drink. Subsequent prompts and they just loving dunk their head in.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Yeah, don't you see Eivor smack a jar of lutefisk with the equipped weapon when you activate your poison ability?

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

I was today years old when I realized the rebel trooper helmets were the same as the gunner helmets, just white with no lower face plate.

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tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

BioEnchanted posted:

In Mark of Kri, now that I'm on the last level, I love how the game presents it's story, the little hidden cutscenes that you use the bird to find are neat ways to fill in the backstory without bogging the game down with irrelevant scenes, so the only mandatory cutscenes are the important plot ones but there are smaller scenes that fill in the gaps if you want to.

I also like the main character's animations because he's not always at the ready - most games when you have a weapon out the character holds it like they're looking for something to hit, with an agresssive posture and kind of tipping the weapon around, but in Mark of Kri he's more reasonable - rather than tensely holding the axe like a baseball bat, when not actively swinging it he just kind of holds it across the back of his shoulders at rest. Basically he has trigger discipline, but for melee weapons.

He also has a proper scabbard/quiver and you can see all the weapons stowed in it when not in use, which is nice.
It's generally got a lot of attenbtion to detail.

I sunk hundreds of hours into this back when I got my own PS2- still have it actually. For a "cartoony" game, it had some crazy gore going on, e.g. an impaled enemy sliding down the taiaha or someone crawling on their arms away from their severed abdomen and legs before dying.:stare:

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