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Pornographic Memory
Dec 17, 2008
They seem pretty mainstream for strategy games now, but Paradox Interactive games as a whole used to be pretty cult, with a reputation for high learning curves and making a whole string of games that could be considered diamonds in the rough (after numerous patches and expansion packs). I remember back around the EU3 days and earlier, with some of the later Europa engine games, how their forums had (and still have) a really strong, but weird, community, fostered by their games being unfinished, buggy pieces of poo poo on release that you HAD to visit the forums for to get the absolutely necessary patches. Not to mention the games letting you live out whatever weird, obscure, ultra-nationalist or ultra-ideological fantasies you may have that drew in an audience of...unique people.

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King of Internet
Nov 16, 2013

High King Internet of Internet
Pong

Office Thug
Jan 17, 2008

Luke Cage just shut you down!
Naval Ops Warship Gunner 2

An obscure and relatively rare PS2 game, it's basically a SHMUP with fully-customizable warships. Features include a huge array of tech trees, secret items and a rank system that rewards you with unlockables for doing well, an absolutely absurd storyline with 3 diverging paths, new game+ with additional enemy fleets and even more unlockables to find, and lots of fun extras. You start off with WW2-era ships and equipment and work your way up to crazy poo poo like nuclear missiles, lasers, and giant Kamehameha wave cannon that splits the ocean (like, actually split it, no joke).

https://www.youtube.com/watch?v=NyDi943rGnE

Metal Wolf Chaos

A third-person mech driving game that almost no one has ever heard about, released exclusively in Japan with full (and relatively well-done) english voice acting on the first Xbox. Metal Wolf Chaos is the single most insanely patriotic game ever created, the story centering around the president of these great and free united states of america, donning a small mech suit, having to fight against his treacherous freedom-hating vice-president that tried to usurp the good president in a coup d'etat (he too is in a mech suit).

Did I mention this was developped by From Software?

https://www.youtube.com/watch?v=Genl242_ZU8

If you want to procure these fine games, Naval Ops Warship Gunner 2 and Metal Wolf Chaos are both available on Amazon. But be prepared to pay full price for the former, and between 170-200 dollars for the latter!

Flytrap
Apr 30, 2013
Sadly, nobody ever remembers the Valis series. That series defined my childhood man, and is probably the biggest reason I'm always saddened by the dearth of female protagonists. "oh my big manly space marine sots alienz" bitch Yuko killed the lord of darkness in single combat!

And R.A.D! Greatest mecha game ever made and nobody even remembers it!

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.




Terranigma is an ARPG for the SNES that was released everywhere but North America. The gist is that you play a kid who lives in peaceful village underground in a hollow version of the Earth, and it's your job to awaken the rest of the planet. First you bring back all plant-life, then the birds, then the rest of the animal kingdom, and then humanity. After that you can help the towns and cities of the world expand as well as explore the many hidden side areas. Unlike most JRPG heroes your guy wields a spear and he can talk.

The translation (like every Japanese-to-English game back then) is mediocre, the magic system is useless, the difficulty spikes severely in places (Bloody Mary:argh:), some of your allies are really obnoxious, the plot gets really hard to follow in the middle, and I wouldn't play without a strategy guide. That said this game is in the same league as other SNES RPGs like FF6 and Chrono Trigger. The story has a real sense of scope in how you progress, and the mood is strong with a feeling of sad wonder. The game really incites you to help NPCs out even if the reward is lousy.

The game is also unrelentingly depressing. Many of the friends you make meet unfortunate ends, but the biggest punch is reserved for the ending. After everything you go through, you find out that the world you saved is a world you were never a part of. In the playable epilogue you go back to your peaceful village and enjoy one last sunny day before you, your village, and all your friends disappear forever.

The great soundtrack hammers it home.

https://www.youtube.com/watch?v=uAyNuQDNSAUin

Inspector Gesicht fucked around with this message at 19:38 on Jun 14, 2014

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Inspector Gesicht posted:



Terranigma is an ARPG for the SNES that was released everywhere but North America. The gist is that you play a kid who lives in peaceful village underground in a hollow version of the Earth, and it's your job to awaken the rest of the planet. First you bring back all plant-life, then the birds, then the rest of the animal kingdom, and then humanity. After that you can help the towns and cities of the world expand as well as explore the many hidden side areas. Unlike most JRPG heroes your guy wields a spear and he can talk.

The translation (like every Japanese-to-English game back then) is mediocre, the magic system is useless, the difficulty spikes severely in places (Bloody Mary:argh:), some of your allies are really obnoxious, the plot gets really hard to follow in the middle, and I wouldn't play without a strategy guide. That said this game is in the same league as other SNES RPGs like FF6 and Chrono Trigger. The story has a real sense of scope in how you progress, and the mood is strong with a feeling of sad wonder. The game really incites you to help NPCs out even if the reward is lousy.

The game is also unrelentingly depressing. Many of the friends you make meet unfortunate ends, but the biggest punch is reserved for the ending. After everything you go through, you find out that the world you saved is a world you were never a part of. In the playable epilogue you go back to your peaceful village and enjoy one last sunny day before you, your village, and all your friends disappear forever.

The great soundtrack hammers it home.

https://www.youtube.com/watch?v=uAyNuQDNSAUin

How does this compare to Soul Blazer? I'm playing through it right now but I've read people say if you like Soul Blazer to play Terranigma after.

AngryRobotsInc
Aug 2, 2011

Len posted:

How does this compare to Soul Blazer? I'm playing through it right now but I've read people say if you like Soul Blazer to play Terranigma after.

It's a lot more refined than Soul Blazer. If you want to play the whole (largely unrelated to each other) trilogy, I'd go in order (Soul Blazer, Illusion of Gaia, Terranigma).

iminay
Dec 18, 2012
Thinking hard about games nobody ever seems to remember, Shogo: Mobile Armor Division is one of the first games that game to mind. Loved playing it as a kid. Pretty impressive technology wise too for it's age. https://www.youtube.com/watch?v=cVPyJuK2daM

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Len posted:

How does this compare to Soul Blazer? I'm playing through it right now but I've read people say if you like Soul Blazer to play Terranigma after.

I've never played more than 5 minutes of Soul Blazer but I do think it's worthwhile to try Illusion of Gaia before Terranigma. It has many of the same faults of Terranigma but the gameplay is really strong. It's a stripped-down ARPG with no grinding or inventory-management faffing and its dungeons are delightfully puzzle-like that I found far more satisfying than recent Zelda fare. Sadly you're restricted to only a dozen healing items in the entire game and it's extremely easy to miss collectibles so you'll need to refer to GameFaqs a lot. Also, half of the bosses will rape you up the bum with a sharp nobbly stick.

Inspector Gesicht fucked around with this message at 20:45 on Jun 14, 2014

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Ddraig posted:

Two Worlds was a loving amazing game and I would happily play it over Oblivion and even Skyrim.

Whereas the Elder Scrolls games tend to have bland, samey environments and poo poo combat/mechanics, Two Worlds decides to say "gently caress that" and gives you an entire loving world to explore, with huge deserts, frozen tundras, jungles, forests, cities of the dead, lava-studded volcanoes etc and says "You want to blow poo poo up? Here you go, knock yourself out"

As much as I love Skyrim, I have always docked it points for this, mainly because Morrowind (Elder Scrolls III) had everything you listed (but the combat was worse). The landscape was quite varied (plains, forests, swamps, flat lava plains with no life of any kind for miles around, and much more), and the cities all had their own unique architecture (my favorite was the city of wizards where all the houses had been built a couple hundred feet up the sides of trees (maybe mushrooms; I can't remember) and you had to fly to go from building to building or even enter the city at all). It even had a weather system; at any moment it could start pouring down rain, or a dust or ash storm could kick up. A great touch was that during a dust or ash storm, any outdoors NPC would shield their faces with their arm until it stopped.

I really wish Bethesda would start putting that kind of time and effort into that kind of thing again.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Bieeardo posted:

I'd definitely agree with Shadowbane as a 'cult' MMO. It launched in a stripped-down state, suffered astonishing setbacks (like people finding the GM commands in the user client, or single guilds and alliances locking down entire servers), but people have been working doggedly at bringing a server emulator up to snuff for years.

The reason I said Shadowbane and CoH is that they are the only MMO's I've ever player where people talked to me about them like people talk to you about Rocky Horror or Troll 2. CoH didn't just have players, it had loving evangelists.

Inspector Gesicht posted:



Terranigma is an ARPG for the SNES that was released everywhere but North America. The gist is that you play a kid who lives in peaceful village underground in a hollow version of the Earth, and it's your job to awaken the rest of the planet. First you bring back all plant-life, then the birds, then the rest of the animal kingdom, and then humanity. After that you can help the towns and cities of the world expand as well as explore the many hidden side areas. Unlike most JRPG heroes your guy wields a spear and he can talk.

The translation (like every Japanese-to-English game back then) is mediocre, the magic system is useless, the difficulty spikes severely in places (Bloody Mary:argh:), some of your allies are really obnoxious, the plot gets really hard to follow in the middle, and I wouldn't play without a strategy guide. That said this game is in the same league as other SNES RPGs like FF6 and Chrono Trigger. The story has a real sense of scope in how you progress, and the mood is strong with a feeling of sad wonder. The game really incites you to help NPCs out even if the reward is lousy.

The game is also unrelentingly depressing. Many of the friends you make meet unfortunate ends, but the biggest punch is reserved for the ending. After everything you go through, you find out that the world you saved is a world you were never a part of. In the playable epilogue you go back to your peaceful village and enjoy one last sunny day before you, your village, and all your friends disappear forever.

The great soundtrack hammers it home.

https://www.youtube.com/watch?v=uAyNuQDNSAUin

This is why earlier I mentioned all the Quintet games for Super Nintendo, they are all really good but extremely under appreciated outside of devoted retro gamers.

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

Here's a good one: Uniracers for the SNES.

https://www.youtube.com/watch?v=8CCmt8Q_ASI&t=64s

This is a wholly unique 2-D racing game where you race unicycles over tracks full of twists, jumps, and loops. Doing stunts gives you speed boosts which are essential to winning.

Uniracers was critically acclaimed and got a big hype piece in Nintendo Power. But then this happened:

MobyGames posted:

According to Mike Dailly who worked with DMA Design:

quote:

Dave [Jones] sort of got the idea [for the game] from Red's Dream - an old Pixar short [from 1987, an excerpt of which can be seen here], although how he translated that into a mad racing game is anyone's guess.
Pixar took note of the game, and sued DMA for copying the unicycle design and concept. Mike elaborates: "The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them." Despite the speciousness of Pixar's claims, DMA lost the lawsuit, and the court ordered no further cartridges of the critically-favoured game be manufactured beyond the initial run of 300 thousand. Thwarted this escape avenue from Lemmings hell, DMA went on to cry all the way to the bank with the Grand Theft Auto series, never looking back.

Goddamn lawyers! :argh: Luckily, gamers nowadays have emulators and ROM sets.

crikster
Jul 13, 2012

start today
While I was searching Ebay for a Parappa the Rapper t-shirt, I came across a paper back book called "Parappa the Rapper 2" ISBN: 9785511892252
Just why the heck does a 158 page paperbook book published in 2012 called Parappa The Rapper 2 exist? Is this some kind of novelization about a rapping paper Dog? I almost want to buy this just to know what it is.

I think this might just be a print out of Parappa the Rapper wikipedia articles? Whatever I think it's bizarre.

crikster fucked around with this message at 09:05 on Jun 16, 2014

Croccers
Jun 15, 2012

Ceyton posted:

Here's a good one: Uniracers for the SNES.

https://www.youtube.com/watch?v=8CCmt8Q_ASI&t=64s

This is a wholly unique 2-D racing game where you race unicycles over tracks full of twists, jumps, and loops. Doing stunts gives you speed boosts which are essential to winning.

I rented that game all the time (It was Unirally everywhere else in the world) but I never know that happened to it. It's also fun to see old DMA/Rockstar games pop up too.

Orv
May 4, 2011

iminay posted:

Thinking hard about games nobody ever seems to remember, Shogo: Mobile Armor Division is one of the first games that game to mind. Loved playing it as a kid. Pretty impressive technology wise too for it's age. https://www.youtube.com/watch?v=cVPyJuK2daM

Everyone remembers it it's just awful.

Croccers
Jun 15, 2012

Orv posted:

Everyone remembers it it's just awful.
It had tons of extremely cheap ways to kill you
http://lparchive.org/Shogo-Mobile-Armor-Division/

WendyO
Dec 2, 2007
Live-a-Live on the SNES, at least for US audiences. It was never released outside of Japan so obviously it didn't sell well worldwide!

Aside from maybe being a bit darker than expected from Nintendo in that time frame, I can't think of why it wasn't released. I thought it was a fun game to play with lots of variety in it that managed to mix a few different gameplay types together on top of the basic RPG style.

crikster
Jul 13, 2012

start today
Peguin-Kun Wars! I don't know much about it, except that it cam out on several systems. The mame version might be the standard. It's like dodge ball + table tennis.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

crikster posted:

I think this might just be a print out of Parappa the Rapper wikipedia articles? Whatever I think it's bizarre.

I looked the 'publisher' up. It's page-scraped Wikipedia articles, most of which won't have anything to do with Parappa.

Orv posted:

Everyone remembers it it's just awful.

The best parts of Shogo were letting a boss blow himself up by trying to shoot at me through five stories of parking garage, somehow loading into an on-foot level in mobile armor mode (and subsequently one-shotting everything by brushing up against them), and waving a Captain Claw doll around.

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