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Blister posted:Who the gently caress remembers Omikron fondly? Please don't pay for it, it's got no redeeming qualities and the art direction is an attempt at any 90s cyberpunk fmv with quake 2 rendering technology. Thank you for saving me the effort. Omikron was kind of cool and had a lot of stuff to play with... up until the end of the first section, after which interactivity drops to nil and the body-hopping thing turns into nothing but a gimmick. It's the game that taught me never to play anything from Quantic Dream ever again. nucleicmaxid posted:Don't try to play the GOG version though. It's kinda clunky. Plus the iOS version has new content! Yeah, the GOG version of KODP is the original running in a wrapper, and the original is itself running in some weird virtual machine that may or may not play nicely with your PC.
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# ¿ Jun 13, 2014 06:19 |
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# ¿ May 14, 2024 06:46 |
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Magic_Anthrax_Ninja posted:Little big adventure, otherwise called relentless. Balls hard too, from what I remember. From the same year, Ecstatica. Fixed camera, third-person horrorish adventure game, much like the original Alone in the Dark games, but all of the characters are animated with gradient-shaded circles and ellipses. Also balls hard and inscrutably weird, like the AITD games.
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# ¿ Jun 13, 2014 12:28 |
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El Estrago Bonito posted:Also it seemed like a lot at the time, but EQ actually had a fairly small playerbase during what people generally think of as its "peak" (launch through Planes of Power) compared to the numbers later MMO's would pull. IIRC Sony rarely released hard numbers, but one of the history of EQ things (I don't remember if it was a magazine article or what, it's been like ten years) found out that the peak amount of subs was like ~500,000 around the release of PoP. Sure a lot of games have soldiered on with much smaller bases, but that's still pretty small compared to the amount of influence the game would later have. Great thing is, this was back when people were convinced that there was a very definite ceiling on the number of potential MMO players, and that while there was a small percentage that would be interested in subbing to more than one at the same time, new games faced an uphill battle for subs. Then WoW came out and the industry poo poo itself. I'd definitely agree with Shadowbane as a 'cult' MMO. It launched in a stripped-down state, suffered astonishing setbacks (like people finding the GM commands in the user client, or single guilds and alliances locking down entire servers), but people have been working doggedly at bringing a server emulator up to snuff for years.
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# ¿ Jun 14, 2014 17:03 |
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crikster posted:I think this might just be a print out of Parappa the Rapper wikipedia articles? Whatever I think it's bizarre. I looked the 'publisher' up. It's page-scraped Wikipedia articles, most of which won't have anything to do with Parappa. Orv posted:Everyone remembers it it's just awful. The best parts of Shogo were letting a boss blow himself up by trying to shoot at me through five stories of parking garage, somehow loading into an on-foot level in mobile armor mode (and subsequently one-shotting everything by brushing up against them), and waving a Captain Claw doll around.
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# ¿ Jun 17, 2014 17:25 |